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Two Card Combos

Started by Mactitioner, December 09, 2012, 04:44:41 PM

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KulrathKnight

Quote from: Silent1236 on April 26, 2013, 08:30:38 PM
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?

Have {Wild Pair} on the battlefield, then cast {Primalcrux}.  Then use {Wild Pair} to fetch another {Primalcrux}.  Now you've got two big nasties out for the price of one

You wouldn't be able to search out a second {Primalcrux} in this way. {Wild Pair} checks power and toughness when the first creature enters and while Primalcrux is in your library it's a 0/0.

You could however search for at least an 8/8 (privided that Wild Pair and Primalcrux are the only cards with {G} in their costs that you control).

Wackaman9001

Quote from: KulrathKnight on May 09, 2013, 07:05:05 AM
Quote from: Silent1236 on April 26, 2013, 08:30:38 PM
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?

Have {Wild Pair} on the battlefield, then cast {Primalcrux}.  Then use {Wild Pair} to fetch another {Primalcrux}.  Now you've got two big nasties out for the price of one

You wouldn't be able to search out a second {Primalcrux} in this way. {Wild Pair} checks power and toughness when the first creature enters and while Primalcrux is in your library it's a 0/0.

You could however search for at least an 8/8 (privided that Wild Pair and Primalcrux are the only cards with {G} in their costs that you control).

Ruling on {Primalcrux}
"This will count the number of symbols in its mana cost while it's on the battlefield. The ability functions while it's in other zones, but since it isn't a permanent while in those zones it won't count itself."

KulrathKnight

Quote from: Wackaman9001 on May 09, 2013, 04:13:47 PM
Quote from: KulrathKnight on May 09, 2013, 07:05:05 AM
Quote from: Silent1236 on April 26, 2013, 08:30:38 PM
Quote from: Bman0121 on April 26, 2013, 08:25:21 PM
Quote from: Wackaman9001 on April 25, 2013, 11:00:30 PM
{Wild Pair} and {Primalcrux}, if you have nothing else in play, you get 2 14/14's for 6 {G}s
How does this work?

Have {Wild Pair} on the battlefield, then cast {Primalcrux}.  Then use {Wild Pair} to fetch another {Primalcrux}.  Now you've got two big nasties out for the price of one

You wouldn't be able to search out a second {Primalcrux} in this way. {Wild Pair} checks power and toughness when the first creature enters and while Primalcrux is in your library it's a 0/0.

You could however search for at least an 8/8 (privided that Wild Pair and Primalcrux are the only cards with {G} in their costs that you control).

Ruling on {Primalcrux}
"This will count the number of symbols in its mana cost while it's on the battlefield. The ability functions while it's in other zones, but since it isn't a permanent while in those zones it won't count itself."

Now that is interesting. I didn't bother checking the rulings on it because my assumption was that no creature's "power and toughness are equal to" abilities functioned off the battlefield. This is the first I've seen that contradicts it. Good catch!

Jackson get out

 {Ashes of the Fallen} +  {Patriarch's Bidding}
Get every creature from your graveyard back!

MementoMori

 {Angel of Glory's Rise} can work with that, too.

wvEricP

Quote from: MementoMori on May 15, 2013, 05:42:13 PM
{Angel of Glory's Rise} can work with that, too.

If you are running humans, but for those of us that run zombies, that's a beautiful card

Qpwner

Quote from: wvEricP on May 15, 2013, 05:45:59 PM
Quote from: MementoMori on May 15, 2013, 05:42:13 PM
{Angel of Glory's Rise} can work with that, too.

If you are running humans, but for those of us that run zombies, that's a beautiful card

Naw, he means turn all your creatures in your graveyard into humans with {Ashes of the Fallen}.

Mactitioner

Quote from: Qpwner on May 15, 2013, 06:44:05 PM
Quote from: wvEricP on May 15, 2013, 05:45:59 PM
Quote from: MementoMori on May 15, 2013, 05:42:13 PM
{Angel of Glory's Rise} can work with that, too.

If you are running humans, but for those of us that run zombies, that's a beautiful card

Naw, he means turn all your creatures in your graveyard into humans with {Ashes of the Fallen}.




Does  {Ashes of the Fallen} combo off anything else? I'm trying to see if there was any other purpose to this card.

MuggyWuggy

{flayer of hatebound} {sunblast angel} {angel of glory rise} {ashes of the fallen} {gridlock} or some other tap all - you can wipe your board, then bring everything back and do a lot of damage with stack order

Monrodesign

 {Blistercoil Weird} + {Paradise Mantle}

Iandtormentor

Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
=turn 2 fun 😜

Monrodesign

Quote from: Iandtormentor on May 25, 2013, 11:58:20 AM
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}
=turn 2 fun 😜

Ya just saw a deck list online for this and was like wow... Wish I new more about older cards so I knew these combos.

Raven316

Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}

How do you abuse this combo aside from casting 1 or 2 mana instant or sorceries?

Qpwner

Quote from: Raven316 on May 25, 2013, 01:12:29 PM
Quote from: Monrodesign on May 25, 2013, 01:21:12 AM
{Blistercoil Weird} + {Paradise Mantle}

How do you abuse this combo aside from casting 1 or 2 mana instant or sorceries?

http://imtgapp.com/forum/index.php?topic=19783.msg164261#top

Just keep drawing cards untill you can {grapeshot} or swing for lethal

Mattao19

 {Champion of Lambholt} and  {Wild Beastmaster} add a little Bloodrush and it's game over on turn 5 or 6