• Welcome to iMtG Server: Gathering.
 

Two Card Combos

Started by Mactitioner, December 09, 2012, 04:44:41 PM

Previous topic - Next topic

DemiGabz

Well im running U/B reanimator and thats what i think xd

Raven316

Quote from: Rpbarber on January 07, 2013, 02:22:48 PM
I'm not aware of another with the same power as  {Intruder Alarm}.
Ok thanks

BurnX20

How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

MarduArrow

Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about {Horobi, Death's Wail} and {asceticism}. Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

Raven316

Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

That is brilliant good stuff

Taxicab2

Duskmantle guildmage and mindcrank or bloodchief ascension and mindcrank

KulrathKnight

{Mycosynth Lattice} + {Vandalblast}

KulrathKnight

Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

That is brilliant good stuff

Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.

Raven316

Quote from: KulrathKnight on January 10, 2013, 11:11:59 AM
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

That is brilliant good stuff

Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
Can u pick the order of priority ?

Coffee Vampire

Quote from: KulrathKnight on January 10, 2013, 11:11:59 AM
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

That is brilliant good stuff

Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
First in, last out.

You target a creature with regeneration. The stack looks like this:
1) regeneration

Now as a result, the death's wail dude's kill trigger takes place. The stack looks like this:
1) kill
2) regenerate

Now the stack resolves. First the creature dies, because the stack resolves from the top down. Then regeneration tries to resolve, but there isn't a legal target anymore. So it fizzles.

It's the same as if you target a creature with regeneration, and someone casts {Go for the Throat} in response. The creature dies before regeneration can resolve.

Raven316

Quote from: Coffee Vampire on January 10, 2013, 12:01:28 PM
Quote from: KulrathKnight on January 10, 2013, 11:11:59 AM
Quote from: Raven316 on January 07, 2013, 04:05:18 PM
Quote from: BurnX20 on January 07, 2013, 03:40:46 PM
How about "Horobi, Death's Wail" and "asceticism". Stops decks that rely on targeting their own creature and creates a fun regeneration kill ability.

That is brilliant good stuff

Unfortunately doesn't work. You target the creature with the regenerate ability. Each time you do, a "destroy that creature" ability triggers and goes on the stack on top of your regenerate.
First in, last out.

You target a creature with regeneration. The stack looks like this:
1) regeneration

Now as a result, the death's wail dude's kill trigger takes place. The stack looks like this:
1) kill
2) regenerate

Now the stack resolves. First the creature dies, because the stack resolves from the top down. Then regeneration tries to resolve, but there isn't a legal target anymore. So it fizzles.

It's the same as if you target a creature with regeneration, and someone casts {Go for the Throat} in response. The creature dies before regeneration can resolve.

That makes sense .. I think it's still a good combo because if a creature gets regenerate then u have to tap it so if someone declares an attack u just regenerate their bigger creatures...

Coffee Vampire

Nonono, it works lol The creatures die.

Raven316


Raven316

Quote from: Testset on January 10, 2013, 12:55:49 PM
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.

Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.

/confusion 😉

Glad that got settled thanks

Coffee Vampire

Quote from: Testset on January 10, 2013, 12:55:49 PM
The combo works. Target them for regeneration. Destroy is triggered and placed on the stack above the regeneration. Destroy resolves. Regeneration fizzles.

Edit: Coffee was contradicting Kulrath, and Raven seemed to interpret it as a confirmation of combo fail. Coffee was saying combo actually worked.

/confusion 😉
I probs should have said "U = WRONG!!!" At the top of my contradiction post to make it clear haha