Ok, who has the best Two card combo?
My vote {Trostani, Selesnya's Voice} + {Séance}
{Liquimetal Coating} + {Master Thief} = FUN!
{Rest in Peace} + {Helm of Obedience} = win
{archaeomancer} + {ghostly flicker} or {cloudshift} instant sustainable blink.
{guttersnipe} or {lobber crew} + {curiosity}, step out of standard for {Niv-Mizzet, the Firemind} and ruin people's day.
{Braid of Fire} + {Hibernation's End}
{Phyresis} + {Stuffy Doll} = " Come at me bro"
Quote from: Mactitioner on December 09, 2012, 04:58:28 PM
{Liquimetal Coating} + {Master Thief} = FUN!
Also {Liquimetal Coating} + {Hoard-Smelter Dragon}
{Coastal Piracy} + {Niv-Mizzet, the Firemind} = You gonna die!
{Panoptic Mirror} + {Time Warp}
Quote from: Mactitioner on December 09, 2012, 05:47:16 PM
{Coastal Piracy} + {Niv-Mizzet, the Firemind} = You gonna die!
this one only works with combat damage.
{Niv-Mizzet, the Firemind} + {Mindmoil}
{painter's servant} + {grindstone}
Quote from: Mactitioner on December 09, 2012, 05:19:09 PM
{Rest in Peace} + {Helm of Obedience} = win
Does this combo work if a card leaves play or is discarded or milled doesn't it go to graveyard first then does the rest,
No. {rest in peace /{ley line of the void} says if a card goes to the graveyard, it's exiled instead. Replacement effect. The helm says to continue milling until X cards are put in your graveyard. No cards make it to the graveyard so the deck is endlessly milled. Cheapest win con I've ever seen. Helm should be next on the banned list (I hope).
Quote from: Double-O-Scotch on December 09, 2012, 07:38:28 PM
No. {rest in peace /{ley line of the void} says if a card goes to the graveyard, it's exiled instead. Replacement effect. The helm says to continue milling until X cards are put in your graveyard. No cards make it to the graveyard so the deck is endlessly milled. Cheapest win con I've ever seen. Helm should be next on the banned list (I hope).
Banned in what format?
Quote from: Double-O-Scotch on December 09, 2012, 07:38:28 PM
No. {rest in peace /{ley line of the void} says if a card goes to the graveyard, it's exiled instead. Replacement effect. The helm says to continue milling until X cards are put in your graveyard. No cards make it to the graveyard so the deck is endlessly milled. Cheapest win con I've ever seen. Helm should be next on the banned list (I hope).
Cheapest win I've ever seen was {Donate} + {Illusions of Grandeur}. I was like WTF?? That sucks!!!
Helm isn't banned in any format where the helm isn't already there. Currently the helm really only shows up in EDH and some legacy.
Quote from: Raven316 on December 09, 2012, 10:21:53 PM
Quote from: Double-O-Scotch on December 09, 2012, 07:38:28 PM
No. {rest in peace /{ley line of the void} says if a card goes to the graveyard, it's exiled instead. Replacement effect. The helm says to continue milling until X cards are put in your graveyard. No cards make it to the graveyard so the deck is endlessly milled. Cheapest win con I've ever seen. Helm should be next on the banned list (I hope).
Banned in what format?
EDH/Commander
{Mycosynth Lattice} + {Nevinyrral's Disk}
It's a total board wipe
Someone wanna explain to me this combo with helm of obedience and rip cuz I'm not seeing it, and even at that, what seems to be implied would make rip/leyline an loop with any card that says put x cards in graveyard
Quote from: Majriti on December 12, 2012, 02:21:02 AM
Someone wanna explain to me this combo with helm of obedience and rip cuz I'm not seeing it, and even at that, what seems to be implied would make rip/leyline an loop with any card that says put x cards in graveyard
The thing that makes it keep milling is the fact that it makes you continue milling UNTIL the condition is met (the condition being X cards or a creature going to the grave). Once that condition is met, the effect can end. Since no cards can go to the graveyard, the condition can never be met and the card's effect keeps going on. Cards that just say "mill X cards" like {Increasing Confusion} or {Glimpse the Unthinkable} wouldn't keep going, since it doesn't care whether or not those cards actually hit the graveyard, like the helm does.
Got a couple {kiki-jiki, mirror breaker}+{pestermite}, {mycosynth lattice}+{darksteel forge},{mycosynth lattice}+{memnarch}, {niv-mizzet, the firemind}+either {curiosity}, {ophidian eye} or {tandem lookout} to stay in the same colors, and {time sieve}+{thopter assembly}
Quote from: Erzengel on December 13, 2012, 07:33:54 AM
Got a couple {kiki-jiki, mirror breaker}+{pestermite}, {mycosynth lattice}+{darksteel forge},{mycosynth lattice}+{memnarch}, {niv-mizzet, the firemind}+either {curiosity}, {ophidian eye} or {tandem lookout} to stay in the same colors, and {time sieve}+{thopter assembly}
I like the combos... The time sieve combo you have there will go well in my Sen Triplets deck.
{splinter twin} + {captain of the mists}
Quote from: Double-O-Scotch on December 15, 2012, 03:04:30 PM
{splinter twin} + {captain of the mists}
Also {pestermite}, {Deciever Exarch}, {Zealous Conscripts}, {Village Bellringer} are each combo cards for splinter twin or {Kiki Jiki, mirror breaker}. {Restoration Angel} is an additional combo card with Kiki, but not with splinter twin.
{kird ape} + {taiga} lol
{Midnight Guard} + {Presence of Gond}
{Exquisite Blood} + {Sanguine Bond} infinite loop!
Quote from: Zvaughn on December 17, 2012, 12:10:30 AM
{Exquisite Blood} + {Sanguine Bond} infinite loop!
hemophilia
{Corpsejack Menace} + {Primordial Hydra} is a fun one! Was majorly losing then came back pretty strongly to win.
Same friend a few games later used {Isochron Scepter} + {Redirect} on me which was just all my nope especially since I was using an enchantment heavy deck.
{Stuffy Doll} and {Guilty Conscience}
{Pili-Pala} and {Grand Architect}
{Knowledge Pool} and {Curse of Exhaustion}
Quote from: Zvaughn on December 17, 2012, 12:10:30 AM
{Exquisite Blood} + {Sanguine Bond} infinite loop!
I made a deck based on life gain and lose so I have to add this to it lol another thing I want to see is an Infinate combo based deck anyone care to make one lol
Quote from: Quackmaster5 on December 18, 2012, 07:20:08 PM
{Stuffy Doll} and {Guilty Conscience}
{Pili-Pala} and {Grand Architect}
{Knowledge Pool} and {Curse of Exhaustion}
{Stuffy Doll} + {Pariah}
{Vexing Devil} + {Undying Evil} = 8 damage ;) ... Yea it's mean but it's funny
{Stuffy Doll} + {Inquisitor's Flail}
{Reassembling Skeleton} + {Spawning Pit}
Quote from: Mactitioner on December 20, 2012, 11:10:21 AM
{Vexing Devil} + {Undying Evil} = 8 damage ;) ... Yea it's mean but it's funny
Doesn't work.
Quote from: Maximo on December 20, 2012, 02:12:54 PM
Quote from: Mactitioner on December 20, 2012, 11:10:21 AM
{Vexing Devil} + {Undying Evil} = 8 damage ;) ... Yea it's mean but it's funny
Doesn't work.
Yep, it does think of the stack.
I play devil ... It hits the field ... Triggers ... Opponent has it sacked and takes four... NOW with that trigger on the stack I play my undying evil... It still goes to the grave and comes back stronger then the player has the same choice to take more damage.
Quote from: Maximo on December 20, 2012, 02:12:54 PM
Quote from: Mactitioner on December 20, 2012, 11:10:21 AM
{Vexing Devil} + {Undying Evil} = 8 damage ;) ... Yea it's mean but it's funny
Doesn't work.
It works like any creature with undying that has been sacrificed just like the pod decks ran.... The creature hits the field so it's a valid target.
The decision to take damage and make you sac the devil or not is made on resolution, not when the trigger is put onto the stack. If you respond to the ability going on the stack by playing {Undying Evil}, your opponent can just choose not to take the damage and the undying wont matter.
In my honest opinion, Vexing devil was never a good card to me. I think the combo would be fun, but I believe it's strictly casual.
Quote from: Mactitioner on December 20, 2012, 10:15:58 AM
Quote from: Quackmaster5 on December 18, 2012, 07:20:08 PM
{Stuffy Doll} and {Guilty Conscience}
{Pili-Pala} and {Grand Architect}
{Knowledge Pool} and {Curse of Exhaustion}
{Stuffy Doll} + {Pariah}
My combo is insta kill and cheaper.
{Mine, Mine, Mine!} + {storm Seeker}
{Platinum Angel} + {Asceticism} just frustrated people.
Quote from: Testset on December 24, 2012, 12:17:58 PM
{Lodestone Myr} + {Howling Mine}
I like this one simple but very effective
{Unstable Mutation} + {Woeleecher}
Quote from: Malleo on December 28, 2012, 09:14:08 PM
{Unstable Mutation} + {Woeleecher}
Better combo than woeleecher is with {Melira, Sylvok Outcast}
Can't put the counters on with her on the field.
Quote from: Quackmaster5 on December 28, 2012, 09:50:36 PM
Quote from: Malleo on December 28, 2012, 09:14:08 PM
{Unstable Mutation} + {Woeleecher}
Better combo than woeleecher is with {Melira, Sylvok Outcast}
Can't put the counters on with her on the field.
Well that's up to the player, tap a creature and gain 2 life each turn or get a weaker creature, or just have a stronger creature
Quote from: Malleo on December 28, 2012, 11:13:04 PM
Quote from: Quackmaster5 on December 28, 2012, 09:50:36 PM
Quote from: Malleo on December 28, 2012, 09:14:08 PM
{Unstable Mutation} + {Woeleecher}
Better combo than woeleecher is with {Melira, Sylvok Outcast}
Can't put the counters on with her on the field.
Well that's up to the player, tap a creature and gain 2 life each turn or get a weaker creature, or just have a stronger creature
Very true. I just meant quicker.
{Genju of the Fields} + {Equinox} = protection from board wipes that "destroy" creatures.
I'm surprised I haven't seen the totally fair {Erayo, Soratami Ascendant} (flipped, that is) with {Arcane Laboratory}.
{Niv-Mizzet, the Firemind} and {Curiosity} =die peacefully
Quote from: Keyeto on December 30, 2012, 04:22:30 AM
I'm surprised I haven't seen the totally fair {Erayo, Soratami Ascendant} (flipped, that is) with {Arcane Laboratory}.
I run this combo in my Zur EDH deck, there is one problem... It doesn't change the current board state, so everyone then teams up with what they have and attacks
{Venser, the Sojourner} + {Donate} .... Give them something like... {Illusions of Grandeur} and bounce it
Just because I didn't see anyone post this ... {Sorin Markov} (make their life 10) then {Sorin's Vengeance} = game
Have {thragtusk} in play then play {worldfire}
Quote from: Mactitioner on December 30, 2012, 10:15:09 AM
Quote from: Keyeto on December 30, 2012, 04:22:30 AM
I'm surprised I haven't seen the totally fair {Erayo, Soratami Ascendant} (flipped, that is) with {Arcane Laboratory}.
I run this combo in my Zur EDH deck, there is one problem... It doesn't change the current board state, so everyone then teams up with what they have and attacks
Yeah it's better in a complete control deck. My buddy runs it in his mono blue edh; by the time he plays it, there is no board presence. Definitely better in 1v1 though.
Quote from: Mactitioner on December 30, 2012, 10:22:07 AM
{Venser, the Sojourner} + {Donate} .... Give them something like... {Illusions of Grandeur} and bounce it
This doesn't work.
A
According to the rules that are posted on {Venser, the Sojourner} I can bounce a card even if it is under an openents control because I still own the card. So playing {Venser, the Sojourner} then playing {Illusions of Grandeur} then casting {Donate} .... to give it to my opponent then using Venser to bounce it would cause my opponent to lose the 20 life according to the rules of the card on Illusions of Grandeur.
Not exactly a combo, but {Grove of the Burnwillows} and {Punishing Fire} was such a powerful synergy that {Punishing Fire} had to be banne in modern.
And just like that, a thousand new possibilities open up for my Venser deck. Ohhh, {Conjured Currency}...
{Mirror-Mad Phantasm} + {Psychic Spiral} ... they say losing from mill is worse than losing by damage, lets find out.
So I'm sure you all have seen the GateCrash stuff... has anyone seen any two card combos there ?
Quote from: Mactitioner on January 03, 2013, 04:06:12 PM
So I'm sure you all have seen the GateCrash stuff... has anyone seen any two card combos there ?
{Biovisionary} + {Cackling Counterpart}s or {Infinite Reflection}
{Duskmantle Guildmage} + {Traumatize}, {Mind Funeral}, {Glimpse the Unthinkable}, or any other big mill. Traumatize is almost a garuanteed killshot though.
Quote from: Gorzo on January 04, 2013, 06:52:46 AM
Quote from: Mactitioner on January 03, 2013, 04:06:12 PM
So I'm sure you all have seen the GateCrash stuff... has anyone seen any two card combos there ?
{Biovisionary} + {Cackling Counterpart}s or {Infinite Reflection}
{Duskmantle Guildmage} + {Traumatize}, {Mind Funeral}, {Glimpse the Unthinkable}, or any other big mill. Traumatize is almost a garuanteed killshot though.
I'm really liking the combos so far, Thanks!
Quote from: Maximo on January 01, 2013, 02:05:22 AM
And just like that, a thousand new possibilities open up for my Venser deck. Ohhh, {Conjured Currency}...
Venser is a silly commander/general my play group forgets he is there all the time, which makes their tooth and nail so much funnier to watch, especially when they know what they we going to do, I just make sure not to mention it until they pay the cost, oh my silly silly friends
On another note {Keening Stone}+ {Traumatize} is silly that is unless they have something like {Progenitus}
another is {Leyline of the Void}+ {Grindclock}
Would Rest in peace + grindclock cause infinite mill?
Quote from: Raven316 on January 06, 2013, 09:58:49 AM
Would Rest in peace + grindclock cause infinite mill?
No, Grindclock doesn't care if they get exiled. If Grindclock were put cards into the graveyard until hat many were put into the graveyard it would be. Hat was a weird explanation. See {Helm of Obedience}.
Quote from: Bozo_Law on January 06, 2013, 02:09:16 PM
Quote from: Raven316 on January 06, 2013, 09:58:49 AM
Would Rest in peace + grindclock cause infinite mill?
No, Grindclock doesn't care if they get exiled. If Grindclock were put cards into the graveyard until hat many were put into the graveyard it would be. Hat was a weird explanation. See {Helm of Obedience}.
Ok thanks I own {Grindclock} and don't know how to abuse it I was hoping it worked :(
{Exquisite Blood) + {Sanguine Blood} + any card that deals any amount of damage = win
One of my personal favorites is {Intruder Alarm}+ {Bloodline Keeper}
Quote from: Rpbarber on January 07, 2013, 08:56:24 AM
One of my personal favorites is {Intruder Alarm}+ {Bloodline Keeper}
Is there another card that does the same thing as {intruder alarm} ?
Quote from: FlickerYourOwnIdentity on January 06, 2013, 11:59:33 PM
{Exquisite Blood) + {Sanguine Blood} + any card that deals any amount of damage = win
or any card that gives you life.
Quote from: Rpbarber on January 07, 2013, 08:56:24 AM
One of my personal favorites is {Intruder Alarm}+ {Bloodline Keeper}
+ {Godsire}
I'm not aware of another with the same power as {Intruder Alarm}.
Well im running U/B reanimator and thats what i think xd
Quote from: Rpbarber on January 07, 2013, 02:22:48 PM
I'm not aware of another with the same power as {Intruder Alarm}.
Ok thanks
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about {Horobi, Death's Wail} and {asceticism}. Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Duskmantle guildmage and mindcrank or bloodchief ascension and mindcrank
{Mycosynth Lattice} + {Vandalblast}
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
Quote from: KulrathKnight on January 10, 2013, 11:11:59 AM
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
Can u pick the order of priority ?
Quote from: KulrathKnight on January 10, 2013, 11:11:59 AM
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
First in, last out.
You target a creature with regeneration. The stack looks like this:
1) regeneration
Now as a result, the death's wail dude's kill trigger takes place. The stack looks like this:
1) kill
2) regenerate
Now the stack resolves. First the creature dies, because the stack resolves from the top down. Then regeneration tries to resolve, but there isn't a legal target anymore. So it fizzles.
It's the same as if you target a creature with regeneration, and someone casts {Go for the Throat} in response. The creature dies before regeneration can resolve.
Quote from: Coffee Vampire on January 10, 2013, 12:01:28 PM
Quote from: KulrathKnight on January 10, 2013, 11:11:59 AM
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.
That is brilliant good stuff
Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
First in, last out.
You target a creature with regeneration. The stack looks like this:
1) regeneration
Now as a result, the death's wail dude's kill trigger takes place. The stack looks like this:
1) kill
2) regenerate
Now the stack resolves. First the creature dies, because the stack resolves from the top down. Then regeneration tries to resolve, but there isn't a legal target anymore. So it fizzles.
It's the same as if you target a creature with regeneration, and someone casts {Go for the Throat} in response. The creature dies before regeneration can resolve.
That makes sense .. I think it's still a good combo because if a creature gets regenerate then u have to tap it so if someone declares an attack u just regenerate their bigger creatures...
Nonono, it works lol The creatures die.
???? Confused
Quote from: Testset on January 10, 2013, 12:55:49 PM
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.
Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.
/confusion 😉
Glad that got settled thanks
Quote from: Testset on January 10, 2013, 12:55:49 PM
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.
Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.
/confusion 😉
I probs should have said "U = WRONG!!!" At the top of my contradiction post to make it clear haha
Quote from: Coffee Vampire on January 10, 2013, 02:26:42 PM
Quote from: Testset on January 10, 2013, 12:55:49 PM
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.
Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.
/confusion 😉
I probs should have said "U = WRONG!!!" At the top of my contradiction post to make it clear haha
I don't know what's going on. My original post disproved the combo (meaning you CANNOT use {Asceticism} to regenerate a creature with that black creature in play). Read what I wrote.
Ah I guess I read Burn's combo wrong. The INTENTION is to target an opponent's creature with the regenerate ability, killing it. I guess I get it now.
{Summoning Station} + {Blasting Station} = kill all other players
Are al colorless cards artifacts?
I don't think so, and that'd only work if the Pinchers were artifacts.
Quote from: Rigeld on January 13, 2013, 03:09:30 PM
Are al colorless cards artifacts?
I don't think so, and that'd only work if the Pinchers were artifacts.
Nope, the Eldrazi are probably the most popular colorless non artifacts. {Emrakul, the Aeons Torn}.
Quote from: Keyeto on January 13, 2013, 03:18:45 PM
Quote from: Rigeld on January 13, 2013, 03:09:30 PM
Are al colorless cards artifacts?
I don't think so, and that'd only work if the Pinchers were artifacts.
Nope, the Eldrazi are probably the most popular colorless non artifacts. {Emrakul, the Aeons Torn}.
They're also incredibly annoying " tap elvish piper to put emrakul into play!" "hey weren't you the one who bitched me out for using tinker?"
Quote from: Mactitioner on December 09, 2012, 05:47:16 PM
{Coastal Piracy} + {Niv-Mizzet, the Firemind} = You gonna die!
or {curiosity}
{Summoning Station} + {Blasting Station} = win
Quote from: Mactitioner on January 19, 2013, 09:57:04 AM
{Summoning Station} + {Blasting Station} = win
Pincher is not an artifact
{Summoning Station} + {Blasting Station} + {Mycosynth Lattice} = WIN! ( did I get it right now?)
That'll work
Quote from: Mactitioner on December 09, 2012, 04:44:41 PM
Ok, who has the best Two card combo?
My vote {Trostani, Selesnya's Voice} + {Séance}
Throw in a {Parallel Lives} and then you are cooking with gas.
Quote from: Stoneco1d869 on January 20, 2013, 06:44:52 AM
Quote from: Mactitioner on December 09, 2012, 04:44:41 PM
Ok, who has the best Two card combo?
My vote {Trostani, Selesnya's Voice} + {Séance}
Throw in a {Parallel Lives} and then you are cooking with gas.
Stupid question ... With parallel lives... Doesn't that token exile too at the end of turn because its a copy of the others effect?
Quote from: Mactitioner on January 22, 2013, 01:06:02 AM
Quote from: Stoneco1d869 on January 20, 2013, 06:44:52 AM
Quote from: Mactitioner on December 09, 2012, 04:44:41 PM
Ok, who has the best Two card combo?
My vote {Trostani, Selesnya's Voice} + {Séance}
Throw in a {Parallel Lives} and then you are cooking with gas.
Stupid question ... With parallel lives... Doesn't that token exile too at the end of turn because its a copy of the others effect?
Magic is very gramatical. P. lives says to put more tokens into play should a token be created. It does not say "if an effect would create a creature token, copy that effect." Therefore condition clauses for existance (such as seancé and {geist of saint traft}) do not apply to copies of tokens created by their effects. This goes for all additional effects, in the case of {hero of bladehold} addition copied tokens would not be attacking because the effect that created the copies only copied their charateristics not why they were made in the first place.
Quote from: Kaleo42 on January 22, 2013, 02:12:59 AM
Quote from: Mactitioner on January 22, 2013, 01:06:02 AM
Quote from: Stoneco1d869 on January 20, 2013, 06:44:52 AM
Quote from: Mactitioner on December 09, 2012, 04:44:41 PM
Ok, who has the best Two card combo?
My vote {Trostani, Selesnya's Voice} + {Séance}
Throw in a {Parallel Lives} and then you are cooking with gas.
Stupid question ... With parallel lives... Doesn't that token exile too at the end of turn because its a copy of the others effect?
Magic is very gramatical. P. lives says to put more tokens into play should a token be created. It does not say "if an effect would create a creature token, copy that effect." Therefore condition clauses for existance (such as seancé and {geist of saint traft}) do not apply to copies of tokens created by their effects. This goes for all additional effects, in the case of {hero of bladehold} addition copied tokens would not be attacking because the effect that created the copies only copied their charateristics not why they were made in the first place.
Thanks for assist.
Quote from: Raven316 on January 07, 2013, 09:07:27 AM
Quote from: Rpbarber on January 07, 2013, 08:56:24 AM
One of my personal favorites is {Intruder Alarm}+ {Bloodline Keeper}
Intruder alarm+splinter twin on your favorite creature.
Is there another card that does the same thing as {intruder alarm} ?
{Sanguine Bond}+ {Exquisite Blood}
What would be a solid two or three card combo with gatecrash cards?
{wall of vapor} + {blaze of glory}
Quote from: Kaleo42 on January 22, 2013, 02:12:59 AM
Quote from: Mactitioner on January 22, 2013, 01:06:02 AM
Quote from: Stoneco1d869 on January 20, 2013, 06:44:52 AM
Quote from: Mactitioner on December 09, 2012, 04:44:41 PM
Ok, who has the best Two card combo?
My vote {Trostani, Selesnya's Voice} + {Séance}
Throw in a {Parallel Lives} and then you are cooking with gas.
Stupid question ... With parallel lives... Doesn't that token exile too at the end of turn because its a copy of the others effect?
Magic is very gramatical. P. lives says to put more tokens into play should a token be created. It does not say "if an effect would create a creature token, copy that effect." Therefore condition clauses for existance (such as seancé and {geist of saint traft}) do not apply to copies of tokens created by their effects. This goes for all additional effects, in the case of {hero of bladehold} addition copied tokens would not be attacking because the effect that created the copies only copied their charateristics not why they were made in the first place.
Sadly, not quite. Lives alters the token-creating effect, changing the output number only. The lives changes seance to basically say make 2 tokens instead of 1. The populated token would still be immune, and you would get 2, but you need the populate to get to keep a token.
I enjoy reading this thread, although I'm quite surprised no on mentioned:
{Bazaar Trader} + {Immortal Coil}
Or
{Bazaar Trader} + {Abyssal Persecutor}
Most trolling combinations ever.
Most trolling combo to me is {Web of Inertia} and {Rest in Peace}
Talk about turbo fog. 😜
{Thraben Doomsayer} + {intruder alarm}
{Captain of the Watch} + {splinter twin}
{sliver queen}+{mana echoes} for unlimited sliver tokens
{Arboria} + {aluren}
Lockdown against attack if you play a lot of cmc 3 or less critters.
{Saproling Burst} + {Pandemonium} = instant win, add {Replenish} FTW!
Quote from: Testset on February 03, 2013, 05:12:16 PM
Quote from: Revils on February 02, 2013, 08:21:08 PM
{sliver queen}+{mana echoes} for unlimited sliver tokens
Not bad. You could consider {Spawnsire of Ulamog}, depending on the deck. What is more restrictive for you, {G}{R}{B}{U}{W} or 10 colorless?
. If you put {hivestone} all of the eldrazi tokens will become slivers too! This one is good
{Mirror-Mad Phantasm}+ {Living Death}. If you run a lot of creatures this could work to your advantage.
Saw this while working on my Zegana edh deck. {Prime Speaker Zegana} + {Wolfir Silverheart}.
Stack your triggers right and it nets you a 13/13 merfolk beatstick that draws you 13 cards for a very efficient cost.
Quote from: Seanovision on February 08, 2013, 01:31:32 PM
Saw this while working on my Zegana edh deck. {Prime Speaker Zegana} + {Wolfir Silverheart}.
Stack your triggers right and it nets you a 13/13 merfolk beatstick that draws you 13 cards for a very efficient cost.
1. Pair with fish lady
2. Draw 13 cards ... Not a hard trigger stack to figure out.
Quote from: Mactitioner on February 10, 2013, 04:24:06 AM
Quote from: Seanovision on February 08, 2013, 01:31:32 PM
Saw this while working on my Zegana edh deck. {Prime Speaker Zegana} + {Wolfir Silverheart}.
Stack your triggers right and it nets you a 13/13 merfolk beatstick that draws you 13 cards for a very efficient cost.
1. Pair with fish lady
2. Draw 13 cards ... Not a hard trigger stack to figure out.
Hmm... I can't seem to figure it out. Can you explain how to get to 13/13 with only these two cards?
Woooops , Never mind!
Just figured it out! 😃
{Leveller} + {laboratory Maniac}
Not exactly two cards but it only uses two cards. {Spawnsire of ulamog} + 2 {Training ground}. Well this is assuming you have a sb full of eldrazi. And some way to drop spawnsire... I guess its pretty farfetched.
Major ouch time here...
{megrim} and {reforge the soul}
Especially if you imprint the reforge onto a {panoptic mirror}
I just pulled this off early today {Elite Vanguard} + {Madcap Skills} turn 2 swing for 5
Quote from: Malleo on February 12, 2013, 05:38:01 PM
I just pulled this off early today {Elite Vanguard} + {Madcap Skills} turn 2 swing for 5
Not bad. Not really a combo but good boros synergy. Only bad part is that it is easily pinged off.
Quote from: Quackmaster5 on February 12, 2013, 07:13:30 PM
Quote from: Malleo on February 12, 2013, 05:38:01 PM
I just pulled this off early today {Elite Vanguard} + {Madcap Skills} turn 2 swing for 5
Not bad. Not really a combo but good boros synergy. Only bad part is that it is easily pinged off.
I know, I was dreading that the entire time
Quote from: Malleo on February 12, 2013, 08:28:19 PM
Quote from: Quackmaster5 on February 12, 2013, 07:13:30 PM
Quote from: Malleo on February 12, 2013, 05:38:01 PM
I just pulled this off early today {Elite Vanguard} + {Madcap Skills} turn 2 swing for 5
Not bad. Not really a combo but good boros synergy. Only bad part is that it is easily pinged off.
I know, I was dreading that the entire time
If only I had drawn {Battle Mastery} turn 3 i'd essentially have been throwing around double {Lava Axes}
{hunter of eyeblights} + {splinter twin}
Enter the infinte + psychic spiral. You discard the cards feom eti even though you have no maximum handsuze discard and use that lol
Quote from: All-Mana Mania on February 17, 2013, 12:58:53 AM
Enter the infinte + psychic spiral. You discard the cards feom eti even though you have no maximum handsuze discard and use that lol
{enter the infinite} + {psychic spiral}
Please use the format which allows others to look up the mentioned cards easily.
Thank you
{enter the infinite} + {aluren}
Play this in a weenie deck and you have a critter explosion.
Play this with an {altar of dementia} and a {mortal combat}, or simply with a {epic struggle}, and you are set.
If you're up against a huge amount of non-fliers, {Balefire Dragon} equipped with the {Sword of Kaldra} is intense. Might not be a win, but it's a good way to deal with a lot of annoying creatures.
Quote from: xStrayKnightx on February 17, 2013, 07:29:43 AM
If you're up against a huge amount of non-fliers, {Balefire Dragon} equipped with the {Sword of Kaldra} is intense. Might not be a win, but it's a good way to deal with a lot of annoying creatures.
True, very effective,
A cheaper thing which will do the same job is equipping a {basilisk collar} to a {fire ants}
{Myr Galvanizer} x2 + {Palladium Myr} x1 = infinite colorless mana!!! Amazing combo with {Feral Hydra} equals a infinite/infinite creature
•{Deceiver Exarch} and {Splinter Twin}
•{Pestermite} and {Splinter Twin}
• {Kiki-Jiki, Mirror Breaker} and {Restoration Angel}
• {Kiki-Jiki, Mirror Breaker} and {Zealous Conscripts}
• {Kiki-Jiki, Mirror Breaker} and {Deceiver Exarch}
• {Kiki-Jiki, Mirror Breaker} and {Pestermite}
Do I win?
Probably more of a synergy but {Markov Blademaster} + {Whispersilk Cloak}
{Shields of Velis Vel} + {extinction}
{horseshoe crab} + {quicksilver dagger}
Quote from: Testset on February 21, 2013, 03:31:53 PM
Quote from: Bozo_Law on February 21, 2013, 03:19:01 PM
•{Deceiver Exarch} and {Splinter Twin}
•{Pestermite} and {Splinter Twin}
• {Kiki-Jiki, Mirror Breaker} and {Restoration Angel}
• {Kiki-Jiki, Mirror Breaker} and {Zealous Conscripts}
• {Kiki-Jiki, Mirror Breaker} and {Deceiver Exarch}
• {Kiki-Jiki, Mirror Breaker} and {Pestermite}
Do I win?
You forgot {Zealous Conscripts} and {Splinter Twin}. Let's not limit yourself, now... 😜
You forgot {captain of the mists} and {splinter twin}
{Quillspike} + {Devoted Druid}
You can try to hit with the quillspike or then use other cards like {Rite of Consumption}.
I've managed to use the combo in turn 3. Hope you like it!
{Silkbind Faerie} + {ocular halo}
{Mycosynth Lattice} and {Hellkite Tyrant}
{Prodigal Pyromancer} + {Sword of Kaldra}
{Szadek, Lord of Secrets} equipped with {infiltrator's magemark}
{Geth's Grimoire} + {Teferi's Puzzle Box} ... Not 100% sure this works but would like to know
Quote from: Mactitioner on March 07, 2013, 07:28:03 PM
{Geth's Grimoire} + {Teferi's Puzzle Box} ... Not 100% sure this works but would like to know
Unfortunately this does not work, as {Teferi's Puzzle Box} puts the cards at the bottom of the library, not the discard that is required to activate {geth's grimoire}
Now if you pair the puzzle box with {Psychic Possession}, that will work...
Quote from: Deathseide on March 07, 2013, 07:55:31 PM
Quote from: Mactitioner on March 07, 2013, 07:28:03 PM
{Geth's Grimoire} + {Teferi's Puzzle Box} ... Not 100% sure this works but would like to know
Unfortunately this does not work, as {Teferi's Puzzle Box} puts the cards at the bottom of the library, not the discard that is required to activate {geth's grimoire}
Now if you pair the puzzle box with {Psychic Possession}, that will work...
That is amazing
{shields of velis vel}+{coat of arms}.... ?!?!
Quote from: MisterJH on March 07, 2013, 09:37:36 PM
{shields of velis vel}+{coat of arms}.... ?!?!
That won't work either, as changelings are still just the one creature type, this was discussed previously
{Izzet Staticaster} soulbond {Nightshade Peddler} = fun times.
Edit: i play them in a deck with alot of burn like two {Thunderous Wrath}s four {Pillar of Flame}s and 3 {Brimstone Volley}s. also thrown in a few {Guttersnipe}s. can never go wrong with 4 {Hound of Griselbrand}, what do you think of it?
Quote from: Vyse on March 07, 2013, 10:11:53 PM
Quote from: MisterJH on March 07, 2013, 09:37:36 PM
{shields of velis vel}+{coat of arms}.... ?!?!
That won't work either, as changelings are still just the one creature type, this was discussed previously
This doesnt give them changeling though, it gives them all creature types. Changeling is a static ability not a creature type, and cannot be given by the shields(shapeshifter is the creature type). This directly gives all creature types which is why it SHOULD work, at least in my opinion since it gives all creature types. Earlier discussed was {standardize} and {coat of arms}, which gives one single creature type(making changeling an invalid choice).
Quote from: MisterJH on March 08, 2013, 07:44:50 AM
Quote from: Vyse on March 07, 2013, 10:11:53 PM
Quote from: MisterJH on March 07, 2013, 09:37:36 PM
{shields of velis vel}+{coat of arms}.... ?!?!
That won't work either, as changelings are still just the one creature type, this was discussed previously
This doesnt give them changeling though, it gives them all creature types. Changeling is a static ability not a creature type, and cannot be given by the shields(shapeshifter is the creature type). This directly gives all creature types which is why it SHOULD work, at least in my opinion since it gives all creature types. Earlier discussed was {standardize} and {coat of arms}, which gives one single creature type(making changeling an invalid choice).
Guess who didn't take the time to read past changeling haha. It does look like it should work, my bad
So it should be something like +400/+400 for each creature on the field o.o
You guys are missing the point, It gets the buff for each creature that shares a type, not each type. RTC.
Quote from: Double-O-Scotch on March 08, 2013, 02:53:51 PM
You guys are missing the point, It gets the buff for each creature that shares a type, not each type. RTC.
This hath been solved in rules.
{grimgrin corpse born} and {gravecrawler}
Quote from: Boyesrobert on March 08, 2013, 07:01:46 PM
{grimgrin corpse born} and {gravecrawler}
+ {Rooftop Storm}
{warstorm surge} and {nacatl war pride}
Quote from: Wackaman9001 on March 10, 2013, 04:13:46 AM
{warstorm surge} and {nacatl war pride}
Nice one I never though of that
Nacatl has a list of good ones, all in my edh, but another fave is {vigor} and {lightmine field}, and {manabarbs} with {hedron field purists}
{Hamletback Goliath} + {Elemental Mastery} and {Pennon Blade} + {Feed the Pack} were huge threats in my {Thromok the Insatiable} deck.
{bloodchief ascension} + {mind crank}
{Puca's Mischief} and {Grid Monitor}
Quote from: Revils on March 12, 2013, 06:38:00 PM
{Puca's Mischief} and {Grid Monitor}
That's so good especially if they have no way to kill an artifact!
Quote from: Jackson get out on March 12, 2013, 07:15:35 PM
Quote from: Revils on March 12, 2013, 06:38:00 PM
{Puca's Mischief} and {Grid Monitor}
That's so good especially if they have no way to kill an artifact!
Toss in a {darksteel forge} for that
Quote from: Deathseide on March 13, 2013, 04:02:44 PM
Quote from: Jackson get out on March 12, 2013, 07:15:35 PM
Quote from: Revils on March 12, 2013, 06:38:00 PM
{Puca's Mischief} and {Grid Monitor}
That's so good especially if they have no way to kill an artifact!
Toss in a {darksteel forge} for that
you'll no longer be controlling the grid monitor.
{Civilized Scholar} + {Illusionist's Bracers}
Not my idea, I read it on MTG Daily post yesterday, they had a deck built around this.
{Vizkopa Guildmage} + {Exquisite Blood}
Quote from: Revils on March 13, 2013, 08:47:39 PM
Quote from: Deathseide on March 13, 2013, 04:02:44 PM
Quote from: Jackson get out on March 12, 2013, 07:15:35 PM
Quote from: Revils on March 12, 2013, 06:38:00 PM
{Puca's Mischief} and {Grid Monitor}
That's so good especially if they have no way to kill an artifact!
Toss in a {darksteel forge} for that
you'll no longer be controlling the grid monitor.
That is the point of the combo
Quote from: Bman0121 on March 14, 2013, 07:35:47 AM
Quote from: Revils on March 13, 2013, 08:47:39 PM
Quote from: Deathseide on March 13, 2013, 04:02:44 PM
Quote from: Jackson get out on March 12, 2013, 07:15:35 PM
Quote from: Revils on March 12, 2013, 06:38:00 PM
{Puca's Mischief} and {Grid Monitor}
That's so good especially if they have no way to kill an artifact!
Toss in a {darksteel forge} for that
you'll no longer be controlling the grid monitor.
That is the point of the combo
dark steel forge states artifacts you control.
{Basilisk Collar} and {Goblin Sharpshooter}
Quote from: Jlamb5 on March 14, 2013, 01:02:13 PM
{Basilisk Collar} and {Goblin Sharpshooter}
That's crazy just clears the board!
{Izzet Staticaster} soul bond for any type of damage death touch {Nightshade Peddler}
{Thundermaw Hellkite} + {Silverblade Paladin}
Thundermaw taps all flying, swing 5/5 with double strike.
If you happen to have two thundermaw a in hand... Next turn cast Thundermaw, tap all again and swing both >.<
Quote from: Auzriel on March 14, 2013, 05:39:46 PM
{Thundermaw Hellkite} + {Silverblade Paladin}
Thundermaw taps all flying, swing 5/5 with double strike.
If you happen to have two thundermaw a in hand... Next turn cast Thundermaw, tap all again and swing both >.<
Provided you have $70 for the Thundermaws
Quote from: Jarrk on March 14, 2013, 11:58:39 PM
Quote from: Auzriel on March 14, 2013, 05:39:46 PM
{Thundermaw Hellkite} + {Silverblade Paladin}
Thundermaw taps all flying, swing 5/5 with double strike.
If you happen to have two thundermaw a in hand... Next turn cast Thundermaw, tap all again and swing both >.<
Provided you have $70 for the Thundermaws
No doubt !!
{Intruder Alarm} + {Krenko, Mob Boss}
To infinity and beyond (throw a {Goblin Chieftain} out turn before and you can swing with as many 2/2 hasted goblins as you choose)
Quote from: Auzriel on March 14, 2013, 05:39:46 PM
{Thundermaw Hellkite} + {Silverblade Paladin}
Thundermaw taps all flying, swing 5/5 with double strike.
If you happen to have two thundermaw a in hand... Next turn cast Thundermaw, tap all again and swing both >.<
This is such a nasty combo, but sadly enough it'll be out of standard in a few months!
Quote from: Jackson get out on March 19, 2013, 10:27:14 AM
Quote from: Auzriel on March 14, 2013, 05:39:46 PM
{Thundermaw Hellkite} + {Silverblade Paladin}
Thundermaw taps all flying, swing 5/5 with double strike.
If you happen to have two thundermaw a in hand... Next turn cast Thundermaw, tap all again and swing both >.<
This is such a nasty combo, but sadly enough it'll be out of standard in a few months!
Too true, though make it easy to drop by having a {deathrender} equipped to a sac critter with {thundermaw hellkite} in hand
Quote from: Jackson get out on March 19, 2013, 10:27:14 AM
Quote from: Auzriel on March 14, 2013, 05:39:46 PM
{Thundermaw Hellkite} + {Silverblade Paladin}
Thundermaw taps all flying, swing 5/5 with double strike.
If you happen to have two thundermaw a in hand... Next turn cast Thundermaw, tap all again and swing both >.<
This is such a nasty combo, but sadly enough it'll be out of standard in a few months!
We got quite some time till rotation it is in october
In a b/g/u mill deck .... {Consuming Aberration} + {Predator's Rapport}
Or
{Consuming Aberration} + {Rancor}
{Stranglehold} and {Maralen of the Mornsong}
Oneofmy favorite combos of all time
Quote from: Bman0121 on March 22, 2013, 11:47:12 AM
{Stranglehold} and {Maralen of the Mornsong}
Oneofmy favorite combos of all time
Very nice
{Mindshrieker} with {Training Grounds}. Mill your opponents or swing big!
Quote from: Stoneco1d869 on March 22, 2013, 05:04:05 PM
{Mindshrieker} with {Training Grounds}. Mill your opponents or swing big!
Hooray, easy combo to follow! I heart mindshreiker for some reason, so good job! :D
Quote from: Stoneco1d869 on March 22, 2013, 05:04:05 PM
{Mindshrieker} with {Training Grounds}. Mill your opponents or swing big!
Can someone explain to me how this combo works please?
It's free... Milling and growing, growing and milling. BLAM spirit bird to the face...
Quote from: Double-O-Scotch on March 23, 2013, 11:02:42 AM
It's free... Milling and growing, growing and milling. BLAM spirit bird to the face...
that's the part I don't understand how is it free ?
{Training Grounds} makes it a minimum of 1. Common misread!
Still alot of spirit bird shenanigans to the face...
{Corpsejack Menace} and {Primordial Hydra}or {Desecration Demon} with a {Burst of Strength}!
{Abu Ja'far} and {Lure}. Boardwipe for 4!
Quote from: Double-O-Scotch on March 23, 2013, 11:02:42 AM
It's free... Milling and growing, growing and milling. BLAM spirit bird to the face...
Not less than 1 mana...
Quote from: Stoneco1d869 on March 22, 2013, 05:04:05 PM
{Mindshrieker} with {Training Grounds}. Mill your opponents or swing big!
I never said it was infinite. But even tapping out 4-5 a turn makes him big plus he can mill you opponent at the same time.
If you are using an aggro deck, and you pair up consuming aberration and enter the infinite, you can discard all of your creatures, and give consuming aberration ridiculous counters.
It your opponents gy.
Quote from: Stoneco1d869 on March 23, 2013, 07:48:10 PM
Quote from: Stoneco1d869 on March 22, 2013, 05:04:05 PM
{Mindshrieker} with {Training Grounds}. Mill your opponents or swing big!
I never said it was infinite. But even tapping out 4-5 a turn makes him big plus he can mill you opponent at the same time.
Toss a {geth's grimoire} and a {Niv-Mizzet, the Firemind} on it and it be even more insulting
{Hydrosurge} + {Simic Manipulator}
Quote from: Trunksthemighty on March 26, 2013, 07:19:59 PM
{Hydrosurge} + {Simic Manipulator}
This is why {Agoraphobia} has it's uses too haha
{Niv-Mizzet, the Firemind} + {Enter the Infinite} = bye bye
Quote from: Trunksthemighty on March 26, 2013, 07:19:59 PM
{Hydrosurge} + {Simic Manipulator}
That's an awesome combo
Can you explain it???
Quote from: Iandtormentor on March 27, 2013, 06:58:41 AM
Can you explain it???
{Hydrosurge} makes most creatures power 0 then you just have to tap {Simic Manipulator} and remove 1 counter to gain control of it
O wow that's awesome!!!
Quote from: Deathseide on March 25, 2013, 02:45:52 AM
Quote from: Stoneco1d869 on March 23, 2013, 07:48:10 PM
Quote from: Stoneco1d869 on March 22, 2013, 05:04:05 PM
{Mindshrieker} with {Training Grounds}. Mill your opponents or swing big!
I never said it was infinite. But even tapping out 4-5 a turn makes him big plus he can mill you opponent at the same time.
Toss a {geth's grimoire} and a {Niv-Mizzet, the Firemind} on it and it be even more insulting
Putting from the top of your library into your graveyard =/= discard.
{Jace's Archivist} tap for his effect at end of opponents turn and pass priority. Then slam em with an overloaded {Cyclonic Rift}!
Should be a sizable draw for you, and discard for them!
Play {Worldfire} then survive at 1 life than play {Near-Death Experience} and win
Quote from: Mozilla butcher on March 31, 2013, 01:40:11 PM
Play {Worldfire} then survive at 1 life than play {Near-Death Experience} and win
Good luck getting mana for it.
I know it's a long shot but it would be a cool way to win
{Oblivion Ring} on {Near-Death Experience} then cast {Worldfire}
Quote from: Mozilla butcher on March 31, 2013, 01:40:11 PM
Play {Worldfire} then survive at 1 life than play {Near-Death Experience} and win
you can't play {worldfire} and then anything. Your hand is exiled.
Quote from: KILLERBEE on March 31, 2013, 05:08:56 PM
Quote from: Bman0121 on March 31, 2013, 04:45:29 PM
{Oblivion Ring} on {Near-Death Experience} then cast {Worldfire}
that's the
Well now it's time to go make a deck...
{Melira, Sylvok Outcast} and {Phyrexian Unlife} ! You can't die as long as both stay on the field
Quote from: Jackson get out on April 03, 2013, 09:06:30 AM
{Melira, Sylvok Outcast} and {Phyrexian Unlife} ! You can't die as long as both stay on the field
Yup, I play a legacy deck with that combo.
{krenko mob boss} + {intruder alarm}
{Deadeye Navigator} + {Geralf's Messenger}
{Kaalia of the Vast} + {Aurelia, the Warleader}
Not sure if it's been said but
{volcano hellion} + {nearheath pilgrim}
^ whats the point? Its the same deal as paying 0 life lmfao
You pay any amount you want, pilgrim keeps him from killing you by life linking so you basically infinitize your life and annihilate something you hit with the hellion
But you gain the same amount you pay, bringing you back to your beginning life total? Im confused.
Blast BOTH yourself and the target for a billion. Hellion did 2 billion total, so you gain 2 billion, but you did take 1 billion, so your life is your original life plus a billion. Make more sense?
Ahhh didnt see target creatures duhh
{mirror gallery} + cool legends like {gisela, blade of goldnight}. Who else can come up with mirror gallery abuse?
{aurelia, the warleader}
{surestrike trident} and {blightsteel colossus} ftw
Quote from: Wackaman9001 on April 05, 2013, 11:47:30 PM
{mirror gallery} + cool legends like {gisela, blade of goldnight}. Who else can come up with mirror gallery abuse?
I run a legacy angel deck using Mirror Gallery, had 3 Iona's and 2 Akroma's out at the same time. Was beautiful
{Melira, silvok outcast} and {phyrexian unlife}
This does work, right?
Quote from: GoJuDragon on April 07, 2013, 11:08:04 PM
{Melira, silvok outcast} and {phyrexian unlife}
This does work, right?
Yes. And beautifully.
Quote from: GoJuDragon on April 07, 2013, 11:08:04 PM
{Melira, silvok outcast} and {phyrexian unlife}
This does work, right?
This is awesome. I have {phyrexian unlife} in my {Trostani, Selesnya's Voice} edh deck, most definetly making room for melira now
{Corpsejack Menace} + {Apocalypse Hydra}
Quote from: All-Mana Mania on March 26, 2013, 09:40:14 PM
{Niv-Mizzet, the Firemind} + {Enter the Infinite} = bye bye
{Niv-Mizzet, the Firemind} + {Curiosity} infinite loop
Quote from: Jarrk on April 10, 2013, 01:10:25 AM
Quote from: All-Mana Mania on March 26, 2013, 09:40:14 PM
{Niv-Mizzet, the Firemind} + {Enter the Infinite} = bye bye
{Niv-Mizzet, the Firemind} + {Curiosity} infinite loop
Throw in a {Fervor} for instant fun.
Quote from: Redrighthand on April 09, 2013, 04:52:51 PM
{Corpsejack Menace} + {Apocalypse Hydra}
Ahhhhhhhhhhhh MATH!!!
Make it {primordial hydra} hehehe
This just in {Downsize} or {Agoraphobia} then steal it with a {Simic Manipulator}
Easily {Jace Beleren} and {Laboratory Maniac}
{Leveler} and {Laboratory Maniac}
Niv-Mizzet, the Firemind + Tandem Lookout, works great for self mill, too! //:-)
{Corpsejack Menace} & {Protean Hydra}
Quote from: Bman0121 on April 22, 2013, 09:32:27 AM
{Leveler} and {Laboratory Maniac}
This is so much better then mine
{Selective Memory}, {Labratory Maniac}
Rest in Peace + Mind Grind
{breath of fire} + {master Warcraft}
{Enchanted Evening}+ {Ethereal Armor}
Or if you can pull of threshold I suggest {Enchanted Evening}+ {Cleansing Meditation}
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?
Have {Wild Pair} on the battlefield, then cast {Primalcrux}. Then use {Wild Pair} to fetch another {Primalcrux}. Now you've got two big nasties out for the price of one
Yeah, and 14/14 is baseline thohgh
{Hell's Caretaker} + {Flayer of the Hatebound}
Goes even further with {Scion of the Ur-Dragon} + {Conspiracy}
Mill out all creatures, return one each upkeep, deal out free damage :)
{Teferi's Puzzle Box} + {Notion Thief}... You start the draw phase by drawing a card, then puzzle box kicks in.. So your opponent will never have a card again
Not sure if it's already been mentioned, but {Grindstone} + {Painter's Servant} is a pretty nice one.
{Rest in Peace} and {Misthollow Griffin}(or {Energy Field} and {Helm of Obedience})
{Vorel of the Hull Clade} + {Feral Animist} provided you can get a counter on the animist
{Aurelia, the Warleader} + {Elbrus, the Binding Blade} swing with Aurelia equipped (4dmg), Elbrus flips and you swing with both (16dmg) Good Game shuffle up.
Quote from: Krakaj00 on April 30, 2013, 10:48:19 PM
{Aurelia, the Warleader} + {Elbrus, the Binding Blade} swing with Aurelia equipped (4dmg), Elbrus flips and you swing with both (16dmg) Good Game shuffle up.
You would only deal 3 damage with the first swing but 19 total damage in one turn is pretty sweet.
Quote from: Bookmeister on May 01, 2013, 03:42:38 AM
Quote from: Krakaj00 on April 30, 2013, 10:48:19 PM
{Aurelia, the Warleader} + {Elbrus, the Binding Blade} swing with Aurelia equipped (4dmg), Elbrus flips and you swing with both (16dmg) Good Game shuffle up.
You would only deal 3 damage with the first swing but 19 total damage in one turn is pretty sweet.
{Elbrus, the Binding Blade} gives +1/+0
Quote from: Malleo on April 30, 2013, 07:56:04 PM
{Vorel of the Hull Clade} + {Feral Animist} provided you can get a counter on the animist
Are you saying he is a decent target? You realize animist doesn't make counters right?
Quote from: Wackaman9001 on May 01, 2013, 08:37:25 AM
Quote from: Malleo on April 30, 2013, 07:56:04 PM
{Vorel of the Hull Clade} + {Feral Animist} provided you can get a counter on the animist
Are you saying he is a decent target? You realize animist doesn't make counters right?
the statement "provided you can get a counter" implies that the counter is not innately present. Of course I understand he doesn't make counters, I used the damn combo in the first place
{Enter the Infinite}+ {Laboratory Maniac}
{Shivan Meteor}+ {Stuffy Doll}=So much burn in the face
{Rings of Brighthearth} + {Basalt Monolith} = Infinite Mana
Quote from: Mactitioner on May 04, 2013, 08:52:08 PM
{Rings of Brighthearth} + {Basalt Monolith} = Infinite Mana
Infinite COLORLESS mana, good for an artifact deck
Quote from: Mactitioner on May 04, 2013, 08:52:08 PM
{Rings of Brighthearth} + {Basalt Monolith} = Infinite Mana
Doesn't work, rings specifies non mana ability
That was my first thought but I think he means the untap ability you can copy.
Hmmm, still not sure about that working
{Duskmantle Guildmage} + {Mindcrank} = Infinite Mill and Infinite Damage as long as they have cards in their deck.
{Training Grounds} speeds it up.
{Aurelia, the Warleader} and {Tajic, Blade of the Legion} with any other creature. Once this gets battalion it's over!
Throw in a {Legion's Initiative} and you're in three combat phases making {Tajic, Blade of the Legion} a 17/17, wit battalion.
Quote from: S717 on May 04, 2013, 10:51:55 PM
Hmmm, still not sure about that working
It's a staple combo in all artifact edh decks and I personally have answered on several occasions why it works. Mana abilities are only abilities that produce mana with no other effect. The untap ability is not a mana ability.
{Bronzebeak Moa}+ {Hornet Queen} swing for 17
Quote from: Jlamb5 on May 05, 2013, 11:13:57 AM
{Aurelia, the Warleader} and {Tajic, Blade of the Legion} with any other creature. Once this gets battalion it's over!
Throw in a {Legion's Initiative} and you're in three combat phases making {Tajic, Blade of the Legion} a 17/17, wit battalion.
Using legion's initiative will give you a third combat phase, but it will also reset Tajic. He will attack as a 7/7, 7/7, and 12/12 for the three combat phases. Assuming battalion activates all three combats.
Why only three combat phases? Couldn't you just keep bouncing everything with the {Legion's Initiative}? Oo look, new {Aurelia, the Warleader} with her first attack phase for the turn (again)
Quote from: S717 on May 04, 2013, 10:47:16 PM
Quote from: Mactitioner on May 04, 2013, 08:52:08 PM
{Rings of Brighthearth} + {Basalt Monolith} = Infinite Mana
Doesn't work, rings specifies non mana ability
It works u copy the untapped ability, so each time you produce one more mana then u are spending.
{Kaalia of the Vast} + {Master of Cruelties} = will be banned in EDH soon so get it while its hot!
Quote from: Wally on May 05, 2013, 06:54:55 PM
Why only three combat phases? Couldn't you just keep bouncing everything with the {Legion's Initiative}? Oo look, new {Aurelia, the Warleader} with her first attack phase for the turn (again)
You need to exile legions initiative as a cost for the effect
Why would I need to exile the global enchantment? I'm confused
Cause the card says you do in order to activate the ability.
Quote from: Double-O-Scotch on May 05, 2013, 11:51:17 PM
Cause the card says you do in order to activate the ability.
Ha! Totally missed that.
Quote from: Pleeb on May 05, 2013, 04:56:05 PM
Quote from: Jlamb5 on May 05, 2013, 11:13:57 AM
{Aurelia, the Warleader} and {Tajic, Blade of the Legion} with any other creature. Once this gets battalion it's over!
Throw in a {Legion's Initiative} and you're in three combat phases making {Tajic, Blade of the Legion} a 17/17, wit battalion.
Using legion's initiative will give you a third combat phase, but it will also reset Tajic. He will attack as a 7/7, 7/7, and 12/12 for the three combat phases. Assuming battalion activates all three combats.
True, I didn't think of that. Still crazy attack with 7/7 twice and a 12/12.
{Curse of Exhaustion} and {possibility storm}
This is absolutely ridiculous. "I'm sorry, you wanted to cast spells this game?"
It may aswell say "I win, you lose...sorry...sucker" on the bloody cards...
Quote from: Jlamb5 on May 06, 2013, 01:20:02 AM
{Curse of Exhaustion} and {possibility storm}
This is absolutely ridiculous. "I'm sorry, you wanted to cast spells this game?"
I realized this one, too. And it's legal in standard if you can get it out.
Quote from: KulrathKnight on May 08, 2013, 07:25:50 PM
Quote from: Jlamb5 on May 06, 2013, 01:20:02 AM
{Curse of Exhaustion} and {possibility storm}
This is absolutely ridiculous. "I'm sorry, you wanted to cast spells this game?"
I realized this one, too. And it's legal in standard if you can get it out.
In an American control deck it's not as hard as it would sound. I just put the deck together and should find out how successful it is on Friday.
Quote from: Silent1236 on April 26, 2013, 08:30:38 PM
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?
Have {Wild Pair} on the battlefield, then cast {Primalcrux}. Then use {Wild Pair} to fetch another {Primalcrux}. Now you've got two big nasties out for the price of one
You wouldn't be able to search out a second {Primalcrux} in this way. {Wild Pair} checks power and toughness when the first creature enters and while Primalcrux is in your library it's a 0/0.
You could however search for at least an 8/8 (privided that Wild Pair and Primalcrux are the only cards with {G} in their costs that you control).
Quote from: KulrathKnight on May 09, 2013, 07:05:05 AM
Quote from: Silent1236 on April 26, 2013, 08:30:38 PM
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?
Have {Wild Pair} on the battlefield, then cast {Primalcrux}. Then use {Wild Pair} to fetch another {Primalcrux}. Now you've got two big nasties out for the price of one
You wouldn't be able to search out a second {Primalcrux} in this way. {Wild Pair} checks power and toughness when the first creature enters and while Primalcrux is in your library it's a 0/0.
You could however search for at least an 8/8 (privided that Wild Pair and Primalcrux are the only cards with {G} in their costs that you control).
Ruling on {Primalcrux}
"This will count the number of symbols in its mana cost while it's on the battlefield. The ability functions while it's in other zones, but since it isn't a permanent while in those zones it won't count itself."
Quote from: Wackaman9001 on May 09, 2013, 04:13:47 PM
Quote from: KulrathKnight on May 09, 2013, 07:05:05 AM
Quote from: Silent1236 on April 26, 2013, 08:30:38 PM
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?
Have {Wild Pair} on the battlefield, then cast {Primalcrux}. Then use {Wild Pair} to fetch another {Primalcrux}. Now you've got two big nasties out for the price of one
You wouldn't be able to search out a second {Primalcrux} in this way. {Wild Pair} checks power and toughness when the first creature enters and while Primalcrux is in your library it's a 0/0.
You could however search for at least an 8/8 (privided that Wild Pair and Primalcrux are the only cards with {G} in their costs that you control).
Ruling on {Primalcrux}
"This will count the number of symbols in its mana cost while it's on the battlefield. The ability functions while it's in other zones, but since it isn't a permanent while in those zones it won't count itself."
Now that is interesting. I didn't bother checking the rulings on it because my assumption was that no creature's "power and toughness are equal to" abilities functioned off the battlefield. This is the first I've seen that contradicts it. Good catch!
{Ashes of the Fallen} + {Patriarch's Bidding}
Get every creature from your graveyard back!
{Angel of Glory's Rise} can work with that, too.
Quote from: MementoMori on May 15, 2013, 05:42:13 PM
{Angel of Glory's Rise} can work with that, too.
If you are running humans, but for those of us that run zombies, that's a beautiful card
Quote from: wvEricP on May 15, 2013, 05:45:59 PM
Quote from: MementoMori on May 15, 2013, 05:42:13 PM
{Angel of Glory's Rise} can work with that, too.
If you are running humans, but for those of us that run zombies, that's a beautiful card
Naw, he means turn all your creatures in your graveyard into humans with {Ashes of the Fallen}.
Quote from: Qpwner on May 15, 2013, 06:44:05 PM
Quote from: wvEricP on May 15, 2013, 05:45:59 PM
Quote from: MementoMori on May 15, 2013, 05:42:13 PM
{Angel of Glory's Rise} can work with that, too.
If you are running humans, but for those of us that run zombies, that's a beautiful card
Naw, he means turn all your creatures in your graveyard into humans with {Ashes of the Fallen}.
Does {Ashes of the Fallen} combo off anything else? I'm trying to see if there was any other purpose to this card.
{flayer of hatebound} {sunblast angel} {angel of glory rise} {ashes of the fallen} {gridlock} or some other tap all - you can wipe your board, then bring everything back and do a lot of damage with stack order
{Blistercoil Weird} + {Paradise Mantle}
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
=turn 2 fun 😜
Quote from: Iandtormentor on May 25, 2013, 11:58:20 AM
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
=turn 2 fun 😜
Ya just saw a deck list online for this and was like wow... Wish I new more about older cards so I knew these combos.
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
How do you abuse this combo aside from casting 1 or 2 mana instant or sorceries?
Quote from: Raven316 on May 25, 2013, 01:12:29 PM
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
How do you abuse this combo aside from casting 1 or 2 mana instant or sorceries?
http://imtgapp.com/forum/index.php?topic=19783.msg164261#top
Just keep drawing cards untill you can {grapeshot} or swing for lethal
{Champion of Lambholt} and {Wild Beastmaster} add a little Bloodrush and it's game over on turn 5 or 6
Quote from: Qpwner on May 25, 2013, 01:28:59 PM
Quote from: Raven316 on May 25, 2013, 01:12:29 PM
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
How do you abuse this combo aside from casting 1 or 2 mana instant or sorceries?
http://imtgapp.com/forum/index.php?topic=19783.msg164261#top
Just keep drawing cards untill you can {grapeshot} or swing for lethal
Ah user thanks
{Crypt Rats} + {Lifelink}. My buddy hit us randomly with this in a multiplayer game alongside a {Channel} and {Fireball}. He called it the nuclear fireball deck.
There's also {Propaganda} and {Winter Orb}.
{Enduring Renewal} and {Aluren} can be abused so many ways.
{Enduring Renewal} and {Goblin Bombardment} plus an {Ornithopter} or something similar.
{Havoc Festival} + {Wound Reflection}
Was just play testing my deck and realized how insanely good {Progenitor Mimic} copying a {Master Biomancer} is.
Quote from: Trunksthemighty on May 27, 2013, 06:30:44 PM
Was just play testing my deck and realized how insanely good {Progenitor Mimic} copying a {Master Biomancer} is.
Wow
{Jarad, Golgari Lich Lord} + {Death's Presence} always helped me out in the long run, 24/24 {Tormented Soul}
Quote from: ChrisRodriguez on May 27, 2013, 06:12:01 PM
{Havoc Festival} + {Wound Reflection}
I pulled this off with my rakdos Edh deck the other day and it was beautiful
{Humility} + {Electrickery}
{summoning Station} and
{blasting station} or {ashnod's altar} or {atogatog}
Just about any arti sac
Finish it off with {disciple of the vault }
Quote from: Jlamb5 on May 06, 2013, 01:20:02 AM
{Curse of Exhaustion} and {possibility storm}
This is absolutely ridiculous. "I'm sorry, you wanted to cast spells this game?"
That's pretty sexy i might try it out
{Goblin Sharpshooter} + {Basilisk Collar}
{enter the Infinite} with {omniscience} BOOM
Also, if you cast {borborygmos enraged} FIRST and THRN drop all your land... NICE!
Infinite reflection biovisionary. 4 turn max win
Quote from: Chaosquirrel on June 04, 2013, 03:09:28 PM
{summoning Station} and
{blasting station} or {ashnod's altar} or {atogatog}
Just about any arti sac
Finish it off with {disciple of the vault }
I do not think that this would work, because the creature made by {Summoning Station} is not an artifact creature. That means {Summoning Station} will not untap when you sacrifice the 2/2 with {Blasting Station}.
Quote from: Coffee Vampire on June 08, 2013, 02:33:12 AM
Quote from: Chaosquirrel on June 04, 2013, 03:09:28 PM
{summoning Station} and
{blasting station} or {ashnod's altar} or {atogatog}
Just about any arti sac
Finish it off with {disciple of the vault }
I do not think that this would work, because the creature made by {Summoning Station} is not an artifact creature. That means {Summoning Station} will not untap when you sacrifice the 2/2 with {Blasting Station}.
Youd have to throw in something extra like {mycosynth lattice} which nerfs the effectiveness :/
{Mycosynth Lattice} and {Hellkite Tyrant} was just hilarious for me.
Quote from: IntoFire on June 08, 2013, 11:18:56 AM
{Mycosynth Lattice} and {Hellkite Tyrant} was just hilarious for me.
I might have to make a deck around this... I already haveHellkite.
{Sire of insanity} + {Disciple of bolas}
In a reanimator shell sire fills up your yard and crushes their hand, but then {unburial rites} on the desciple the following turn fills up my hand while their left empty. I pulled this off a lot last night at fnm. The deck is poste in standard: "borzanimator"
Quote from: Kaleo42 on June 08, 2013, 12:44:30 PM
{Sire of insanity} + {Disciple of bolas}
In a reanimator shell sire fills up your yard and crushes their hand, but then {unburial rites} on the desciple the following turn fills up my hand while their left empty. I pulled this off a lot last night at fnm. The deck is poste in standard: "borzanimator"
wow that's awesome :) did you do it to any esper control????
Quote from: Iandtormentor on June 08, 2013, 01:16:58 PM
Quote from: Kaleo42 on June 08, 2013, 12:44:30 PM
{Sire of insanity} + {Disciple of bolas}
In a reanimator shell sire fills up your yard and crushes their hand, but then {unburial rites} on the desciple the following turn fills up my hand while their left empty. I pulled this off a lot last night at fnm. The deck is poste in standard: "borzanimator"
wow that's awesome :) did you do it to any esper control????
That was my draw. Game one i pulled it off, game two I mulled to 5 and couldnt kill hom before tamiyo came down. Then he managed to kill me with {ætherling} in turns. I hit grixis control with it twice though.
Quote from: Kaleo42 on June 08, 2013, 01:56:13 PM
Quote from: Iandtormentor on June 08, 2013, 01:16:58 PM
Quote from: Kaleo42 on June 08, 2013, 12:44:30 PM
{Sire of insanity} + {Disciple of bolas}
In a reanimator shell sire fills up your yard and crushes their hand, but then {unburial rites} on the desciple the following turn fills up my hand while their left empty. I pulled this off a lot last night at fnm. The deck is poste in standard: "borzanimator"
wow that's awesome :) did you do it to any esper control????
That was my draw. Game one i pulled it off, game two I mulled to 5 and couldnt kill hom before tamiyo came down. Then he managed to kill me with {ætherling} in turns. I hit grixis control with it twice though.
Ok ya cuz pretty much if esper loses its hand Its game...
{Mind Over Matter}+ {Niv-Mizzet, the Firemind}
Just be sure you have a Eldrazi Titan in your deck.
Quote from: CbStrad on June 10, 2013, 03:44:38 PM
Quote from: Twiztid_ninja on June 10, 2013, 02:17:40 PM
{Mind Over Matter}+ {Niv-Mizzet, the Firemind}
Just be sure you have a Eldrazi Titan in your deck.
Until you run out of cards to keep going lol
{Curiosity} on NivMizzle does it better :3
Can anyone think of some two card combos that can be used in my {Experiment Kraj} EDH deck?
Quote from: Mactitioner on June 11, 2013, 08:52:24 PM
Can anyone think of some two card combos that can be used in my {Experiment Kraj} EDH deck?
{Mycosynth lattice} and {march of the machines} lets him do almost anything
Quote from: Wackaman9001 on June 11, 2013, 11:06:16 PM
Quote from: Mactitioner on June 11, 2013, 08:52:24 PM
Can anyone think of some two card combos that can be used in my {Experiment Kraj} EDH deck?
{Mycosynth lattice} and {march of the machines} lets him do almost anything
Wouldn't that kill all land in the process? They are 0 CMC making them 0/0
{power artifact} and {basalt monolith}
"I'll {epic experiment} my entire library..."
Quote from: Double-O-Scotch on June 12, 2013, 07:47:08 AM
{power artifact} and {basalt monolith}
"I'll {epic experiment} my entire library..."
Or you could just {Fireball} them to death
You could, and hope it doesn't get countered. The experiment allows you to basically cast every spell (except x spells cause they'd be for 0) for free.
Quote from: Double-O-Scotch on June 12, 2013, 11:17:59 AM
You could, and hope it doesn't get countered. The experiment allows you to basically cast every spell (except x spells cause they'd be for 0) for free.
Or you could {Banefire}
Quote from: Giggleflat on June 12, 2013, 03:40:54 AM
Quote from: Wackaman9001 on June 11, 2013, 11:06:16 PM
Quote from: Mactitioner on June 11, 2013, 08:52:24 PM
Can anyone think of some two card combos that can be used in my {Experiment Kraj} EDH deck?
{Mycosynth lattice} and {march of the machines} lets him do almost anything
Wouldn't that kill all land in the process? They are 0 CMC making them 0/0
Add a buff in, something like {master of etherium}
{Extraplanar Lens} + {Crypt Ghast}??
{Niv-Mizzet, the Firemind} {Curiosity}endless fun!
Quote from: ELLERfeller on June 14, 2013, 03:09:29 PM
{Niv-Mizzet, the Firemind} {Curiosity}endless fun!
this is the second to third time this combo has been posted! Lol cuz it's awesome!
{Sorin Markov}'s second to make someone's life 10, then either {Chandra Nalaar}'s ultimate or sacrifice {Doomgape} next turn with it's ability. I like it!
Or, say you're at 11 life. Use {Doomgape}'s ability, sacrifice it, deal it to yourself, you're at one. On the battlefield, same turn, have {Near-Death Experience}. If this works, you win the game, possibly on turn 10-ish.
Quote from: Mlerner12 on June 14, 2013, 04:19:28 PM
Or, say you're at 11 life. Use {Doomgape}'s ability, sacrifice it, deal it to yourself, you're at one. On the battlefield, same turn, have {Near-Death Experience}. If this works, you win the game, possibly on turn 10-ish.
{doomgape} gains you life...
I guess I thought it dealt damage to a player. {Jarad, Golgari Lich Lord}s ability then?
{Pestilence} {Death Pits of Rath}
{death pits of rath} and {izzet staticaster} and {electrickery} on an {isochron scepter}
Quote from: Double-O-Scotch on June 15, 2013, 06:16:55 PM
{death pits of rath} and {izzet staticaster} and {electrickery} on an {isochron scepter}
i don't get that first one :-\
It's a Tim that can clear multiple tokens with the death pits in play.
Someone {white sun's zenith} for a million. {izzet staticaster} kills them all with the death pits in play.
Quote from: Double-O-Scotch on June 15, 2013, 06:31:55 PM
It's a Tim that can clear multiple tokens with the death pits in play.
Someone {white sun's zenith} for a million. {izzet staticaster} kills them all with the death pits in play.
Lol just hope they don't have an {Intangible Virtue}
Quote from: Mattao19 on June 15, 2013, 07:32:26 PM
Quote from: Double-O-Scotch on June 15, 2013, 06:31:55 PM
It's a Tim that can clear multiple tokens with the death pits in play.
Someone {white sun's zenith} for a million. {izzet staticaster} kills them all with the death pits in play.
Lol just hope they don't have an {Intangible Virtue}
Don't need one due to {Death Pits of Rath}. Whenever a creature is dealt damage while its out, they are destroyed and can't be regenerated. But {Boros Charm} would stop it
Quote from: Double-O-Scotch on June 15, 2013, 06:31:55 PM
It's a Tim that can clear multiple tokens with the death pits in play.
Someone {white sun's zenith} for a million. {izzet staticaster} kills them all with the death pits in play.
.poo., I read death pits wrong thought it just said creatures can be regenerated. ':P
Quote from: Jdogtoocool on June 04, 2013, 05:35:58 PM
Quote from: Jlamb5 on May 06, 2013, 01:20:02 AM
{Curse of Exhaustion} and {possibility storm}
This is absolutely ridiculous. "I'm sorry, you wanted to cast spells this game?"
That's pretty sexy i might try it out
I tried this with my mazes end win. It was pretty hilarious when I made top 8 out of 36 people lol
I must be dumb. I keep seeing the {Curse of Exhaustion} {Possibility Storm} combo but I don't get it
Quote from: 72chevelle2 on June 16, 2013, 12:39:59 PM
I must be dumb. I keep seeing the {Curse of Exhaustion} {Possibility Storm} combo but I don't get it
Basically, the curse of exhaustion limits them to one spell per turn. The the possibility storm always counters that one spell. Therefore wasting their one spell. Since the effect of possibility storm allows you to cast another spell the curses effect negates the next casting.
In other words they can't cast spells ...
I think that's it but I could be wrong
Quote from: Mattao19 on June 16, 2013, 01:09:26 PM
Quote from: 72chevelle2 on June 16, 2013, 12:39:59 PM
I must be dumb. I keep seeing the {Curse of Exhaustion} {Possibility Storm} combo but I don't get it
Basically, the curse of exhaustion limits them to one spell per turn. The the possibility storm always counters that one spell. Therefore wasting their one spell. Since the effect of possibility storm allows you to cast another spell the curses effect negates the next casting.
In other words they can't cast spells ...
I think that's it but I could be wrong
Yes exactly it the opponent can only play lands from that point or graveyard.
Quote from: NuclearChicken on June 16, 2013, 02:35:52 PM
Quote from: Mattao19 on June 16, 2013, 01:09:26 PM
Quote from: 72chevelle2 on June 16, 2013, 12:39:59 PM
I must be dumb. I keep seeing the {Curse of Exhaustion} {Possibility Storm} combo but I don't get it
Basically, the curse of exhaustion limits them to one spell per turn. The the possibility storm always counters that one spell. Therefore wasting their one spell. Since the effect of possibility storm allows you to cast another spell the curses effect negates the next casting.
In other words they can't cast spells ...
I think that's it but I could be wrong
Yes exactly it the opponent can only play lands from that point or graveyard.
Would miracle cards still be able to be cast?
Ex: {Devastation Tide}
Nope. Even alternate costs still require you to cast the spell.
Quote from: Gorzo on June 16, 2013, 03:25:43 PM
Nope. Even alternate costs still require you to cast the spell.
Is it considered casting from your hand though?
Quote from: Trunksthemighty on June 16, 2013, 03:27:07 PM
Quote from: Gorzo on June 16, 2013, 03:25:43 PM
Nope. Even alternate costs still require you to cast the spell.
Is it considered casting from your hand though?
Yes, it's triggered when you draw it (draw = put into your hand from your library). To actually cast from your library, you'll need something funky like {Galvanoth}.
In standard: {Malignus} + {Inquisitor's Flail}
Quote from: Trunksthemighty on June 16, 2013, 03:31:36 PM
In standard: {Malignus} + {Inquisitor's Flail}
That's a fun one! I like malignus. {Rush of Blood} works too (then {Fling} :P)
Jarad, golgari lich lord
And corpse jack menace
Quote from: Gamer dude on June 20, 2013, 01:25:01 AM
Jarad, golgari lich lord
And corpse jack menace
What I would do with that is add a Death's Presence.
{Enter the Infinite} + {Laboratory Maniac}
Have some negates and cancels ready to use though because you need to protect your creature, otherwise your done. But it's a quick win though ;)
Quote from: JoeySeal on June 20, 2013, 11:27:10 AM
{Enter the Infinite} + {Laboratory Maniac}
Have some negates and cancels ready to use though because you need to protect your creature, otherwise your done. But it's a quick win though ;)
Not sure with the CMC of {enter the infinite} I would consider this a quick win....
{show and tell} and {Omnisience} do...
{Mycosynth lattice} and {hellkite tyrant}
Won a 6 player edh by taking literally everything :)
{lazav, dimir mastermind } and {lord of the void} a perfect blend of shape shifting and deck screwing
{bloodchief ascension}/{mindcrank}
{Presence of Gond} and {Midnight Guard}
Quote from: michael19 on June 26, 2013, 05:18:28 PM
{Presence of Gond} and {Midnight Guard}
I really like that combo
{Taunting elf} + {Venom} = boom your creatures gone and mine are unblock able for a turn.
Quote from: Fricker13 on June 27, 2013, 12:41:27 AM
{Taunting elf} + {Venom} = boom your creatures gone and mine are unblock able for a turn.
Not bad, not bad at all
{Wild Pair} and {Omniscience} is a pretty sweet little combo.
I wonder is their a way to make Leveller's effect target another player? Or even better, somehow overload to target every player?
•Far fetched magic dreams•
{Leveler}
Quote from: Destore117 on June 30, 2013, 04:40:16 AM
I wonder is their a way to make Leveller's effect target another player? Or even better, somehow overload to target every player?
•Far fetched magic dreams•
{Leveler}
I'm sure there are ways, but it would require more than one more card. And would probably have to involve a {Mindslaver}.
Quote from: Destore117 on June 30, 2013, 04:40:16 AM
I wonder is their a way to make Leveller's effect target another player? Or even better, somehow overload to target every player?
•Far fetched magic dreams•
{Leveler}
I think one of the guys at my LGS said this works with {Confusion in the Ranks}
Quote from: S717 on June 30, 2013, 11:05:19 AM
Quote from: Destore117 on June 30, 2013, 04:40:16 AM
I wonder is their a way to make Leveller's effect target another player? Or even better, somehow overload to target every player?
•Far fetched magic dreams•
{Leveler}
I think one of the guys at my LGS said this works with {Confusion in the Ranks}
Hm now that would be interesting, I've been trying to find a way to make {one with nothing} work against my opponent, would this work with it?
Quote from: Mike_garzone on June 30, 2013, 11:14:17 AM
Quote from: S717 on June 30, 2013, 11:05:19 AM
Quote from: Destore117 on June 30, 2013, 04:40:16 AM
I wonder is their a way to make Leveller's effect target another player? Or even better, somehow overload to target every player?
•Far fetched magic dreams•
{Leveler}
I think one of the guys at my LGS said this works with {Confusion in the Ranks}
Hm now that would be interesting, I've been trying to find a way to make {one with nothing} work against my opponent, would this work with it?
Nope, doesn't work with instants
If you were to exchange leveler. Would it entering your opponent's side of the field cause its ability to proc?
mycosynth lattice + energy flux - every body has to choose what to keep, just make sure you sacrifice it before your turn
AEther Flash + Death pits of Rath - no creatures for anyone
Pendrell mists + war's toll - again no creatures in upkeep unless they don't want to cast any spells main phase, add a prison to make sure they can't attack you
stranglehold + maralen of the mornsong - unless they can kill it they can't draw any more cards for the rest of the game.
confusion in the ranks + norin the wary - steal something every turn
Quote from: Destore117 on June 30, 2013, 04:42:01 PM
If you were to exchange leveler. Would it entering your opponent's side of the field cause its ability to proc?
I believe it works because both happen simultaneously when it etb so you choose priority
Can someone check the rules just to be sure? Because I might run a combo using leveler then.
{Eldrazi Monument} + {Sliver Queen}
{isochron scepter}
{time walk}
I has infinite turns at turn 3
Time walk is a sorcery not an instant.
my bad I forgot k
{voltic key}
{time vault}
Quote from: Destore117 on June 30, 2013, 08:59:54 PM
Can someone check the rules just to be sure? Because I might run a combo using leveler then.
{Leveler} and {Confusion in the Ranks} does not work, I'm afraid. They are both ETB triggers, which are put on the stack at the same time. You control which order, but it's irrelevant. Even if you resolve the confusion trigger first, the ETB trigger of leveler has still already triggered (for you, not your opponent.) You will have no library, and your opponent will have leveler.
Is there any way to put it onto your opponent's control before entering the battlefield?
Quote from: Destore117 on June 30, 2013, 10:10:06 PM
Is there any way to put it onto your opponent's control before entering the battlefield?
Not voluntarily, that I can think of. Your opponent would have to use something like {Gather Specimens}. There are a few cards like that and ways to take a card and have them enter "under YOUR control," but not under your opponent's. so, like I said before, all I can think of is using a {mindslaver} and praying to the gods of magical Christmas land that your opponent has on of these methods in their hand.
Well I so happen to have some mindslavers (:
An unblocked {Master of Cruelties} + any damage dealing source afterwards
Unblocked {master of cruelties} + {fling} = done
{black lotus} plus stupid people
This combo keeps people entertained for hours!!
Ha. Ha. So funny (:
Works better with a Laughing Troll
The {Niv-Mizzet, the Firemind} + {Curiosity} combo doesn't work, unless you want the game to end in a draw. The loop would continue until you can't draw, and then state-based actions would be checked. You're opponent should have 0 or less life, but you would have also attempted to draw a card when you're library was empty. Therefore, you would both lose and the game would end in a draw.
Quote from: Charbelchers rage on June 30, 2013, 09:06:19 PM
{isochron scepter}
{time walk}
I has infinite turns at turn 3
That's a $907.97 combo. For only one of each card.
Also, {Time Walk} is a sorcery and {Isochron Scepter} imprints a instant.
Quote from: Gleemax on July 01, 2013, 01:40:04 PM
The loop would continue until you can't draw, and then state-based actions would be checked.
Both Niv and Curiosity have triggered abilities. State would be checked before each trigger resolved, so the only way to deck yourself is if your opponent has a ton of life. Even then, Curiosity's ability is a "may," so you can opt not to draw, ending the loop.
Quote from: MementoMori on July 01, 2013, 02:33:27 PM
Quote from: Gleemax on July 01, 2013, 01:40:04 PM
The loop would continue until you can't draw, and then state-based actions would be checked.
Both Niv and Curiosity have triggered abilities. State would be checked before each trigger resolved, so the only way to deck yourself is if your opponent has a ton of life. Even then, Curiosity's ability is a "may," so you can opt not to draw, ending the loop.
MementoMori speaks truth. +1
You could also target a creature with Niv-Mizzet's ping (Niv Mizzet himself if need be) to end the loop, as curiosity only triggers when damage is dealt to an opponent.
Now I see. Should have read the card more.
{Sorin's Vengeance} + {Final Punishment}
Little high mana cost but still :p
{High Tide} + {Palinchron} + at least 7 {Island}s = Infinite Mana!!!
{Boundless Realms} + {Primordial Hydra} = amazing
{Phyrexian Unlife} + {Melira, Sylvok Outcast}
{devoted druid} and {quillspike}
Quote from: Bman0121 on July 06, 2013, 01:13:51 PM
{devoted druid} and {quillspike}
That's a great combo
Quote from: Gleemax on July 01, 2013, 01:46:16 PM
Quote from: Charbelchers rage on June 30, 2013, 09:06:19 PM
{isochron scepter}
{time walk}
I has infinite turns at turn 3
That's a $907.97 combo. For only one of each card.
Also, {Time Walk} is a sorcery and {Isochron Scepter} imprints a instant.
instead of {Isochron Scepter} you could use {Panoptic Mirror}+ {Time Walk}
{Notion Thief} + {Time Reversal} = all opponents discard their hands and you deck yourself :P
{Kill Switch} + {Mycosynth Lattice} = awesome fun in EDH
Niv mizzet the troll dragon? {Niv-Mizzet, Dracogenius} and {Niv-Mizzet, the Firemind}
Or maybe {Sire of Insanity} and {Megrim}.
Just realized the two niv mizzets don't work :(
Quote from: CrackaLacka on July 14, 2013, 10:53:48 PM
Niv mizzet the troll dragon? {Niv-Mizzet, Dracogenius} and {Niv-Mizzet, the Firemind}
Or maybe {Sire of Insanity} and {Megrim}.
The only {Niv-Mizzet, the Firemind} combos are Niv + {Curiosity}, or Niv + {Keen Sense}
Quote from: KILLERBEE on July 15, 2013, 12:20:23 PM
The only {Niv-Mizzet, the Firemind} combos are Niv + {Curiosity}, or Niv + {Keen Sense}
This is incorrect.
There is also {tandem lookout} and one other I can't remember and probably one or two I don't know about yet...lol
I checked the rules text of a page on the internet.Both Nivvys can exist at the same time.
Yup! So can both blue and black braids, red and green kamahl, red and black balthor, white and black evincar, both gruul Borborygmos's, both azorious Isperia's, there's a few more I think, but they are different legends, lol for some reason...
{Pariah's Shield} + {Phytohydra} or {Pariah} + {Phytohydra}.
Quote from: Gleemax on July 16, 2013, 03:34:45 PM
{Pariah's Shield} + {Phytohydra} or {Pariah} + {Phytohydra}.
Lol I love phytohydra and {Spouting Phytohydra}. Such fun cards to abuse!
{Pariah} + {Stuffy Doll}
I call it the machine gun crab combo, {hermetic study} + {horseshoe crab} then add a whenever a creature deals damage effect such as {curiosity} or many other.
{illusionist's bracers}+{borborygmos enraged}
Earthcraft and squirrels nest an infinit army of squirrels lol
Ive been playing around with the idea of the Life side of {Life // Death} and {Massive Raid}...
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
That's actually hilarious!!
Ya I tried pretty hard to not smirk to much in that game
{Varolz} + Bloodrush.Winning.
{Maralen of the Mornsong} + {Stranglehold}
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
lol awesome
Quote from: Moneekahh on August 08, 2013, 10:59:48 PM
{Maralen of the Mornsong} + {Stranglehold}
Wooooaaahhhhh thats so sweet
Quote from: Moneekahh on August 08, 2013, 10:59:48 PM
{Maralen of the Mornsong} + {Stranglehold}
You evil evil person. 🙈🙉🙊
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
How about one {elite arcanist} with {fog} exiled and another with {silence}. I know it's three colors but that's pretty nuts lockdown
Quote from: Subiskier on August 09, 2013, 06:50:48 PM
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
How about one {elite arcanist} with {fog} exiled and another with {silence}. I know it's three colors but that's pretty nuts lockdown
Lol that's a great idea!! I wanna try it now!
{mana barbs} {citadel of pain} {personal sanctuary}
Damned if they do, damned if they don't
Quote from: Subiskier on August 09, 2013, 06:50:48 PM
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
How about one {elite arcanist} with {fog} exiled and another with {silence}. I know it's three colors but that's pretty nuts lockdown
Realistically tho once the card is exiled it goes by converted mana cost... So you wouldnt even have to use white mana to cast the silence... So you could take a risk in a deck with 4 of each to put in very little white mana or even none and just hope to exile it instead
Quote from: Foreplay0333 on August 11, 2013, 06:05:13 PM
Quote from: Subiskier on August 09, 2013, 06:50:48 PM
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
How about one {elite arcanist} with {fog} exiled and another with {silence}. I know it's three colors but that's pretty nuts lockdown
Realistically tho once the card is exiled it goes by converted mana cost... So you wouldnt even have to use white mana to cast the silence... So you could take a risk in a deck with 4 of each to put in very little white mana or even none and just hope to exile it instead
I have a standard deck I run this in. It WILL make people rage quit. Or if you put something like {Volcanic Geyser} under it. Hit em for even 2 before the end of their turn, each turn. Yea Elites are nasty!
Quote from: Deebiia on August 11, 2013, 10:35:54 PM
Quote from: Foreplay0333 on August 11, 2013, 06:05:13 PM
Quote from: Subiskier on August 09, 2013, 06:50:48 PM
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
How about one {elite arcanist} with {fog} exiled and another with {silence}. I know it's three colors but that's pretty nuts lockdown
Realistically tho once the card is exiled it goes by converted mana cost... So you wouldnt even have to use white mana to cast the silence... So you could take a risk in a deck with 4 of each to put in very little white mana or even none and just hope to exile it instead
I have a standard deck I run this in. It WILL make people rage quit. Or if you put something like {Volcanic Geyser} under it. Hit em for even 2 before the end of their turn, each turn. Yea Elites are nasty!
You're misplaying elite arcanist. With volcanic geyser. The x cost is referring to the arcanist ability not the spell being copied.
Quote from: Stromack on August 11, 2013, 06:03:40 PM
{mana barbs} {citadel of pain} {personal sanctuary}
Damned if they do, damned if they don't
I like this one
Quote from: Mutexes on August 12, 2013, 06:50:31 AM
Quote from: Deebiia on August 11, 2013, 10:35:54 PM
Quote from: Foreplay0333 on August 11, 2013, 06:05:13 PM
Quote from: Subiskier on August 09, 2013, 06:50:48 PM
Quote from: Foreplay0333 on August 07, 2013, 11:22:36 PM
I found out yesterday on accident that {Elite Arcanist} and exiling a {Fog} with him is pretty broken if your oppenent can't draw an instant to take him out lol let's just say this ended in a rage quit!
How about one {elite arcanist} with {fog} exiled and another with {silence}. I know it's three colors but that's pretty nuts lockdown
Realistically tho once the card is exiled it goes by converted mana cost... So you wouldnt even have to use white mana to cast the silence... So you could take a risk in a deck with 4 of each to put in very little white mana or even none and just hope to exile it instead
I have a standard deck I run this in. It WILL make people rage quit. Or if you put something like {Volcanic Geyser} under it. Hit em for even 2 before the end of their turn, each turn. Yea Elites are nasty!
You're misplaying elite arcanist. With volcanic geyser. The x cost is referring to the arcanist ability not the spell being copied.
Oh, I've never done it. I just thought because it had X in its cost you could essentially tap any amount of mana, but now that you pointed that out it makes sense.
Dovescape + Guile
{Dovescape} + {Guile}
A fully levelled up {Lord of Shatterskull Pass} attacking alongside a {Balefire Dragon}.
Provided the Balefire's unblocked, you're dealing 12 damage to all your opponents creatures. Usually means death.
Nivix cyclops and artful dodge
{Kiki jiki mirror breaker} + {pestermite} = infinite fairies
Quote from: Birdbrain on August 15, 2013, 10:09:47 PM
{Kiki jiki mirror breaker} + {pestermite} = infinite fairies
Then they {Fog} ...
Or they Boardwipe...
{leyline of the void} {web of enertia}
Quote from: Stromack on August 15, 2013, 11:19:19 PM
{leyline of the void} {web of enertia}
Ah don't get it.
Quote from: Mlerner12 on August 15, 2013, 11:35:17 PM
Quote from: Stromack on August 15, 2013, 11:19:19 PM
{leyline of the void} {web of enertia}
Ah don't get it.
Basically there's no attacking, because you can't exile a card.
Quote from: The1337Magician on August 15, 2013, 11:36:24 PM
Quote from: Mlerner12 on August 15, 2013, 11:35:17 PM
Quote from: Stromack on August 15, 2013, 11:19:19 PM
{leyline of the void} {web of enertia}
Ah don't get it.
Basically there's no attacking, because you can't exile a card.
unless there were cards already in there graveyard
It's a fun combo. Leyline goes into play if its in your opening hand too. Mill someone this, an their entire deck is exiled.
{lifeline} + {spore frog}
{Glissa, the Traitor} and {Executioner's Capsule}
Have glissa and the capsule out. Sacrifice the capsule to destroy a creature. Then when the creature is destroyed, the capsule is returned to your hand to be used again.
Quote from: Mactitioner on December 09, 2012, 05:47:16 PM
{Coastal Piracy} + {Niv-Mizzet, the Firemind} = You gonna die!
I think {Laboratory Maniac} would go great with this just saying
Coastal Piracy is combat damage only, doesn't work with Niv-Mizzet's trigger. You need something like {Curiosity} or {Tandem Lookout}.
{Storm Crow} + ya your opponent just scooped
Quote from: Gorzo on August 24, 2013, 01:40:28 AM
Coastal Piracy is combat damage only, doesn't work with Niv-Mizzet's trigger. You need something like {Curiosity} or {Tandem Lookout}.
If {Tandem Lookout} was paired with a creature with double strike would you draw 2 cards?
Quote from: Monrodesign on August 24, 2013, 02:06:39 AM
Quote from: Gorzo on August 24, 2013, 01:40:28 AM
Coastal Piracy is combat damage only, doesn't work with Niv-Mizzet's trigger. You need something like {Curiosity} or {Tandem Lookout}.
If {Tandem Lookout} was paired with a creature with double strike would you draw 2 cards?
Yup, you sure would
{Madcap Skills} {Markov Blademaster}
Quote from: Taysby on September 01, 2013, 01:07:19 PM
{thragtusk} + {gift of immortality} (theros)
Need I say more?
Only seems ok for edh, but not game ending.
Scalpelexis or Mind Grind + Duskmantle Guildmage= Shred life and library
Quote from: IntoFire on August 08, 2013, 09:44:35 AM
{Varolz} + Bloodrush.Winning.
{varolz, the scar striped}
{Trostani, Selesnya's Voice} + {Obzedat, Ghost Council}
{Trostani, Selesnya's Voice} + {Archangel of Thune}
{Archangel of Thune} + {Scavenging Ooze}
{Helm of Obedience}+ {Leyline of the Void} deck some body
{Gather Specimens}+{Gilded Drake}, just to be that guy.
Quote from: Agrus Kos, Enforcer of Truth on September 15, 2013, 08:03:06 PM
{Gather Specimens}+{Gilded Drake}, just to be that guy.
thats sooo evil!!!!!
Quote from: Agrus Kos, Enforcer of Truth on September 15, 2013, 08:03:06 PM
{Gather Specimens}+{Gilded Drake}, just to be that guy.
Doesn't work, sorry. Drake is already in play when you trade him, so your opponent does get to keep him.
{Assemble the Legion} + {Descent Into Madness}
Quote from: DrainCleaner on September 16, 2013, 10:05:11 PM
{Assemble the Legion} + {Descent Into Madness}
That was on a DailyMTG, it featured a pretty sick {Descent into Madness} deck, check it out: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/rc/262
{Earthcraft} + {Squirrel Nest}
{Mirror Mad Phantasm}+{Grimoire of the Dead} #freecreatures
Stranglehold+Malaren of The Mornsong
{Myr Landshaper} +{Splinter}
{Archmage Ascension}+{Beacon of Tomorrows}
Quote from: Testset on January 30, 2014, 03:58:34 PM
{Despotic Scepter} + {Switcheroo}
You only control your opponent's creature, not own it. This combo doesn't work.
Quote from: Sardok on January 30, 2014, 08:36:50 PM
Quote from: Testset on January 30, 2014, 03:58:34 PM
{Despotic Scepter} + {Switcheroo}
You only control your opponent's creature, not own it. This combo doesn't work.
Right- swap it and destroy the permanent that
they now have.
You still own a creature that someone controls :)
{Grand Architect} + {Pili-Pala}
Quote from: Malachiracer on January 31, 2014, 12:06:12 PM
{Grand Architect} + {Pili-Pala}
Haha I love this combo. I think this is like the 4th or 5th time it's been posted here. Just means it's that good right?
Ton of life: Psychic Spiral + Crypt Incursion in that order. Epic.
I say {feed the pack} + {death's presence}
Not sure if it has been mentioned but {howl of the night pack} + {overrun}
I've said it before and ill say it again
{exquisite blood} + {sanguine bond} = all your life is belong to us
{Mirror-Mad Phantasm} and {Grimoire of the Dead} OR
{Grimoire of the dead} and {Flayer of the Hatebound}
the new Fanatic of Xenagos and Xenagos, God of Revelry
Quote from: BBaronOfViz23 on February 13, 2014, 08:13:39 PM
the new {Fanatic of Xenagos} and {Xenagos, God of Revelry}
You can link to cards by using curly brackets. Welcome to the forum!
{Soul Conduit} + {Erebos God of the Dead}
Running behind?
Swap! Your life total goes up!
There's goes waaaay down!
Quote from: Necromancerman on February 13, 2014, 03:00:15 PM
I've said it before and ill say it again
{exquisite blood} + {sanguine bond} = all your life is belong to us
So with this it's game over if you deal any damage to them, correct?
Quote from: Nymuera on February 15, 2014, 10:34:19 AM
Quote from: Necromancerman on February 13, 2014, 03:00:15 PM
I've said it before and ill say it again
{exquisite blood} + {sanguine bond} = all your life is belong to us
So with this it's game over if you deal any damage to them, correct?
yes
{Melira Sylvok Outcast} and {Phyrexian Unlife} so you cannot die
{Sporogenesis} + {Killing Wave}(targeting your own). I would say do thus late game.
{Arcanis the Omnipotent} + {Mind Over Matter} for infinite draw. And it's not like it's hard to throw in {Laboratory Maniac} in play during the combo to actually win
Theres always {Nephalia Smuggler} and anything that temporarily steals something. You get to keep it then
{Goblin Sharpshooter} + {basilisk collar}
{Avatar of Hope}+ {Basilisk Collar} {Basilisk Collar}
Quote from: AdamS on February 18, 2014, 02:28:37 AM
{Avatar of Hope}+ {Basilisk Collar} {Basilisk Collar}
You would kill 4 creatures and gain 4 life, but that's about it.
opps i ment {Guardian of the Gateless}+{Basilisk Collar}
I just thought of this:
{Unburial Rites}/{Disentomb} + {Vexing Devil}.
Instant repeatable board wipe
{Necromancy} on a {Kederekt Leviathan} in your graveyard.
Quote from: IntoFire on February 19, 2014, 03:40:41 AM
I just thought of this:
{Unburial Rites}/{Disentomb} + {Vexing Devil}.
{Vexing Devil} and {Unearth} :)
{Spirit of the Labyrinth} and {Anvil of Bogardan}
{Acidic Slime} + {Gift of Immortality}
{dismiss into dream} + {archetype of imagination}
Quote from: Ryggrad on February 28, 2014, 12:56:41 AM
{dismiss into dream} + {archetype of imagination}
This one I don't get.
Quote from: Sardok on February 28, 2014, 01:18:22 AM
Quote from: Ryggrad on February 28, 2014, 12:56:41 AM
{dismiss into dream} + {archetype of imagination}
This one I don't get.
The idea was archetype would make them sac everything from his ability.
However archetype doesn't target and therefore doesn't work.
{Geist of Saint Traft} and {Sundial of the Infinite}
{Master of Waves} + {Bident of Thassa}
All their creatures attack.
You swing with all your Elementals and draw a bunch of cards.
Maybe add {Biomass Mutation} to make creatures even bigger.
{Platinum Angel} and {Final Fortune}
is there another type like {Final Fortune}?
Yup {final fortune} on an {isochron scepter} with a {platinum angel} out...
{Goblin Sharpshooter} and {Basilisk Collar} :)
{Archangle of Thune} and {Courser of Kruphix}
More a nice synergy than a true combo. But it's still nice
Quote from: imFourth of Phils on March 10, 2014, 04:35:10 AM
{Goblin Sharpshooter} and {Basilisk Collar} :)
Deathtouch requires combat damage, that is just dealing damage, I don't think that works, mate. But snap that would be brutal.
Quote from: Jesse Shredister on March 15, 2014, 01:35:14 AM
Quote from: imFourth of Phils on March 10, 2014, 04:35:10 AM
{Goblin Sharpshooter} and {Basilisk Collar} :)
Deathtouch requires combat damage, that is just dealing damage, I don't think that works, mate. But snap that would be brutal.
oh, didn't notice that :(
Quote from: Jesse Shredister on March 15, 2014, 01:35:14 AM
Quote from: imFourth of Phils on March 10, 2014, 04:35:10 AM
{Goblin Sharpshooter} and {Basilisk Collar} :)
Deathtouch requires combat damage, that is just dealing damage, I don't think that works, mate. But snap that would be brutal.
Quote from: imFourth of Phils on March 15, 2014, 05:20:37 AM
Quote from: Jesse Shredister on March 15, 2014, 01:35:14 AM
Quote from: imFourth of Phils on March 10, 2014, 04:35:10 AM
{Goblin Sharpshooter} and {Basilisk Collar} :)
Deathtouch requires combat damage, that is just dealing damage, I don't think that works, mate. But snap that would be brutal.
oh, didn't notice that :(
No that combo works. Deathtouch counts any damage dealt by the creature.
702.2c. A creature with toughness greater than 0 that's been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action.
Quote from: Glacial Chasm on March 15, 2014, 09:02:54 AM
702.2c. A creature with toughness greater than 0 that's been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action.
Oh, sweet dude, that's rude combo, happy it works.
oh, thanks goodness, im planning for a little {U} {R} control commander deck :) thanks
You can do something similar in standard kinda. {Thorncaster Sliver} + {Bow of Nylea}. That's one of those "when I run out of other things to toy with for FNM I'm so going to do this" lol
{Notion Thief} + {Teferi's Puzzle Box}
Your opponent puts his hand on the bottom of his library and never gets to draw another one for the rest of the game.
Quote from: Bop on March 27, 2014, 09:18:56 PM
{Notion Thief} + {Teferi's Puzzle Box}
Your opponent puts his hand on the bottom of his library and never gets to draw another one for the rest of the game.
Actually, your opponent would still get to draw the first card drawn in the draw step, as stated on {Notion Thief}.
{Mycosynth Lattice} and {Sydri, Galvanic Genius} to blow up a land for {U}. It's really cruel, but I use it as a last resort. Produces results, I tell ya
There's some stupid way to play your deck with {Nykthos Shrine to Nyx} + bio something or other and basically make all your creatures 50/50 til end of turn and swing for like 600+
Quote from: Destore117 on March 31, 2014, 12:46:04 PM
There's some stupid way to play your deck with {Nykthos Shrine to Nyx} + bio something or other and basically make all your creatures 50/50 til end of turn and swing for like 600+
{Biomass mutation}?
Quote from: Sparkle Ninja on March 31, 2014, 04:34:05 PM
Quote from: Destore117 on March 31, 2014, 12:46:04 PM
There's some stupid way to play your deck with {Nykthos Shrine to Nyx} + bio something or other and basically make all your creatures 50/50 til end of turn and swing for like 600+
{Biomass mutation}?
Yup. Run mono green + {Craterhoof behemoth} so it's a 3 card combo :/
But basically you can use something that puts every creature in your deck on the field. And it's stupid.
Quote from: Sardok on March 27, 2014, 09:28:00 PM
Quote from: Bop on March 27, 2014, 09:18:56 PM
{Notion Thief} + {Teferi's Puzzle Box}
Your opponent puts his hand on the bottom of his library and never gets to draw another one for the rest of the game.
Actually, your opponent would still get to draw the first card drawn in the draw step, as stated on {Notion Thief}.
They would draw that card then bottom it
Quote from: DrainCleaner on March 31, 2014, 04:52:59 PM
Quote from: Sardok on March 27, 2014, 09:28:00 PM
Quote from: Bop on March 27, 2014, 09:18:56 PM
{Notion Thief} + {Teferi's Puzzle Box}
Your opponent puts his hand on the bottom of his library and never gets to draw another one for the rest of the game.
Actually, your opponent would still get to draw the first card drawn in the draw step, as stated on {Notion Thief}.
They would draw that card then bottom it
Incorrect.
{Teferi's Puzzle Box} triggers before you actually draw a card during your draw step. So what would happen is you shuffle your existing hand in, then draw that many cards,then draw your card for your draw step.
{Notion Thief} would then replace all the card draw except the first one that you drew with {Teferi's Puzzle Box}, since it is the first card drawn during the draw step.
Quote from: Sardok on March 31, 2014, 07:58:36 PM
Quote from: DrainCleaner on March 31, 2014, 04:52:59 PM
Quote from: Sardok on March 27, 2014, 09:28:00 PM
Quote from: Bop on March 27, 2014, 09:18:56 PM
{Notion Thief} + {Teferi's Puzzle Box}
Your opponent puts his hand on the bottom of his library and never gets to draw another one for the rest of the game.
Actually, your opponent would still get to draw the first card drawn in the draw step, as stated on {Notion Thief}.
They would draw that card then bottom it
Incorrect.
{Teferi's Puzzle Box} triggers before you actually draw a card during your draw step. So what would happen is you shuffle your existing hand in, then draw that many cards,then draw your card for your draw step.
{Notion Thief} would then replace all the card draw except the first one that you drew with {Teferi's Puzzle Box}, since it is the first card drawn during the draw step.
this is not correct. whenever something tells you to draw at the beginning of your draw step, its still after your normal draw for turn. gatherer is my source. from {teferi's puzzle box}:
Rulings
Hide Rulings
10/4/2004 You do your normal draw before this ability is put on the stack.
10/4/2004 If you have more than one of these, each effect triggers separately.
edit: this is because no player recieves prior during the draw step before the original draw for turn is complete. then players get priority and can put their teferi triggers on the stack.
You are right, I stand corrected.
{Smokestack} + {Chronatog}
Quote from: Deebiia on April 02, 2014, 12:35:25 PM
{Smokestack} + {Chronatog}
what does this acomplish?
Quote from: AdamS on April 02, 2014, 04:07:36 PM
Quote from: Deebiia on April 02, 2014, 12:35:25 PM
{Smokestack} + {Chronatog}
what does this acomplish?
once {smokestack} has a few counters on it, you can skip your turns so you dont have to sac things while your opponents do. basically a one sided smokestack with a downside of not taking turns.
Quote from: particle on April 02, 2014, 04:12:19 PM
Quote from: AdamS on April 02, 2014, 04:07:36 PM
Quote from: Deebiia on April 02, 2014, 12:35:25 PM
{Smokestack} + {Chronatog}
what does this acomplish?
once {smokestack} has a few counters on it, you can skip your turns so you dont have to sac things while your opponents do. basically a one sided smokestack with a downside of not taking turns.
And by not taking turns, you're not drawing or having to use spells.. While the opponent is. So it's a very slow "mill" combo.
The original version of that would be {Chronatog} with {Stasis}, which just forms a lock that's pretty hard to get out of. However, with Emrakul and Abrupt Decay existing, it's pretty bad, now.
{Stuffy Doll} and {Nin, the Pain Artist}
{curse of the swine} + {detition sphere}
If that is the combo depending on how much land and how many creatures there are.
If this is a combo plz let me know I know it can be a borde wipe in some cases.
I like {curse of the swine} and {cyclonic rift} or {whelming} wave cuz it takes care of gods and everythig else assuming you dont have enough mana fo kill their whole field, but yours is a rather good idea too! Didnt ven think about the sphere
Lol it is what got me to 2nd last night lol I need more curse of swine tho I only have 1 in my deck and that takes care of good as well only if there a creature tho.
{Grislebrand} {Horizon Chimera}
{Entangler}+{stuffy doll}
{Nykthos Shrine to Nyx} + {Genesis Wave}
Quote from: Destore117 on April 09, 2014, 07:09:59 PM
{Nykthos Shrine to Nyx} + {Genesis Wave}
That's not a combo
If you have 2 mana to gain X devotion, it's the dumbest way to play your whole deck
Quote from: Destore117 on April 09, 2014, 09:56:27 PM
If you have 2 mana to gain X devotion, it's the dumbest way to play your whole deck
But a combo is usually dependant only on itself. This just seems too unreliable
will this work?
{Hypergenesis} and {Sundial of the Infinite}
starting with me ill put for example a creature then before opponent puts a creature too, ill end of turn, so that im the only one played a creature
correct me if this is wrong, thanks
{Minion Reflector} + {Biovisionary}
Quote from: imFourth of Phils on April 11, 2014, 11:25:03 PM
will this work?
{Hypergenesis} and {Sundial of the Infinite}
starting with me ill put for example a creature then before opponent puts a creature too, ill end of turn, so that im the only one played a creature
correct me if this is wrong, thanks
The problem with that is that you can't cast a spell or activate an ability in the middle of a cards effect.
Quote from: Gleemax on April 13, 2014, 10:43:32 AM
Quote from: imFourth of Phils on April 11, 2014, 11:25:03 PM
will this work?
{Hypergenesis} and {Sundial of the Infinite}
starting with me ill put for example a creature then before opponent puts a creature too, ill end of turn, so that im the only one played a creature
correct me if this is wrong, thanks
The problem with that is that you can't cast a spell or activate an ability in the middle of a cards effect.
ohh, thanks, its clear now
{Exanguinate} + {Tainted Sigil} make X a high number and you're golden.
Quote from: Destore117 on April 13, 2014, 10:33:34 PM
{Exanguinate} + {Tainted Sigil} make X a high number and you're golden.
Don't forget {Sanguine Bond} for stupid amounts of opposing life loss
{Sarkhan the mad} + {Dragon Broodmother}
Nom nom with multiple dragons,
Bomb with Sarkhan.
Athreos god of things + {Spark Trooper}
Nice synergy
Quote from: Vindog on April 14, 2014, 02:14:20 PM
Athreos god of things + {Spark Trooper}
Nice synergy
with {Vexing Devil} too
Quote from: Noblellama on April 15, 2014, 11:12:12 AM
Wow, way late on this one but my brain just put it together...
{Niv-Mizzet, Dracogenius} + {Niv-Mizzet, the Firemind}
How does this work?
Quote from: Double-O-Scotch on April 15, 2014, 11:24:53 AM
Quote from: Noblellama on April 15, 2014, 11:12:12 AM
Wow, way late on this one but my brain just put it together...
{Niv-Mizzet, Dracogenius} + {Niv-Mizzet, the Firemind}
How does this work?
I mean it never will because legend rule, but otherwise, draw a card, ping, draw, ping..
Edit: wait, it won't work for a different reason. They aren't the same, so Firemind drawing a card and dealing damage won't cause you to draw a card through Dracogenius, and vice versa. But they can be on the field at the same time, which seems weird
{kamahl, pit fighter}
{kamahl, fist of krosa}
{Balthor the stout}
{balthor the defiled}
{Ertai, wizard adept}
{Ertai, the corrupted}
{akroma, angel of wrath}
{akroma, angel of fury}
{braids, cabal minion}
{Braids, Conjurer Adept}
There's more, I'm sure...
Doesn't make sense but we
Quote from: Noblellama on April 15, 2014, 02:00:10 PM
They can be on the field simultaneously just like all the other scotch listed
You confuse the legendary rule with the planeswalker rule
The legend rule says they must be the same English name whereas the planeswalker rule says shared type
If niv mizzet were a walker then his type would be niv mizzet and I couldn't do it, but instead I have two legends that are completely different cards so I'm good
And the interaction is deal damage or draw cards and one or both of them do something, it's no chain or anything but a serious synergy
right. I just felt as if it were wrong for them to be on the field at the same time. It's all good though. My mistake
{Contamination} + {Bitterblossom} = fun
{Melira, Sylvok Outcast}+{Phyrexian Unlife}
Quote from: AdamS on April 20, 2014, 12:59:58 PM
{Melira, Sylvok Outcast}+{Phyrexian Unlife}
I already said that one
{aurelia, the war leader}+{felhide spiritbinder}
felhide has inspire when untaped it pay {1}{R} copy a creature it is an enchantment in addision to its other types
{Mountain} and {Lightning Bolt}
You deal three damage to target creature or player
Love that combo.
I have a perfect combo, but it's not two cards! I MUST POST IT.
Quote from: Sparkle Ninja on April 21, 2014, 11:00:27 PM
Quote from: DestructioAnDrestoration on April 21, 2014, 11:08:01 AM
Quote from: Karrthus on December 09, 2012, 05:24:55 PM
Quote from: Mactitioner on December 09, 2012, 04:58:28 PM
{Liquimetal Coating} + {Master Thief} = FUN!
Also {Liquimetal Coating} + {Hoard-Smelter Dragon}
{Liquimetal Coating} + {Aladdin} works too
Or, you know, {Liquimetal Coating} + {Spinter}. Follow it up with a {Wake of Destruction} and some mono-colored player is going to be very, very sad.
I think this could be an idea for a deck against mono colour stuff.
{mycosynth lattice} + {Splinter} targeting a land
Quote from: Sparkle Ninja on April 22, 2014, 12:35:04 AM
I think this could be an idea for a deck against mono colour stuff.
{mycosynth lattice} + {Splinter} targeting a land
this
{Traumatize} then {Haunting Echoes}... Bye-bye deck
Quote from: rarehuntertay on April 22, 2014, 07:17:24 AM
{Traumatize} then {Haunting Echoes}... Bye-bye deck
Youve.. This
ITS A NIGHTMARE!!! LAND DRAWS EVERY TURN!
Oh wait bad luck does that for me already. Still pretty gross and evil
Quote from: MisterJH on April 22, 2014, 09:10:15 AM
Quote from: rarehuntertay on April 22, 2014, 07:17:24 AM
{Traumatize} then {Haunting Echoes}... Bye-bye deck
Youve.. This
ITS A NIGHTMARE!!! LAND DRAWS EVERY TURN!
Oh wait bad luck does that for me already. Still pretty gross and evil
That was my deck back in Invasion/Odyssey Standard. It was nasty. I could consistly get it off on turn 6.
Someone just posted this below but its technically two cards
New {sage of hours} + {the mimeoplasm}
+exile a fatty from GY
Then if you have a {khalonian hydra} in play etc etc etc it just has some nasty filthy potential
{vorel of the hullclad} is also in those colors
Dirty
Quote from: MisterJH on April 23, 2014, 09:13:46 AM
Someone just posted this below but its technically two cards
New {sage of hours} + {the mimeoplasm}
+exile a fatty from GY
Then exile a {Primordial Hydra}
{Sapling of Colfenor} + {Worldslayer} = No more friends...
Quote from: Noblellama on April 24, 2014, 12:28:59 PM
Quote from: IntoFire on April 24, 2014, 10:09:20 AM
{Sapling of Colfenor} + {Worldslayer} = No more friends...
Could you not
If your going for overkill then {Novablast Wurm} + {Worldslayer}
Quote from: Ryggrad on February 28, 2014, 12:56:41 AM
{dismiss into dream} + {archetype of imagination}
You could use {Zephyr Charge} with {Dismiss Into Dream}
{Maralen of the Mornsong} and {Master of the Feast}?
A fun one is animate dead/kederekt leviathan
Quote from: imFourth of Phils on April 28, 2014, 04:22:19 PM
{Maralen of the Mornsong} and {Master of the Feast}?
Ive played extensively with maralen and her biggest problem is she lets them get a card first which is almost always going to be a card to deal with her specifically whether it be targeted or not.
Quote from: PrEZchoICE1 on April 28, 2014, 04:50:22 PM
Quote from: imFourth of Phils on April 28, 2014, 04:22:19 PM
{Maralen of the Mornsong} and {Master of the Feast}?
Ive played extensively with maralen and her biggest problem is she lets them get a card first which is almost always going to be a card to deal with her specifically whether it be targeted or not.
{maralen of the mornsong} + {stranglehold}
Quote from: particle on April 29, 2014, 02:56:05 AM
Quote from: PrEZchoICE1 on April 28, 2014, 04:50:22 PM
Quote from: imFourth of Phils on April 28, 2014, 04:22:19 PM
{Maralen of the Mornsong} and {Master of the Feast}?
Ive played extensively with maralen and her biggest problem is she lets them get a card first which is almost always going to be a card to deal with her specifically whether it be targeted or not.
{maralen of the mornsong} + {stranglehold}
Much better combo.
{Insubordination} and {Pacifism}
{Lust for War} + {Narcolepsy}
{Kiki-Jiki, Mirror Breaker} + {Restoration Angel}
{Vizkopa Guildmage} + {Exquisite Blood} insta win in grp games
Quote from: Younghawk on May 06, 2014, 10:53:27 PM
{Vizkopa Guildmage} + {Exquisite Blood} insta win in grp games
You can replace the Guildmage with {Sanguine Bond}
Quote from: imFourth of Phils on April 28, 2014, 04:22:19 PM
{Maralen of the Mornsong} and {Master of the Feast}?
Yea I was going to run this in a modern {B} devotion deck but Maralen would be a gift for combo decks.
Quote from: cltrn81 on May 10, 2014, 12:17:29 PM
Quote from: imFourth of Phils on April 28, 2014, 04:22:19 PM
{Maralen of the Mornsong} and {Master of the Feast}?
Yea I was going to run this in a modern {B} devotion deck but Maralen would be a gift for combo decks.
I don't get this combo
It stops your opponent from drawing.
Quote from: Splicer on May 11, 2014, 12:03:03 PM
It stops your opponent from drawing.
Ok thanks I missed the first part of the card
{Gift of Immortality} + {Captain of the Watch}/{Evangel of Heliod}
Mad soldiers everywhere
Also {Lavinia of the Tenth} can lock down players for awhile if you can kill her every now and then.
{Turntimber Ranger}+ {Xenograft}
Quote from: Bio beast on May 16, 2014, 08:10:35 PM
{Turntimber Ranger}+ {Xenograft}
Or any other ally
not sure, but here goes
{Hypergenesis} and {Cyclonic Rift}
Ran into this one today, {Draining Whelk} on {Mimic Vat}.
Quote from: Taysby on June 03, 2014, 11:11:12 AM
Quote from: imFourth of Phils on May 17, 2014, 04:08:30 AM
not sure, but here goes
{Hypergenesis} and {Cyclonic Rift}
... You should be slapped...
used in EDH multip, so everyones excitement becomes anger after i cast the rift, and saying, "brother's, do you all even rift?"
{dismiss into dream}+{cultural exchange}?
OR
{dismiss into dream}+{cauldron of souls}?
Quote from: Ryggrad82 on June 08, 2014, 06:28:43 PM
{dismiss into dream}+{cultural exchange}?
OR
{dismiss into dream}+{cauldron of souls}?
You are a monster
{Cultural exchange} doesn't work - you're targeting players instead of the creatures.
The other one does though.
{dismiss into dream} + {natures panoply}
;)
{Colossus of Akros} + {Mayael's Aria}
Quote from: Destore117 on June 15, 2014, 02:30:51 PM
{Colossus of Akros} + {Mayael's Aria}
sweet synergy...
Quote from: particle on June 15, 2014, 08:07:41 PM
Quote from: Destore117 on June 15, 2014, 02:30:51 PM
{Colossus of Akros} + {Mayael's Aria}
sweet synergy...
It is a combo bc it simply wins the game on the spot.
Try not to just put down somebodies post like that
Quote from: Mattao19 on June 15, 2014, 08:15:56 PM
Quote from: particle on June 15, 2014, 08:07:41 PM
Quote from: Destore117 on June 15, 2014, 02:30:51 PM
{Colossus of Akros} + {Mayael's Aria}
sweet synergy...
It is a combo bc it simply wins the game on the spot.
Try not to just put down somebodies post like that
but its not a combo because you cant just cast and monstrous {colossus of akros} without some kind of help. {mayael's aria} doesn't do anything to help you get to monstrous, its just synergistic with the colossus once its monstrous.
Quote from: particle on June 15, 2014, 08:20:26 PM
Quote from: Mattao19 on June 15, 2014, 08:15:56 PM
Quote from: particle on June 15, 2014, 08:07:41 PM
Quote from: Destore117 on June 15, 2014, 02:30:51 PM
{Colossus of Akros} + {Mayael's Aria}
sweet synergy...
It is a combo bc it simply wins the game on the spot.
Try not to just put down somebodies post like that
but its not a combo because you cant just cast and monstrous {colossus of akros} without some kind of help. {mayael's aria} doesn't do anything to help you get to monstrous, its just synergistic with the colossus once its monstrous.
It's a combo. Not all combos go infinite. And even if it's not a combo and I'm wrong. Try not to put down ppls post ok?
It's not a nice thing and tbh this community is becoming sour and unwelcoming if you have a problem with something as small as that then I feel bad for you
Quote from: Mattao19 on June 15, 2014, 08:23:13 PM
Quote from: particle on June 15, 2014, 08:20:26 PM
Quote from: Mattao19 on June 15, 2014, 08:15:56 PM
Quote from: particle on June 15, 2014, 08:07:41 PM
Quote from: Destore117 on June 15, 2014, 02:30:51 PM
{Colossus of Akros} + {Mayael's Aria}
sweet synergy...
It is a combo bc it simply wins the game on the spot.
Try not to just put down somebodies post like that
but its not a combo because you cant just cast and monstrous {colossus of akros} without some kind of help. {mayael's aria} doesn't do anything to help you get to monstrous, its just synergistic with the colossus once its monstrous.
It's a combo. Not all combos go infinite. And even if it's not a combo and I'm wrong. Try not to put down ppls post ok?
It's not a nice thing and tbh this community is becoming sour and unwelcoming if you have a problem with something as small as that then I feel bad for you
i honestly wasn't trying to put their idea down. i just really think this forum would be better served if people considered whether the cards their are using actually form a combo, or if their just synergistic. combo's don't have to be infinite. like {wasteland} and {crucible of worlds} is obviously not infinite but its still a combo. people would be more inclined to use the combo corner if the combos were actually combos instead of just random cards that happen to interact.
Agreed but still like that was a rude comment
No it wasn't. I think they were well off saying that. The other person shouldn't have made a big deal about it.
Quote from: Munchlax on June 15, 2014, 11:51:02 PM
No it wasn't. I think they were well off saying that. The other person shouldn't have made a big deal about it.
wasnt trying to be rude. just want ppl to think b4 they post/ consider posting in synergies.
I agree with Particle. There is a new synergy thread for this purpose.
I put colossus plus aria because I see them working well together. Mainly because you get the 5 and 10 trigger from aria for not a lot of work. But yes theres also the monstrous. Sure they're not the best cards you can pair together. But an 11/11 indestructible and 10 life sounds good to me. And isn't difficult to make it happen.
Quote from: Destore117 on June 16, 2014, 08:51:18 PM
I put colossus plus aria because I see them working well together. Mainly because you get the 5 and 10 trigger from aria for not a lot of work. But yes theres also the monstrous. Sure they're not the best cards you can pair together. But an 11/11 indestructible and 10 life sounds good to me. And isn't difficult to make it happen.
yea 8+10 mana isn't difficult to make. is this vintage?
Devotion ramp like {Karametra's Acolyte} make this actually pretty easy.
Quote from: Destore117 on June 23, 2014, 04:10:36 PM
Devotion ramp like {Karametra's Acolyte} make this actually pretty easy.
yea she taps for 18 mana no probs.
Can someone post a combo or synergy, just something remotely related to the thread? Or open up a drama thread separate from this for people to express themselves. :P
{Aurelia, the Warleader} + {Splinter Twin}.
Should enter into infinite combat phases.
Nvm looked up the ruling for splinter twin doesn't work the way I thought it did
Lets see how much flak I catch for this one
{Brimaz King of Oreskos} + {Breath of Fury}
So you swing with Grim Brim and get a token
Attach Fury to the token (some way of unblockable creatures wouldn't hurt too.)
When the token hits he gets sacked and you can attach fury to the new token and have infinite combat phases. Also {Hero of Bladehold} or {Grave Titan} or {Myr Battlesphere} or anything that puts tokens into play really
Quote from: Destore117 on July 08, 2014, 06:19:02 AM
Lets see how much flak I catch for this one
{Brimaz King of Oreskos} + {Breath of Fury}
So you swing with Grim Brim and get a token
Attach Fury to the token (some way of unblockable creatures wouldn't hurt too.)
When the token hits he gets sacked and you can attach fury to the new token and have infinite combat phases. Also {Hero of Bladehold} or {Grave Titan} or {Myr Battlesphere} or anything that puts tokens into play really
need flash like {vedalken orrery} to play an enchantment at instant speed, but that does seem legit.
Niv-Mizzet, Dracogenious, and Niv-Mizzet, the Firemind :P
Quote from: Popper23345 on July 09, 2014, 02:40:30 PM
Niv-Mizzet, Dracogenious, and Niv-Mizzet, the Firemind :P
Doesn't work..., read those two cards again carefully and you'll see what I mean...
Oh, lol, that's what I get for reading to fast XD
Legend rule doesn't apply to them sooooo
{Waste Not} and {Whispering Madness}.
{enter the infinite} + {Jace's Erasure}
Quote from: AdamS on July 09, 2014, 10:39:20 PM
{enter the infinite} + {Jace's Erasure}
That's going into my Infinity Draw deck.
Master biomancer and sage of hours
Quote from: RandomblkHero on July 18, 2014, 06:57:05 PM
{Master biomancer} and {sage of hours}
Squiggly Brackets ;)
{master Biomancer} + {Door of Destinies} using "Mutant" as the creature type? I think this works...idk
Quote from: Destore117 on July 19, 2014, 03:34:19 AM
{master Biomancer} + {Door of Destinies} using "Mutant" as the creature type? I think this works...idk
hmm. kinda weird. i think there only mutants when entering the battlefield and not while as a spell so i dont think door would get counters. let me check though.
{whip of erobos} & {conjures closet}
Quote from: Bio beast on May 16, 2014, 08:10:35 PM
{Turntimber Ranger}+ {Xenograft}
Should use {conspiracy}
{Dack Fayden}'s Emblem and {Reality Spasm}, targeting your opponents stuff...
Quote from: rarehuntertay on July 23, 2014, 06:05:42 PM
{Dack Fayden}'s Emblem and {Reality Spasm}, targeting your opponents stuff...
{Cauldron of Souls} grab all of the creatures!
Quote from: LinkCelestrial on July 23, 2014, 08:31:24 PM
Quote from: rarehuntertay on July 23, 2014, 06:05:42 PM
{Dack Fayden}'s Emblem and {Reality Spasm}, targeting your opponents stuff...
{Cauldron of Souls} grab all of the creatures!
Won't work. That's an ability, not a spell 😛
Besides, maybe I want to steal their lands, or artifacts, or planeswalkers...
{Mycosinth Lattice} plus {Stony Silence} equals no one can even tap lands.
Quote from: Agrus Kos, Enforcer of Truth on July 28, 2014, 11:46:23 PM
{Mycosinth Lattice} plus {Stony Silence} equals no one can even tap lands.
Or replace stony silence with {March of the Machines} to blow them all up
Quote from: Munchlax on July 29, 2014, 12:31:23 AM
Quote from: Agrus Kos, Enforcer of Truth on July 28, 2014, 11:46:23 PM
{Mycosinth Lattice} plus {Stony Silence} equals no one can even tap lands.
Or replace stony silence with {March of the Machines} to blow them all up
You're doing it wrong. {Vandalblast} they lose everything, you lose nothing.
Kinda late game but good for multi-mana decks
{conflux} and {coalition victory} :3
Quote from: Popper23345 on August 03, 2014, 09:19:02 PM
Kinda late game but good for multi-mana decks
{conflux} and {coalition victory} :3
Just need some good mana ramping and you are set XD
{Mycosynth Lattice} + {Vedalken Engineer}
2 mana of any color to activate any abilities ^-^
Quote from: Destore117 on August 03, 2014, 11:07:18 PM
{Mycosynth Lattice} + {Vedalken Engineer}
2 mana of any color to activate any abilities ^-^
Also works with {Grand Architect}.
{Guardian of the Gateless} + {Sword of Kaldra}
Guardian blocks everything as an 8/8, getting +1/+1 for each blocked creature, and exiles each blocked creature regardless whether she kills them or not.
Effective against token decks, or decks that rely on lots of small creatures, like Elves or Goblins.
{grand architect} + {pilli palla}
{Inexorable Tide}+{Parallax Tide}
{karrthus, tyrant of your mom} + {shields of velis vel}
Quote from: Stromack on August 09, 2014, 03:07:44 PM
{karrthus, tyrant of your mom} + {shields of velis vel}
Oh my god that's beautiful
Quote from: Stromack on August 09, 2014, 03:07:44 PM
{karrthus, tyrant of your mom} + {shields of velis vel}
Took me a while, but then my mind got BLOWN
Quote from: Popper23345 on August 09, 2014, 09:52:15 PM
Quote from: Stromack on August 09, 2014, 03:07:44 PM
{karrthus, tyrant of your mom} + {shields of velis vel}
Took me a while, but then my mind got BLOWN
Hahahaha it's a lot of fun. And people never see it coming
{bazaar trader} + {act of treason}
Take creature, then use bazaar traders ability.
It's now your creature ;)
Quote from: Stromack on August 10, 2014, 12:58:20 AM
{bazaar trader} + {act of treason}
Take creature, then use bazaar traders ability.
It's now your creature ;)
Does this really work?
Quote from: Munchlax on August 10, 2014, 10:41:16 AM
Quote from: Stromack on August 10, 2014, 12:58:20 AM
{bazaar trader} + {act of treason}
Take creature, then use bazaar traders ability.
It's now your creature ;)
Does this really work?
yes. the traders ability will let you keep it. same thing if you {cloudshift} a creature you {act of treason}. returning their creatures at eot is lame.
{Pariah's Shield} or {Pariah}+ {stuffy doll}
{Polymorphs Jest} + {Circle of Flame}. It's pretty nasty. So of course I'm running it already.
{Brago, King Eternal}+ {Worldslayer}
Quote from: Noblellama on August 10, 2014, 11:14:40 PM
Quote from: LinkCelestrial on August 10, 2014, 10:36:58 PM
{Polymorphs Jest} + {Circle of Flame}. It's pretty nasty. So of course I'm running it already.
I use the jest with {Scouring Sands}
I like that too.
[[grave betrayal]] + [[call to the grave]]
[[rhox faithmender]] + [[serra avatar]] =double life
{Serra avatar} needs lifelink...
{Vizkopa Guildmage} + {Beacon of Immortality}
Double your life, half health an opponent. (Obviously a tad situational)
For casual: any card that reveals the top card of your library + {Mise}
I just made someone cry using {Ob Nixilis, Unshackled} and {Maralen of the Mornsong}.
Quote from: Rpbarber on August 14, 2014, 09:06:21 PM
I just made someone cry using {Ob Nixilis, Unshackled} and {Maralen of the Mornsong}.
You evil person 😈
Quote from: rarehuntertay on August 14, 2014, 11:41:30 PM
Quote from: Rpbarber on August 14, 2014, 09:06:21 PM
I just made someone cry using {Ob Nixilis, Unshackled} and {Maralen of the Mornsong}.
You evil person 😈
Thank you
Swamp+Swamp=2 black mana!!!!
Quote from: Swamplord99 on August 18, 2014, 06:27:10 PM
Swamp+Swamp=2 black mana!!!!
NO. WAY. GUYS. THIS IS GAME CHANGING!!!!
Unheard of ._.
Definitely been posted but I just played vintage Oath online and well ...
{Voltaic Key} + {time Vault} I was dead on board until I drew the key but he then FoWed it so he still won BUT I almost had it lol
{phyrexian crawler}+{Jace, memory adept}
Quote from: Swamplord99 on August 19, 2014, 04:29:23 PM
{phyrexian crawler}+{Jace, memory adept}
Sorry I mean {pycosious crawler}
Quote from: Swamplord99 on August 19, 2014, 04:32:27 PM
Quote from: Swamplord99 on August 19, 2014, 04:29:23 PM
{phyrexian crawler}+{Jace, memory adept}
Sorry I mean {pycosious crawler}
what are you trying to point out? the only ability that seems relevant is ult jace with crawler on the field. but that means your forcing yourself to draw 20.
Quote from: particle on August 19, 2014, 04:46:16 PM
Quote from: Swamplord99 on August 19, 2014, 04:32:27 PM
Quote from: Swamplord99 on August 19, 2014, 04:29:23 PM
{phyrexian crawler}+{Jace, memory adept}
Sorry I mean {pycosious crawler}
what are you trying to point out? the only ability that seems relevant is ult jace with crawler on the field. but that means your forcing yourself to draw 20.
Who doesn't want to draw 20?
well if you ult jace they die so in that caes its worth doing
Quote from: Mattao19 on August 19, 2014, 05:04:07 PM
Quote from: particle on August 19, 2014, 04:46:16 PM
Quote from: Swamplord99 on August 19, 2014, 04:32:27 PM
Quote from: Swamplord99 on August 19, 2014, 04:29:23 PM
{phyrexian crawler}+{Jace, memory adept}
Sorry I mean {pycosious crawler}
what are you trying to point out? the only ability that seems relevant is ult jace with crawler on the field. but that means your forcing yourself to draw 20.
Who doesn't want to draw 20?
Plus you have at least a 20/20 creature you can smash face with
Quote from: Mozilla Butcher on August 19, 2014, 06:17:15 PM
Quote from: Mattao19 on August 19, 2014, 05:04:07 PM
Quote from: particle on August 19, 2014, 04:46:16 PM
Quote from: Swamplord99 on August 19, 2014, 04:32:27 PM
Quote from: Swamplord99 on August 19, 2014, 04:29:23 PM
{phyrexian crawler}+{Jace, memory adept}
Sorry I mean {pycosious crawler}
what are you trying to point out? the only ability that seems relevant is ult jace with crawler on the field. but that means your forcing yourself to draw 20.
Who doesn't want to draw 20?
Plus you have at least a 20/20 creature you can smash face with
You're turning Jace's ult into,
Draw 20 cards, each opponent loses 20 life, screw up whoever you want by making them draw 20, that creature over there is fricken massive now too.
Quote from: LinkCelestrial on August 19, 2014, 06:38:07 PM
Quote from: Mozilla Butcher on August 19, 2014, 06:17:15 PM
Quote from: Mattao19 on August 19, 2014, 05:04:07 PM
Quote from: particle on August 19, 2014, 04:46:16 PM
Quote from: Swamplord99 on August 19, 2014, 04:32:27 PM
Quote from: Swamplord99 on August 19, 2014, 04:29:23 PM
{phyrexian crawler}+{Jace, memory adept}
Sorry I mean {pycosious crawler}
what are you trying to point out? the only ability that seems relevant is ult jace with crawler on the field. but that means your forcing yourself to draw 20.
Who doesn't want to draw 20?
Plus you have at least a 20/20 creature you can smash face with
You're turning Jace's ult into,
Draw 20 cards, each opponent loses 20 life, screw up whoever you want by making them draw 20, that creature over there is fricken massive now too.
Yes that is what Jaces ultimate is now
Jace ult is draw 20 cards
Quote from: Swamplord99 on August 20, 2014, 12:28:08 PM
Jace ult is draw 20 cards
They are saying that with the other cards his ult becomes even better! Bc the player will take damage AND have to deal with a huge creature
Quote from: Mattao19 on August 20, 2014, 12:32:14 PM
Quote from: Swamplord99 on August 20, 2014, 12:28:08 PM
Jace ult is draw 20 cards
They are saying that with the other cards his ult becomes even better! Bc the player will take damage AND have to deal with a huge creature
Until end of turn of course, but if they lose 20 life it should be game over unless they gained life or ur playing 2 headed giant
Oh and I'm glad you guys like my combo
Quote from: Swamplord99 on August 20, 2014, 01:00:49 PM
Quote from: Mattao19 on August 20, 2014, 12:32:14 PM
Quote from: Swamplord99 on August 20, 2014, 12:28:08 PM
Jace ult is draw 20 cards
They are saying that with the other cards his ult becomes even better! Bc the player will take damage AND have to deal with a huge creature
Until end of turn of course, but if they lose 20 life it should be game over unless they gained life or ur playing 2 headed giant
{Reliquary Tower} {Spellbook} there are ways to keep those cards...
{Venser's Journal} cause screw you that's why.
Quote from: LinkCelestrial on August 20, 2014, 01:11:14 PM
Quote from: Swamplord99 on August 20, 2014, 01:00:49 PM
Quote from: Mattao19 on August 20, 2014, 12:32:14 PM
Quote from: Swamplord99 on August 20, 2014, 12:28:08 PM
Jace ult is draw 20 cards
They are saying that with the other cards his ult becomes even better! Bc the player will take damage AND have to deal with a huge creature
Until end of turn of course, but if they lose 20 life it should be game over unless they gained life or ur playing 2 headed giant
{Reliquary Tower} {Spellbook} there are ways to keep those cards...
{Venser's Journal} cause screw you that's why.
i <3 {venser's journal}. so good in my edh deck with {necropotence} cause who doesnt want to draw as much as they want.
Quote from: particle on August 20, 2014, 03:29:37 PM
Quote from: LinkCelestrial on August 20, 2014, 01:11:14 PM
Quote from: Swamplord99 on August 20, 2014, 01:00:49 PM
Quote from: Mattao19 on August 20, 2014, 12:32:14 PM
Quote from: Swamplord99 on August 20, 2014, 12:28:08 PM
Jace ult is draw 20 cards
They are saying that with the other cards his ult becomes even better! Bc the player will take damage AND have to deal with a huge creature
Until end of turn of course, but if they lose 20 life it should be game over unless they gained life or ur playing 2 headed giant
{Reliquary Tower} {Spellbook} there are ways to keep those cards...
{Venser's Journal} cause screw you that's why.
i <3 {venser's journal}. so good in my edh deck with {necropotence} cause who doesnt want to draw as much as they want.
I need one for my {Niv Mizzet, the Firemind} + {Enter the Infinite} deck.
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
Quote from: particle on August 22, 2014, 11:59:28 PM
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
or use {eon hub} so you dont have to pay the cost at all because you dont have an upkeep
Quote from: AdamS on August 23, 2014, 08:30:57 AM
Quote from: particle on August 22, 2014, 11:59:28 PM
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
or use {eon hub} so you dont have to pay the cost at all because you dont have an upkeep
Def better at keeping those pesky burn players off your back. Lol
Quote from: Tabooist on August 23, 2014, 09:50:31 AM
Quote from: AdamS on August 23, 2014, 08:30:57 AM
Quote from: particle on August 22, 2014, 11:59:28 PM
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
or use {eon hub} so you dont have to pay the cost at all because you dont have an upkeep
Def better at keeping those pesky burn players off your back. Lol
very true but you end up missing the draw which is important. I guess having a {Aegis of the Gods} cover you for the little bit that the Solitary Confinement is in your hand. But I dont recomend this combo against Blue lol I use the {Solitary Confinement} + {Squee, Goblin Nabob} combo in those cases
Quote from: mickeven on August 23, 2014, 05:38:42 PM
Quote from: Tabooist on August 23, 2014, 09:50:31 AM
Quote from: AdamS on August 23, 2014, 08:30:57 AM
Quote from: particle on August 22, 2014, 11:59:28 PM
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
or use {eon hub} so you dont have to pay the cost at all because you dont have an upkeep
Def better at keeping those pesky burn players off your back. Lol
very true but you end up missing the draw which is important. I guess having a {Aegis of the Gods} cover you for the little bit that the Solitary Confinement is in your hand. But I dont recomend this combo against Blue lol I use the {Solitary Confinement} + {Squee, Goblin Nabob} combo in those cases
you wouldnt miss your draw step thats a different step then your upkeep step
Quote from: AdamS on August 23, 2014, 10:18:33 PM
Quote from: mickeven on August 23, 2014, 05:38:42 PM
Quote from: Tabooist on August 23, 2014, 09:50:31 AM
Quote from: AdamS on August 23, 2014, 08:30:57 AM
Quote from: particle on August 22, 2014, 11:59:28 PM
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
or use {eon hub} so you dont have to pay the cost at all because you dont have an upkeep
Def better at keeping those pesky burn players off your back. Lol
very true but you end up missing the draw which is important. I guess having a {Aegis of the Gods} cover you for the little bit that the Solitary Confinement is in your hand. But I dont recomend this combo against Blue lol I use the {Solitary Confinement} + {Squee, Goblin Nabob} combo in those cases
you wouldnt miss your draw step thats a different step then your upkeep step
{Solitary Confinement} causes you to miss your Draw Step so if its on the battlefield you get to Skip the discard due to the {Eon Hub} but you also miss the draw. if you return it to your hand with the Riptide Chimera, you skip the discard on the upkeep, still get to draw and then play it again.
Quote from: mickeven on August 23, 2014, 10:34:32 PM
Quote from: AdamS on August 23, 2014, 10:18:33 PM
Quote from: mickeven on August 23, 2014, 05:38:42 PM
Quote from: Tabooist on August 23, 2014, 09:50:31 AM
Quote from: AdamS on August 23, 2014, 08:30:57 AM
Quote from: particle on August 22, 2014, 11:59:28 PM
Quote from: mickeven on August 22, 2014, 11:30:17 PM
{Solitary Confinement} + {Riptide Chimera}
Get all benefits of Solitary Confinement and none of the bad parts. Just keep returning it every upkeep and playing it again every turn
remember, you will lose shroud in between the time you return it and play it again so be careful.
or use {eon hub} so you dont have to pay the cost at all because you dont have an upkeep
Def better at keeping those pesky burn players off your back. Lol
very true but you end up missing the draw which is important. I guess having a {Aegis of the Gods} cover you for the little bit that the Solitary Confinement is in your hand. But I dont recomend this combo against Blue lol I use the {Solitary Confinement} + {Squee, Goblin Nabob} combo in those cases
you wouldnt miss your draw step thats a different step then your upkeep step
{Solitary Confinement} causes you to miss your Draw Step so if its on the battlefield you get to Skip the discard due to the {Eon Hub} but you also miss the draw. if you return it to your hand with the Riptide Chimera, you skip the discard on the upkeep, still get to draw and then play it again.
oh i didnt read all of solitary lol
{midnight guard}+{presence Gond}+{souls attendant} or {Purphoros, God of the forge}
Or {Duskmantle guild Mage}+{mindcrank} btw what guild is the Mage?
Thx
Teferi and knowledge pool us a good combo, locks your opponents out very nicely
What's teferi?
{Shield of Kaldra} + {Platinum Angel} works for me
Played this at a recent draft it worked well
{Ajani's Pridemate} + {Burning Anger}
It got nicknamed The Ajani Cannon
Quote from: MMDecadence on September 05, 2014, 12:11:46 PM
Played this at a recent draft it worked well
{Ajani's Pridemate} + {Burning Anger}
It got nicknamed The Ajani Cannon
It'd be pretty sweet with {lifelink} but that would ruin the two card aspect of it. :p neat name though. Haha.
Quote from: Tabooist on September 05, 2014, 12:18:16 PM
Quote from: MMDecadence on September 05, 2014, 12:11:46 PM
Played this at a recent draft it worked well
{Ajani's Pridemate} + {Burning Anger}
It got nicknamed The Ajani Cannon
It'd be pretty sweet with {lifelink} but that would ruin the two card aspect of it. :p neat name though. Haha.
Yes that would be but the deck was generating a lot of life any way so worked well (so well it ended up in a main deck of mine)
Quote from: AdamS on August 10, 2014, 10:42:44 PM
{Brago, King Eternal}+ {Worldslayer}
Brago and worldslayer trig on stack
If bravo resolves first, everything blinks then dies.
Quote from: Chargingswadger on September 05, 2014, 04:02:00 PM
Quote from: AdamS on August 10, 2014, 10:42:44 PM
{Brago, King Eternal}+ {Worldslayer}
Brago and worldslayer trig on stack
If bravo resolves first, everything blinks then dies.
It doesn't matter which trigger resolves first, everything will be destroyed except {Worldslayer}.
Quote from: Sardok on September 05, 2014, 09:45:03 PM
Quote from: Chargingswadger on September 05, 2014, 04:02:00 PM
Quote from: AdamS on August 10, 2014, 10:42:44 PM
{Brago, King Eternal}+ {Worldslayer}
Brago and worldslayer trig on stack
If bravo resolves first, everything blinks then dies.
It doesn't matter which trigger resolves first, everything will be destroyed except {Worldslayer}.
I'm pretty sure that they resolve at the same time and everything gets destroyed except for the flickered cards...
Nothing resolves at the same time. Damage happens simultaneously, that's it.
You exile everything you own, it comes back.
{Worldslayer} does its thing. You're wiped.
If it said at the beginning of the next end step it'd work.
The combat damage happens, then you get to stack your triggers. But it really doesn't matter cause they'll all come back and blow up.
You can't interrupt things as they resolve, so you couldn't exile all your stuff, then blow up everything, then bring it back. Doesn't work.
Quote from: Noblellama on September 06, 2014, 06:15:31 PM
I love {Shrapnel Blast}ing my {Scuttling Doom Engine}...
I know right? It's usually game when that goes off.
Quote from: Swamplord99 on September 06, 2014, 05:10:42 PM
Quote from: Sardok on September 05, 2014, 09:45:03 PM
Quote from: Chargingswadger on September 05, 2014, 04:02:00 PM
Quote from: AdamS on August 10, 2014, 10:42:44 PM
{Brago, King Eternal}+ {Worldslayer}
Brago and worldslayer trig on stack
If bravo resolves first, everything blinks then dies.
It doesn't matter which trigger resolves first, everything will be destroyed except {Worldslayer}.
I'm pretty sure that they resolve at the same time and everything gets destroyed except for the flickered cards...
you need something like {legion's intitative} that returns it at end of turn, otherwise itll be back in time to be hit by {worldslayer} and youll be s.o.l.
{army of the damned} + {Mikaeus the Unhollowed} = Game over
Oh and {elite arcanist}+{moment of silence} XD HAHAHAHAHHAHAHAHA
Quote from: Swamplord99 on September 07, 2014, 01:17:39 PM
{army of the damned} + {Mikaeus the Unhollowed} = Game over
this doesnt really have synergy except pumping the tokens. undying is irrelevant since they are tokens.
Quote from: particle on September 07, 2014, 03:53:12 PM
Quote from: Swamplord99 on September 07, 2014, 01:17:39 PM
{army of the damned} + {Mikaeus the Unhollowed} = Game over
this doesnt really have synergy except pumping the tokens. undying is irrelevant since they are tokens.
Really? Ok il go check with rules
Quote from: Swamplord99 on September 07, 2014, 04:32:59 PM
Quote from: particle on September 07, 2014, 03:53:12 PM
Quote from: Swamplord99 on September 07, 2014, 01:17:39 PM
{army of the damned} + {Mikaeus the Unhollowed} = Game over
this doesnt really have synergy except pumping the tokens. undying is irrelevant since they are tokens.
Really? Ok il go check with rules
However {Army of the Damned} + {Purphoros, God of the Forge} says wassup
Quote from: DrainCleaner on September 07, 2014, 04:35:37 PM
Quote from: Swamplord99 on September 07, 2014, 04:32:59 PM
Quote from: particle on September 07, 2014, 03:53:12 PM
Quote from: Swamplord99 on September 07, 2014, 01:17:39 PM
{army of the damned} + {Mikaeus the Unhollowed} = Game over
this doesnt really have synergy except pumping the tokens. undying is irrelevant since they are tokens.
Really? Ok il go check with rules
However {Army of the Damned} + {Purphoros, God of the Forge} says wassup
truth.
{army of the damned} {gempalm polluter}
Quote from: Noblellama on September 11, 2014, 11:04:09 AM
(http://i.imgur.com/e7czPDY.jpg)
(http://i.imgur.com/yq4XzO8.jpg)
Seriously...
value!! i really wanna build a 5 color outlast in a draft one day.
You are missing the abzan one that grants first strike
Is that from khans?
Duskmantle guildmage + mindcrank= infinite burn and mill when opponent mills 1 or takes 1 :>
{spiritmonger} + {gift of the deity}.
He get both abilities right?? Otherwise I've cheating people for days!
Quote from: Oldschoolmtgnoob on September 25, 2014, 01:22:51 AM
{spiritmonger} + {gift of the deity}.
He get both abilities right?? Otherwise I've cheating people for days!
Yeah the points of those enchantments are to boost multicolored creatures so yes :)
[mimic vat] + [gray merchant of asphodel]
Quote from: Jak Monster on September 27, 2014, 01:00:52 PM
[mimic vat] + [gray merchant of asphodel]
+ {rite of replication} kicked.
Nice reading here. Got a nice one though it's a bit archaic: {Veteran Bodyguard} with {Sandskin} will get you protection from unblocked creatures. Add some hexproof and you're golden unless your oppo has trample or burn.
Quote from: Kaylesh on October 09, 2014, 03:18:28 AM
Nice reading here. Got a nice one though it's a bit archaic: {Veteran Bodyguard} with {Sandskin} will get you protection from unblocked creatures. Add some hexproof and you're golden unless your oppo has trample or burn.
Better yet: {Pariah} or {Pariah's Shield} preventing all damage to you.
Quote from: The1337Magician on October 09, 2014, 08:20:46 AM
Quote from: Kaylesh on October 09, 2014, 03:18:28 AM
Nice reading here. Got a nice one though it's a bit archaic: {Veteran Bodyguard} with {Sandskin} will get you protection from unblocked creatures. Add some hexproof and you're golden unless your oppo has trample or burn.
Better yet: {Pariah} or {Pariah's Shield} preventing all damage to you.
I could have figured they'd print something better :p. that one on an indestructible creature, or better {Stuffy Doll}
Is there anything besides {Umbral Mantle} that can give a creature an untap ability? Looking for an infinite loop for {Rakdos Ickspitter} to improve on him + deathtouch.
Quote from: Kaylesh on October 10, 2014, 04:23:24 PM
Is there anything besides {Umbral Mantle} that can give a creature an untap ability? Looking for an infinite loop for {Rakdos Ickspitter} to improve on him + deathtouch.
{sword of the paruns}. also with enough mana {staff of domination}.
Quote from: particle on October 10, 2014, 07:45:35 PM
Quote from: Kaylesh on October 10, 2014, 04:23:24 PM
Is there anything besides {Umbral Mantle} that can give a creature an untap ability? Looking for an infinite loop for {Rakdos Ickspitter} to improve on him + deathtouch.
{sword of the paruns}. also with enough mana {staff of domination}.
Nice. Tx. It is a start. Kill a 2nd critter each turn for {3} ain't bad. Anyone who can improve?
Quote from: Kaylesh on October 11, 2014, 10:13:31 AM
Quote from: particle on October 10, 2014, 07:45:35 PM
Quote from: Kaylesh on October 10, 2014, 04:23:24 PM
Is there anything besides {Umbral Mantle} that can give a creature an untap ability? Looking for an infinite loop for {Rakdos Ickspitter} to improve on him + deathtouch.
{sword of the paruns}. also with enough mana {staff of domination}.
Nice. Tx. It is a start. Kill a 2nd critter each turn for {3} ain't bad. Anyone who can improve?
If you need to untap it {Soliton} and {Torchling} say hello.
Quote from: LinkCelestrial on October 11, 2014, 01:29:16 PM
Quote from: Kaylesh on October 11, 2014, 10:13:31 AM
Quote from: particle on October 10, 2014, 07:45:35 PM
Quote from: Kaylesh on October 10, 2014, 04:23:24 PM
Is there anything besides {Umbral Mantle} that can give a creature an untap ability? Looking for an infinite loop for {Rakdos Ickspitter} to improve on him + deathtouch.
{sword of the paruns}. also with enough mana {staff of domination}.
Nice. Tx. It is a start. Kill a 2nd critter each turn for {3} ain't bad. Anyone who can improve?
If you need to untap it {Soliton} and {Torchling} say hello.
he wants to uptap the {rakdos ickspitter}, not just any random creature.
Quote from: particle on October 11, 2014, 01:31:17 PM
Quote from: LinkCelestrial on October 11, 2014, 01:29:16 PM
Quote from: Kaylesh on October 11, 2014, 10:13:31 AM
Quote from: particle on October 10, 2014, 07:45:35 PM
Quote from: Kaylesh on October 10, 2014, 04:23:24 PM
Is there anything besides {Umbral Mantle} that can give a creature an untap ability? Looking for an infinite loop for {Rakdos Ickspitter} to improve on him + deathtouch.
{sword of the paruns}. also with enough mana {staff of domination}.
Nice. Tx. It is a start. Kill a 2nd critter each turn for {3} ain't bad. Anyone who can improve?
If you need to untap it {Soliton} and {Torchling} say hello.
he wants to uptap the {rakdos ickspitter}, not just any random creature.
I should have clarified, my Uncle has a deck around untapping and cards like {Burning Anger}. Otherwise {Clock of Omens} + {Liquidmetal Coating}?
Scuttling doom engine+shrapnel blast:) 11 damage whoot
{Narset, Enlightened Master} + {Eldrazi Conscription}
Quote from: Destore117 on October 23, 2014, 03:00:42 PM
{Narset, Enlightened Master} + {Eldrazi Conscription}
if your trying to get free annihilator triggers with narset youll have to wait a turn. since annihilator trigger "when this creature is declared as an attacker" by the time narset's ability resolves and enchants herself with the conscription, it will be too late for annihilator to trigger. next turn tho...
The master has Hexproof so waiting a turn isn't too difficult (cept for boardwipes) which can still be played around.
Quote from: Noblellama on October 23, 2014, 01:31:56 PM
Quote from: Nganter31690 on October 23, 2014, 09:21:09 AM
Scuttling doom engine+shrapnel blast:) 11 damage whoot
Used that in standard this Friday
Try {Shrapnel Blast} And {Ugin's Nexus} For 5 damage and an extra turn
Quote from: Nganter31690 on October 26, 2014, 01:45:33 AM
Quote from: Noblellama on October 23, 2014, 01:31:56 PM
Quote from: Nganter31690 on October 23, 2014, 09:21:09 AM
Scuttling doom engine+shrapnel blast:) 11 damage whoot
Used that in standard this Friday
Try {Shrapnel Blast} And {Ugin's Nexus} For 5 damage and an extra turn
A fellow {Ensoul Artifact} deck player?
Quote from: LinkCelestrial on October 26, 2014, 01:46:56 AM
Quote from: Nganter31690 on October 26, 2014, 01:45:33 AM
Quote from: Noblellama on October 23, 2014, 01:31:56 PM
Quote from: Nganter31690 on October 23, 2014, 09:21:09 AM
Scuttling doom engine+shrapnel blast:) 11 damage whoot
Used that in standard this Friday
Try {Shrapnel Blast} And {Ugin's Nexus} For 5 damage and an extra turn
A fellow {Ensoul Artifact} deck player?
Haven't had the chance to use it yet but yeah I love ensoul
not sure if this works or is a combo but here goes..
{Omniscience} and {Future Sight}
Quote from: imFourth of Phils on November 03, 2014, 02:22:23 AM
not sure if this works or is a combo but here goes..
{Omniscience} and {Future Sight}
Works until land on top lol
Quote from: Mattao19 on November 03, 2014, 02:27:16 AM
Quote from: imFourth of Phils on November 03, 2014, 02:22:23 AM
not sure if this works or is a combo but here goes..
{Omniscience} and {Future Sight}
Works until land on top lol
oh thanks.. thats why {Enter the Infinite} is better
Quote from: imFourth of Phils on November 03, 2014, 02:38:24 AM
Quote from: Mattao19 on November 03, 2014, 02:27:16 AM
Quote from: imFourth of Phils on November 03, 2014, 02:22:23 AM
not sure if this works or is a combo but here goes..
{Omniscience} and {Future Sight}
Works until land on top lol
oh thanks.. thats why {Enter the Infinite} is better
I dont think {Future Sight} works at all since Omniscience works only with cards on your hand. {Enter the Infinite} is definitely the right choice here
Quote from: mickeven on November 03, 2014, 08:49:56 AM
Quote from: imFourth of Phils on November 03, 2014, 02:38:24 AM
Quote from: Mattao19 on November 03, 2014, 02:27:16 AM
Quote from: imFourth of Phils on November 03, 2014, 02:22:23 AM
not sure if this works or is a combo but here goes..
{Omniscience} and {Future Sight}
Works until land on top lol
oh thanks.. thats why {Enter the Infinite} is better
I dont think {Future Sight} works at all since Omniscience works only with cards on your hand. {Enter the Infinite} is definitely the right choice here
correct {omniscience} doesnt interact with {future site} since you can only cast things for free from hand.
Quote from: particle on November 03, 2014, 03:09:40 PM
Quote from: mickeven on November 03, 2014, 08:49:56 AM
Quote from: imFourth of Phils on November 03, 2014, 02:38:24 AM
Quote from: Mattao19 on November 03, 2014, 02:27:16 AM
Quote from: imFourth of Phils on November 03, 2014, 02:22:23 AM
not sure if this works or is a combo but here goes..
{Omniscience} and {Future Sight}
Works until land on top lol
oh thanks.. thats why {Enter the Infinite} is better
I dont think {Future Sight} works at all since Omniscience works only with cards on your hand. {Enter the Infinite} is definitely the right choice here
correct {omniscience} doesnt interact with {future site} since you can only cast things for free from hand.
oh.. theres a new version of {Future Sight} and maybe also the oracle.. cuz in the old card says as though it were in your hand.. thanks
{magus of the future}?
Quote from: Munchlax on November 04, 2014, 07:07:23 AM
{magus of the future}?
same non-interaction with {omniscience}.
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
Quote from: particle on November 14, 2014, 05:06:48 PM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
But it doesn't really matter what card you have, as you can cast it infinitely. There's also the downside of casting {Enter the Infinite}, going off, and then somebody casts {Inspiration} and you die.
Quote from: LinkCelestrial on November 15, 2014, 06:13:49 PM
Quote from: particle on November 14, 2014, 05:06:48 PM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
But it doesn't really matter what card you have, as you can cast it infinitely. There's also the downside of casting {Enter the Infinite}, going off, and then somebody casts {Inspiration} and you die.
Who even plays inspiration
Also it's a {U} deck casting Omni ... It'll have counterspells!
Quote from: LinkCelestrial on November 15, 2014, 06:13:49 PM
Quote from: particle on November 14, 2014, 05:06:48 PM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
But it doesn't really matter what card you have, as you can cast it infinitely. There's also the downside of casting {Enter the Infinite}, going off, and then somebody casts {Inspiration} and you die.
if you only have 3 lands in hand, than it matters whats card(s) you have. sure if you have a bolt in hand or a cantrip, you should win, but ultimating a pw should make you win anyway.
Quote from: Munchlax on November 15, 2014, 10:19:24 PM
Quote from: LinkCelestrial on November 15, 2014, 06:13:49 PM
Quote from: particle on November 14, 2014, 05:06:48 PM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
But it doesn't really matter what card you have, as you can cast it infinitely. There's also the downside of casting {Enter the Infinite}, going off, and then somebody casts {Inspiration} and you die.
Who even plays inspiration
It was an example card, however {Nekusar, the Mind Razer} decks around here run it. Along with other similar abilities.
Quote from: particle on November 16, 2014, 04:45:29 AM
Quote from: LinkCelestrial on November 15, 2014, 06:13:49 PM
Quote from: particle on November 14, 2014, 05:06:48 PM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
But it doesn't really matter what card you have, as you can cast it infinitely. There's also the downside of casting {Enter the Infinite}, going off, and then somebody casts {Inspiration} and you die.
if you only have 3 lands in hand, than it matters whats card(s) you have. sure if you have a bolt in hand or a cantrip, you should win, but ultimating a pw should make you win anyway.
Fair enough. I just like the infinite *insert card here* combo.
Quote from: Stromack on August 10, 2014, 12:58:20 AM
{bazaar trader} + {act of treason}
Take creature, then use bazaar traders ability.
It's now your creature ;)
{bazaar trader} + {steel golum}
Quote from: LinkCelestrial on November 21, 2014, 02:05:14 AM
Quote from: particle on November 16, 2014, 04:45:29 AM
Quote from: LinkCelestrial on November 15, 2014, 06:13:49 PM
Quote from: particle on November 14, 2014, 05:06:48 PM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
well, you need cards in your hand for that to be good. thats why i like {omniscience} + {enter the infinite}.
But it doesn't really matter what card you have, as you can cast it infinitely. There's also the downside of casting {Enter the Infinite}, going off, and then somebody casts {Inspiration} and you die.
if you only have 3 lands in hand, than it matters whats card(s) you have. sure if you have a bolt in hand or a cantrip, you should win, but ultimating a pw should make you win anyway.
Fair enough. I just like the infinite *insert card here* combo.
{Grapeshot}, gains power each time you cast it
{Nature's Revolt} + Overloaded {Mizzium Mortars}. Little one-sided armaggedon.
Leyline of sanctity + worship
Quote from: mickeven on December 16, 2014, 04:11:12 PM
Quote from: Ebond on December 16, 2014, 04:07:00 PM
{Leyline of sanctity} + {worship}
Leyline of sanctity won't protect the one creature you have. I can still kill your dude and then this won't do much.
Leyline of sanctity won't protect the one creature you have. I can still kill your dude and then this won't do much.
[/quote]
Then use phyrexian unlife
{Aegis of the Gods}+{Archetype of Endurance}+{Fountain Watch}+{avacyn angel of hope} because im a dick like that :)
Quote from: AdamS on December 16, 2014, 06:09:29 PM
{Aegis of the Gods}+{Archetype of Endurance}+{Fountain Watch}+{avacyn angel of hope} because im a dick like that :)
Fyi this thread is called "two card combos". And {merciless eviction} still crushes this. Think your good with just {avacyn, angel of hope} and {lightning greaves}.
Quote from: particle on December 16, 2014, 10:37:22 PM
Quote from: AdamS on December 16, 2014, 06:09:29 PM
{Aegis of the Gods}+{Archetype of Endurance}+{Fountain Watch}+{avacyn angel of hope} because im a dick like that :)
Fyi this thread is called "two card combos". And {merciless eviction} still crushes this. Think your good with just {avacyn, angel of hope} and {lightning greaves}.
my bad forgot this was that thread
Quote from: particle on December 16, 2014, 04:21:59 PM
Quote from: mickeven on December 16, 2014, 04:11:12 PM
Quote from: Ebond on December 16, 2014, 04:07:00 PM
{Leyline of sanctity} + {worship}
Leyline of sanctity won't protect the one creature you have. I can still kill your dude and then this won't do much.
Let the creature be a hexproof indestructible. That will work.
Quote from: Kaylesh on December 17, 2014, 02:44:51 AM
Quote from: particle on December 16, 2014, 04:21:59 PM
Quote from: mickeven on December 16, 2014, 04:11:12 PM
Quote from: Ebond on December 16, 2014, 04:07:00 PM
{Leyline of sanctity} + {worship}
Leyline of sanctity won't protect the one creature you have. I can still kill your dude and then this won't do much.
Let the creature be a hexproof indestructible. That will work.
It will work for some things. Mass exile still hits it.
Why would it do that if the creature had hexproof
Another is infinite mill with mindcrank + duskmantle guildmage
{Nyx Weaver} + {Mortal Combat}
You can mill yourself out until you mill mortal combat then exile Nyx weaver to put it in your hand
Quote from: Ebond on December 17, 2014, 12:43:54 PM
Why would it do that if the creature had hexproof
Because hexproof only prevents being TARGETED by spells and abilities. For spells like {merciless eviction} since they are no targets hexproof will not apply.
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
Quote from: Gadnuk, Breaker of Worlds on December 19, 2014, 04:20:09 AM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
You still need cards in hand to make Tamiyo's emblem good. If you just have 3 lands it's not gonna do anything. That's why the undisputed champion of {omniscience} combos is {omniscience} + {enter the infinite} so you actually have spells to cast. Then Tamiyo is just cherry on top.
Quote from: particle on December 19, 2014, 10:21:19 AM
Quote from: Gadnuk, Breaker of Worlds on December 19, 2014, 04:20:09 AM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
You still need cards in hand to make Tamiyo's emblem good. If you just have 3 lands it's not gonna do anything. That's why the undisputed champion of {omniscience} combos is {omniscience} + {enter the infinite} so you actually have spells to cast. Then Tamiyo is just cherry on top.
Same issue arises. Gotta have {Enter the Infinite} in hand for it to work. ;)
Quote from: LinkCelestrial on December 19, 2014, 08:10:03 PM
Quote from: particle on December 19, 2014, 10:21:19 AM
Quote from: Gadnuk, Breaker of Worlds on December 19, 2014, 04:20:09 AM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
You still need cards in hand to make Tamiyo's emblem good. If you just have 3 lands it's not gonna do anything. That's why the undisputed champion of {omniscience} combos is {omniscience} + {enter the infinite} so you actually have spells to cast. Then Tamiyo is just cherry on top.
Same issue arises. Gotta have {Enter the Infinite} in hand for it to work. ;)
Which is why the two card combo is {omniscience} and {enter the infinite}. That's it. whereas {omniscience} + teferi's emblem still requires other cards to be good.
Quote from: particle on December 19, 2014, 08:57:44 PM
Quote from: LinkCelestrial on December 19, 2014, 08:10:03 PM
Quote from: particle on December 19, 2014, 10:21:19 AM
Quote from: Gadnuk, Breaker of Worlds on December 19, 2014, 04:20:09 AM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
You still need cards in hand to make Tamiyo's emblem good. If you just have 3 lands it's not gonna do anything. That's why the undisputed champion of {omniscience} combos is {omniscience} + {enter the infinite} so you actually have spells to cast. Then Tamiyo is just cherry on top.
Same issue arises. Gotta have {Enter the Infinite} in hand for it to work. ;)
Which is why the two card combo is {omniscience} and {enter the infinite}. That's it. whereas {omniscience} + teferi's emblem still requires other cards to be good.
I think the answer to this question is run both. :P
{isochron scepter}, {mystical tutor}
Find all the spells
Quote from: Mactitioner on December 09, 2012, 05:47:16 PM
{Coastal Piracy} + {Niv-Mizzet, the Firemind} = You gonna die!
[/quote1] not really effective for drawing cards because it's combat damage and niv just pings....
Try {curiosity}.
Or {Keen Sense} If you want to go Temur.
Exile all, but get your stuff back: {worldgorger dragon}. Then {apocalypse}.
Quote from: Kaylesh on December 23, 2014, 10:04:11 AM
Exile all, but get your stuff back: {worldgorger dragon}. Then {apocalypse}.
Better have mana floating from when you bounce the dragon.
Quote from: particle on December 23, 2014, 11:51:50 AM
Quote from: Kaylesh on December 23, 2014, 10:04:11 AM
Exile all, but get your stuff back: {worldgorger dragon}. Then {apocalypse}.
Better have mana floating from when you bounce the dragon.
Float all, then start casting. Doable with koth on the field for example. And so gratifying to nullify a player with his smuck {avacyn, angel of hope} on the field.
Quote from: particle on December 23, 2014, 11:51:50 AM
Quote from: Kaylesh on December 23, 2014, 10:04:11 AM
Exile all, but get your stuff back: {worldgorger dragon}. Then {apocalypse}.
Better have mana floating from when you bounce the dragon.
{Nykthos, Shrine to Nyx} & {Caged Sun} make things like that possible
Quote from: particle on December 19, 2014, 08:57:44 PM
Quote from: LinkCelestrial on December 19, 2014, 08:10:03 PM
Quote from: particle on December 19, 2014, 10:21:19 AM
Quote from: Gadnuk, Breaker of Worlds on December 19, 2014, 04:20:09 AM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
You still need cards in hand to make Tamiyo's emblem good. If you just have 3 lands it's not gonna do anything. That's why the undisputed champion of {omniscience} combos is {omniscience} + {enter the infinite} so you actually have spells to cast. Then Tamiyo is just cherry on top.
Same issue arises. Gotta have {Enter the Infinite} in hand for it to work. ;)
Which is why the two card combo is {omniscience} and {enter the infinite}. That's it. whereas {omniscience} + teferi's emblem still requires other cards to be good.
I think the best wo card combo is deciever Exarch since you cant kill exarch with a single bolt and this is a cheap combo that will kill your opponents.
Quote from: Tyrannosary on December 26, 2014, 11:56:31 PM
Quote from: particle on December 19, 2014, 08:57:44 PM
Quote from: LinkCelestrial on December 19, 2014, 08:10:03 PM
Quote from: particle on December 19, 2014, 10:21:19 AM
Quote from: Gadnuk, Breaker of Worlds on December 19, 2014, 04:20:09 AM
Quote from: LinkCelestrial on November 14, 2014, 02:48:35 PM
Is everybody forgetting that {Omniscience} + {Tamiyo, the Moon Sage}'s emblem is the best {Omniscience} combo? :P
Tamiyo's emblem + {Rewind} = The BEST!! Just saying
You still need cards in hand to make Tamiyo's emblem good. If you just have 3 lands it's not gonna do anything. That's why the undisputed champion of {omniscience} combos is {omniscience} + {enter the infinite} so you actually have spells to cast. Then Tamiyo is just cherry on top.
Same issue arises. Gotta have {Enter the Infinite} in hand for it to work. ;)
Which is why the two card combo is {omniscience} and {enter the infinite}. That's it. whereas {omniscience} + teferi's emblem still requires other cards to be good.
I think the best wo card combo is deciever Exarch since you cant kill exarch with a single bolt and this is a cheap combo that will kill your opponents.
You only named one card: {deceiver exarch}. And I wasn't saying those two cards are the best two card combo, just the best two card combo with {omniscience} being one of the cards. Cause honestly there are definitely better two card combos than either {omniscience} + {enter the infinite} or {deceiver exarch} + {splinter twin}. For example {mikeaus, the unhallowed} + {triskelion} should kill you faster than either of the above.
{mindcrank} + {duskmantle guildmage}
Quote from: Subiskier on December 27, 2014, 01:16:03 AM
{mindcrank} + {duskmantle guildmage}
Also {mindcrank} + {bloodchief ascension}.
{Storm Crow} & {Storm Crow} FTW
Gadnuk is scrub
Forest to Llanowar Elves ruins SC2SC
Quote from: MuggyWuggy on December 29, 2014, 03:33:01 PM
Gadnuk is scrub
Forest to Llanowar Elves ruins SC2SC
Pitch SC to {Force of Will} your elf. Boom!
I love that the SC2SC FTW was an obvious joke and I took -3 or 4 karma for that.
{Bronze Sable} + {Bronze Sable}. Nuff said.
Quote from: LinkCelestrial on December 29, 2014, 09:28:38 PM
{Bronze Sable} + {Bronze Sable}. Nuff said.
See?! I read that and it was silly but I didn't negative karma it.
Also, that's a mighty fine looking Bronze Sable.
It's bc most ppl come to this thread to see cool combos not to hear a dumb joke that got old really fast
Quote from: Mattao19 on December 30, 2014, 02:07:00 AM
It's bc most ppl come to this thread to see cool combos not to hear a dumb joke that got old really fast
Calm yourself. Let the Storm Crow take all your stress away.
Quote from: Gadnuk, Breaker of Worlds on December 30, 2014, 01:58:20 AM
Quote from: LinkCelestrial on December 29, 2014, 09:28:38 PM
{Bronze Sable} + {Bronze Sable}. Nuff said.
See?! I read that and it was silly but I didn't negative karma it.
Also, that's a mighty fine looking Bronze Sable.
*grabs popcorn and waits for Lama to read this*
Quote from: LinkCelestrial on January 05, 2015, 08:57:01 PM
Quote from: Gadnuk, Breaker of Worlds on December 30, 2014, 01:58:20 AM
Quote from: LinkCelestrial on December 29, 2014, 09:28:38 PM
{Bronze Sable} + {Bronze Sable}. Nuff said.
See?! I read that and it was silly but I didn't negative karma it.
Also, that's a mighty fine looking Bronze Sable.
*grabs popcorn and waits for Lama to read this*
Read this one, thought about Lana's collection / wallpaper instantly.
Quote from: Noblellama on January 06, 2015, 03:10:41 PM
Quote from: Kaylesh on January 06, 2015, 09:05:26 AM
Quote from: LinkCelestrial on January 05, 2015, 08:57:01 PM
Quote from: Gadnuk, Breaker of Worlds on December 30, 2014, 01:58:20 AM
Quote from: LinkCelestrial on December 29, 2014, 09:28:38 PM
{Bronze Sable} + {Bronze Sable}. Nuff said.
See?! I read that and it was silly but I didn't negative karma it.
Also, that's a mighty fine looking Bronze Sable.
*grabs popcorn and waits for Lama to read this*
Read this one, thought about Lana's collection / wallpaper instantly.
BOOM!!!!
(http://i.imgur.com/TAo1Nyc.jpg)
(http://i.imgur.com/4NSe4kH.jpg)
(http://i.imgur.com/4OacTXa.jpg)
Oh my good lord! +1
Nvm I don't have 100 posts yet. It's the thought that counts.
{Reins of Power} + {Biomass Mutation} with X = 0 ... I did this to a guy during his combat step after he swung his whole board my direction.
Quote from: Bop on January 06, 2015, 05:16:05 PM
{Reins of Power} + {Biomass Mutation} with X = 0 ... I did this to a guy during his combat step after he swung his whole board my direction.
So it's kind of like {Insurrection} and any sac outlet
Quote from: Gadnuk, Breaker of Worlds on January 06, 2015, 05:39:38 PM
Quote from: Bop on January 06, 2015, 05:16:05 PM
{Reins of Power} + {Biomass Mutation} with X = 0 ... I did this to a guy during his combat step after he swung his whole board my direction.
So it's kind of like {Insurrection} and any sac outlet
at instant speed and costs 6. not bad!
Quote from: mickeven on January 06, 2015, 05:42:42 PM
Quote from: Gadnuk, Breaker of Worlds on January 06, 2015, 05:39:38 PM
Quote from: Bop on January 06, 2015, 05:16:05 PM
{Reins of Power} + {Biomass Mutation} with X = 0 ... I did this to a guy during his combat step after he swung his whole board my direction.
So it's kind of like {Insurrection} and any sac outlet
at instant speed and costs 6. not bad!
Or you cast it with mutation second for a 1 sided board wipe.
Angels grace + ad nauseam = draw your deck
Can {ensoul artifact} be used on {darksteel citadell}?
Quote from: Jcollinzz on January 08, 2015, 04:39:42 PM
Can {ensoul artifact} be used on {darksteel citadell}?
{ensoul artifact} says enchant artifact, citadel is an artifact. Yes you can make a 5/5 indestructible for {1}{U}
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Quote from: Kaylesh on January 08, 2015, 04:53:14 PM
Quote from: Jcollinzz on January 08, 2015, 04:39:42 PM
Can {ensoul artifact} be used on {darksteel citadell}?
{ensoul artifact} says enchant artifact, citadel is an artifact. Yes you can make a 5/5 indestructible for {1}{U}
Very well, that's awesome
Quote from: Jcollinzz on January 08, 2015, 04:57:36 PM
Quote from: Kaylesh on January 08, 2015, 04:53:14 PM
Quote from: Jcollinzz on January 08, 2015, 04:39:42 PM
Can {ensoul artifact} be used on {darksteel citadell}?
{ensoul artifact} says enchant artifact, citadel is an artifact. Yes you can make a 5/5 indestructible for {1}{U}
Very well, that's awesome
For completeness sake: your opponent can still destroy the enchant to get rid of the critter though.
Quote from: Kaylesh on January 08, 2015, 04:59:54 PM
Quote from: Jcollinzz on January 08, 2015, 04:57:36 PM
Quote from: Kaylesh on January 08, 2015, 04:53:14 PM
Quote from: Jcollinzz on January 08, 2015, 04:39:42 PM
Can {ensoul artifact} be used on {darksteel citadell}?
{ensoul artifact} says enchant artifact, citadel is an artifact. Yes you can make a 5/5 indestructible for {1}{U}
Very well, that's awesome
For completeness sake: your opponent can still destroy the enchant to get rid of the critter though.
They would have to get past my counters tho ha. Great thing is a 5/5 with indistructable can survive a field wipe
{Basalt Monolith}/ {Mesmeric Orb}
Quote from: Kaylesh on January 13, 2015, 04:31:06 PM
Quote from: Gadnuk, Breaker of Worlds on January 08, 2015, 06:39:08 PM
{Basalt Monolith}/ {Mesmeric Orb}
And then mill yourself??
I found the combo works for {Sidisi, Brood Tyrant}, amazingly when you have a {Gaea's Blessing} in your deck. Always works with {Laboratory Maniac}.
{Outpost siege} makes {prossh, skyraider of kher} dumb lol
{Battlefield Thaumaturge} and {Icy Blast}
Frontier siege the dragon ability+hornet queen
Quote from: mgrenier25 on January 22, 2015, 07:16:32 PM
{Battlefield Thaumaturge} and {Icy Blast}
I got told today this does not work, can someone confirm? I don't want to build a deck around a non working combo
It does post in rules to get Remillo or Llama to confirm but I know it works.
Thanks for the info
I have a combo: {priest of urabrask}, and {twinflame}. I'm pretty sure it works but please tell me if otherwise.
Quote from: Z5 on January 24, 2015, 12:12:49 PM
I have a combo: {priest of urabrask}, and {twinflame}. I'm pretty sure it works but please tell me if otherwise.
What are you trying to do with this? Copy priest and use the copy to strive and copy another priests, creating infinite copies?
Doesn't work - costs have to be paid when the spell is cast, long before a token is made.
Quote from: griffin131 on January 24, 2015, 12:46:26 PM
Quote from: Z5 on January 24, 2015, 12:12:49 PM
I have a combo: {priest of urabrask}, and {twinflame}. I'm pretty sure it works but please tell me if otherwise.
What are you trying to do with this? Copy priest and use the copy to strive and copy another priests, creating infinite copies?
Doesn't work - costs have to be paid when the spell is cast, long before a token is made.
That's what I was trying to do, i wish it worked.
{Mirror Entity} and {Silumgar, the Drifting Death} with a bunch of creatures on your side = all opponents creatures dead
Quote from: rarehuntertay on January 27, 2015, 08:56:51 PM
{Mirror Entity} and {Silumgar, the Drifting Death} with a bunch of creatures on your side = all opponents creatures dead
Nice. If you can't kill all they will be much weakened. Also nice with creatures like the {wandering wolf}
It's not great by any means, but my best combo right now is {Elspeth, Sun's Champion} and {Emmara Tandris}.
{Howl of the Horde} and {Searing Blood}
Quote from: mgrenier25 on January 31, 2015, 09:55:54 AM
{Howl of the Horde} and {Searing Blood}
?? What's the combo other than two cards just doing their thing??
Isńt a combo just 2 cards doing their things anyway? I just thought 6 dmg to a creature and 9 dmg to a player was a nice move, it kinda saved my ass yesterday too :)
True. Some combo's can make cards do a far greater amount than the singles can though. Think {sanguine bond} and {exquisite blood}.
Quote from: Kaylesh on January 31, 2015, 04:04:11 PM
True. Some combo's can make cards do a far greater amount than the singles can though. Think {sanguine bond} and {exquisite blood}.
Do those just trigger each other for instant death if you gain 1 life, or just double the effect?
Quote from: Oldschoolmtgnoob on February 01, 2015, 01:26:37 PM
Quote from: Kaylesh on January 31, 2015, 04:04:11 PM
True. Some combo's can make cards do a far greater amount than the singles can though. Think {sanguine bond} and {exquisite blood}.
Do those just trigger each other for instant death if you gain 1 life, or just double the effect?
Those two are instant win if you gain 1 life or deal 1 damage indeed.
Okay what about {Ensnaring Bridge} And {Bottled Cloister} No one can attack you anymore!!!
Quote from: Harukai on February 02, 2015, 03:32:07 AM
Okay what about {Ensnaring Bridge} And {Bottled Cloister} No one can attack you anymore!!!
They could declare a 0 power attacker then pump, but otherwise completely legit. Nice.
That is true but I don't really see too many people doing that xD
Quote from: Harukai on February 02, 2015, 05:26:14 PM
That is true but I don't really see too many people doing that xD
Fear {xantid swarm}.
If you can find a way to protect him, {Laboratory Maniac} and {Thought Lash} is instant win on draw step
Quote from: rarehuntertay on February 08, 2015, 04:13:58 PM
If you can find a way to protect him, {Laboratory Maniac} and {Thought Lash} is instant win on draw step
wow.. want in my TL deck.. but {Thought Lash} is not allowed :(
Quote from: rarehuntertay on February 08, 2015, 04:13:58 PM
If you can find a way to protect him, {Laboratory Maniac} and {Thought Lash} is instant win on draw step
That is pretty damn amazing
Quote from: rarehuntertay on February 08, 2015, 04:13:58 PM
If you can find a way to protect him, {Laboratory Maniac} and {Thought Lash} is instant win on draw step
That is pretty damn amazing
Quote from: Thorn on December 16, 2012, 11:34:03 PM
{Midnight Guard} + {Presence of Gond}
I have a deck built around this mechanic
Quote from: Harukai on March 06, 2015, 02:59:01 PM
Quote from: Balefire Hellkite on February 21, 2015, 08:46:35 PM
Quote from: Thorn on December 16, 2012, 11:34:03 PM
{Midnight Guard} + {Presence of Gond}
I have a deck built around this mechanic
This is hilariously amazing lol
Needs haste otherwise you have a million chump blocking elves. {fervor}.
Quote from: particle on March 06, 2015, 08:09:51 PM
Quote from: Harukai on March 06, 2015, 02:59:01 PM
Quote from: Balefire Hellkite on February 21, 2015, 08:46:35 PM
Quote from: Thorn on December 16, 2012, 11:34:03 PM
{Midnight Guard} + {Presence of Gond}
I have a deck built around this mechanic
This is hilariously amazing lol
Needs haste otherwise you have a million chump blocking elves. {fervor}.
Or, you know, you could just wait a turn?
Quote from: LinkCelestrial on March 06, 2015, 09:37:39 PM
Quote from: particle on March 06, 2015, 08:09:51 PM
Quote from: Harukai on March 06, 2015, 02:59:01 PM
Quote from: Balefire Hellkite on February 21, 2015, 08:46:35 PM
Quote from: Thorn on December 16, 2012, 11:34:03 PM
{Midnight Guard} + {Presence of Gond}
I have a deck built around this mechanic
This is hilariously amazing lol
Needs haste otherwise you have a million chump blocking elves. {fervor}.
Or, you know, you could just wait a turn?
But then you risk {supreme verdict} and {damnation}.
Quote from: particle on March 06, 2015, 09:49:11 PM
Quote from: LinkCelestrial on March 06, 2015, 09:37:39 PM
Quote from: particle on March 06, 2015, 08:09:51 PM
Quote from: Harukai on March 06, 2015, 02:59:01 PM
Quote from: Balefire Hellkite on February 21, 2015, 08:46:35 PM
Quote from: Thorn on December 16, 2012, 11:34:03 PM
{Midnight Guard} + {Presence of Gond}
I have a deck built around this mechanic
This is hilariously amazing lol
Needs haste otherwise you have a million chump blocking elves. {fervor}.
Or, you know, you could just wait a turn?
But then you risk {supreme verdict} and {damnation}.
True. But it's an infinite combo so it deserves it. :P
There was this combo that got rid of a million elves without boardwipe. Something with {pariah} and an unblockable creature that got {pariah} outta grave.
If you're running abzan, you could drop a {harsh sustenance}, don't worry about haste, board wipes or fogs.
I'm sure it's in here somewhere, but {Serra Avatar} and something like {armadillo cloak} or {loxodon warhammer}
Quote from: Dsx Cherno on March 09, 2015, 02:38:01 PM
I'm sure it's in here somewhere, but {Serra Avatar} and something like {armadillo cloak} or {loxodon warhammer}
But the best is cloak with any lifelink. Cause then you gain regular lifelink damage and you gain cloak damage. Regular lifelink doesn't stack but since cloak isn't lifelink your set!
Quote from: particle on March 09, 2015, 02:48:51 PM
Quote from: Dsx Cherno on March 09, 2015, 02:38:01 PM
I'm sure it's in here somewhere, but {Serra Avatar} and something like {armadillo cloak} or {loxodon warhammer}
But the best is cloak with any lifeline. Cause then you gain regular lifelink damage and you gain cloak damage. Regular lifelink doesn't stack but since cloak isn't lifelink your set!
I always enjoyed trample cause it allowed me to make my creature a MTG version of Katomari Domasi. Keeps growing and steamrolling everything in its path. If it's placed in a good life gain deck, they have to devote major resources to stopping that threat, which opens up my other weapons to be a problem. It's never enough to merely gain life. Use it against ur opponent.
On that token {Sunbond} + anything with lifelink = a creature that doubles in size every time it's in combat.
Quote from: LinkCelestrial on March 09, 2015, 03:13:27 PM
On that token {Sunbond} + anything with lifelink = a creature that doubles in size every time it's in combat.
Exactly. I once made a {B}{W} deck built around gaining tons of life, and using cards like {shepherd of rot} and {pestilence}, playing off of my higher life total
Quote from: Revils on February 02, 2013, 08:21:08 PM
{sliver queen}+{mana echoes} for unlimited sliver tokens
Not quite though because once you tap {sliver queen} it doesnt untap and so you would just have a very large amount of colorless mana each turn
Quote from: Kyrosis on March 10, 2015, 12:19:08 AM
Quote from: Revils on February 02, 2013, 08:21:08 PM
{sliver queen}+{mana echoes} for unlimited sliver tokens
Not quite though because once you tap {sliver queen} it doesnt untap and so you would just have a very large amount of colorless mana each turn
Sliver queen doesn't tap to activate that ability
Quote from: Kaylesh on March 07, 2015, 03:20:43 AM
There was this combo that got rid of a million elves without boardwipe. Something with {pariah} and an unblockable creature that got {pariah} outta grave.
{sun titan}.
Quote from: blackychan1 on March 20, 2015, 09:37:15 PM
Quote from: Kaylesh on March 07, 2015, 03:20:43 AM
There was this combo that got rid of a million elves without boardwipe. Something with {pariah} and an unblockable creature that got {pariah} outta grave.
{sun titan}.
Would work, if you can get it to survive attacking a million elves.
Quote from: Kaylesh on March 21, 2015, 04:03:26 AM
Quote from: blackychan1 on March 20, 2015, 09:37:15 PM
Quote from: Kaylesh on March 07, 2015, 03:20:43 AM
There was this combo that got rid of a million elves without boardwipe. Something with {pariah} and an unblockable creature that got {pariah} outta grave.
{sun titan}.
Would work, if you can get it to survive attacking a million elves.
I want to flash {Pariah} onto a {Boros Reconner}. Add some {Indestructibility}...
Quote from: LinkCelestrial on March 21, 2015, 05:29:02 PM
Quote from: Kaylesh on March 21, 2015, 04:03:26 AM
Quote from: blackychan1 on March 20, 2015, 09:37:15 PM
Quote from: Kaylesh on March 07, 2015, 03:20:43 AM
There was this combo that got rid of a million elves without boardwipe. Something with {pariah} and an unblockable creature that got {pariah} outta grave.
{sun titan}.
Would work, if you can get it to survive attacking a million elves.
I want to flash {Pariah} onto a {Boros Reconner}. Add some {Indestructibility}...
Also nice, but the combo I saw was to enchant one of the infinite dudes, when they attack they kill the elf, you don't get damage, swing with the Titan, get the pariah back on a new elf.
Quote from: GlowackAttack on March 21, 2015, 06:47:14 PM
If I recall correctly the problem was that it was assumed the player would attack with all million elves and not leave any open to block with
No. The creature could only be blocked by flier or wall I thought. Just give it shadow for old Skool sake.
Quote from: Kaylesh on March 21, 2015, 06:48:38 PM
Quote from: GlowackAttack on March 21, 2015, 06:47:14 PM
If I recall correctly the problem was that it was assumed the player would attack with all million elves and not leave any open to block with
No. The creature could only be blocked by flier or wall I thought. Just give it shadow for old Skool sake.
It was me, in the rules section. It had {whispersilk cloak} on it.
Quote from: blackychan1 on March 23, 2015, 04:50:57 PM
Quote from: Kaylesh on March 21, 2015, 06:48:38 PM
Quote from: GlowackAttack on March 21, 2015, 06:47:14 PM
If I recall correctly the problem was that it was assumed the player would attack with all million elves and not leave any open to block with
No. The creature could only be blocked by flier or wall I thought. Just give it shadow for old Skool sake.
It was me, in the rules section. It had {whispersilk cloak} on it.
That was it. Tx
{Underworld Dreams} {Damnable Pact}
Nasty
Combo:
{Death's Shadow} in your graveyard.
{Varolz, the star striped}.
Quote from: Z5 on March 30, 2015, 08:10:33 PM
Combo:
{Death's Shadow} in your graveyard.
{Varolz, the star striped}.
If only people still used the turns and synergies thread...
Quote from: particle on March 30, 2015, 11:03:56 PM
Quote from: Z5 on March 30, 2015, 08:10:33 PM
Combo:
{Death's Shadow} in your graveyard.
{Varolz, the star striped}.
If only people still used the turns and synergies thread...
Lol
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
Quote from: Ebond on March 31, 2015, 03:35:06 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
{Seismic Assault} works too.
Quote from: LinkCelestrial on March 31, 2015, 03:41:08 PM
Quote from: Ebond on March 31, 2015, 03:35:06 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
{Seismic Assault} works too.
True but the combo is best as an end of turn instant combo
Quote from: Ebond on March 31, 2015, 03:35:06 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
{Lightning Storm}
Quote from: Ebond on March 31, 2015, 03:46:22 PM
Quote from: LinkCelestrial on March 31, 2015, 03:41:08 PM
Quote from: Ebond on March 31, 2015, 03:35:06 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
{Seismic Assault} works too.
True but the combo is best as an end of turn instant combo
Kinda, but it's not necessary. There's the drawback of somebody high jacking your {Lightning Storm} but that should never happen.
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Does this combo work with {Phyrexian Unlife}?
Quote from: LinkCelestrial on March 31, 2015, 05:34:44 PM
Quote from: Ebond on March 31, 2015, 03:46:22 PM
Quote from: LinkCelestrial on March 31, 2015, 03:41:08 PM
Quote from: Ebond on March 31, 2015, 03:35:06 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
{Seismic Assault} works too.
True but the combo is best as an end of turn instant combo
Kinda, but it's not necessary. There's the drawback of somebody high jacking your {Lightning Storm} but that should never happen.
Yea you discard all your lands and then they just discard one. All the feel bads.
Quote from: particle on March 31, 2015, 08:43:08 PM
Quote from: LinkCelestrial on March 31, 2015, 05:34:44 PM
Quote from: Ebond on March 31, 2015, 03:46:22 PM
Quote from: LinkCelestrial on March 31, 2015, 03:41:08 PM
Quote from: Ebond on March 31, 2015, 03:35:06 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Yeah, simian spirit guides to cast lightning storm which lets you discard your lands aka all lands in your deck to kill them immediately
{Seismic Assault} works too.
True but the combo is best as an end of turn instant combo
Kinda, but it's not necessary. There's the drawback of somebody high jacking your {Lightning Storm} but that should never happen.
Yea you discard all your lands and then they just discard one. All the feel bads.
Discard to fatal. Wait for response. Respond to response until they run out.
Quote from: Munchlax on March 31, 2015, 07:44:40 PM
Quote from: Ebond on March 31, 2015, 03:33:39 PM
Quote from: Kaylesh on January 08, 2015, 04:54:59 PM
Quote from: Ebond on January 08, 2015, 04:18:03 PM
{Angels grace} + {ad nauseam}= draw your deck
And best have a combo in your deck that wins you the game this turn.
Does this combo work with {Phyrexian Unlife}?
Yeah. You lose life, you don't get damage from {ad nauseam}. As long as you keep a few cards in your library or skip or replace your draws, you'd be good. Then add this card that doesn't let you have poison counters too.
{Kavu Predator} And {Invigorate} = hilarious 9 damage as long as you have that forest and letting them gain life
{Aggravated Assault} and {Savage Ventmaw} Infinite combat phases
Marath, Will of the Wild And Cathars' Crusade = elemental tokens that get beefy. Just drop a 1/1 in play each time and marath doesn't lose the counters. Not too infinite due to mama but nice way to kill your opponent.
{Treasonous ogre}, {Phyrexian Unlife}
Infinite Mana?
Quote from: Munchlax on May 17, 2015, 09:43:12 PM
{Treasonous ogre}, {Phyrexian Unlife}
Infinite Mana?
You can't pay below 0. You can't pay what you don't have!
Quote from: Remillo on May 17, 2015, 09:52:06 PM
Quote from: Munchlax on May 17, 2015, 09:43:12 PM
{Treasonous ogre}, {Phyrexian Unlife}
Infinite Mana?
This is very sad
You can't pay below 0. You can't pay what you don't have!
So many chaotic combo in my anarchy deck.
{rakdos charm} + {hive mind}, get damage equal to number of players x number of creatures you control.
And for sudden death we have {breath of malfegor} + {hive mind}. Each player gets damage equal to 5 x number of opponents.
Quote from: Kaylesh on June 29, 2015, 09:24:48 AM
So many chaotic combo in my anarchy deck.
{rakdos charm} + {hive mind}, get damage equal to number of players x number of creatures you control.
And for sudden death we have {breath of malfegor} + {hive mind}. Each player gets damage equal to 5 x number of opponents.
When this is done I must see it.
Quote from: LinkCelestrial on June 29, 2015, 02:49:34 PM
Quote from: Kaylesh on June 29, 2015, 09:24:48 AM
So many chaotic combo in my anarchy deck.
{rakdos charm} + {hive mind}, get damage equal to number of players x number of creatures you control.
And for sudden death we have {breath of malfegor} + {hive mind}. Each player gets damage equal to 5 x number of opponents.
When this is done I must see it.
Still reworking after deciding to go full discard with Bolas..
Another combo I thought off courtesy of a hate deck posted: {spike feeder} + {Mikaeus, the Unhallowed}.
Too bad I can't have black in the deck now...
{Vanishing} + {Braids, Conjurer Adept}
Get your cards onto the battlefield for free, Vanish it, dont let anyone get free cards, or kill it. Get is back on your next untap in time for another free card to be put on the battlefield.
Quote from: mickeven on July 02, 2015, 11:17:04 PM
{Vanishing} + {Braids, Conjurer Adept}
Get your cards onto the battlefield for free, Vanish it, dont let anyone get free cards, or kill it. Get is back on your next untap in time for another free card to be put on the battlefield.
I dig.
Quote from: LinkCelestrial on July 02, 2015, 11:22:55 PM
Quote from: mickeven on July 02, 2015, 11:17:04 PM
{Vanishing} + {Braids, Conjurer Adept}
Get your cards onto the battlefield for free, Vanish it, dont let anyone get free cards, or kill it. Get is back on your next untap in time for another free card to be put on the battlefield.
I dig.
This is so cool.
{Enter the Infinite} + {Hivemind}. Let's hope they can't save themselves and load your deck up so it can save itself...
Quote from: LinkCelestrial on July 06, 2015, 04:25:06 PM
{Enter the Infinite} + {Hivemind}. Let's hope they can't save themselves and load your deck up so it can save itself...
Oooo. Nice idea.
{Woodland Bellower} And {charging Badger}
Use the bellowed to tutor badger. UNSTOPPABLE COMBOOOOO
XD
Quote from: Popper23345 on July 12, 2015, 09:08:06 AM
{Woodland Bellower} And {charging Badger}
Use the bellowed to tutor badger. UNSTOPPABLE COMBOOOOO
XD
Wouldn't tutoring {tharmagoyf} be more value?
Quote from: Noblellama on July 12, 2015, 11:19:14 AM
I'd tutor up a Bronze Sable...
It's gots to be green, soz brah
Quote from: Kaylesh on July 12, 2015, 10:52:34 AM
Quote from: Popper23345 on July 12, 2015, 09:08:06 AM
{Woodland Bellower} And {charging Badger}
Use the bellowed to tutor badger. UNSTOPPABLE COMBOOOOO
XD
Wouldn't tutoring {tharmagoyf} be more value?
Tbh.... Charging badger is 1003830284710x better than tarmagoyf.... Plus it's cheaper XD
But yea.. Tarmagoyf would be pretty sick to tutor up
Want to double your life total every turn? Use {Wall of Reverence} To target {Serra Avatar} At the end of each of your turns. I built a deck around this concept, and the deck is currently undefeated among my neighborhood friends who play Magic.
Quote from: Brycar4 on July 15, 2015, 08:40:19 PM
Want to double your life total every turn? Use {Wall of Reverence} To target {Serra Avatar} At the end of each of your turns. I built a deck around this concept, and the deck is currently undefeated among my neighborhood friends who play Magic.
Dare I say... {Sunbond}?
Quote from: LinkCelestrial on July 15, 2015, 09:03:44 PM
Quote from: Brycar4 on July 15, 2015, 08:40:19 PM
Want to double your life total every turn? Use {Wall of Reverence} To target {Serra Avatar} At the end of each of your turns. I built a deck around this concept, and the deck is currently undefeated among my neighborhood friends who play Magic.
Dare I say... {Sunbond}?
Whenever you gain life gain double effects
Whenever a creature dies gain life equal to toughness
But beware whenever an opponent gains life, he/she loses that much life instead:
{Tainted Remedy} (from Origins. I can imagine someone from your playgroup being so happy when he pulls that).
On that note: {tainted remedy} + {Transcendence}
Edit: nvm.
Point 1: opponent,
Point 2: involuntary infinite loop
I bet I'm not the first to notice, but {aphetto alchemist} + {illusionist's bracers} = untap a creature or artifact forever.
So many options...
{prodigal sorcerer} says infinite damage, for starters.
{knotvine mystic} infinite RGW.
Animated land works too.
just saw in our group
{Blightsteel Colossus} and {Chandra's Ignition}
Quote from: imFourth of Phils on July 21, 2015, 12:52:58 PM
just saw in our group
{Blightsteel Colossus} and {Chandra's Ignition}
End game fast.
{gift of immortality} + {magus of the disk}
Blow it all up, and then blow it all up....
And then blow it all up...
On that note, I was thinking about cards and {Kami of False Hope} + {Gift of Immortality} = fog for days.
Kokusho enabler too.
Quote from: Noblellama on July 23, 2015, 11:28:50 AM
So since {Sengir Vampire} Is legal in standard thanks to origins deck builder pack
Then I submit {Sengir Vampire} + {Chandra's Ignition}
I so forgot Sengir doesn't need combat damage!
Awesome!
Quote from: Noblellama on July 23, 2015, 06:42:49 PM
Quote from: Kaylesh on July 23, 2015, 06:26:31 PM
Quote from: Noblellama on July 23, 2015, 11:28:50 AM
So since {Sengir Vampire} Is legal in standard thanks to origins deck builder pack
Then I submit {Sengir Vampire} + {Chandra's Ignition}
I so forgot Sengir doesn't need combat damage!
Awesome!
Yeppers, Precombat, you use Ignition, wipe most or all of the board, then swing in the air for pain
In casual, use {Baron Sengir}
You can almost afford to cast {hardened scales} for the mana difference...
{Cosi's Trickster} and {soldier of fortune}
Quote from: Double-O-Scotch on July 30, 2015, 08:24:21 AM
{Cosi's Trickster} and {soldier of fortune}
Combine with {illusionist's bracers} and {aphetto alchemist} to really rack up the counters.
Quote from: Noblellama on July 30, 2015, 02:03:50 PM
Quote from: Kaylesh on July 30, 2015, 01:58:26 PM
Quote from: Double-O-Scotch on July 30, 2015, 08:24:21 AM
{Cosi's Trickster} and {soldier of fortune}
Combine with {illusionist's bracers} and {aphetto alchemist} to really rack up the counters.
try {galvanic alchemist}
But aphetto with bracers untaps forever, for free!
If you get yourself {great furnace} or another artifact {R}-rock, you go infinite.
{mycosynth lattice} + {March of the machines}.
No more lands, ever!
I'm sure someone saw this one before, but it's new to me.
{Aggravated Assault} + any card that makes all of your lands creatures. Ex. {nissa worldwaker}'s ult
{grollub} + {Tainted Remedy} is nice..
Quote from: Kaylesh on September 04, 2015, 11:00:54 AM
{grollub} + {Tainted Remedy} is nice..
*Insert {Pestilence} here*
Quote from: Deebiia on September 04, 2015, 11:03:22 AM
Quote from: Kaylesh on September 04, 2015, 11:00:54 AM
{grollub} + {Tainted Remedy} is nice..
*Insert {Pestilence} here*
That works :p
I was thinking {Blasphemous Act} + {furnace of rath} after dropping it ;)
Or go golgari with {lure} into a player with a lot of blockers.
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
Quote from: particle on September 04, 2015, 09:45:47 PM
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
THE NEW TWIN?
Quote from: Splicer on September 04, 2015, 09:51:22 PM
Quote from: particle on September 04, 2015, 09:45:47 PM
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
THE NEW TWIN?
Timing issue. The copies hit the field when rite has resolved. Combined with a {lava axe} on the stack though... (But needs {vedalken orrery} or {quicken} to actually do something.)
Quote from: Kaylesh on September 05, 2015, 01:15:06 AM
Quote from: Splicer on September 04, 2015, 09:51:22 PM
Quote from: particle on September 04, 2015, 09:45:47 PM
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
THE NEW TWIN?
Timing issue. The copies hit the field when rite has resolved. Combined with a {lava axe} on the stack though... (But needs {vedalken orrery} or {quicken} to actually do something.)
The original spell never resolves. No timing issue.
Quote from: particle on September 05, 2015, 01:32:11 AM
Quote from: Kaylesh on September 05, 2015, 01:15:06 AM
Quote from: Splicer on September 04, 2015, 09:51:22 PM
Quote from: particle on September 04, 2015, 09:45:47 PM
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
THE NEW TWIN?
Timing issue. The copies hit the field when rite has resolved. Combined with a {lava axe} on the stack though... (But needs {vedalken orrery} or {quicken} to actually do something.)
The original spell never resolves. No timing issue.
???
- Cast Rite kicked
- resolves, putting in mages
- etb triggers 5x, but can only go on the stack once the current spell stops resolving, making rite an illegal target.
What is wrong in my reasoning?
Just remembered one I used to rock in my R/G stompy in the day:
{familiar ground} + {goblin war drums}
Quote from: Kaylesh on September 05, 2015, 01:52:08 AM
Quote from: particle on September 05, 2015, 01:32:11 AM
Quote from: Kaylesh on September 05, 2015, 01:15:06 AM
Quote from: Splicer on September 04, 2015, 09:51:22 PM
Quote from: particle on September 04, 2015, 09:45:47 PM
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
THE NEW TWIN?
Timing issue. The copies hit the field when rite has resolved. Combined with a {lava axe} on the stack though... (But needs {vedalken orrery} or {quicken} to actually do something.)
The original spell never resolves. No timing issue.
???
- Cast Rite kicked
- resolves, putting in mages
- etb triggers 5x, but can only go on the stack once the current spell stops resolving, making rite an illegal target.
What is wrong in my reasoning?
Your having rite actually target mages originally. I'm having it target some other random creature. Then you flash in Mage. The spell targeting the other creature is on the stack and copied by the Mage. Make mages. Make copies of original spell. Make mages.
Quote from: particle on September 05, 2015, 02:02:57 AM
Quote from: Kaylesh on September 05, 2015, 01:52:08 AM
Quote from: particle on September 05, 2015, 01:32:11 AM
Quote from: Kaylesh on September 05, 2015, 01:15:06 AM
Quote from: Splicer on September 04, 2015, 09:51:22 PM
Quote from: particle on September 04, 2015, 09:45:47 PM
So someone casts a kicked {rite of replication} on their dude... {dualcaster Mage}.
THE NEW TWIN?
Timing issue. The copies hit the field when rite has resolved. Combined with a {lava axe} on the stack though... (But needs {vedalken orrery} or {quicken} to actually do something.)
The original spell never resolves. No timing issue.
???
- Cast Rite kicked
- resolves, putting in mages
- etb triggers 5x, but can only go on the stack once the current spell stops resolving, making rite an illegal target.
What is wrong in my reasoning?
Your having rite actually target mages originally. I'm having it target some other random creature. Then you flash in Mage. The spell targeting the other creature is on the stack and copied by the Mage. Make mages. Make copies of original spell. Make mages.
A, totally misread your first post.. Only now it makes sense... Carry on, it's early days here...
Fun with card draws:
{geth's grimoire} + {words of waste}.
{1}: next draw, each opponent discards a card, draw a card for each card discarded this way.
Repeat for {1} if so desired.
EDIT: throw in a {waste not} for even more draw / tokens / mana to fuel more discard.
Quote from: GlowackAttack on September 07, 2015, 06:19:51 PM
Oh man. That's an infinite I have never seen beforeeeee
Not /quite/ infinite. They'll run out of cards. Amazing nonetheless.
{liquid metal coating} + {splinter}
Target opponents land. Exile them all from library and hand. Mono color decks are f'd
Don't you hate people who use your {Karona, false god} against you?
No more with {vanishing}. For {U}{U}, she'll just be out to lunch until your next untap phase.
Quote from: Kaylesh on September 13, 2015, 05:34:14 AM
Don't you hate people who use your {Karona, false god} against you?
No more with {vanishing}. For {U}{U}, she'll just be out to lunch until your next untap phase.
Being a fan of chaotic decks I like the {Assault Suit} more, but for those who dislike the unpredictability this works very well. It is also protection for her if someone decides that she is a worthy target of say, {Swords to Plowshares}.
Quote from: Deebiia on September 13, 2015, 03:41:01 PM
Quote from: Kaylesh on September 13, 2015, 05:34:14 AM
Don't you hate people who use your {Karona, false god} against you?
No more with {vanishing}. For {U}{U}, she'll just be out to lunch until your next untap phase.
Being a fan of chaotic decks I like the {Assault Suit} more, but for those who dislike the unpredictability this works very well. It is also protection for her if someone decides that she is a worthy target of say, {Swords to Plowshares}.
Running assault suit as well, but in a 100 card deck, I like having more options. If you are running against any tribal, that +3/+3 is gonna hurt, even if not with commander damage..
{prismatic omen} and {last stand} XD
Quote from: Mattacheu on September 14, 2015, 07:02:57 AM
{prismatic omen} and {last stand} XD
Including this one into my allies deck. Color fixing AND a bomb. I like!
{coalition victory} too.
Quote from: GlowackAttack on September 14, 2015, 01:18:27 PM
^as long as thats not an EDH you're building. Coalition Victory is banned
Yeah, I expressed myself poorly there. I meant to say CV likes that card.. It won't be in my EDH.
Could make a nice casual combo..
{show and tell} into {progenitus}, drop {prismatic omen}.
Technically 3 card combo buttt
{tooth'n'nail}
+
{B.F.M. (Big Furry Monster Left)}
{B.F.M. (Big Furry Monster Right)}
Quote from: Kaylesh on September 14, 2015, 01:28:30 PM
Quote from: GlowackAttack on September 14, 2015, 01:18:27 PM
^as long as thats not an EDH you're building. Coalition Victory is banned
Yeah, I expressed myself poorly there. I meant to say CV likes that card.. It won't be in my EDH.
Could make a nice casual combo..
{show and tell} into {progenitus}, drop {prismatic omen}.
{Transguild Courier} friend. No need to make things harder than they already are.
Quote from: Deebiia on September 27, 2015, 02:46:10 AM
Quote from: Kaylesh on September 14, 2015, 01:28:30 PM
Quote from: GlowackAttack on September 14, 2015, 01:18:27 PM
^as long as thats not an EDH you're building. Coalition Victory is banned
Yeah, I expressed myself poorly there. I meant to say CV likes that card.. It won't be in my EDH.
Could make a nice casual combo..
{show and tell} into {progenitus}, drop {prismatic omen}.
{Transguild Courier} friend. No need to make things harder than they already are.
Wow.. Cute.
Not sure if this has been posted. Not taking credit for it, I first saw Jeff Hoogland post about it. It doesn't go infinite but it's pretty sweet.
{knight of the reliquary} + {retreat to coralhelm}
Link until update: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402006
So basically every time you use your knight you get a land. When you get the land you trigger retreat and untap knight. Keep sacrificing the land that enters and get a really phat knight.
Quote from: particle on September 29, 2015, 09:45:29 PM
Not sure if this has been posted. Not taking credit for it, I first saw Jeff Hoogland post about it. It doesn't go infinite but it's pretty sweet.
{knight of the reliquary} + {retreat to coralhelm}
Link until update: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402006
So basically every time you use your knight you get a land. When you get the land you trigger retreat and untap knight. Keep sacrificing the land that enters and get a really phat knight.
That, and pretty much enough landfall triggers to win. Hard.
Quote from: Kaylesh on September 30, 2015, 04:21:42 AM
Quote from: particle on September 29, 2015, 09:45:29 PM
Not sure if this has been posted. Not taking credit for it, I first saw Jeff Hoogland post about it. It doesn't go infinite but it's pretty sweet.
{knight of the reliquary} + {retreat to coralhelm}
Link until update: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402006
So basically every time you use your knight you get a land. When you get the land you trigger retreat and untap knight. Keep sacrificing the land that enters and get a really phat knight.
That, and pretty much enough landfall triggers to win. Hard.
Yay for the new Locus of rage
{stasis} + {Teferi's Realm}. Phase out everything, never to return again.
(Except for tokens or auras)
Quote from: Kaylesh on October 30, 2015, 10:40:32 AM
{stasis} + {Teferi's Realm}. Phase out everything, never to return again.
(Except for tokens or auras)
{stasis} dat art tho...
{Chains of Mephistopheles} and {Teferi's Puzzle Box}
Just start milling everyone...
{Perplexing Chimera} + {Homeward Path}. If they don't cast two spells in a turn they get nothing.
Quote from: Noblellama on November 10, 2015, 05:58:51 PM
That worked better than expected
Target {Zada, Hedron Grinder} with {Chandra's Ignition}....
boom
everything went boom
wish I had lifelink...
Your other creatures had huge toughness?
Hardest thing about that one is keeping everything alive while resolving the copies..
Quote from: Kaylesh on November 11, 2015, 06:03:55 AM
Quote from: Noblellama on November 10, 2015, 05:58:51 PM
That worked better than expected
Target {Zada, Hedron Grinder} with {Chandra's Ignition}....
boom
everything went boom
wish I had lifelink...
Your other creatures had huge toughness?
Hardest thing about that one is keeping everything alive while resolving the copies..
Nah just resolve a {valorous stance} first.
Quote from: particle on November 11, 2015, 08:33:32 AM
Quote from: Kaylesh on November 11, 2015, 06:03:55 AM
Quote from: Noblellama on November 10, 2015, 05:58:51 PM
That worked better than expected
Target {Zada, Hedron Grinder} with {Chandra's Ignition}....
boom
everything went boom
wish I had lifelink...
Your other creatures had huge toughness?
Hardest thing about that one is keeping everything alive while resolving the copies..
Nah just resolve a {valorous stance} first.
{Titan's Strength}
{willbreaker} + {confusion in the ranks}.
- Whenever CitR triggers on a creature you control, you steal a permanent.
- whenever another creature enters, you'll end up with that creature. (Either they target something of yours, or you steal the target before the exchange).
EDIT: WB only triggers on CREATURES..
Quote from: Kaylesh on November 17, 2015, 04:57:54 AM
{willbreaker} + {confusion in the ranks}.
- Whenever CitR triggers on a permanent you control, you steal a permanent.
- whenever another permanent enters, you'll end up with that permanent. (Either they target something of yours, or you steal the target before the exchange).
I'm having trouble with this one. Willbreaker is only for creatures, right? And if the oppenent plays something, why do you get something? They don't target their own creature, just yours, so that wouldn't qualify. And if you play something and target theirs, you get it before the swap happens...so does that keep you from having to swap? Is that how that one works?
I must be missing something on the first part. I really like WB and would love more synergy ideas with that card
Quote from: Oldschoolmtgnoob on November 17, 2015, 07:09:11 PM
Quote from: Kaylesh on November 17, 2015, 04:57:54 AM
{willbreaker} + {confusion in the ranks}.
- Whenever CitR triggers on a creature you control, you steal a creature.
- whenever another creature enters, you'll end up with that permanent. (Either they target something of yours, or you steal the target before the exchange).
I'm having trouble with this one. Willbreaker is only for creatures, right? And if the oppenent plays something, why do you get something? They don't target their own creature, just yours, so that wouldn't qualify. And if you play something and target theirs, you get it before the swap happens...so does that keep you from having to swap? Is that how that one works?
I must be missing something on the first part. I really like WB and would love more synergy ideas with that card
You are totally correct. Creatures only.
What happens is: you cast a creature, CitR triggers, you target their creature, WB triggers, you gain control of the targeted creature, then CitR's only target has become illegal, countering the ability. You keep the creature though. (Pretty much like {throwing dagger}, becoming a target is enough to trigger WB).
2nd scenario:
In a 1v1, your opponent will target a creature you control, and you exchange creatures, so you end up with the creature that just entered.
In a multiplayer match, however, your opponent could target a creature from player C.
Yet, the triggered ability is controlled by the controller of CitR, you. So, even if player B chooses target creature you don't control at that time, WB will steal it before the exchange.
EDIT: for reference:
112.8. (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=112.8.): The controller of an activated ability on the stack is the player who activated it. The controller of a triggered ability on the stack (other than a delayed triggered ability) is the player who controlled the ability's source when it triggered, or, if it had no controller, the player who owned the ability's source when it triggered. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
{Bring to Light} ---> {Scapeshift} :D technically need {Valakut, the Molten Pinnacle} but essentially a 2 card combo :P also a one card combo of you remove BTL lol XD
{Wall of Shards} + {Tainted Remedy}
Quote from: GlowackAttack on November 18, 2015, 12:03:28 PM
Quote from: mickeven on November 18, 2015, 12:02:08 PM
{Wall of Shards} + {Tainted Remedy}
that's an emerging modern deck I'm my area. Uses blue to protect tainted remedy and prevent it being killed off.
I'm making a list now. Is blue really worth it nah?
Quote from: LinkCelestrial on November 18, 2015, 06:47:13 PM
Quote from: GlowackAttack on November 18, 2015, 12:03:28 PM
Quote from: mickeven on November 18, 2015, 12:02:08 PM
{Wall of Shards} + {Tainted Remedy}
that's an emerging modern deck I'm my area. Uses blue to protect tainted remedy and prevent it being killed off.
I'm making a list now. Is blue really worth it nah?
i think {Switcheroo} or the sorts and {Sanguine Bond} could be a secondary wincon also if they get rid of Remedy
edit: well i guess it doesnt work. they can just not pay the upkeep lol
Quote from: GlowackAttack on November 19, 2015, 08:45:26 AM
Quote from: LinkCelestrial on November 18, 2015, 06:47:13 PM
Quote from: GlowackAttack on November 18, 2015, 12:03:28 PM
Quote from: mickeven on November 18, 2015, 12:02:08 PM
{Wall of Shards} + {Tainted Remedy}
that's an emerging modern deck I'm my area. Uses blue to protect tainted remedy and prevent it being killed off.
I'm making a list now. Is blue really worth it nah?
if they exile your tainted remedy, you lose haha you want blue support. I've tried an all orzhov build and it wasn't strong enough
Can I see a list?
Quote from: mickeven on November 18, 2015, 09:24:32 PM
Quote from: LinkCelestrial on November 18, 2015, 06:47:13 PM
Quote from: GlowackAttack on November 18, 2015, 12:03:28 PM
Quote from: mickeven on November 18, 2015, 12:02:08 PM
{Wall of Shards} + {Tainted Remedy}
that's an emerging modern deck I'm my area. Uses blue to protect tainted remedy and prevent it being killed off.
I'm making a list now. Is blue really worth it nah?
i think {Switcheroo} or the sorts and {Sanguine Bond} could be a secondary wincon also if they get rid of Remedy
edit: well i guess it doesnt work. they can just not pay the upkeep lol
They would choose just to sac it.
Quote from: Rass on November 20, 2015, 10:17:26 AM
Quote from: mickeven on November 18, 2015, 09:24:32 PM
Quote from: LinkCelestrial on November 18, 2015, 06:47:13 PM
Quote from: GlowackAttack on November 18, 2015, 12:03:28 PM
Quote from: mickeven on November 18, 2015, 12:02:08 PM
{Wall of Shards} + {Tainted Remedy}
that's an emerging modern deck I'm my area. Uses blue to protect tainted remedy and prevent it being killed off.
I'm making a list now. Is blue really worth it nah?
i think {Switcheroo} or the sorts and {Sanguine Bond} could be a secondary wincon also if they get rid of Remedy
edit: well i guess it doesnt work. they can just not pay the upkeep lol
They would choose just to sac it.
yeah i caught that. do {Devour Flesh} instead, along with the {Sanguine Bond}.
{Progenitor Mimic} + {Master Biomancer} you have an exponential growth and can throw out creatures as behemoths. Really fun with Primordial Hydra ;D
Quote from: ZFireFrost on November 25, 2015, 05:47:11 PM
{Progenitor Mimic} + {Master Biomancer} you have an exponential growth and can throw out creatures as behemoths. Really fun with Primordial Hydra ;D
That's some nice synergy there
not mine, saw this in an international group in facebook
{Omnath, Locus of Rage} and {Perilous of Forays}
not infinite, but it will filter your library :)
Quote from: imFourth of Phils on November 28, 2015, 11:12:05 AM
not mine, saw this in an international group in facebook
{Omnath, Locus of Rage} and {Perilous of Forays}
not infinite, but it will filter your library :)
Woah. Pay 1 and find a land, deal 3 to something and etb/death triggers galore
{Omnath, Locus of Rage} + {Perilous of Forays} + {Amulet of Vigor} is "infinite". As long as you have 7 or more basics its gg.
Quote from: LinkCelestrial on November 28, 2015, 04:12:26 PM
{Omnath, Locus of Rage} + {Perilous of Forays} + {Amulet of Vigor} is "infinite". As long as you have 7 or more basics its gg.
Gotta have enough basics to do 40 dmg but yea seems fine. Limited infinite.
Quote from: particle on November 28, 2015, 08:36:12 PM
Quote from: LinkCelestrial on November 28, 2015, 04:12:26 PM
{Omnath, Locus of Rage} + {Perilous of Forays} + {Amulet of Vigor} is "infinite". As long as you have 7 or more basics its gg.
Gotta have enough basics to do 40 dmg but yea seems fine. Limited infinite.
Not just basics. Any land with a basic land type: Duels, shock, battle, the "specials" from Kamigawa. I think you'll be fine for normal play. In commander it's a one-side board wipe at the least. And then someone plays {Armageddon}.
{Infinite Reflections} + {Sublime Archangel}. It's pretty satisfying when you one creature attacking for hundreds of damage!
Quote from: Noblellama on January 07, 2016, 05:07:07 PM
{Expedite} and {Zada, Hedron Grinder} = {R} draw a card for every creature you control, in a mono red deck :)
And they'll all have haste, too.
Only slightly worse than {Crimson Wisps}, because it doesn't make all your creatures red.
Sometimes that is relevant. Than again, a new red card draw engine in Zada is very nice for standard.
{Goblin Dark-Dwellers} and {Boom}{Bust}
Quote from: imFourth of Phils on January 21, 2016, 03:16:38 AM
{Goblin Dark-Dwellers} and {Boom}{Bust}
That actually works. I had to reread a lot of split spell mechanics, but it does...
Other nice cards under 3 CMC are {wheel of fate} and {ancestral vision}.
Is there any suspend card with a cmc above 0? Or 3 for that matter
Quote from: Oldschoolmtgnoob on January 23, 2016, 03:15:09 AM
Is there any suspend card with a cmc above 0? Or 3 for that matter
Well is you're referring to all suspend cards and not just instant or sorceries, then there are some. For example, {Ith, High Arcanist}.
saw this in DnT deck somewhere
{Flickerwhisp} and {Wasteland Strangler}
Quote from: imFourth of Phils on January 30, 2016, 12:28:36 AM
saw this in DnT deck somewhere
{Flickerwhisp} and {Wasteland Strangler}
Or ya know just {FlickerWisp} with {Any Good ETB}
No you {Flickerwisp} then put the card it hits into the graveyard.
Quote from: Noblellama on February 05, 2016, 12:42:40 PM
{Thought-knot Seer} and {Eldrazi Displacer}
They untap and then draw, flicker the Seer, they draw another card, then you look at their hand and exile a non land.
guess who is gonna draw and only play lands the rest of the game...
There's nothing noble about you...you're just a regular llama
Not the most broken combo, but a very nice combination of two cards: {Arjun, the shifting flame} + {diviner's wand}. Since Arjun is a wizard, it attaches for free, then Arjun gets a nice bonus for every spell cast.
{Kaalia of the Vast} + {Master of Cruelties}... Had a friend pull this off on me... I had been mana screwed and had no creatures out.
{King Macar, the Gold Cursed} + {narcolepsy}.
Any inspired card really, but Ive been sitting on 4 of him and just finally found a good use.
Saves the risk of attacking to tap
Quote from: Oldschoolmtgnoob on March 06, 2016, 06:06:16 AM
{King Macar, the Gold Cursed} + {narcolepsy}.
Any inspired card really, but Ive been sitting on 4 of him and just finally found a good use.
Saves the risk of attacking to tap
Increase the abuse with {prophet of Kruphix}. Untap it on each untap, then tap it at upkeep.
Quote from: Kaylesh on March 06, 2016, 11:16:59 AM
Quote from: Oldschoolmtgnoob on March 06, 2016, 06:06:16 AM
{King Macar, the Gold Cursed} + {narcolepsy}.
Any inspired card really, but Ive been sitting on 4 of him and just finally found a good use.
Saves the risk of attacking to tap
Increase the abuse with {prophet of Kruphix}. Untap it on each untap, then tap it at upkeep.
a really cool card to combo with inspired is {Freed from the Real}
Wondering if this works:
{intrepid hero} + {rancor}
I wonder if you can play an aura on your opponents creatures. It doesn't say enchant creature you control...
Enchant opponents creators with rancor then knock them off with intrepid. Thoughts?
Yes, you can do that.
{Pacifism} is an Aura, for example.
Nice! Love this combo!
Quote from: Subiskier on March 06, 2016, 06:01:42 PM
Wondering if this works:
{intrepid hero} + {rancor}
I wonder if you can play an aura on your opponents creatures. It doesn't say enchant creature you control...
Enchant opponents creators with rancor then knock them off with intrepid. Thoughts?
Yep was fun during my m13 drafts
How about {liquid metal steel} + {splinter} target opponent land. If they're playing mono color it's almost game over depending how fast you get it off
Quote from: Subiskier on March 07, 2016, 01:42:52 AM
How about {liquid metal steel} + {splinter} target opponent land. If they're playing mono color it's almost game over depending how fast you get it off
That qualifies as very nasty. Because it works.
Sometimes you stumble across something so obvious...
{hidetsugu's second rite}.
Well, what could make that requirement become true??
{Sorin Markov}, or {magister Sphinx}, though that becomes though on mana...
Quote from: Noblellama on April 01, 2016, 04:14:45 PM
Quote from: Kaylesh on March 28, 2016, 02:51:59 PM
Sometimes you stumble across something so obvious...
{hidetsugu's second rite}.
Well, what could make that requirement become true??
{Sorin Markov}, or {magister Sphinx}, though that becomes though on mana...
{R}{B} with {Triskaidekaphobia} so that if your bringing them up you don't have to wait so long...
But noble, if you cast second rite, you already win. Then again, it's a good secondary wincon.
Enchanted Evening + Cleansing Meditation
Liquid metal Coating + Splinter
Quote from: bigdogdch on April 10, 2016, 03:47:17 PM
{Enchanted Evening} + {Cleansing Meditation}
{Liquid metal Coating}+ {Splinter}
Quote my post to see how to link the cards using curly brackets.
Add {Retraction Helix} onto {Zephyr Scribe} and play in sync with {Elusive Spellfist} and use {Spidersilk Net} and bam infinite combo and then you have one mighty fine spellfist!
Quote from: André Maartens on May 01, 2016, 03:31:21 PM
Add {Retraction Helix} onto {Zephyr Scribe} and play in sync with {Elusive Spellfist} and use {Spidersilk Net} and bam infinite combo and then you have one mighty fine spellfist!
Sadly, the ability being granted by {retraction helix} when activated, is not "casting a spell." It's "activating an ability." Only the actually casting of the spell {retraction helix} would trigger these creatures, not any of the actual bouncing. No infinite untappig here. 😢
Quote from: particle on May 03, 2016, 12:43:30 AM
Quote from: André Maartens on May 01, 2016, 03:31:21 PM
Add {Retraction Helix} onto {Zephyr Scribe} and play in sync with {Elusive Spellfist} and use {Spidersilk Net} and bam infinite combo and then you have one mighty fine spellfist!
Sadly, the ability being granted by {retraction helix} when activated, is not "casting a spell." It's "activating an ability." Only the actually casting of the spell {retraction helix} would trigger these creatures, not any of the actual bouncing. No infinite untappig here. 😢
Using {Retraction Helix} to return {Spidersilk Net}, recast, untap, repeat.
Duskmantle Guildmage+Mindcrank is my personal favorite
Quote from: Dudethedrew on May 03, 2016, 07:08:39 PM
{Duskmantle Guildmage}+{Mindcrank} is my personal favorite
Quote from: Noblellama on May 18, 2016, 11:57:18 AM
KT combo
{Eldrazi Displacer} flickering enemy creatures while {Containment Priest} doesn't let let them come back
Standard Version
Replace Containment Priest with {Hallowed Moonlight}
That's seriously messed up
As to the topic at hand, I saw this one come by on Twitter:
{Dreams of the Dead} + {Gibbering Descent} or {Eon Hub}.
Is {Ad Nauseam} + {Platinum Emperion} a thing?
Quote from: mickeven on May 20, 2016, 08:12:58 AM
Is {Ad Nauseam} + {Platinum Emperion} a thing?
In modern, {phyrexian unlife} is favored, yet Emperion could work too.
awesome! didnt know if it would work. Gives non white EDH decks an option. i guess there are other options too lol
Quote from: mickeven on May 20, 2016, 12:51:38 PM
awesome! didnt know if it would work. Gives non white EDH decks an option. i guess there are other options too lol
There's {platinum angel} or {lich}. That last one is risky though.
Quote from: Noblellama on May 23, 2016, 05:21:02 PM
So I dropped lifelink onto a {Silklash Spider}
OMG...
Now try that again with deathtouch or infect...
Quote from: Noblellama on May 23, 2016, 06:57:11 PM
Infect won't really matter
But death touch would = {1}{G}{G}: Destroy all creatures with Flying that don't have protection from green.
Infect could matter. If you look at the rules ( {Skithiryx, the Blight Dragon}'s last rule for reference) any damage, not just combat damage, can apply infect.
Quote from: Noblellama on June 14, 2016, 12:39:19 PM
Random thought but {Tainted Remedy} is kind of awesome with {Swords to Plowshares}...
That's just really gross. I've got a friend who plays tainted alms and I really hope he doesn't see this.
Quote from: Thefluffymacheen on June 14, 2016, 12:44:09 PM
Quote from: Noblellama on June 14, 2016, 12:39:19 PM
Random thought but {Tainted Remedy} is kind of awesome with {Swords to Plowshares}...
That's just really gross. I've got a friend who plays tainted alms and I really hope he doesn't see this.
Nice {griselbrand} you've got sitting there. I guess I'll make it even more of a tombstone...
Quote from: GlowackAttack on July 01, 2016, 08:23:44 PM
{Tree of perdition} and {sorcerer queen} are no a combo but a very strong repeatable interaction.
So wait how would that work? Would the tree be returned to 0/13 at end of turn or would it stick to being a 0/their life total?
Quote from: Thefluffymacheen on July 01, 2016, 08:34:29 PM
Quote from: GlowackAttack on July 01, 2016, 08:23:44 PM
{Tree of perdition} and {sorcerer queen} are no a combo but a very strong repeatable interaction.
So wait how would that work? Would the tree be returned to 0/13 at end of turn or would it stick to being a 0/their life total?
The tree becomes a 0/2
Swap life totals with tree
Tree is a 0/(life total) and enemy has 2 life
This also works with {Serendib Sorcerer}
Quote from: GlowackAttack on July 01, 2016, 09:05:01 PM
{Turn to frog} and {humble} can be trigger stacked so they drop them to 1
And let's not forget {Reduce in Stature} for standard.
Oh my, Kaya & {the chain veil}. Activate an ability, blink her out of harms way until your next turn, get her back with 5 loyalty.
Kaya?
New walker spoiled from conspiracy
Quote from: Crapshooter on December 24, 2012, 06:42:47 AM
{Platinum Angel} + {Asceticism} just frustrated people.
{Asceticism}+{Fountain Watch} That's a lock down
You need a crapton of land for this, but Elspeth, Sun's Champion and Hour of Need?
Quote from: JasJace72 on September 26, 2016, 08:57:18 PM
You need a crapton of land for this, but {Elspeth, Sun's Champion} and {Hour of Need}
I'd suggest {Krenko, mob boss} + {Descent of the Dragons}.
Full zombie deck Call to the Grave and Liliana Vess
Quote from: JasJace72 on September 28, 2016, 08:47:22 PM
Full zombie deck {Call to the Grave} and {Liliana Vess}
If you quote my post, you can see the fancy curly brackets that create links to the cards.
Very nice synergy there. Lilli can tutor your call, get more cards in yards, and ultimately get all the non-zombies back. Nice.
Quote from: Kaylesh on October 01, 2016, 03:20:16 AM
Quote from: JasJace72 on September 28, 2016, 08:47:22 PM
Full zombie deck {Call to the Grave} and {Liliana Vess}
If you quote my post, you can see the fancy curly brackets that create links to the cards.
Very nice synergy there. Lilli can tutor your call, get more cards in yards, and ultimately get all the non-zombies back. Nice.
Oh I love that! I'm a noob so I'm looking for combos with cards I have. Just picked up {Liliana Vess} now I just need something like
{Call to the Grave}. I find trying to figure out combos and sideboard hard because I don't know the cards yet.
{Charisma} + {plague spitter} low cost take all creatures
{Solemnity} + {Phyrexian Unlife} = enjoy against aggro decks