Mine is:
Masochism. {B}
{0}: You lose 1 life.
I'd love to see that with {Near-Death Experience}
Identity crises
{B}{2}
enchant creature
Enchanted creature becomes colorless, loses its creature types and all abilities.
Banner Burning
3🔴
Destroy target emblem
Quote from: Testset on January 22, 2013, 05:23:36 PM
Quote from: Malleo on January 17, 2013, 09:19:45 PM
Banner Burning
3🔴
Destroy target emblem
Can you say Sideboard? 😬
I would be livid if this was passed to me in Draft...
Lol I'd honestly love that card. Screw you Tamiyo!
4 Blue or Green, 2 random
+1:put a +1/+1 counter on target creature
-2: Put +X/+X counters on target creature. Where X is the overall +1/+1 counters on every creature on the battlefield
-10:_____ becomes a X/X Legendary creature with hexproof, evolve and trample and is still a planeswalker. X is equal to the number of +1/+1 counters on every creature on the battlefield. When he dies as a creature he goes back to a planeswalker.
4 loyalty points
Sex With Peasants
{2}{B}{B}
Sorcery
Target opponent gains one infect counter for each human the control.
{R}{W}{3}
Citizens revolt
Creature-citizen
Vigilance, Resist-when this creature blocks. If it blocks a creature whose toughness is lower than this creatures power, the difference is dealt to the attacking player.
This creatures power and toughness are equal to the number of creatures you control.
*/*
Quote from: Birdbrain on January 23, 2013, 08:59:03 AM
{R}{W}{3}
Citizens revolt
Creature-citizen
Vigilance, Resist-when this creature blocks. If it blocks a creature whose toughness is lower than this creatures power, the difference is dealt to the attacking player.
This creatures power and toughness are equal to the number of creatures you control.
*/*
That would be devastating with {Assemble the Legion}
Resist is suppose to turn trample on its head. You can only use it when blocking. What would be an awnser to this besides the obvious removal?
A format containing this ability would likely be heavy in combat tricks. The flavor of pumping the attacker to overpower the blocker and the blocker recieving a boost to withstand the force and push back at the mage that ordered the attack would be pretty awesome. It would have all the pros of infect without all the BS counters associated with it. {Curiosity} effects would be a must!
Nice going, I love the mechanic. Maybe a better name than resist though? Something more like "retaliate"? Resist doesnt feel like it implies a counter strike (which would also be a fitting name, but might be too long for a mechanic name).
Sphere of influence {2}{W}{U}
At the beginning of your upkeep you may put an influence counter on a permanent you control. Then choose one- each permanent you control with an influence counter becomes indestructible, hexproof, or gains protection from a color of your choice until your next upkeep.
Quote from: Kaleo42 on January 23, 2013, 04:47:53 PM
Sphere of influence {2}{W}{U}
At the beginning of your upkeep you may put an influence counter on a permanent you control. Then choose one- each permanent you control with an influence counter becomes indestructible, hexproof, or gains protection from a color of your choice until your next upkeep.
I'd use this. Although, I'd call it sphere of tranquility. Because its like the permanents with the counters on them can rest easy and stay calm
Quote from: Birdbrain on January 23, 2013, 05:27:33 PM
I'd use this. Although, I'd call it sphere of tranquility. Because its like the permanents with the counters on them can rest easy and stay calm
I named it influence because the art would depict Jenheral Petros and humanoid planeswalker comparable to nicol bolas on power level. Being in his "sphere of influence" will fundementally alter existance to fit his whims.
{U}
Emerced in madness
Search your library for any number of instantses and/or sorceries and put them in your graveyard. Shuffle your library afterward.
Discard a card.
Exile a permanent you control
Flavor text: "I'm insane!!!!!!!!!muahahaha!"
Quote from: Malleo on January 17, 2013, 09:19:45 PM
Banner Burning
{3}{R}
Destroy target emblem
That card wouldn't work because you can't target something in the command zone. That would be like in a game of EDH you trying to {Doom Blade} soneone's general that hasn't been played. Don't meean to kill your idea.
Quote from: Bozo_Law on January 24, 2013, 11:54:45 PM
Quote from: Malleo on January 17, 2013, 09:19:45 PM
Banner Burning
{3}{R}
Destroy target emblem
That card wouldn't work because you can't target something in the command zone. That would be like in a game of EDH you trying to {Doom Blade} soneone's general that hasn't been played. Don't meean to kill your idea.
They apparently can't be destroyed either
Sacrifice to the Gods
Enchantment
{1}{B}{B}{W}{W}
As and additional cost to play Sacrifice to the Gods, pay X amount of life and put X blood counters on Sacrifice to the Gods. At the beginning of your upkeep you gain X life, where X is the amount of blood counters on Sacrifice to the Gods, and each opponent loses X life, where X is half of the amount of blood counters on Sacrifice to the Gods rounded down.
Quote from: Trunksthemighty on January 25, 2013, 11:02:35 AM
Sacrifice to the Gods
Enchantment
{1}{B}{B}{W}{W}
As and additional cost to play Sacrifice to the Gods, pay X amount of life and put X blood counters on Sacrifice to the Gods. At the beginning of your upkeep you gain X life, where X is the amount of blood counters on Sacrifice to the Gods, and each opponent loses X life, where X is half of the amount of blood counters on Sacrifice to the Gods rounded down.
Love it.
Print it! I'll pay it.
Oh Orzhov, I love you!
Return From Hiatus
{6}{W}{W}{U}{U}
Enchantment
At the beginning of your End Step, if you have 0 life, 10 or more Poison Counters and/or no cards in your library, you gain 5 life, remove all but 7 poison counters and/or put 5 cards at random from your graveyard into your library. Exile Return From Hiatus.
"Ok, Im back! What'd I miss?!"
-Spikepit
(Haha,just a bit of fun, not meant to be serious)
{U}{U}{R}{R}
Radical visionary
Creature-human wizard
Every time you discard a card, you may exile an instant or sorcery from your graveyard whose converted mana cost is equal to or less than the discarded card. If you do, put a copy of the exiled card on the stack without paying its mana cost.
Whenever you play a creature, you may draw a card. If you do, discard a card.
2/2
{1}{G}
Bong Rip
Instant
Tap target creature. that creature doesn't untap during its next untap phase.
"*cough cough* Give me that glass of water, dude!!"
Everflame Hatchling {R}{R}
Haste, Flying
When Everflame Hatchling dies, exile it instead. Then return it to the battlefield under it's owner's control at the beginning of that player's next upkeep.
At the beginning of the end step sacrifice Everflame Hatchling, it deals 2 damage to you.
2/1
Part of a red archetype from my set. The Everflame cards never really die and are very over powered, however they tend to deal damage to their controller and some kill themselves.
Ice Cream Headache {X}{W}{U}
Instant
Put X cards from the top of your library into your graveyard and you gain X life, where X is the amount of cards removed this way.
(Yep, I just ate ice cream...)
The last card like this ill create for a while. The deck dump is getting old
{R}{R}{1}
Radical thought
Discard cards off the top of your deck untill you discard a instant or sorcery. You may play that card without paying its mana cost. Exile it after it resolves.
For each card discarded this way, add {R} to your mana pool.
Toe Stub {1}{B}{B}
Instant
Tap target permanent. Its controller loses one life.
House Fire
3{R}
Destroy target land. If a creature was played this turn using mana generated from target land, destroy it.
Speedshackles {1}
Equipped creature has haste.
Equip {0}
Basically {Lightning Greaves} except it doesn't stop you from equipping other stuff which is my reason for hating Greaves.
{U}{1}
Odd memories
Enchantment
Creatures in your deck are considered tapped
Play the card with {oak street innkeeper} and {mwonvuli beast tracker}
Quote from: Birdbrain on February 06, 2013, 11:06:25 PM
{U}{1}
Odd memories
Enchantment
Creatures in your deck are considered tapped
Play the card with {oak street innkeeper} and {mwonvuli beast tracker}
But remember, in your deck they are only creature cards
Quote from: Malleo on February 06, 2013, 11:31:03 PM
Quote from: Birdbrain on February 06, 2013, 11:06:25 PM
{U}{1}
Odd memories
Enchantment
Creatures in your deck are considered tapped
Play the card with {oak street innkeeper} and {mwonvuli beast tracker}
But remember, in your deck they are only creature cards
Ah. So this one would be very confusing rules wise then?
{G}{R}{1}
Terrain essence blast
Deal X damage divided among any number of target creature's or player's. Were X is the number of lands you control.
Aether weave-{G}{R}: copy target creature ability you control with the trigger "enter the battlefield" onto this spell.
"he's drawing the essence of the land to attack? Oh cr-AAAAAAAAAAAHHH!!!!"
Quote from: Birdbrain on February 07, 2013, 09:29:56 PM
{G}{R}
Terrain essence blast
Deal X damage divides among any number of creatures, or players were X is the number of lands you control.
Aether weave-{G}{R}: you may exile this spell instead of putting it in the graveyard. If you do, search your library for a basic land, and reveal it. Then, add it to your hand. Pay this cost as this spell resolves.
"he's drawing the essence of the land to attack? Oh cr-AAAAAAAAHHH!!!!"
(Aether weave is supposed to be a mutual benefit kind of mechanic, but I don't think I did a good job in showing that...)
Just a comment about your flavor text, in the books they appeared to gather mana from thinking of the land itself usually a homeland
Well, my idea could work for that. Maybe in doing so, they could also draw energy from its depths. I know "land matters" is a fairly new archetype (sense alara block) but just thought id take it up a notch. And I changed aether weave, sense I realized it was basically "kicker".....
Quote from: Birdbrain on February 06, 2013, 11:06:25 PM
{U}{1}
Odd memories
Enchantment
Creatures in your deck are considered tapped
Play the card with {oak street innkeeper} and {mwonvuli beast tracker}
I don't think this would work the way you want it to. Reason being: While you do OWN the creatures in your deck, they are not in play, thus not being "controlled" by anyone.
I wont let this thread be lost. Thinking of new cards helped me understand the game better by learning how to balance cards and why my creation could or couldnt see print.
Fuusta, Militant Monk {3}{W}{W}
Lifelink, defender
As long as your life total is 7 or less switch this creature's power and toughness and it loses defender.
3/7
Don't have a name for this yet. Though would anyone play this?
{U}{U}{1}
Counter target spell.
Flashback-{U}{U}{2}
LOL yes I would play that...lmao
People already use {Snapcaster Mage} to flash back 3 CMC counters. So a free flashback for 1 less mana??? Yess
Tough terrain {G}{R}{R}{1}
Sorcery
Detain all creatures target player controls.
Quote from: Iandtormentor on February 16, 2013, 01:51:45 PM
Tough terrain {G}{R}{R}{1}
Sorcery
Detain all creatures target player controls.
Detain is the azorius mechanic, I don't think you could get away with gruul colors. Maybe tap instead
Ok
Tough terrain {G}{R}{R}{1}
Sorcery
Tap all creatures target player controls they don't untap during that players next untap step.
Quote from: Coffee Vampire on February 16, 2013, 01:48:12 PM
LOL yes I would play that...lmao
People already use {Snapcaster Mage} to flash back 3 CMC counters. So a free flashback for 1 less mana??? Yess
it wasn't a free flashback. It flashbacks for 4. Guess I put it in the wrong place. I picked 4 because, the opponent would know you have that option. So they could play around it
Nah he's saying you don't need snappy for it, because with snap a flashback dissipate is (U) (U) (U) (2), and yours is cheaper
Miracle Worker {2}{W}{W}
2/2 Human Cleric
{1}{W}{T} Put target sorcery card in your graveyard on top of your library.
Quote from: Trunksthemighty on February 17, 2013, 01:42:54 PM
Miracle Worker {2}{W}{W}
2/2 Human Cleric
{1}{W}{T} Put target sorcery card in your graveyard on top of your library.
didnt know white cared about sorceries. I thought it was a creature color like green. Nice card though
I was thinking for use with miracle cards. {Terminus} {Entreat the Angels} or mix with other colors for theirs
Archmage's Aura: 1UU
(enchantment)
When Archmage's Aura enters the battlefield, exile two cards from your hand.
Whenever a player casts a spell, you may counter it. You lose life equal to its converted mana cost.
When Archmage's Aura leaves the battlefield, you may cast the exiled cards without paying their mana costs.
Quote from: Xaol on February 17, 2013, 02:42:52 PM
Archmage's Aura: 1UU
(enchantment)
When Archmage's Aura enters the battlefield, exile two cards from your hand.
Whenever a player casts a spell, you may counter it. You lose life equal to its converted mana cost.
When Archmage's Aura leaves the battlefield, you may cast the exiled cards without paying their mana costs.
oh wow, this is sick. Here's something to go along with it.
Druids aura
{G}{U}{2}
Whenever CARDNAME enters the battlefield, search your library for up to two creatures of converted mana cost 2 or less, and exile them.
Whenever a spell is countered, you gain life equal to that spells converted mana cost.
Whenever CARDNAME leaves the battlefield, you may play all creatures exiled by it.
Here's another card that goes along with that sort of.
Abundance
{G}{U}{X}
When CARDNAME enters the battlefield, exile the top X cards of your library.
Whenever you play a spell, with a converted mana cost equal to a spell exiled by this card, you may play target spell exiled by this card. And put a counter on CARDNAME.
When no spells are exiled by CARDNAME, sacrifice it, and draw 1 card for every counter on it.
(I know it's an F rate effect. And I don't care.)
{11}{R}{R}{R}{R} mythic
Big Bang
Restart the game. There were no winners or loses.
Quote from: prayos on January 22, 2013, 09:44:47 PM
Sex With Peasants
{2}{B}{B}
Sorcery
Target opponent gains one infect counter for each human the control.
😝
Quote from: darkshanx on February 17, 2013, 05:50:58 PM
{11}{R}{R}{R}{R} mythic
Big Bang
Restart the game. There were no winners or loses.
what about forcing the game to end in a draw?
End of the world {7}{R}{R}{R}{R}{R}
Mythic rare
Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
Quote from: Iandtormentor on February 17, 2013, 06:47:57 PM
End of the world {7}{R}{R}{R}{R}{R}
Mythic rare
Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
Somehow manage to play {Enter the Infinite} before that! Haha
Quote from: Iandtormentor on February 17, 2013, 06:47:57 PM
End of the world {7}{R}{R}{R}{R}{R}
Mythic rare
Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
So they lose next turn?
Quote from: Trunksthemighty on February 17, 2013, 09:01:34 PM
Quote from: Iandtormentor on February 17, 2013, 06:47:57 PM
End of the world {7}{R}{R}{R}{R}{R}
Mythic rare
Exile all permanents, and both player's libraries. Each player is now at 1 life, players do not lose as a result of not being unable to draw.
Somehow manage to play {Enter the Infinite} before that! Haha
that would require an infinite mana combo to pull off. Lol
Quote from: prayos on January 22, 2013, 09:44:47 PM
Sex With Peasants
{2}{B}{B}
Sorcery
Target opponent gains one infect counter for each human the control.
. Just wondering what the art will look like. Lol!
Quote from: Revils on February 18, 2013, 08:32:52 AM
Quote from: prayos on January 22, 2013, 09:44:47 PM
Sex With Peasants
{2}{B}{B}
Sorcery
Target opponent gains one infect counter for each human the control.
. Just wondering what the art will look like. Lol!
probably the outside of a brothel
{R/W}
Boros blade master
Rare
{R}: swich this creatures power and toughtness.
{W}: this creature gains first strike until end of turn
{W/R} boros blade master gets +1/+0 until end of turn
2/1
{B}
Haunting memory
Return target permanent in a graveyard to the battlefield. Then, sacrifice it.
{B}
Glimps the inevitable
Sacrifice target permanent you control. Then, return it to the battlefield under your control.
{B}{B}{X}
Armies of the dead
Sorcery
Mythic rare
put X plus X 2/2 black zombie tokens on to the battle field.
Quote from: Iandtormentor on February 18, 2013, 01:34:50 PM
{B}{B}{X}
Armies of the dead
Sorcery
Mythic rare
put X plus X 2/2 black zombie tokens on to the battle field.
Holy 💩💩💩 that card is crazy
Give it flashback, or morbid that would make it insane
Quote from: Iandtormentor on February 18, 2013, 01:34:50 PM
{B}{B}{X}
Armies of the dead
Sorcery
Mythic rare
put X plus X 2/2 black zombie tokens on to the battle field.
Flashback: {B}{X}
Quote from: All-Mana Mania on February 18, 2013, 03:00:35 PM
Quote from: Iandtormentor on February 18, 2013, 01:34:50 PM
{B}{B}{X}
Armies of the dead
Sorcery
Mythic rare
put X plus X 2/2 black zombie tokens on to the battle field.
Flashback: {B}{X}
If this card was real I'd be playing black zombies.lol
I would have done a self-mill flashback. That way it is comparable in a zombie deck. Maybe discard the top X cards of your deck
I've always wanted a better Nicol Bolas, so here goes my attempt at a new one.
Nicol Bolas, Worldcrusher (Mythic)
UBBRR
Planeswalker- Bolas (5)
+2 Nicol Bolas, Worldcrusher deals X damage to target creature, where X is that creature's power.
0 Target player exiles a card in their hand, then loses life equal to that card's converted mana cost.
-3 Destroy target nonbasic land.
-10 Return half the permanents target player controls to their owner's hand, rounded down. Draw cards equal to double that number.
Quote from: Frothandslosh on February 19, 2013, 01:02:45 AM
I've always wanted a better Nicol Bolas, so here goes my attempt at a new one.
Nicol Bolas, Worldcrusher (Mythic)
UBBRR
Planeswalker- Bolas (5)
+2 Nicol Bolas, Worldcrusher deals X damage to target creature, where X is that creature's power.
0 Target player exiles a card in their hand, then loses life equal to that card's converted mana cost.
-3 Destroy target nonbasic land.
-10 Return half the permanents target player controls to their owner's hand, rounded down. Draw cards equal to double that number.
is the last ability basically him devouring the magical storm in alara?
Quote from: Birdbrain on February 20, 2013, 09:42:33 PM
Quote from: Frothandslosh on February 19, 2013, 01:02:45 AM
I've always wanted a better Nicol Bolas, so here goes my attempt at a new one.
Nicol Bolas, Worldcrusher (Mythic)
UBBRR
Planeswalker- Bolas (5)
+2 Nicol Bolas, Worldcrusher deals X damage to target creature, where X is that creature's power.
0 Target player exiles a card in their hand, then loses life equal to that card's converted mana cost.
-3 Destroy target nonbasic land.
-10 Return half the permanents target player controls to their owner's hand, rounded down. Draw cards equal to double that number.
is the last ability basically him devouring the magical storm in alara?
Lol, good eye. It's actually him devouring the Leviathan early in his lore, and the power he gained from it.
{G}
Skylight Grove
Rare
Enchantment
As Skylight Grove enters the battlefield, draw a card.
{G}{G}: Put a 1/2 Dryad token with "{T}: Add {G} to your mana pool." on the battlefield.
__________
{W}{G}{U}{B}{R}
when ________enters the battle field exile the top seven cards of your library.
+2 exile the top card of your library.
0 cast a card exiled with ________ without paying its mana cost. _________ loses loyalty counters equal to its cmc.
(5)
Infiniplex
Legendary Land
Infiniplex comes into play tapped and under target opponent's control. Destroy all lands that player controls, and they cannot play other lands.
Infiniplex is indestructible.
{T}: Add {R}{G}{B}{U}{W} to your mana pool.
Urza's shovel {5}
Artifact
{3}, {T}:Search your library for a creature card and put it into your graveyard. Shufle your library.
{3}{B}, {T}, sacrafice Urza's shovel: Return a creature card from your graveyard to your hand.
Quote from: Testset on February 22, 2013, 05:45:08 PM
Quote from: Frothandslosh on February 22, 2013, 05:07:39 PM
Infiniplex
Legendary Land
Infiniplex comes into play tapped and under target player's control. Destroy all lands that player controls, and they cannot play other lands.
Infiniplex is indestructible.
{T}: Add {R}{G}{B}{U}{W} to your mana pool.
Talk about a $600.00 Vintage card...
Well, we need a modern-day {Black Lotus} XD
Wizards will just be too afraid to print something anywhere near as powerful.
{B}
Backstab
Uncommon
Instant
Deal 2 damage to target player, then they discard a card at random from their hand.
{2}
Glassforged Sabers
Rare
Artifact- Equipment
Equipped creature gets +2/+2 and has double strike. Whenever equipped creature attacks, put a shatter counter on Glassforged Sabers. If Glassforged Sabers has three or more shatter counters on it, sacrifice it.
Equip {2}
Snarekite
{1}{U}
Artifact creature - pest
{U}{U}
Sacrifice Snarekite. Counter target spell.
If Snarekite is in your graveyard whenever you cast a spell you may counter it. If you do you may return Snarekite to your hand.
0/2
Quote from: Ageniv on February 22, 2013, 10:05:56 PM
Snarekite
{1}{U}
Artifact creature - pest
{U}{U}, Sacrifice Snarekite. Counter target spell.
If Snarekite is in your graveyard whenever you cast a spell you may counter it. If you do you may return Snarekite to your hand.
0/2
That is a really powerful card!!! It would probably be a modern staple. Love the concept!
Quote from: Testset on February 22, 2013, 05:45:08 PM
Quote from: Frothandslosh on February 22, 2013, 05:07:39 PM
Infiniplex
Legendary Land
Infiniplex comes into play tapped and under target OPPONENT'S control. Destroy all lands that player controls, and they cannot play other lands.
Infiniplex is indestructible.
{T}: Add {R}{G}{B}{U}{W} to your mana pool.
Talk about a $600.00 Vintage card...
Whoops, I just noticed my mistake -.- Should have been target opponent, not player.
Ætherflow Pond
Land
Uncommon
{T}: Add {1} to your mana pool. If you control two or more blue creatures, add {1}{U} to your mana pool instead.
{U}{U}: Creatures you control gain hexproof until end of turn.
----------------------------
Polluted Sepulcher
Land
Uncommon
{T}: Add {1} to your mana pool. If you control two or more black creatures, add {1}{B} to your mana pool instead.
{B}{B}: Creatures you control gain deathtouch until end of turn.
----------------------------
Deeproot Amazon
Land
Uncommon
{T}: Add {1} to your mana pool. If you control two or more green creatures, add {1}{G} to your mana pool instead.
{G}{G}: Creatures you control gain trample until end of turn.
----------------------------
Molten Crevice
Land
Uncommon
{T}: Add {1} to your mana pool. If you control two or more red creatures, add {1}{R} to your mana pool instead.
{R}{R}: Creatures you control gain first strike until end of turn.
----------------------------
Skyreach Tower
Land
Uncommon
{T}: Add {1} to your mana pool. If you control two or more white creatures, add {1}{W} to your mana pool instead.
{W}{W}: Creatures you control gain vigilance until end of turn.
Kingdom of ice
{U}{U}{4}
Rare
Enchant snow coverd land
Enchant land has:{T} put a destruction counter on enchant land you take -7 damage this turn."
When enchant land has 4 destruction counters on it destroy it.
Would anyone use this?
{G}{R}{1}
Essence blast
You gain 1 life for each creature you control. Then, pay half your life (rounded up). For each life you pay this way, deal 1 damage divided as you choose to any number of target creature's or player's.
Quote from: Birdbrain on February 23, 2013, 03:26:58 PM
Would anyone use this?
{G}{R}{1}
Essence blast
You gain 1 life for each creature you control. Then, pay half your life (rounded up). For each life you pay this way, deal 1 damage divided as you choose to any number of target creature's or player's.
I think I would in a mostly creatures deck that would be fun! ;)
Quote from: Testset on February 23, 2013, 03:40:32 PM
With no creatures and equal life totals, it's an instant kill...
no. Because you pay half your life. And the life boost is so you can gain from it, rather than a level drop
Edit: oh. Your talking about th version I realized was broken. Yea, I returned it to what I originally planned for just that reason
Edit: though I think I should change "creature" to "land"
Life/death
{W}{B}
Legendary Creature
Side 1 life
2/2
When a creature dies flip life.
At the beginning of each players upkeep that player gains half his or her life total rounded down.
Side 2 death
2/2
When a creature enters the battle field flip death.
At the beginning of each players up keep that player loses half there life rounded down.
Quote from: Iandtormentor on February 23, 2013, 03:50:15 PM
Life/death
{W}{B}
Legendary Creature
Side 1 life
2/2
When a creature dies flip life.
At the beginning of each players upkeep that player gains half his or her life total rounded down.
Side 2 death
2/2
When a creature enters the battle field flip death.
At the beginning of each players up keep that player loses half there life rounded down.
this would go well in a junk deck. {yeva, natures herald} would kind of make this broken
Quote from: Bozo_Law on February 22, 2013, 10:43:08 PM
Quote from: Ageniv on February 22, 2013, 10:05:56 PM
Snarekite
{1}{U}
Artifact creature - pest
{U}{U}, Sacrifice Snarekite. Counter target spell.
If Snarekite is in your graveyard whenever you cast a spell you may counter it. If you do you may return Snarekite to your hand.
0/2
That is a really powerful card!!! It would probably be a modern staple. Love the concept!
Thanks! It's a mini-version of my favorite card {Spellskite}.
Trojan horse
{R}{W}{3}
Defender
When Trojan horse enters the battlefield, target opponent gains control of it, put 3 1/1 white and red solider tokens on the battlefield under your control.
If you don't own Trojan horse. You lose 4 life during each of your end steps.
0/5
Kill 'em
{B}
Rare
Instant
Destroy target creature
Quote from: Iandtormentor on February 25, 2013, 12:03:33 PM
Kill 'em
{B}
Rare
Instant
Destroy target creature
that would definitely get banned. You know they thoroughly tested {murder} and probably knew what they were doing at pricing it how they did. This might stay unbanned a day if it was lucky
Aceiles
{R}
Haste, berserk (this creature attacks each turn if able)
At the end phase of CARDNAME controllers turn. Target player gains control of CARDNAME
When CARDNAME becomes the target of a spell his controller doesn't control. Sacrifice him
3/2
{B}{B}{4}
Pandora's box
Artifact
When CARDNAME comes into play, target opponent gains control of it.
CARDNAME's controller loses 1 life at te beginning of each of there upkeeps.put a charge counter on Pandora's box.
{T}{2}: sacrifice pandora a box: pandora's Vic's owner gets 2 1/1 black horror token with flying for each charge counter on Pandora's box. It's controller gains a X/X white hope creature token with flying. Where X is the number of charge counters on Pandora's box
Someone help me come up with a Greek themed "give your opponent stuff" card for blue. It doesn't for mechanically for green. It seem too trick you for green
I'm testing out a mechanic I thought of with this card, called Conquer.
{2}{W}
Battlefront Hero
Creature- Human Soldier
3/2
Whenever CARDNAME deals combat damage to a player, conquer target land. (Put a conquest counter on target land. You gain control of that land if it has four or more conquest counters on it.)
Quote from: Frothandslosh on February 25, 2013, 02:15:12 PM
I'm testing out a mechanic I thought of with this card, called Conquer.
{2}{W}
Battlefront Hero
Creature- Human Soldier
3/2
Whenever CARDNAME deals combat damage to a player, conquer target land. (Put a conquest counter on target land. You gain control of that land if it has four or more conquest counters on it.)
very interesting concept
Quote from: Testset on February 25, 2013, 02:42:34 PM
I like this.
I think it would be better as a {R} mechanic, however.
"Convert" or "Liberate" would be more {W}ish...
The whole "Conquer" idea was originally a "Militant {R}{W}" concept. Battlefront Hero was originally a {1}{R}{W} First Strike creature.
Also: Should only lands be conquerable, or other permanents as well? I'll make a card illustrating that concept in a second.
Wartrove Caravan
{2}{W}
Creature- Human Soldier
1/4
Whenever Wartrove Caravan blocks a creature, conquer target artifact. (Put a conquest counter on target permanent. You gain control of that permanent if it has four or more conquest counters on it.)
EDIT: Eh, I don't like it. It spreads the possibilities too far of what to conquer. I'll stick with lands.
Raleigh, Ruler of Empires
{2}{R}{W}
Planeswalker- Raleigh
4 Loyalty
+1 Put a 2/2 Human Soldier creature token onto the battlefield for each land with conquest counters on it you control.
-3 Put a conquest counter on all lands your opponent controls that already have a conquest counter on them.
-10 You get an emblem with "Your opponents cannot tap Mountains, Plains, Islands, Swamps, or Forests for mana."
That is crazy. Im loving thi mechanic
Quote from: All-Mana Mania on February 25, 2013, 07:23:10 PM
That is crazy. Im loving thi mechanic
It makes you wanna just reach out and conquer somebody~
I mean i love the magic things i make too but this is pure genius tell em this.
{ground assault} would go realy well with that mechanic
As well as {rubble hulk}
I'd like it for my land matters deck
Wow, I wasn't expecting people to like this mechanic XD I might actually make a {R}{W} Conquest intro deck and playtest it XP
Yea and i can bring it up to wizards. I give you all the credit because i know them personally
Quote from: All-Mana Mania on February 25, 2013, 08:12:20 PM
Yea and i can bring it up to wizards. I give you all the credit because i know them personally
......Are you being serious, or am I just being trolled? XD
I actually know a few people. Me and my family are trying to become retailers and ya know lol.
Quote from: All-Mana Mania on February 25, 2013, 08:20:58 PM
I actually know a few people. Me and my family are trying to become retailers and ya know lol.
Oh, that's pretty cool!
Anyway, back to card making XD This'll be the last Conquest card I post here before working on the intro deck.
{3}{R}
Craterhome Giant
Creature- Giant
3/3
Whenever you conquer a land, CARDNAME deals 1 damage to target creature or player.
If you control two or more lands with conquest counters on them, CARDNAME gets +2/+0 and first strike.
Can I make a suggestion?
{R}{G}{2}
Whenever CARDNAME attacks, it deals X damage to target creature were X is the number of lands you control.
Whenever CARDNAME deals damage to a player, untap up to two target lands you control
3/3
Come to think of it. There may be a few bugs in your mechanic
For one. It would make games no fun. Think about it. A little bit of land destruction is good. If you do it multipule times a turn every turn. It gets so the opponent has no lands pretty quick. And then, they play 1 land a turn, and the mechanic fizzles because you can't constantly steal lands
Quote from: Birdbrain on February 25, 2013, 08:45:26 PM
Come to think of it. There may be a few bugs in your mechanic
For one. It would make games no fun. Think about it. A little bit of land destruction is good. If you do it multipule times a turn every turn. It gets so the opponent has no lands pretty quick. And then, they play 1 land a turn, and the mechanic fizzles because you can't constantly steal lands
I personally see it as a quirky, casual mechanic. The best case scenario is you'll get one land a turn, which basically means your opponent doesn't know how to play MtG. Your opponents will block your creatures, burn/exile them, or counter them before they get out on the field. Creatures are the easiest threat to deal with.
This is a hit-or-miss mechanic. Either you can't steal any lands because their defense/removal is too good, or you clear yourself a path and get yourself a land every one or two turns (at around turns 6 to 8 )
It makes games no fun for the opponent, and then they wouldn't want to play you. That's why wizards tries not to print stuff that makes the game no fun.
I'm not saying to completely scrap it, I'm just saying find a way so it doesn't sap the fun out of your games. Or else no one would want to play against it, and everyone would hate the deck
Maybe give the opponent an option that lets them keep tere lands. Like a life threshold, or that they have to pay a cost to keep there lands. Then you could steal tere lands OR lock there mana
That also makes the mechanic more mean, while making it more fun at the same time
Is this mechanic mechanic to good?
{B}{B}{2}
Markov militant
Creature-Vampire soldier
Unending-when this creature enters your grave yard from your hand or library you may put it on to the battle field it has hast. exile it at the end of turn.
Lifelink
4/2
Quote from: Iandtormentor on February 26, 2013, 11:44:21 AM
Is this mechanic mechanic to good?
{B}{B}{2}
Markov militant
Creature-Vampire soldier
Unending-when this creature enters your grave yard from your hand or library you may put it on to the battle field it has hast. exile it at the end of turn.
Lifelink
4/2
might work at common so maybe. Although I don't like it personaly. I'm not an expert at these things. Just remember when making a mechanic, wizards likes to make ones that can work on common cards, but can still be potent enough for rares. It's a balancing act. Use this information to judge custom mechanics for yourself.
And on the other, I was merely stating my opinion, you don't have to take it. I like the mechanic, just think it has a few bugs for common cards. If you do salvage it, you could always put it on a rare or uncommon like they did with "pain cast" and putting it on the new rakdos...whatever his name is. Anyway, I shouldn't have my phone right now. So good luck, hope your mechanics turn out good and fun
Banen, Ruthless Traitor
1 red or green. 1 blue or red. 1blue or green and 1 generic. Hybrid Card
+2: Banen, Ruthless Traitor deals X damage to target creature where X is the amount of Loyalty Points on Banen. Draw a card.
-1: Put 2 +1/+1 counters on target creature. If this creature was red, blue or green, draw a card.
0: Banen, Ruthless Traitor becomes a 7/7 indestructible human warrior creature with Double Strike and Trample. Prevent all damage that would be dealt to Banen this turn.
-8: You get an emblem with " permanents you control are indestructible, and have Double Strike and Trample" and " Whenever a creature you control deals combat damage to a player, you may draw a card.
5 loyalty counters
I spose i can commend creativity, but i cant find where to begin on how broken that is. Might i recommend a few key points when balancing a walker.
Loyalty less than or equal to CMC
Subtract the number of counters placed for a plus ability from the cmc to judge the power of that ability. Example {garruk, primal hunter} {2}{G}{G}{G} - 1 (number of counters for his plus ability) = {4} put a 3/3 into play. Because it helps to defend him you cant have it work out to {3} for a 3/3 or have the token be a 4/4.
This same principle can be applied to all abilities. No single planeswalker ability should be amazing under this equation because by nature a walker is amazing in that it is 3 sorceries for one cost imprinted on an enchantment
Spellcaster's Advantage
{3}{W}{W}{U}{U}
You gain X life for each spell you cast this turn where X are their converted mana costs
Zanthrax,the Envigorated
{2}{G}{W}{B}
+1 Target opponent loses life equal to the number of cards in your graveyard.
+3 You get an emblem with:"Creatures you control have Trample,Deathtouch,and Vigilance"
-6 Zanthrax,the Envigorated becomes an X/X Mutant equal to your life total.
-18 Lands you control become X/X Mutants with Lifelink and Deathtouch where X are the number of all creatures on all battlefields.
{3}
Quote from: IntoFire on March 06, 2013, 06:49:48 AM
Zanthrax,the Envigorated
{2}{G}{W}{B}
+1 Target opponent loses life equal to the number of cards in your graveyard.
-3 You get an emblem with:"Creatures you control have Trample,Deathtouch,and Vigilance"
-6 Zanthrax,the Envigorated becomes an X/X Mutant equal to your life total.
{3}
one word: brokenasheck
Quote from: Birdbrain on March 08, 2013, 08:24:22 AM
Quote from: IntoFire on March 06, 2013, 06:49:48 AM
Zanthrax,the Envigorated
{2}{G}{W}{B}
+1 Target opponent loses life equal to the number of cards in your graveyard.
-3 You get an emblem with:"Creatures you control have Trample,Deathtouch,and Vigilance"
-6 Zanthrax,the Envigorated becomes an X/X Mutant equal to your life total.
{3}
one word: brokenasheck
That's the point.
Quote from: IntoFire on March 09, 2013, 01:35:38 AM
Quote from: Birdbrain on March 08, 2013, 08:24:22 AM
Quote from: IntoFire on March 06, 2013, 06:49:48 AM
Zanthrax,the Envigorated
{2}{G}{W}{B}
+1 Target opponent loses life equal to the number of cards in your graveyard.
-3 You get an emblem with:"Creatures you control have Trample,Deathtouch,and Vigilance"
-6 Zanthrax,the Envigorated becomes an X/X Mutant equal to your life total.
{3}
one word: brokenasheck
That's the point.
oh. Well first ability is pretty creative. And the other two abilities seem very green. Looking past the brokenness it's kind of cool
{R}{R}
Tibalt if wizards was not stupid.
2 loyalty
+1 Target player loses 1 life for each source that dealt them damage this turn.
-2 Copy Target instant or scorcery spell. You may choose new targets for the copy.
-5 Destroy target non-basic land, target opponent loses 4 life, deal 2 damage to each creature and gain control of target creature until the end of the turn.
Note this is not my design. A friend of mine asked me to post this and get oppions on it.
Quote from: Ageniv on March 09, 2013, 09:42:12 PM
{R}{R}
Tibalt if wizards was not stupid.
2 loyalty
+1 Target player loses 1 life for each source that dealt them damage this turn.
-2 Copy Target instant or scorcery spell. You may choose new targets for the copy.
-5 Destroy target non-basic land, target opponent loses 4 life, deal 2 damage to each creature and gain control of target creature until the end of the turn.
Note this is not my design. A friend of mine asked me to post this and get oppions on it.
personaly. I think green would only copy green spells. Green cares about nature and the natural way. And is angry at those that change it (green blue is an exception) therefore, it would not change other spells. However, it would copy its own spells because it cares about growth and all things natural. So it could copy green spells to preserve a way of life, an to prevent an opponent from snuffing it out. I guess it would copy spells to hurridly preserve what the opponent is trying to destroy. Green copying a blue or black spell just doesn't make any sense at all
The gruul wouldn't copy a blue or black spell. They wouldn't even copy a white spell. So maybe limit the second ability to {G} and {R}
Citadel of Heroes
Legendary Land
As CARDNAME comes into play, exile up to three legendary creatures from your library.
{T}: Add {X} to your mana pool, where X is the number of creatures exiled with CARDNAME.
{5}, {T}: Put a creature exiled with CARDNAME onto the battlefield.
This plainswalker is a demon
Fraskus, the Temptor
{B}{B}{B}{5}
+2: Target player draws 2 cards and loses 2 life
-X: Creatures gain +X/-X until the end of the turn
-12: Pay any amount of life, and sacrifice any amount of permanents. Gain X 4/4 Flying Demon tokens with haste, where X is equal to the number of life paid + the number of permanents sacrificed. You lose the game next upkeep.
What do you guys think? :)
[5]
Slender Man {3}{B}{B}{B}
Legendary creature-Horror
You may cast Slender Man from exile if you control no creatures.
Fear
When Slender Man enters the battlefield you may put a stalking counter on target creature or planeswalker.
{2}{B}{B}: Exile Slender man and each permanent with a stalking counter on it.
If Slender Man would be put into a graveyard from anywhere, exile it instead.
5/5
[Invasion {B}{B}{U}{2}]
[Enchantment]
Creatures you control gain a secret loyalty counter. Target player gains control of creatures you control. They lose their abilities, when they deal damage to you, they deal damage equal to half their power rounded up.
During your upkeep, creatures with secret loyalty counter(s) deal half their power rounded up to their controller.
Banen, Future Soldier
R/U W/U R/U 3 generic hybrid
+2: Banen, Future Soldier deals 1 damage to target player and each creature that player controls.
-3: Exile target permanent you control and return it to the battlefield at the beginning of your combat phase.
0: Banen, Future Soldier becomes a 7/7 Indestructible Future Soldier creature with Double Strike, Lifelink, Hexproof and Haste until end of turn.
-10: You get a emblem with "creatures you control have double strike, lifelink, hexproof, haste and are indestructible" Flip Banen, Future Soldier.
4 loyalty points
Quote from: All-Mana Mania on March 11, 2013, 09:23:36 PM
Banen, Future Soldier
R/U W/U R/U 3 generic hybrid
+2: Banen, Future Soldier deals 1 damage to target player and each creature that player controls.
-3: Exile target permanent you control and return it to the battlefield at the beginning of your combat phase.
0: Banen, Future Soldier becomes a 7/7 Indestructible Future Soldier creature with Double Strike, Lifelink, Hexproof and Haste until end of turn.
-10: You get a emblem with "creatures you control have double strike, lifelink, hexproof, haste and are indestructible" Flip Banen, Future Soldier.
4 loyalty points
I would just use the 0 ability over and over again because it is THAT broken.
Quote from: All-Mana Mania on March 11, 2013, 09:23:36 PM
0: Banen, Future Soldier becomes a 7/7 Indestructible Future Soldier creature with Double Strike, Lifelink, Hexproof and Haste until end of turn.
Fur real? That is awesome :D
Quote from: Iandtormentor on March 11, 2013, 09:37:51 PM
Quote from: All-Mana Mania on March 11, 2013, 09:23:36 PM
0: Banen, Future Soldier becomes a 7/7 Indestructible Future Soldier creature with Double Strike, Lifelink, Hexproof and Haste until end of turn.
Fur real? That is awesome :D
I know
{B}{U}{R}{G}{W}
Control target player of the opposite sex for 1 turn(not relating to magic).
Flavor text: ;);););)
I want magic cards i can use outside of magic already.
{U}{U}
Ætherthought Seer
Creature- Human Wizard (0/4)
Uncommon
Defender
Whenever CARDNAME or another creature with defender enters the battlefield under your control, scry 2, then draw a card.
Quote from: Frothandslosh on March 11, 2013, 10:52:57 PM
{U}{U}
Ætherthought Seer
Creature- Human Wizard (0/4)
Uncommon
Defender
Whenever CARDNAME or another creature with defender enters the battlefield under your control, scry 2, then draw a card.
Interesting build overall, I love scry by the way!!! <3
Serrok, Angelfire Assassin
{3} {W} {R} {B}
+2: Destroy target permanent.
-3: Each opponent loses 3 life, you gain life equal to the amount of life list this way
0: Choose a creature card at random from target opponents graveyard and put it onto the battlefield under your control
-12: Search your library for up to 6 angels, demons, or dragons, put 3 into your hand and 3 onto the battlefield, creatures you control that enter the battlefield this turn gain haste until end of turn
[5]
Quote from: S717 on March 12, 2013, 02:58:06 AM
Serrok, Angelfire Assassin
{3} {W} {R} {B}
+2: Destroy target permanent.
-3: Each opponent loses 3 life, you gain life equal to the amount of life list this way
0: Choose a creature card at random from target opponents graveyard and put it onto the battlefield under your control
-12: Search your library for up to 6 angels, demons, or dragons, put 3 into your hand and 3 onto the battlefield, creatures you control that enter the battlefield this turn gain haste until end of turn
[5]
Yes I just like the sound of a planeswalker custom made for my commander deck, but I wanna know what you guys think
Im surpirsed my Slender Man went unnoticed. Oh well. Came up with this earlier
Sholas, Voice of Alara {W}{U}{B}{R}{G}
Planeswalker- Sholas
+1: Place a loyalty counter on <name> for each color among other permanents you control.
-2: The next spell you cast this turn gains cascade.
-15: For each permanent you control gain 2 life if it's white, draw a card if it's blue, each opponent loses 2 life if it's black, deal 2 damage to target creature or player if it's red, and/or put a +1/+1 counter on each creature you control if it's green.
Loyalty 5
Considering untap target land for the green specific in the ultimate.
2xPlains, 2xSwamp, 3xConverted
Ash Wynter
Legendary Creature - Human Assassin
Vigilance, haste, first strike, deathtouch.
Ash Wynter can block up to three creatures, and can only be blocked by three or more creatures.
9/9
"Oh, come on. Three on one? That's a bit unfair...for you."
{G}{4}
Wild bramble
Legendary creature: plant defender
Creatures with defender have hexproof.
{G}{2}: target creature with defender can attack as though it didnt have defender.
2/5
Quote from: Birdbrain on March 12, 2013, 12:07:27 PM
{G}{4}
Wild bramble
Legendary creature: plant defender
Creatures with defender have hexproof.
{G}{2}: target creature with defender can attack as though it didnt have defender.
2/5
I would put this in my defender deck
Quote from: S717 on March 12, 2013, 12:35:10 PM
Quote from: Birdbrain on March 12, 2013, 12:07:27 PM
{G}{4}
Wild bramble
Legendary creature: plant defender
Creatures with defender have hexproof.
{G}{2}: target creature with defender can attack as though it didnt have defender.
2/5
I would put this in my defender deck
yea. I designed it because I'd like it for my aggro defender deck that I'm building
Quote from: S717 on March 12, 2013, 03:09:03 AM
Quote from: S717 on March 12, 2013, 02:58:06 AM
Serrok, Angelfire Assassin
{3} {W} {R} {B}
+2: Destroy target permanent.
-3: Each opponent loses 3 life, you gain life equal to the amount of life list this way
0: Choose a creature card at random from target opponents graveyard and put it onto the battlefield under your control
-12: Search your library for up to 6 angels, demons, or dragons, put 3 into your hand and 3 onto the battlefield, creatures you control that enter the battlefield this turn gain haste until end of turn
[5]
Yes I just like the sound of a planeswalker custom made for my commander deck, but I wanna know what you guys think
No feedback?
{G}{R}{1}
?????
Whenever an opponent plays an instant or sorcery, put a +1/+1 counter on CARDNAME.
Whenever CARDNAME attacks, deal X damage to target creature were X is the number of +1/+1 counters on CARDNAME.
1/1
The first ability is the green ability, while the second is the red ability
Help me come up with a name for this creature
Quote from: prayos on January 22, 2013, 09:44:47 PM
Sex With Peasants
{2}{B}{B}
Sorcery
Target opponent gains one infect counter for each human the control.
Nice.
&& love the wubWUbWubbbb avatar
El-Du-Zamk, Razer of the Eldrazi
{20}
+3 Destroy target permanent.
-4 Target creature gains +2/+2 until end of turn.
-15 You gain an emblem with "creatures you control gain haste", "creatures you control gain +3/+3", and "creatures you control gain Annihilator:1".
Starting loyalty 4
{1}
Tet, Forever Learning
Planeswalker- Tet
Loyalty: 1
+1 Tap target land.
+0 Look at target player's hand.
-3 Add {1} to your mana pool for each nonland permanent you control.
-7 Exile three permanents target opponent controls.
{4}{G}{G}
Treebark Gnasher
Creature- Beast
Haste, Trample
Whenever CARDNAME attacks, destroy target land.
Whenever CARDNAME deals combat damage to a player, gain 3 life.
3/3
Quote from: Frothandslosh on March 13, 2013, 02:15:07 PM
{4}{G}{G}
Treebark Gnasher
Creature- Beast
Haste, Trample
Whenever CARDNAME attacks, destroy target land.
Whenever CARDNAME deals combat damage to a player, gain 3 life.
3/3
Love it!
{1}
Tet, Thinker and Tinkerer
Planeswalker- Tet
Loyalty: 1
+1 CARDNAME becomes an indestructible 1/1 artifact creature until the beginning of your next upkeep.
+0 Reveal the top card of your library. If it's an artifact, add {1} to your mana pool.
-5 You get an emblem with "Artifacts you control cost {3} less to play."
{4}
Matinence robot
{T}: untap target artifact
{3}: untap CARDNAME
1/1
Quote from: Birdbrain on March 14, 2013, 09:02:53 AM
{4}
Matinence robot
{T}: untap target artifact
{3}: untap CARDNAME
1/1
If its an artifact, can't you tap it to untap itself?
Quote from: rarehuntertay on March 14, 2013, 11:18:11 AM
Quote from: Birdbrain on March 14, 2013, 09:02:53 AM
{4}
Matinence robot
{T}: untap target artifact
{3}: untap CARDNAME
1/1
If its an artifact, can't you tap it to untap itself?
no. You need other cards that say "untap this" to untap outside your upkeep
Quote from: Birdbrain on March 14, 2013, 11:42:11 AM
Quote from: rarehuntertay on March 14, 2013, 11:18:11 AM
Quote from: Birdbrain on March 14, 2013, 09:02:53 AM
{4}
Matinence robot
{T}: untap target artifact
{3}: untap CARDNAME
1/1
If its an artifact, can't you tap it to untap itself?
no. You need other cards that say "untap this" to untap outside your upkeep
I'm confused then, unless the rules have changed... It looks like Alphetto alchemists ability (it won't let me link the card), which he can use his ability to untap himself... Tap, ability on stack, target self, resolution, untapped...
Seems like it should work, otherwise I'm just lost
Quote from: rarehuntertay on March 14, 2013, 12:34:47 PM
Quote from: Birdbrain on March 14, 2013, 11:42:11 AM
Quote from: rarehuntertay on March 14, 2013, 11:18:11 AM
Quote from: Birdbrain on March 14, 2013, 09:02:53 AM
{4}
Matinence robot
{T}: untap target artifact
{3}: untap CARDNAME
1/1
If its an artifact, can't you tap it to untap itself?
no. You need other cards that say "untap this" to untap outside your upkeep
I'm confused then, unless the rules have changed... It looks like Alphetto alchemists ability (it won't let me link the card), which he can use his ability to untap himself... Tap, ability on stack, target self, resolution, untapped...
Seems like it should work, otherwise I'm just lost
well. It sounds like he would have to be untapped before the ability activated. If its an ability you tap to put on the stack
{R}{R}{R}
Chandra, the Worldmelter
Planeswalker- Chandra
Loyalty: 4
+2 CARDNAME deals 3 damage divided as you choose among one, two, or three target creatures your opponent controls. Put a loyalty counter on CARDNAME for each creature dealt damage this way.
-6 Target red instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
-19 CARDNAME deals 19 damage to each opponent.
Battle scard golem
{1}
Rare
When CARDNAME enters the battle field reveal the top six cards of you library put a -1/-1 counter on CARDNAME for each non land card revealed this way.
5/5
Banen, Sculptor of Worlds
1 blue 5 generic
+2: You get to play an extra land this turn. Then, draw two cards. Banen deals X damage to target creature where X is highest converted mana cost.
0: Scry 4, then draw 2 cards. If any of those cards are lands, you may play both of those cards.
-8: Destroy all lands target opponent controls. You may play that many lands from your hand. You get an emblem with "You may any amount if lands in one turn"
-12: Exile targets opponent graveyard and library. If any of those cards were lands, you may flip Banen.
5 loyalty counters
Flip side
Banen, The Sulptor of Life and Death
Lifelink, Deathtouch, Hexproof
Banen, The Chosen is indestructible
Whenever you gain life, you gain double that life.
Whenever a creature dies, return that creature onto the battlefield under your control.
10/10
Stuffy Mite
1 colorless
1/1
Artifact creature-construct
{T} for each damage dealt to target creature you control this turn, deal that much damage to target creature or player.
Stuffy Mite does not untap during your untap step.
{3} untap Stuffy Mite
Quote from: Ageniv on March 14, 2013, 10:51:41 PM
Stuffy Mite
1 colorless
1/1
Artifact creature-construct
{T} for each damage dealt to target creature you control this turn, deal that much damage to target creature or player.
Stuffy Mite does not untap during your untap step.
{3} untap Stuffy Mite
Awesome!
Quote from: Ageniv on March 14, 2013, 10:51:41 PM
Stuffy Mite
1 colorless
1/1
Artifact creature-construct
{T} for each damage dealt to target creature you control this turn, deal that much damage to target creature or player.
Stuffy Mite does not untap during your untap step.
{3} untap Stuffy Mite
{suffy doll} had a son!
Bad omen
{3}
You can't win the game and your opponent can't lose the game.
{1}
Shatterdancer
Legendary Artifact- Equipment
Whenever equipped creature deals combat damage to a creature or player, put a shatter counter on CARDNAME.
Remove four shatter counters from CARDNAME, then unequip it: Deal 5 damage to target player.
Equip {2}
{B}{B}{B}{B}
Bloodmaw Transfuser
Creature- Vampire
Haste, Lifelink
Whenever CARDNAME deals combat damage, put a blood counter on it.
Remove three blood counters from CARDNAME: Gain control of target creature. It becomes a Vampire in addition to its other types.
3/3
Quote from: Iandtormentor on March 15, 2013, 08:11:15 AM
Quote from: Ageniv on March 14, 2013, 10:51:41 PM
Stuffy Mite
1 colorless
1/1
Artifact creature-construct
{T} for each damage dealt to target creature you control this turn, deal that much damage to target creature or player.
Stuffy Mite does not untap during your untap step.
{3} untap Stuffy Mite
{suffy doll} had a son!
The question now is what did {Stuffy Doll} have a son with? O_o
#{Kindercatch}
{R}
Metalmelder
Creature- Human Rigger
Common
Whenever CARDNAME attacks, put a build counter on it.
Remove four build counters from CARDNAME: Assemble a Contraption with "{T}: Deal 1 damage to target player."
1/1
{R}{R}
The most broken card ever thought up
Instant
Add {R}{R}{R} to your mana pool.
{R}{R}-replicate
Falkenrath lord
{R}{B}{1}
Rare
Creature-vampire lord
Hast
When CARDNAME. Deals combat damage to a player put a +1/+1 counter on it
Sacrifice a creature: put a +1/+1 counter on CARDNAME.
Lose 1 life: put a +1/+1 counter on CARDNAME
Remove 3 +1/+1 counters from CARDNAME: CARDNAME deals 3 damage to creature or target player
2/2
Quote from: Iandtormentor on March 16, 2013, 02:48:06 PM
Falkenrath lord
{R}{B}{1}
Rare
Creature-vampire lord
Hast
When CARDNAME. Deals damage to a player put a +1/+1 counter on it
Sacrifice a creature: put a +1/+1 counter on CARDNAME.
Lose 1 life: put a +1/+1 counter on CARDNAME
Remove 3 +1/+1 counters from CARDNAME: CARDNAME deals 3 damage to creature or target player
2/2
wooo! Another infinite combo in one card!
(Last ability + first ability)
Quote from: Birdbrain on March 16, 2013, 02:49:45 PM
Quote from: Iandtormentor on March 16, 2013, 02:48:06 PM
Falkenrath lord
{R}{B}{1}
Rare
Creature-vampire lord
Hast
When CARDNAME. Deals damage to a player put a +1/+1 counter on it
Sacrifice a creature: put a +1/+1 counter on CARDNAME.
Lose 1 life: put a +1/+1 counter on CARDNAME
Remove 3 +1/+1 counters from CARDNAME: CARDNAME deals 3 damage to creature or target player
2/2
wooo! Another infinite combo in one card!
(Last ability + first ability)
Oops guess I should say combat damage
Gift of the Unholy Helix
(R)(W)(B)
Enchantment
Rare
You have lifelink and deathtouch
(Whenever you deal direct damage to a creature or player, you gain life equal to that amount of damage, and if that damage was done to a creature, destroy it.)
At the beginning of your upkeep, you lose 2 life.
Quote from: Pete on March 16, 2013, 03:13:32 PM
Gift of the Unholy Helix
{R}{W}{B}
Enchantment
Rare
You have lifelink and deathtouch
(Whenever you deal direct damage to a creature or player, you gain life equal to that amount of damage, and if that damage was done to a creature, destroy it.)
At the beginning of your upkeep, you lose 2 life.
That's an awesome card
O and btw use curly brackets not (
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature- Dryad
Whenever a creature token enters the battlefield under your control, populate.
{G}{G}{W}{W}: You gain life equal to the number of creatures you control.
2/5
Fire!!!!
{0}
Instant
Destroy all lands.
Fire!!!! Is red
Graveborn
Rare
Instant
{B}{B}{B}
Graveborn can't be countered.
Destroy all creatures in play. They can't be regenerated.
Each player puts a creature card from his or her graveyard onto the battlefield. You lose life equal to the converted mana cost of each creature put into play this way and the number of creatures placed into the graveyard this turn.
Izzet Photomancer {2}{U}{R}
Creature-human wizard
Whenever a player casts an instant or a sorcery, put a charge counter on CARDNAME, then the controller of that spell copies it X times, where X is the number of charge counters on CARDNAME.
1/3
{1}
Metal Shard
Instant
Metal shard is colorless.
Metal shard deals 2 damage to target creature or player.
{10}
Magnetcore Colossus
Artifact Creature- Golem
Trample
CARDNAME is indestructible, and cannot be exiled.
CARDNAME can't be blocked except by four or more creatures.
15/4
Quote from: Frothandslosh on March 17, 2013, 10:10:48 AM
{10}
Magnetcore Colossus
Artifact Creature- Golem
Trample
CARDNAME is indestructible, and cannot be exiled.
CARDNAME can't be blocked except by four or more creatures.
15/4
It would suck if your opponent had four 1/1s 😭
Soul switch
{U}{U}{B}{6}
Sorcery
You and you opponent switch life totals, hands, decks, exile, and grave yards.
Quote from: Iandtormentor on March 17, 2013, 10:41:41 AM
Soul switch
{U}{U}{B}{6}
Sorcery
You and you opponent switch life totals, hands, decks, exile, and grave yards.
I want this card :P
Quote from: Iandtormentor on March 17, 2013, 10:41:41 AM
Soul switch
{U}{U}{B}{6}
Sorcery
You and you opponent switch life totals, hands, decks, exile, and grave yards.
But keep the feild? Or just forgot that one?
I do think this would be fun.
Revenge
{1}{W}{B}
Instant
Prevent all combat damage done to creatures you control this turn. You may divide that damage among any number of creatures your opponent controls. You lose life equal to that amount of damage. Life lost this way cannot be prevented or redirected.
I need some serious help modifying the wording of this mechanic. The premise is:
TYPEcluster (If you control at least X other TYPE creature(s), CARDNAME gets ABILITY)
It's pretty simple, but the wording is killing me. Here's some examples.
-----------------------------
{1}{U}
Apprentice to the Fey
Creature- Faerie
Common
1/2
Faeriecluster- If you control at least one other Faerie creature, CARDNAME gets +1/+0 and flying.
-----------------------------
{4}{G}
Jungle Thrasher
Creature- Beast
Common
3/3
Beastcluster- If you control at least three other Beast creatures, CARDNAME gets +2/+0 and trample.
-----------------------------
{2}{R}
Lavanest Watcher
Creature- Dragon
Common
3/2
Dragoncluster- If you control at least two other Dragon creatures, CARDNAME has "{T}: Put a 2/1 Dragon creature token with flying onto the battlefield."
Awesome mechanic! Great design, im really impressed. I can see two good ways to fix the wording.
1: simplify it to "Cluster" (or whatever name you want for the ability) and then put a value behind it.
Cluster 3 - as long as you control at least 3 creatures that share a creature type with this creature then <insert ability here>
2: make the number universal like metalcraft is always 3.
Dragon Cluster - as long as you control 2 other dragon creatures then this creature has <insert ability>
I want to make a mechanic now. Although I'm not sure it will be as good
Aether weave-{U}{U}{1}
When you play this spell. You may also put a copy of target ability with "enters the battlefield" on the stack.
If you were to design this. How would you fix it's problems?
Quote from: Kaleo42 on March 18, 2013, 09:07:38 PM
Awesome mechanic! Great design, im really impressed. I can see two good ways to fix the wording.
1: simplify it to "Cluster" (or whatever name you want for the ability) and then put a value behind it.
Cluster 3 - as long as you control at least 3 creatures that share a creature type with this creature then <insert ability here>
2: make the number universal like metalcraft is always 3.
Dragon Cluster - as long as you control 2 other dragon creatures then this creature has <insert ability>
First off, thanks so much for the praise! I was going for a very simple mechanic that would be included in a yearly set (M12, M13, ect). Secondly, your first suggestion is the answer I needed. It's perfect for new players to understand, and great for experienced players to work around!
{1}{U}
Apprentice to the Fey
Creature- Faerie
Common
1/2
Cluster 1- As long as you control at least one other creature that shares a creature type with CARDNAME, it gets +1/+0 and flying.
Mana Tree {G}
T: add {G} to your mana pool
T: add {G}{G}{G} to your mana pool. Mana tree deals three damage to you. Discard half your hand, rounded up.
"Magic, but not the power to wield it."
Quote from: Frothandslosh on March 18, 2013, 09:48:10 PM
Quote from: Kaleo42 on March 18, 2013, 09:07:38 PM
Awesome mechanic! Great design, im really impressed. I can see two good ways to fix the wording.
1: simplify it to "Cluster" (or whatever name you want for the ability) and then put a value behind it.
Cluster 3 - as long as you control at least 3 creatures that share a creature type with this creature then <insert ability here>
2: make the number universal like metalcraft is always 3.
Dragon Cluster - as long as you control 2 other dragon creatures then this creature has <insert ability>
First off, thanks so much for the praise! I was going for a very simple mechanic that would be included in a yearly set (M12, M13, ect). Secondly, your first suggestion is the answer I needed. It's perfect for new players to understand, and great for experienced players to work around!
{1}{U}
Apprentice to the Fey
Creature- Faerie
Common
1/2
Cluster 1- As long as you control at least one other creature that shares a creature type with CARDNAME, it gets +1/+0 and flying.
Cluster could become an interesting playstyle. Next set is most likely a tribal set that is one a new plane, so (although it will not happen) this would be cool in that set. While we are on the subject, what is Rosewater's e-mail? I want to tell him about this! (with you taking credit for the idea of course.) even though he won't answer me. :)
I kinda want to make a mechanic too.
{G}{W}{1}
Mystic's Blessing
Instant-Uncommon
Aura Pulse 3- if you control 3 or more enchantments, creatures you control gain +X/+X until the end of the turn, X being the number of enchantments you control.
Common Sense {U}{U}{U}{U}{4}
And it'll be a mythic rare lol
Probably something like... Reveal and exile X number of cards from your hand and for each card exiled this way search your library for a card that is the same type as that card, reveal it, and put it into your hand. (Ex. Sorcery for sorcery, creature for creature, land for land). Shuffle the exiled cards into your library.
{U}{W}{R}
USA Charm
Instant
Choose 1-
Deals 3 damage to target creature or player.
Counter target spell.
Gain 5 life.
Text: All of the {U}{W}{R} players have never been happier.
#Snappymage
Thriving ecosystem
{G}{G}{2}
Sorcery
Creatures you control gain +X/+X untill the end of the turn, were X is the number of creature types you control
That could be a mechanic. Like domain, only with creature types
{U}{U}{U}
Tariah, Mistress of All Fey
Planeswalker- Tariah
Loyalty: 3
+1 Put two 0/1 Faerie creature tokens with flying onto the battlefield.
-X Sacrifice X Faerie creatures you control: Add {U}{U} to your mana pool for each creature sacrificed this way.
-8 You get an emblem with "Tap three Faerie creatures you control: Draw three cards."
Tavat, Planar Core
Legendary Land
When CARDNAME enters the battlefield, search your library for a land card, reveal it, and exile it.
{T}: Add one mana of any color to your mana pool, as long as the land exiled with CARDNAME could produce that mana.
Quote from: Frothandslosh on March 20, 2013, 12:08:56 AM
Tavat, Planar Core
Legendary Land
When CARDNAME enters the battlefield, search your library for a land card, reveal it, and exile it.
{T}: Add one mana of any color to your mana pool, as long as the land exiled with CARDNAME could produce that mana.
This is what they should have done for the mythic land in DMZ set. Except have its types be Swamp Mountain Forest Island Plains.
PS- If they actually make it someday make sure to play a 4 of and a couple {Transguild Promenade} to exile.
I'm changing my ecosystem card
{G}{G}{3}
Thriving ecosystem
Enchantment
At tge beginin of your upkeep. If you control 10 or more creature types, you win the game
If a creature were to have more than one creature type, count only one of them
(The above clause is for one reason, and one reason only...changelings. It would make them incredibly broken)
{R}{R}{R}{W}{W}
Helion, Hand of Justice
Legendary Creature- Angel Soldier
Flying, Double Strike, Lifelink, Haste, Vigilance
{T}: Target creature you control gains flying, double strike, lifelink, haste, and vigilance until end if turn.
3/4
Quote from: Frothandslosh on March 21, 2013, 12:51:03 PM
{R}{R}{R}{W}{W}
Helion, Hand of Justice
Legendary Creature- Angel Soldier
Flying, Double Strike, Lifelink, Haste, Vigilance
{T}: Target creature you control gains flying, double strike, lifelink, haste, and vigilance until end if turn.
3/4
::) wow
{1}{R}
Consumer of Flame
Creature- Human Wizard
Rare
Haste
When CARDNAME enters the battlefield, target opponent reveals the top card of their library. If it's a nonland card, deal damage to that player equal to its converted mana cost. If it's a land card, deal 3 damage to that player.
2/1
{W}{W}{W}
Gideon, Leader of the Meek
Planeswalker- Gideon
Loyalty: 3
+1 Until the beginning of your next upkeep, creatures your opponents control that attack don't untap during their next untap step.
0: Until end of turn, creatures you control become X/X until end of turn, where X is the number of loyalty counters on CARDNAME.
-8 You get an emblem with "All damage that would be dealt to you is reduced to 1 instead."
Mobius Waterfall
Land
CARDNAME enters the battlefield tapped unless you control an Island.
{T}: Add {U} to your mana pool.
{U}{U}, {T}, Put a blue instant or sorcery spell from your hand on the top of your library: Add {X} to your mana pool, where X is that spell's mana cost.
Undying greed
{B}{B}{2}
Enchantment
Pay 1 life: draw a card
{1}: draw a card
{U}
Thought Halt
Instant
Uncommon
Counter target nonsorcery, noncreature spell.
Quote from: Frothandslosh on March 22, 2013, 08:49:41 PM
{B}
Thought Halt
Instant
Uncommon
Counter target nonsorcery, noncreature spell.
In my opinion I think this spell should be blue.
Quote from: IntoFire on March 22, 2013, 10:02:26 PM
Quote from: Frothandslosh on March 22, 2013, 08:49:41 PM
{U}
Thought Halt
Instant
Uncommon
Counter target nonsorcery, noncreature spell.
In my opinion I think this spell should be blue.
Whoops, it was supposed to be XD No matter how much I try, I'll always mistake B for U -.-
It is basically a {Dispel}
Quote from: Ageniv on March 23, 2013, 10:48:48 PM
It is basically a {Dispel}
WRONG!
you see because dispel is common, while thought halt is UNcommon.
HUGE difference.
Oh yeah and it can counter enchantments!
How could I be so utterly dense!
On crack
Mana cost: 4 of any color
target opponent sacrifices 1 permanent
Discards a card
And loses 3 life
Contemplate
{U}
Look at the top three cards of your library, then put them back in any order. Draw a card.
Quote from: Ageniv on March 23, 2013, 10:48:48 PM
It is basically a {Dispel}
It can counter enchantments, instants, planeswalkers, and artifacts.
Card name: Chuck Norris
Mana price: none
Ability: When chuck Norris enters the battlefield, you gain 100 mana of each color in your mana pool, your opponent(s) each put all of their cards in their graveyard. You get to draw your entire library. You win the game automatically.
Flavor text: I'm Chuck Friggin' Norris. What more do you need to know?
Counter: 99/99
{1}{R}
Thoughts to Ashes
Sorcery
Draw a card, then discard two cards. If your entire hand is discarded this way, draw three cards and discard a card.
{G}{W}
Aylie, Tender to Vitu-Ghazi
Legendary Creature- Dryad Shaman
Rare
Creature tokens you control get vigilance and lifelink.
{G}{G}{W}: Populate.
0/4
{3}{G}{W}
Emmara Tandris
Legendary Creature- Elf Druid
Rare
Creature tokens you control get +2/+2, vigilance, and trample.
Tap three creature tokens you control: Populate, then populate again.
3/4
Dimir Machinations {U/B}
Encoded creatures you control have hexproof.
I'm going to make a series of un-set cards. Starting with this one. And tell me if these feel like the colors I put them in please
{R}{R}{4}
Random outburst
Throw your entire library, graveyard, hand, and every card you control in the air while laughing manicly. Every card that lands face up is put on the stack. Every card that lands face down is shuffled into your library
Quote from: Birdbrain on March 28, 2013, 04:46:36 PM
I'm going to make a series of un-set cards. Starting with this one. And tell me if these feel like the colors I put them in please
{R}{R}{4}
Random outburst
Throw your entire library, graveyard, hand, and every card you control in the air while laughing manicly. Every card that lands face up is put on the stack. Every card that lands face down is shuffled into your library
Lol haha so much better than {Chaos Orb}!!!
{U}{3}
E drain
Enchant player
Enchanted player cannot say the letter "E" except in card names.
Each time enchanted player says a word with the letter "E" not in a card name you may point it out. If you do, that player discards the top 10 cards of there library
{B}{U}
Braintap
Sorcery
Look at the top six cards of your library. You may place one of those cards into your hand. Place the rest of those cards into your graveyard.
Quote from: Barzini on March 30, 2013, 05:08:16 PM
{B}{U}
Braintap
Sorcery
Look at the top six cards of your library. You may place one of those cards into your hand. Place the rest of those cards into your graveyard.
I would love this if it was a instant...
This isn't an in set card, but its one i think seems pretty cool. Don't have a name for it though
{U}{U}{3}
When you play a creature, you may pay {U}{X} instead of paying its mana cost. If you do, it comes into play as a copy of target creature with converted mana cost of X.
2/2
{G}{G}{G}
Flourishing Soil
Enchantment
Rare
Whenever a land enters the battlefield, you may either gain 6 life or draw a card.
{2}{G}{W}
Emmara Tandris
Legendary Creature- Elf Druid
Rare
Creature tokens you control get vigilance and trample.
Whenever CARDNAME attacks, if you control three or more creature tokens, populate.
3/4
{1}{R}
Cauldron Burner
Creature- Human Shaman
Rare
Haste
Whenever CARDNAME enters the battlefield or attacks, deal two damage to target creature or player.
2/2
Quote from: Frothandslosh on April 02, 2013, 06:08:49 PM
{2}{G}{W}
Emmara Tandris
Legendary Creature- Elf Druid
Rare
Creature tokens you control get vigilance and trample.
Whenever CARDNAME attacks, if you control three or more creature tokens, populate.
3/4
Trample doesn't do much on Tokens, most are 1/1s.
Quote from: izik99 on April 04, 2013, 07:12:50 AM
Quote from: Frothandslosh on April 02, 2013, 06:08:49 PM
{2}{G}{W}
Emmara Tandris
Legendary Creature- Elf Druid
Rare
Creature tokens you control get vigilance and trample.
Whenever CARDNAME attacks, if you control three or more creature tokens, populate.
3/4
Trample doesn't do much on Tokens, most are 1/1s.
he could add a pump feature to the card that pumps creature tokens
{U}{3}
(No name yet)
Sorcery
Sacrifice any number of non creature permanents: for each permanent sacrificed this way, put a 1/1 colorless myr artifact creature token in play
{U}{4}
(No name yet)
Creature- human wizard
This creatures power and toughness is equal to the number of cards you have exiled
{T} {U}{1}, exile a permanent: put a permanent from your hand into play whose converted mana cost is up to 1 more than the exiled permanent
*/*
{G}{4}
(No name yet)
Creatures you control gain +X/+X were X is the number of cards you have exiled.
2/2
Any cards that have been posted here may or may not be used in our community set. If you didn't help us set designers, what would be the point of having a community set?
Quote from: ntheawsome on April 04, 2013, 10:24:26 PM
Any cards that have been posted here may or may not be used in our community set. If you didn't help us set designers, what would be the point of having a community set?
well. I designed a lot of cards and don't want my cards dominating the set
{U}
Thought Swell
Sorcery
Common
Look at the top three cards of your library. Put one card on the bottom of your library, one card on the top of your library, and one card in your hand.
Quote from: Frothandslosh on April 05, 2013, 01:26:19 PM
{U}
Thought Swell
Sorcery
Common
Look at the top three cards of your library. Put one card on the bottom of your library, one card on the top of your library, and one card in your hand.
If wizards made this... :D well delver would be back!
{1}{G}{R}{W}
Drevmaw, the Consumer
Legendary Creature- Dragon
Mythic Rare
Flying
Creatures you control get trample, vigilance, and haste.
Whenever CARDNAME attacks, deal X damage to each creature you don't control, where X is the number of basic lands you control.
3/3
{U}
Stutter Storm
Sorcery
Common
Each opponent puts a card at random from their hand onto the top of their library.
Draw a card.
Yell
{G}
Search your library for a card named scream, reveal it, and add it to your hand. Shuffle your library afterward
Scream
{R}
Search your library for a card called yell, reveal it, then add it to your hand. Shuffle your library afterward
Quote from: Birdbrain on April 08, 2013, 07:18:10 AM
Yell
{G}
Search your library for a card named scream, reveal it, and add it to your hand. Shuffle your library afterward
Scream
{R}
Search your library for a card called yell, reveal it, then add it to your hand. Shuffle your library afterward
Lol.
Quote from: Iandtormentor on April 08, 2013, 07:20:47 AM
Quote from: Birdbrain on April 08, 2013, 07:18:10 AM
Yell
{G}
Search your library for a card named scream, reveal it, and add it to your hand. Shuffle your library afterward
Scream
{R}
Search your library for a card called yell, reveal it, then add it to your hand. Shuffle your library afterward
Lol.
oddly enough. They can actually be kick @$$ in an izzet deck. Since izzet has lots of cards that care about instances and sorceries being played
Quote from: Birdbrain on April 08, 2013, 07:27:53 AM
Quote from: Iandtormentor on April 08, 2013, 07:20:47 AM
Quote from: Birdbrain on April 08, 2013, 07:18:10 AM
Yell
{G}
Search your library for a card named scream, reveal it, and add it to your hand. Shuffle your library afterward
Scream
{R}
Search your library for a card called yell, reveal it, then add it to your hand. Shuffle your library afterward
Lol.
oddly enough. They can actually be kick @$$ in an izzet deck. Since izzet has lots of cards that care about instances and sorceries being played
O yay...hehe...the weirds!
Quote from: Iandtormentor on April 08, 2013, 07:29:04 AM
Quote from: Birdbrain on April 08, 2013, 07:27:53 AM
Quote from: Iandtormentor on April 08, 2013, 07:20:47 AM
Quote from: Birdbrain on April 08, 2013, 07:18:10 AM
Yell
{G}
Search your library for a card named scream, reveal it, and add it to your hand. Shuffle your library afterward
Scream
{R}
Search your library for a card called yell, reveal it, then add it to your hand. Shuffle your library afterward
Lol.
oddly enough. They can actually be kick @$$ in an izzet deck. Since izzet has lots of cards that care about instances and sorceries being played
O yay...hehe...the weirds!
{gutter snipe}, {wee dragonauts}, {kiln fiend}
Edit: the goblin card isn't the one I meant...lol. I meant te one that deals 2 to everyone when a instant or sorcery is played
{1}{R}
Monster Melter
Creature- Human Shaman
Rare
First Strike, Flash
When CARDNAME enters the battlefield, counter target creature spell. CARDNAME deals damage equal to that spell's power to target creature and player.
3/1
Quote from: Frothandslosh on April 08, 2013, 12:26:11 PM
{1}{R}
Monster Melter
Creature- Human Shaman
Rare
First Strike, Flash
When CARDNAME enters the battlefield, counter target creature spell. CARDNAME deals damage equal to that spell's power to target creature and player.
3/1
Seems stupidly OP lol, 2 mana counter + damage to two targets in red, on top of a {Rakdos Keyrune} that can be played at any time
Quote from: iTzTowelie404 on April 08, 2013, 12:52:39 PM
Quote from: Frothandslosh on April 08, 2013, 12:26:11 PM
{1}{R}
Monster Melter
Creature- Human Shaman
Rare
First Strike, Flash
When CARDNAME enters the battlefield, counter target creature spell. CARDNAME deals damage equal to that spell's power to target creature and player.
3/1
Seems stupidly OP lol, 2 mana counter + damage to two targets in red, on top of a {Rakdos Keyrune} that can be played at any time
Ugh, I wasn't paying attention when I made this. Time for a re-do.
{1}{R}
Monster Melter
Creature- Human Shaman
Rare
First Strike, Flash
When CARDNAME enters the battlefield, you may counter target creature spell. CARDNAME deals damage equal to that spell's power to target player.
2/1
Link, hero of time
{W}{W}{1}
planeswalker-link [child]
Side 1
+1: you may destroy target artifact or enchantment
0: link, hero of time becomes a 3/3 human hero until end of tern with vigilance
If link ever has 6 or more loyalty counters on him flip him and put a master sword counter on him.
2
Side two
Link, hero of time
Planeswalker-link [adult]
+2 destroy target artifact or enchantment.
0: link, hero of time becomes a 5/5 indestructible hero creature with vigilance and first strike until end of turn if it has a master sword token on it gets +3/+3
-20 you win the game
{R}
Bipolar goblin
Creature- goblin
Haste
During your upkeep, flip a coin. If heads; CARDNAME gets 0/-2 untill the begining of your next turn and attacks this turn if able. If tails; CARDNAME gets -2/0 and gains defender until the beginning of your next turn.
3/3
Quote from: Birdbrain on April 10, 2013, 10:23:42 AM
{R}
Bipolar goblin
Creature- goblin
Haste
During your upkeep, flip a coin. If heads; CARDNAME gets 0/-2 untill the begining of your next turn and attacks this turn if able. If tails; CARDNAME gets -2/0 and gains defender until the beginning of your next turn.
3/3
This is the essence of red right here
Quote from: ntheawsome on April 10, 2013, 09:10:39 PM
Quote from: Birdbrain on April 10, 2013, 10:23:42 AM
{R}
Bipolar goblin
Creature- goblin
Haste
During your upkeep, flip a coin. If heads; CARDNAME gets 0/-2 untill the begining of your next turn and attacks this turn if able. If tails; CARDNAME gets -2/0 and gains defender until the beginning of your next turn.
3/3
This is the essence of red right here
emotion. I know. And the goblin gets one devastating attack before it has a 50/50 chance of not attacking
Quote from: Frothandslosh on April 02, 2013, 06:08:49 PM
{2}{G}{W}
Emmara Tandris
Legendary Creature- Elf Druid
Rare
Creature tokens you control get vigilance and trample.
Whenever CARDNAME attacks, if you control three or more creature tokens, populate.
3/4
This sounds like the selesnya maze runner/guild leader or whatever you call it, with the same name. It would be cool if this was actually it
{U}{3}
Spacial warp
Enchant player
effects that would affect you or permanents you control affect enchanted player or permanents they control instead. Effects that would affect enchanted player or permanents they control affect you or permanents you control instead
(Cards that target a card are unaffected by this effect)
{2}{G}{W}
Emmara Tandris
Legendary Creature- Elf Druid
When CARDNAME enters the battlefield, put an X/X Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
Creatures you control get +1/+1
2/2
{G}{G}{1}
Adaptive plan
Sorcery
Reveal the top 4 cards of your library. Target opponent may discard any number of them. For each card discarded this way, draw a card. Put the non-selected cards in your hand
Then, discard a card from your hand
{B}{B}{B}
Matter to mind
Draw up to 5 cards. For each card drawn beyond the first, exile a creature you control, and pay 2 life.
Glimps of omniscience
{U}{U}
You can't play this card if you had a battle phase this turn.
Draw 5 cards. Skip your next battle phase and turn.
{U}{R}{1}
(Not sure of name yet)
Creature-wizard
Flash
Whenever CARDNAME comes into play, return all other creatures you control to there owners hand. Add {R} to your mana pool during your next main phase for each creature returned this way
1/1
Quote from: Birdbrain on April 11, 2013, 07:38:11 PM
Glimps of omniscience
{U}{U}
You can't play this card if you had a battle phase this turn.
Draw 5 cards. Skip your next battle phase and turn.
Attack step I believe. ;)
Quote from: Birdbrain on April 14, 2013, 06:19:35 AM
{U}{R}{1}
(Not sure of name yet)
Creature-wizard
Flash
Whenever CARDNAME comes into play, return all creatures you control to there owners hand. Add {R} to your mana pool during your next main phase for each creature returned this way
1/1
Return all "other" creatures, otgerwise its op
Last one till others start making there's
Spitting Dart frog
{G}{2}
Flash, death touch, reach
When CARDNAME enters the battlefield, it deals 1 damage to target creature
1/2
{B}{W}
Pennies for Thoughts
Uncommon
Instant
Pay 2 life and discard one card: Draw three cards.
{G}{W}
Tend the Fields
Uncommon
Instant
Tap two token creatures you control: Draw three cards.
{B}{R}
Revel in Pain
Uncommon
Instant
Sacrifice two creatures you control: Draw three cards.
{B}{G}
Defile the Dead
Uncommon
Instant
Exile four creatures from your graveyard: Draw three cards.
{R}{W}
Assess the Battlefield
Uncommon
Instant
Skip your next two combat phases: Draw three cards.
{R}{G}
Burn and Pillage
Uncommon
Instant
Sacrifice a nonbasic land and a basic land you control: Draw three cards.
{5}{G}{G}{W}{W}
Mat'Selesnya
Legendary Creature- Elemental
4/14
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Shroud, Trample, Vigilance
Other green creatures you control get +3/+0 and trample.
Other white creatures you control get +0/+3 and vigilance.
Recount and Repay {U}{W}
Instant Uncommon
Counter target spell you control.
Draw 3 cards
Flavor Text~"The verdict is guilty! No wait, we might have this wrong."
~Supreme Judge Lavina
{U}{G}
Test and Record
Uncommon
Instant
Remove four +1/+1 counters from creatures you control: Draw three cards.
{U}{B}
Lie and Deceive
Uncommon
Instant
Put the top seven cards of your library into your graveyard: Draw three cards.
{U}{R}
Perception of Thought
Uncommon
Instant
Target opponent draws three cards and discards one card: Draw three cards.
{U}{W}
Arrest and Charge
Uncommon
Instant
Counter the next two spells you play with converted mana cost two or less: Draw three cards.
Quote from: FlickerYourOwnIdentity on April 26, 2013, 09:17:22 PM
Recount and Repay {U}{W}
Instant Uncommon
Counter target spell you control.
Draw 3 cards
Flavor Text~"The verdict is guilty! No wait, we might have this wrong."
~Supreme Judge Lavina
wow...this card would definitly be worth a lot of money. Espeacily since drawing two cards is priced at 3 CMC
Quote from: FlickerYourOwnIdentity on April 26, 2013, 09:17:22 PM
Recount and Repay {U}{W}
Instant Uncommon
Counter target spell you control.
Draw 3 cards
Flavor Text~"The verdict is guilty! No wait, we might have this wrong."
~Supreme Judge Lavina
Don't mean to be nitpicky, but Lavinia is an arrester, not a judge.
Quote from: Bozo_Law on April 27, 2013, 10:06:42 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 09:17:22 PM
Recount and Repay {U}{W}
Instant Uncommon
Counter target spell you control.
Draw 3 cards
Flavor Text~"The verdict is guilty! No wait, we might have this wrong."
~Supreme Judge Lavina
Don't mean to be nitpicky, but Lavinia is an arrester, not a judge.
Yeah I figured, but I couldnt think of any judges, and their names at the moment.
Anyway I kind of jumped onto train of thought goin by another user, I wanted to see what I could do with it. :)
{U}{U}{B}{B}
Alicia, Seducer of Memories
Planeswalker- Alicia
Mythic Rare
4 Loyalty
+1 Each opponent puts the top six cards of his or her library into his or her graveyard.
+1 Exile all cards from target player's graveyard.
-3 Draw a card for every three cards that were put into an opponent's graveyard from their library this turn.
-8 You get an emblem with "You can cast noncreature cards from any opponent's graveyard or exile."
{2}{G}{W}
Sarkov the Enlightened
3
+1 Put X 1/1 white green soldier tokens onto the battlefield where X is the greatest power among creatures you control
+0 Sarkov the Enlightened becomes an X/X soldier token where X is the number of creatures you control, prevent all damage dealt to Sarkov
-8 you get an Emblem that says "creature tokens you control get +2/+2 and double strike
A green counter spell. Against all decks except those that run green
{G}{G}
Wild mana
Instant
All the mana in target players mana pool becomes green untill the end of the turn
I wish they did multiple guild mechanics on one card for the 'allied' guilds.
Suicidal Shaman {G} {B/R}
Creature- Human Shaman
Bloodrush {R/G}
Scavenge {B/G}
2/2
Reflection Charm {U}{R}{G}
Instant Uncommon
Choose One- Each player puts a creature token in play that is a copy of target creature; Each player copies target spell or ability; Each player searches for a basic land, and puts into play tapped
Flavor Text~Why squander these resources on just us? We must share this with everyone
~Riku, Of Many Reflections
Quote from: FlickerYourOwnIdentity on April 27, 2013, 10:49:44 PM
Reflection Charm {U}{R}{G}
Instant Uncommon
Choose One- Each player puts a creature token in play that is a copy of target creature; Each player copies target spell or ability; Each player searches for a basic land, and puts into play tapped
Flavor Text~Why squander these resources on just us? We must share this with everyone
~Riku, Of Many Reflections
why not give it entwine so you could do all three? Oh wait...then you could have it copy itself...
Riku, of Many Reflections {U}{R}{G}{3}
Legendary Creature-Human Wizard Mythic Rare
{R}{U}: Copy target instant or sorcery. Any player may activate this ability.
{U}{G}: Put a creature token onto the battlefield that is a copy of target creature. Any player may activate this ability.
{R}{G}: Search your library for a basic land and put it into play tapped. Any player may activate this ability.
2/2
Ok I know those last cards are very broken, but I love BUG! :)
Maybe I should make it whenever you activate the ability, it has a {hive mind} effect
I love this card soo much!
Quote from: Bozo_Law on April 27, 2013, 11:08:02 PM
I love this card soo much!
Yay I made people happy :3
Quote from: Birdbrain on April 27, 2013, 10:54:12 PM
Quote from: FlickerYourOwnIdentity on April 27, 2013, 10:49:44 PM
Reflection Charm {U}{R}{G}
Instant Uncommon
Choose One- Each player puts a creature token in play that is a copy of target creature; Each player copies target spell or ability; Each player searches for a basic land, and puts into play tapped
Flavor Text~Why squander these resources on just us? We must share this with everyone
~Riku, Of Many Reflections
why not give it entwine so you could do all three? Oh wait...then you could have it copy itself...
Well yes your right, but someone asked me to help them with a set, and to help figure out how colors matched up for a three color combination. He/She was making a set around three color combinations like BUG, Junk, USA, etc...
So I wanted to play off what they did with bant and esper, so I made them a charm like they did with {Esper Charm}, {Grixis Charm}
Forever Charm {W}{G}{B}
Instant Uncommon
Choose one: Return target creature from target graveyard to its owners hand; The next time you cast a creature spell this turn, it costs {1} less for each creature card in you graveyard; Search your library for 4 creature cards, and put them into the graveyard.
Flavor Text~Reduce, Reuse, Recycle
~Mastrod, Overlord of the Undead
Mastrod, Overlord of the Dead {W}{G}{B}{5}
Legendary Creature-Spirit Mythic Rare
Mastrod, Overlord of the Dead costs {1} less for each creature card in your graveyard.
During each players upkeep, that player searches their library for a creature card, and puts it into their graveyard.
Creatures may be cast from the graveyard.
3/2
My interpretation of tri-color combinations is summed up into three words. Each color has three words of what it means, and each can join together and have a common intrest. I came up with something for USA
Illusion (Blue), Impulse (Red), and Protection (White)
_____________________________________
Unpredictable Charm {R}{U}{W}
Instant Uncommon
Choose One:Return target creature to its owner's hand; Deal 3 damage to a randomly selected creature or player; Put a 0/5 Illusion Wall with, "Whenever this card becomes the target of a spell or ability, return it to its owners hand."
Flavor Text~ Don't blink, you'll miss it.
~Migris, the Fickle
Migris, the Fickle {R}{U}{W}
Legendary Creature-Illusion Wizard Mythic Rare
Creatures you control gain, "Whenever this creature is targeted by a spell or ability, return it to its owner's hand."
Creatures in your hand have flash.
Whenever you are dealt damage by a creature and opponent controls, put a 0/3 illusion Wall token into play with, "If this card is targeted by a spell or ability, return it to its owner's hand."
2/1
Quote from: Iandtormentor on February 18, 2013, 03:39:15 PM
Quote from: All-Mana Mania on February 18, 2013, 03:00:35 PM
Quote from: Iandtormentor on February 18, 2013, 01:34:50 PM
{B}{B}{X}
Armies of the dead
Sorcery
Mythic rare
put X plus X 2/2 black zombie tokens on to the battle field.
Flashback: {B}{X}
If this card was real I'd be playing black zombies.lol
Then BAM! {Street Spasm}!
Quote from: Birdbrain on April 27, 2013, 10:54:12 PM
Quote from: FlickerYourOwnIdentity on April 27, 2013, 10:49:44 PM
Reflection Charm {U}{R}{G}
Instant Uncommon
Choose One- Each player puts a creature token in play that is a copy of target creature; Each player copies target spell or ability; Each player searches for a basic land, and puts into play tapped
Flavor Text~Why squander these resources on just us? We must share this with everyone
~Riku, Of Many Reflections
why not give it entwine so you could do all three? Oh wait...then you could have it copy itself...
Spells can't target themselves, because you have to choose targets as you cast the spell. It isn't on the stack yet, so that wouldn't work.
Vengeful Charm {B}{U}{G}
Instant Uncommon
Choose One: Exile target creature in a graveyard, then put a +1/+1 counter on target creature; Each player puts the top X cards of their library into their graveyard, where X is equal to the number of creatures in your graveyard; Destroy target creature, then put a +1/+1 counter on a creature that player controls.
Flavor Text~Well, your life is useless alive. Use your death to extend the lives of the useful people.
~Vinisect, the Species Unknown
Vinisect, the Species Unknown {B}{U}{G}
Legendary Creature-Mutant Mythic Rare
During each upkeep, players put the top card of their library into their graveyard.
Vinisect, the Species Unknown gains +1/+1 for each creature card in each graveyard.
{B/U/G}: Exile target creature in a graveyard, then put a +1/+1 conter on target creature.
0/0
Chiraz,the Conjurer {2}{W}{B}{G}
+2 Search your library for an Elf,Angel,or Demon card,reveal it,put it into your hand,then shuffle your library.
-3 You get an emblem with "Creatures you control have: Trample,Lifelink,and Deathtouch"
-4 Choose one:Target player loses life equal to the number of Demons you control;or You gain life equal to the number of Angels you control;or creatures you control get +X/+X where X is the number of Elves you control
{3}
Frozen Scythe 1blue 1any
Artifact
1any: equip
equipped creature gains first strike and +3/+3
any creature delt damage by equipped creature loses all abilities and has a -2/-2 counter until the end of the turn
actually {unscythe, killer of kings} has a similar effect to it
{U}
Sneak Peek
Instant
Common
Look at the top card of each opponent's library.
Draw a card.
{U}{U}{U}{U}
Peer into Forever
Instant
Uncommon
Scry 3, then draw three cards.
{U}
One For One
Instant
Rare
Counter target spell.
Counter the next spell you cast.
{1}
Dagger of the Fool
Artifact- Equipment
Rare
Whenever equipped creature dies, put a fool counter on CARDNAME.
If CARDNAME has three or more fool counters on it, equipped creature gets -0/-2.
If card name has thirteen or more fool counters on it, you win the game.
Equip {0}
{G}
Whisper Through Grass
Instant
Common
If you control a green creature, draw a card.
Quote from: Frothandslosh on April 29, 2013, 01:23:05 AM
{1}
Dagger of the Fool
Artifact- Equipment
Rare
Whenever equipped creature dies, put a fool counter on CARDNAME.
If CARDNAME has three or more fool counters on it, equipped creature gets -0/-2.
If card name has thirteen or more fool counters on it, you win the game.
Equip {0}
{Dagger of the Fool} + {Teysa, Orzhov Scion} + {Darkest Hour} + any creature = win
{3}
Wand of the Magician
Artifact- Equipment
Rare
CARDNAME can only be equipped to Wizard creatures.
Equipped creature gets "{4}, {T}: Counter target spell."
Equip {2}
{U}{G}{3}
(Not sure of name yet)
Ledgendary creature-human wizard
Whenever another non-token creature comes into play, put a token into play that's a copy of that creature. Sacrifice it at the end of the turn
At the beginning of your upkeep, exile another target creature you control. Than, return it to play under your control. It has haste
2/3
{B}
Crawling Scarab
Creature- Insect
Common
Sacrifice CARDNAME: Target creature gets -2/-2 until end of turn, and you lose 2 life.
1/1
Distract {2}{U}
Instant
You may place this spell on the stack at any place.
Tap target permanent.
{2}{U}
Think Thrice
Instant
Common
(Un-Card)
Draw a card. If CARDNAME was cast from a graveyard, draw two cards instead. If CARDNAME was cast from exile, draw three cards instead.
Flashback {3}{U}
Flashflashback {4}{U} (You may cast this card from exile for its flashflashback cost. Then put it into the absolutely-removed-from-the-freaking-game-forever zone)
I love putting things in the absolutely removed from the freaking game forever zone, like {AWOL}
Quote from: Frothandslosh on April 30, 2013, 06:42:52 PM
{2}{U}
Think Thrice
Instant
Common
(Un-Card)
Draw a card. If CARDNAME was cast from a graveyard, draw two cards instead. If CARDNAME was cast from exile, draw three cards instead.
Flashback {3}{U}
Flashflashback {4}{U} (You may cast this card from exile for its flashflashback cost. Then put it into the absolutely-removed-from-the-freaking-game-forever zone)
Why can I see this mechanic in an actual un-set....
Oh wait it is hilarious! XD
Quote from: Frothandslosh on April 29, 2013, 01:09:52 AM
{U}
One For One
Instant
Rare
Counter target spell.
Counter the next spell you cast.
Wow! This is a really interesting idea, actually.
{G}{R}{6}
Wild mana elemental
Creature-elemental
CARDNAME costs {1} less for each creature you control
CARDNAME's power and toughness are equal to the number of creatures you control
When CARDNAME comes into play, it deals 1 damage to target player for each mana used to cast it.
*/*
Essentially if you paid 4 to cast it, it deals 4 damage. If you spent 6 to cast it, it deals 6 damage and so on, and so forth
{2}{R}{W}
Geist of Saint Taft
Legendary Creature- President
Mythic Rare
(Un-Card)
2/7
Hungerproof (Whenever you exile a creature token, you may eat a piece of that card then put a +1/+1 counter on CARDNAME.)
Whenever CARDNAME attacks, put a 2/7 red and white James Sherman creature token onto the battlefield tapped and attacking. Exile that token at end of combat.
Quote from: Frothandslosh on May 01, 2013, 01:33:34 PM
{2}{R}{W}
Geist of Saint Taft
Legendary Creature- President
Mythic Rare
(Un-Card)
2/7
Hungerproof (Whenever you exile a creature token, you may eat a piece of that card then put a +1/+1 counter on CARDNAME.)
Whenever CARDNAME attacks, put a 2/7 red and white James Sherman creature token onto the battlefield tapped and attacking. Exile that token at end of combat.
lol. Referencing president's, and Vice President's?
{G}{G}
Cashmogoyf
Creature- Lhurgoyf
Rare
(Un-Card)
*/*+1
CARDNAME's power is equal to the number of cards in your deck that cost more than $30 and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's my wife!"
-Saffi Eriksdotter, after spending a month's salary on his Vintage deck.
{2}{R}{W}{U}
Nicol Bertlas, Planesbumper
Planeswalker- Bertlas
Mythic Rare
Loyalty: 4
(Un-Card)
+1: Your opponent skips their next combat step, if you make them laugh by the end of your turn.
-3: Put a white 1/1 Jay The Intern creature token onto the battlefield for each nonland permanent you control.
-8: You get an emblem with "You can give permanents you control the Nicol Bertlas Bump (Each turn, tell up to five other players about a permanent you control, and they must place a copy of that card onto the battlefield under their control.)"
Troll 1Red
Creature-Troll
you win the game
flavor text: "trolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol "
99/99
XD I didn't know I could do that! scroll right! ->
Frozen In Time {U}{U}{U}{6}
Enchantment Mythic Rare
Players can't draw cards.
Players can't search their libraries.
Players can't lose life.
Creatures can't attack.
Spells can't be cast.
Every upkeep, place a frozen counter on respective player.
If a player has 10 frozen counters on them, they lose the game.
Exile your library: Exile CARDNAME and all other copies in target player's library. Any player may activate this ability.
Flavor Text ~ The deep cold rushes down your clothing, then your skin, then your muscles, then your blood, then your heart, then your dead.
~Vishha, Master Icemage
Vishha, Master Icemage {U}{U}{U}{U}{1}
Legendary Creature - Human Wizard Mythic Rare
Each upkeep target player puts a Ice counter on a permanent they control.
A permanent with an Ice counter cannot tap, activate abilities, or be targeted by spells.
CARDNAME gains +1/+1 for each card with an Ice counter on it.
1/1
{R}{G}{G}
Immortal tree folk
Creature-tree folk
Haste, undying, first strike
At the beginning of each of your turns, if CARDNAME has a +1/+1 counter on it, remove them all, and you take 1 damage for each counter removed this way
3/1
Frozen Roots {G}{G}{U}
Enchantment Mythic Rare
You may play any number of lands during your turn.
Your lands can't tap for mana.
When you have 10 lands under your control, exile this card and all other copies in your library.
Flavor Text ~ Sure it is troublesome at first, but plant enough, then the freeze can't spread to all the roots.
~Renist, the Deep Rooted
that's a pretty good idea, except if you uses it at the wrong time, you'll screw yourself
Renist, the Deep-Rooted {G}{G}{G}{G}
Legendary Creature - Treefolk Mythic Rare
Whenever you play a land, put a Root counter on target land.
Whenever a land with a root counter taps for mana, add {G} to you mana pool.
Whenever a land with a root counter is destroyed, destroy all other lands with root counters on them.
2/6
Ok I'm debating on if I should make cards for an ice age block that is good.
This the last 4 cards I have designed.
I want to take a crack at the ice age theme
{G}{4}
Marla, the survivor
Legendary creature: human shaman
Other creatures you control gain +1/+1
Tap three untapped creatures you control: put a creature from your hand into play. You gain life equal to its toughness
{T}, discard a card from your hand: reveal cards off the top or your library until you reveal cards whose converted mana cost are equal to the card discarded. Add those card to your hand, put the rest on the bottom of your library in any order
5/4
Quote from: Birdbrain on May 01, 2013, 09:48:38 PM
I want to take a crack at the ice age theme
{G}{4}
Marla, the survivor
Legendary creature: human shaman
Other creatures you control gain +1/+1
Tap three untapped creatures you control: put a creature from your hand into play. You gain life equal to its toughness
{T}, discard a card from your hand: reveal cards off the top or your library until you reveal cards whose converted mana cost are equal to the card discarded. Add those card to your hand, put the rest on the bottom of your library in any order
5/4
It's not really ice age, but this card feels like a selesniya card. It has conspire, the life boost when creatures enter the battlefield.
Last ability seems like a BUG ability though.
You know I might make an ice age set now, because I'm interested in making this plane good. But without the snow covered lands thing.
I was trying to go for ingenuity and resourcefulness in mono green. And everyone working together to survive in harsh conditions. How would you suggest I change it?
Quote from: Birdbrain on May 01, 2013, 09:55:05 PM
I was trying to go for ingenuity and resourcefulness in mono green. And everyone working together to survive in harsh conditions. How would you suggest I change it?
Well I would say tap creatures that don't untapped until the next untap phase. This sort of embraces the ice age theme to an extent
Maybe make it so you discard a card and only look at the top card of your library make it more fair. Make sure that you have to discard something that is important to you though. It makes that card have its pros and cons.
Instead of tap, make it so that you have to pay a certain mana cost, not tap. BUT the lands you use for this ability don't untap until your next untap phase.
/ \
| That could be a cool mechanic too.
hmm, mono green is mostly about having the biggest creatures, I'd say add more blue or white-like effects to the creatures and make them slightly weaker overall
Wait. What about...
{G}{G}{3}
Marla, the survivor
Tap CARDNAME and two untapped creatures you control: put a creature card from your hand into play, you gain life equal to its toughness
For every 1 point of damage you take, put a 1/1 green human creature token into play
3/4
yeah! that one looks good! i run a green/black deck mostly, but if I had that card if sure use it! :)
Quote from: Birdbrain on May 01, 2013, 10:05:42 PM
Wait. What about...
{G}{G}{3}
Marla, the survivor
Tap three untapped creatures you control: put a creature card from your hand into play, you gain life equal to its toughness
For every 1 point of damage you take, put a 1/1 green human creature token into play
3/4
Sorry if I sound like I'm being mean, I just am a critical person.
That life gain is a white effect, doesn't really fit in. This card even without the second effect whic doubles the madness of the first ability is broken. Can you imagine going up against a card like that in EDH. Everyone automatically thinks Eldrazi.
Cool thought process, purpose of mythics is to do something that hasn't been done before, and you did that. Although there is a reason it hasn't been done before.
maybe you should make it a green-white or green-white-blue type deck?
Than {elvish piper} should be banned. It could play eldarazi more effectively
Also, there is lots of life gain in green
Quote from: Birdbrain on May 01, 2013, 10:16:03 PM
Than {elvish piper} should be banned. It could play eldarazi more effectively
it probably should XD
Let me explain why this card that you made is better than {elvish piper}, this deck builds itself.
Throw in a couple mana dorks, and some spells that ingure yourself, and other players. Then throw in some draw, and big creatures, and you have a very broken deck.
Alright. Ill remove the life gain
{G}{G}{3}
Marla the survivor
Legendary creature human
{T} tap two untaped creatures you control. Put a creature card from your hand into play
For every source of damage you take, you may reveal the top card of your library. If its a creature card, put it in your hand. Otherwise, put it at te bottom of your library
3/4
hmm, personally I like this revision and I think it will fit the bill of mono green. good one.
Ok I made up a little story. It is the beginning of the great freeze, an event that only happens every billion years. Everybody is looking for ways to survive, and they manage, but their creatures take a change due to the harsh conditions. Some for better, some for worse. But each color is simulated into a faction.
Blue: embraces the great freeze as an opportunity to use their true power, and to rule the plane. Goal: Extend life of their rule by expanding the lifespan of the great freeze.
Red: fire mages. They wander this frozen plane looking for their own kind, if enough are gathered, they can dmset this plane in a flame that will end the great freeze. Goal: End the Great Freeze.
Black: They love the freeze as they slyly take over other stuggling clans with the power of manipulation, and sheer power. They wish to live off the freeze and its power like leeches. Goal: take over others and leech off the great freeze.
White: The poor angels have a hard time flying around, and keeping peace during the great freeze. Without them havok will take over all of the plane. But they can't thaw anything out by themselves. So they must aid those in need so they can continue their reign of justice and peace over the plane. Goal: Aid those in need so they can continue justice system.
Green: Although it was set back by the massive ice gathering, the mana lovers have adapted accordingly so they can survive. In fact they have made improvements upon the original designs. Although they have been cut off from their mana supply, only their leader was able to grow long enough roots to reach past the ice and gather mana. The green society needs their mana, but they have made amazing creature improvements. What will they do? Goal: Choose a side, and fight for it.
_____________________________________
Thoughts, it's a rough idea, but still.
Potential! it's a great start!
The green is a very interesting factor, their involvement acually will decide who wins. Because it is equally matched at the moment, and Green is neutral.
I'm kindof either leaning towards the two extremes of red v blue to be my fav two factions here, but as you may be able to tell by my name, I'll probably favor blue.
Thaw {R}{R}{R}
Enchantment Mythic Rare
Creatures you control have haste.
Whenever a creature or land is tapped by an opponent's spell or ability, untap it.
At the beginning of your upkeep, Thaw deals 1 damage to each creature.
Flavor Text ~ Damn the cold, damn the ice, and if you utilize either of the two, then damn you.
~Miniska, the Inner-Flame
well that's not very courteous towards me :p
Quote from: IceScythe on May 01, 2013, 11:23:22 PM
well that's not very courteous towards me :p
OH SORRY! :O
I didn't notice until just now, but that is red's personality.
XD I'm just messin, but this guy seems to hate me already!
Miniska, the Inner Flame {R}{R}{R}{2}
Legendary Creature - Elemental Mythic Rare
During your upkeep, deal 4 damage to a random player.
Miniska, the Inner Flame gains +X/+0 until the end of the turn, where X is equal to the damage dealt to an opponent this turn.
Discard your hand: Deal X damage to target creature where X is equal to twice the number of red cards discarded this way.
4/2
{9}{R}
Utilize the Expendable
Sorcery
Rare
Affinity for Goblins
As an additional cost to cast CARDNAME, sacrifice X Goblins.
Deal X damage to target player.
{1}{3}{R}{W}{B}{U}{G}
Guildpact
Mythic Rare
Instant
CARDNAME costs {1} less to cast for each multicolor permanent in your graveyard.
Destroy all monocolored permanents.
Search your library for nine multicolored cards. Put four of those cards into on your hand, and the rest onto the battlefield under your control.
{B}{B}{R}
Nicol Bolas, Pain Schemer
Planeswalker- Bolas
Mythic Rare
Loyalty: 3
+1: Deal 2 damage to target creature. If that creature dies this turn, put a loyalty counter on CARDNAME.
-X: Search your library for a card with converted mana cost X or less, reveal it, and put it in your hand.
-7: Each opponent gets an emblem with "Your maximum hand size is zero."
Quote from: Frothandslosh on May 02, 2013, 12:50:03 PM
{B}{B}{R}
Nicol Bolas, Pain Schemer
Planeswalker- Bolas
Mythic Rare
Loyalty: 3
+1: Deal 2 damage to target creature. If that creature dies this turn, put a loyalty counter on CARDNAME.
-X: Search your library for a card with converted mana cost X or less, reveal it, and put it in your hand.
-7: Each opponent gets an emblem with "Your maximum hand size is zero."
This is awesome
Poisonous Ice {B}{B}{U}{2}
Enchantment Mythic Rare
Whenever a creature enters the battlefield, put a Creeping Freeze counter on target creature.
Creatures with a Creeping Freeze counter gain -X/-X, where X is equal to the number of creeping Freeze counters on that creature.
During your upkeep, put a Creeping Freeze counter on all creatures with Creeping Freeze counter(s).
Flavor Text ~ "It is one thing to notice you have this Freeze, it is another thing to know you have it before it is too late."
~Lavestua, the Silent Assasian
I like that one^ 👍
{R}{G}
Voracious fireball
Sorcery
Deal damage to target player equal to the number of untapped lands you control plus the number of tapped lands they control, minus the number of tapped lands you control and the number of untapped lands they control
Lavestua, the Silent Assasian {B}{B}{B}{1}
Legendary Creature - Vampire Assasian Mythic Rare
{B}{B}{T}: Destroy target creature.
{B}{B}{B}: Target creature gains a -1/-1 counter.
{B}{B}{B}{3}: Lavestua, the Silent Assasian gains +X/+X, where X is equal to the number of -1/-1 counters on each creature.
1/1
Enlightened Protection {W}{W}{R}{3}
Enchantment Mythic Rare
Creatures you control gain Savior (Whenever another creature dies, you may sacrifice this creature instead.).
Whenever a player is dealt damage, that player chooses a creature they control, and the damage is dealt to the selected creature instead.
Whenever a counter is placed on a creature you control, you may put those counters on another creature you control.
Flavor Text ~ "Killing won't help you among these people. We shall stick together, through the thick and the thin."
~Ishanza, Protector of All
Ishanza, Protector of All
{W}{W}{W}{3}
Legendary Creature - Angel
Mythic Rare
Ishanza, Protector of All can block any number of creatures.
Whenever a source deals damage to another source, deal that much damage to Ishanza, Protector of All instead.
When a creature is targeted for a spell, target Ishanza, Protector of All instead.
0/13
OK I think I have all the colors leaders, and their nice mythic enchantments.
{B}
Silent Threat
Instant
Common
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Quote from: Frothandslosh on May 03, 2013, 01:49:19 PM
{B}
Silent Threat
Instant
Common
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Wooo, we need a new [and better] {Duress}!
{G}
Awakened woods
Creature-tree folk
When CARDNAME comes into play, sacrifice it unless you sacrifice a forest
Sacrifice CARDNAME: search your library for a forest, and put it into play.Then, shuffle your library
2/2
Quote from: Birdbrain on May 03, 2013, 04:55:25 PM
{G}
Awakened woods
Creature-tree folk
When CARDNAME comes into play, sacrifice it unless you sacrifice a forest
Sacrifice CARDNAME: search your library for a forest, and put it into play.Then, shuffle your library
2/2
This is an interesting body for the card, and it basically says, I can help you at first, but if needed I will sacrifice myself for the cause.
Uncommon :)
I want to come up with a wacky combo for it that's very Johnny
Frozen Elf {G}{G}{U}
Creature - Elf Rare
Lands you control gain, "{T}: add two {G} to your mana pool, this land doesn't untap until your next upkeep.
Flavor Text ~ "Prepare yourself for a harmony of earth, and ice."
~Elemental Spiritual Inscription
1/1
Chill of winter
{U}{R}{3}
During your upkeep, deal 1 damage to target player for each tapped permanent you control. Then, tap target permanent that player controls. It does not untap during its controllers next untap step
Quote from: Birdbrain on May 03, 2013, 05:15:53 PM
Chill of winter
{U}{R}{3}
During your upkeep, deal 1 damage to target player for each tapped permanent you control. Then, tap target permanent that player controls. It does not untap during its controllers next untap step
Sadly no multis between the two extremes.
Well. Maybe you could make cards that did stuff depending on the number of tapped permanents you control. Or that got an ability if you control so many tapped permanents
Ok. How about this?
{R}{R}
Winter's flame
Deal 1 damage to target creature or player for each tapped permanent you control.
Quote from: Birdbrain on May 03, 2013, 05:34:27 PM
Ok. How about this?
{R}{R}
Winter's flame
Deal 1 damage to target creature or player for each tapped permanent you control.
Cool, that's a great idea.
It might have to have 1 more mana in its cost though. Test it first
Darkheart Assasian {B}{B}{B}
Creature - Vampire Assasian Mythic Rare
{T}: Destroy target tapped creature, destroy all other creatures with the same name as that creature.
Whenever a creature dies, put a +1/+1 counter on Darkheart Assasian.
"Shh! Did you hear that?"
"No. What did you hear?"
"Nothing."
"So what's the problem?"
"That is the problem."
~The last words of the two brothers.
1/1
{G}
Ending of Spring
Sorcery
Rare
You may only cast CARDNAME if you control four or more lands.
Destroy all lands you control.
Add {G}{G}{G}{G}{G} to your mana pool.
{7}{U}{U}{U}{U}
Reshaping Imagination
Instant
Rare
Counter target spell.
Take four extra turns after this one.
{U}{R}
Sudden inspiration
Sorcery
Pick five card's at random from your library (with the library cards face down). You may then look at them and add 1 to your hand. Put the rest at the bottom of your library in any order. Then, you may shuffle CARDNAME into its owners library if you discard a card from your hand
Quote from: Frothandslosh on May 03, 2013, 09:04:24 PM
{G}
Ending of Spring
Sorcery
Rare
You may only cast CARDNAME if you control four or more lands.
Destroy all lands you control.
Add {G}{G}{G}{G}{G} to your mana pool.
I acually love this card! :)
I love the idea, and it really ties into the green theme set 1.
I really do love this, nice job.
{2}{U}{U}{B}{B}
Archive pilfer
Enchantment
Whenever a creature you control deals damage to a player, prevent that damage, and discard that many cards off the top of that players library instead. For every source of damage prevented this way, you may draw a card. If you do, you lose 1 life.
Exalted Cathedral
Land-Rare
Exalted Cathedral enters the battlefeild tapped unless you have three or more basic lands on the battlefeild.
Tap:(Add:{W} or {B} to your mana pool)
Whenever Exalted Cathedral is tapped for {W} you gain 1 life.Whenever Exalted Cathedral is tapped for {B} you lose one life.
{U}{G}{3}
Species mirror
Enchantment
When CARDNAME comes into play, chose a creature type
Creatures you control are the chosen creature type
Chilled Avatar {U}{U}{U}{7}
Creature - Avatar Rare
Chilled Avatar costs {1} less for each tapped creature.
Whenever a creature is tapped by a spell or ability, put a +1/+1 counter on Chilled Avatar.
"Maybe next time, we should freeze our enemies faster."
~Frost Mage
Simic Champion {0}
Evolve
When Simic Champion has 20 or more+1/+1 counters, you win the game
0/1
Everything big has a small beginning.
-Prime Speaker Zegana
Quote from: AgrusKos on May 04, 2013, 03:24:21 PM
Simic Champion {0}
Evolve
When Simic Champion has 20 or more+1/+1 counters, you win the game
0/1
Everything big has a small beginning.
-Prime Speaker Zegana
Lol this would be so much fun to play. :P
Gather the blessings
{4}{W}{W}
Sorcery
Put 3 X/X, green, red, blue, white rainbow unicorn creature tokens with flying onto the battlefeild where X is equal to the total number of different colored cards on the battlefield and in each players graveyard
Flavor text: *random MLP reference*
Ex: the sky will sparkle with twilight
Digging Deeper {G}{G}{1}
Sorcery Uncommon
In addition to this cards casting cost, tap any number of creatures you control.
Search you library for X amount of basic lands, and put them in your hand. Where X is equal to the number of tapped creatures.
"As soon as we get through the ice, the sooner you can see real dirt."
~Digging Instructors
{G}{G}{R}{R}{2}
Wild stampede!
Reveal card's off the top of your library until you reveal two land cards. Put all creatures revealed this way into play, they have haste, and trample. Exile them at the end of the turn. Put all other cards reveled this way into your graveyard
Quote from: FlickerYourOwnIdentity on May 04, 2013, 04:33:44 PM
Digging Deeper {G}{G}{1}
Sorcery Uncommon
In addition to this cards casting cost, tap any number of creatures you control.
Search you library for X amount of basic lands, and put them in your hand. Where X is equal to the number of tapped creatures.
"As soon as we get through the ice, the sooner you can see real dirt."
~Digging Instructors
I like this one!
{U}{R}{1}
Aether tinkerer
Creature-human wizard
Discard an instant or sorcery from your hand: reveal the top X cards of your library. You may put an instant or sorcery from among them into your hand. Put the rest at the bottom of your library in any order. X is the converted mana cost of the discarded card times 2.
1/1
{W}{U}{B}{R}{G}
King of the planeswalkers
+1: put a loyalty counter on each other planes walker you control. There abilities arnt activated by this
-4: whenever a planes walker uses a +1 ability this turn, copy that ability
-7: you get an emblem with, "whenever a creature deals damage to a planeswalker you control. Reduce that damage by half rounded up, and deal that much damage to that creature and that creatures controler."
Starting loyalty: 4
Quote from: Birdbrain on May 04, 2013, 04:45:58 PM
{U}{R}{1}
Aether tinkerer
Creature-human wizard
Discard an instant or sorcery from your hand: reveal the top X cards of your library. You may put an instant or sorcery from among them into your hand. Put the rest at the bottom of your library in any order. X is the converted mana cost of the discarded card times 2.
1/1
And I discard my {Darksteel Colossus}, lol over a third of my deck, fuuuuuun!
Quote from: Iandtormentor on May 04, 2013, 04:58:24 PM
Quote from: Birdbrain on May 04, 2013, 04:45:58 PM
{U}{R}{1}
Aether tinkerer
Creature-human wizard
Discard an instant or sorcery from your hand: reveal the top X cards of your library. You may put an instant or sorcery from among them into your hand. Put the rest at the bottom of your library in any order. X is the converted mana cost of the discarded card times 2.
1/1
And I discard my {Darksteel Colossus}, lol over a third of my deck, fuuuuuun!
you can only discard instances or sorceries. Read the card
Burning Damnation {R}{R}{R}{3}
Sorcery Rare
Destroy all creatures.
Any creatures destroyed is exiled instead.
"Well, sacrifices had to made."
~Final words of the master pyromancer
{R}{G}
Sage of winter
Creature-elf sage
{T}: add {1} to your mana pool
You may chose not to untap CARDNAME during your upkeep. If you do, add 1 mana of any color to your mana pool at the beginning of your first main phase
1/1
Quote from: Birdbrain on May 04, 2013, 04:59:36 PM
Quote from: Iandtormentor on May 04, 2013, 04:58:24 PM
Quote from: Birdbrain on May 04, 2013, 04:45:58 PM
{U}{R}{1}
Aether tinkerer
Creature-human wizard
Discard an instant or sorcery from your hand: reveal the top X cards of your library. You may put an instant or sorcery from among them into your hand. Put the rest at the bottom of your library in any order. X is the converted mana cost of the discarded card times 2.
1/1
And I discard my {Darksteel Colossus}, lol over a third of my deck, fuuuuuun!
you can only discard instances or sorceries. Read the card
Uggggg, sorry.
Quote from: Birdbrain on May 04, 2013, 05:27:06 PM
{R}{G}
Sage of winter
Creature-elf sage
{T}: add {1} to your mana pool
You may chose not to untap CARDNAME during your upkeep. If you do, add 1 mana of any color to your mana pool at the beginning of your first main phase
1/1
Ooo, I like this...
{R}
Fire Torrent
Instant
Common
CARDNAME deals X damage to target creature or player, where X is the number of red spells in your graveyard.
Martyr Archangel {W}{W}{4}
Creature - Angel Rare
Savior (Whenever a creature dies, you may sacrifice this creature instead)
As long as Martyr Archangel is in the graveyard, creatures you control gain +3/+1.
"She was a beacon of hope for all of us. Now that she is gone, she is a beacon of vengeance."
~Elder Archangel
4/7
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Mental floodgates open
Sorcery
Reveal the top card of your library. If its a permanent, put it into play without paying its mana cost and repeat this process. Otherwise, exile that card and this card
Use with vorel and infect/poison
{U}{U}
Spark disruptor
Enchant player
Enchanted player counts as a permanent, and is indestructable, and can't be returned to its owners hand
Ember {R}
Sorcery Common
As an additional cost to casting ember, pay 3 life.
Deal 2 damage to target creature, and 1 damage to that creature's controller.
"It took us quite awhile, but we finally have it. A lively, unpredictable fire. Oh wait it went out."
~Low Class Sparkmage
{B}{B}
Deal with the Devil
Instant
Uncommon
Pay 5 life: Search your library for a card and put that card into your hand. Then shuffle your library.
{G}{G}{2}
Creature-elemental
If this creature is discarded directly from your library, you may pay {G}{1}. If you do, put this creature in play
When CARDNAME enters the battlefield, discard the top 2 cards of your library
3/3
That one would be a rare. The commons and uncommons only discard 1 card off the top of your library
Ah. I just realized its a new twist on madness....back to the drawing board...
Quote from: Birdbrain on May 06, 2013, 02:35:14 PM
Ah. I just realized its a new twist on madness....back to the drawing board...
It is interesting, but very dredgey. Not really this style of green.
Quote from: FlickerYourOwnIdentity on May 06, 2013, 04:22:11 PM
Quote from: Birdbrain on May 06, 2013, 02:35:14 PM
Ah. I just realized its a new twist on madness....back to the drawing board...
It is interesting, but very dredgey. Not really this style of green.
its just something I'm throwing out to the universe, and wanted you to see it
Quote from: Birdbrain on May 06, 2013, 04:26:15 PM
Quote from: FlickerYourOwnIdentity on May 06, 2013, 04:22:11 PM
Quote from: Birdbrain on May 06, 2013, 02:35:14 PM
Ah. I just realized its a new twist on madness....back to the drawing board...
It is interesting, but very dredgey. Not really this style of green.
its just something I'm throwing out to the universe, and wanted you to see it
Don't get me wrong it is cool though
Quote from: Birdbrain on May 05, 2013, 09:39:32 AM
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Mental floodgates open
Sorcery
Reveal the top card of your library. If its a permanent, put it into play without paying its mana cost and repeat this process. Otherwise, exile that card and this card
Um. {Primal Surge}
Quote from: izik99 on May 06, 2013, 06:00:15 PM
Quote from: Birdbrain on May 05, 2013, 09:39:32 AM
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Mental floodgates open
Sorcery
Reveal the top card of your library. If its a permanent, put it into play without paying its mana cost and repeat this process. Otherwise, exile that card and this card
Um. {Primal Surge}
yes. I believe so. Didn't think about that when i was creating it. I'm just throwing out random card ideas though
{R}{W}{3}
Star gate
Artifact-portal
{T}, exile a creature you control: add mana in a combination of colors equal to that creatures mana cost to your mana pool.
{T}, exile a card from your hand: reveal cards off the top of your library until you've revealed cards that equal the exiled cards whose converted mana cost have equaled the exiled card. Add those cards to your hand
{B}{U}
Braincoil Sliver
Creature- Sliver
Rare
Whenever a Sliver creature enters the battlefield under your control, target player puts the top seven cards of his or her library into his or her graveyard.
0/1
Quote from: Frothandslosh on May 06, 2013, 08:43:36 PM
{B}{U}
Braincoil Sliver
Creature- Sliver
Rare
Whenever a Sliver creature enters the battlefield under your control, target player puts the top seven cards of his or her library into his or her graveyard.
This feels like a mythic rare. 0_0
Quote from: Frothandslosh on May 06, 2013, 08:43:36 PM
{B}{U}
Braincoil Sliver
Creature- Sliver
Rare
Whenever a Sliver creature enters the battlefield under your control, target player puts the top seven cards of his or her library into his or her graveyard.
What's the power/toughness? I think 1/1 is fair.
Quote from: izik99 on May 06, 2013, 09:45:41 PM
Quote from: Frothandslosh on May 06, 2013, 08:43:36 PM
{B}{U}
Braincoil Sliver
Creature- Sliver
Rare
Whenever a Sliver creature enters the battlefield under your control, target player puts the top seven cards of his or her library into his or her graveyard.
What's the power/toughness? I think 1/1 is fair.
Maybe a 0/1 because if you could coil a brain, would you just kill it instead of drain it? This way it jeeps the cards flavor. :)
Quote from: Frothandslosh on May 06, 2013, 08:43:36 PM
{B}{U}
Braincoil Sliver
Creature- Sliver
Rare
Whenever a Sliver creature enters the battlefield under your control, target player puts the top seven cards of his or her library into his or her graveyard.
0/1
Sorry, I forgot the P/T. Fixed it.
{G}{2}
Here's two cards that are incredibly broken together. Can you figure out why? ;)
Wild Mage
Creature-elf wizard
{T}: add {G} to your mana pool
{R}: untap CARDNAME
1/1
--------------------------------------------------------------
Element Mage
{R}{2}
Creature-elemental wizard
{T}: add {R} to your mana pool
{G}: untap CARDNAME
1/1
Quote from: Birdbrain on May 07, 2013, 01:41:03 PM
{G}{2}
Here's two cards that are incredibly broken together. Can you figure out why? ;)
Wild Mage
Creature-elf wizard
{T}: add {G} to your mana pool
{R}: untap CARDNAME
1/1
--------------------------------------------------------------
Element Mage
{R}{2}
Creature-elemental wizard
{T}: add {R} to your mana pool
{G}: untap CARDNAME
1/1
Lol Infinit tap untap!!!
Quote from: Iandtormentor on May 07, 2013, 01:44:14 PM
Quote from: Birdbrain on May 07, 2013, 01:41:03 PM
{G}{2}
Here's two cards that are incredibly broken together. Can you figure out why? ;)
Wild Mage
Creature-elf wizard
{T}: add {G} to your mana pool
{R}: untap CARDNAME
1/1
--------------------------------------------------------------
Element Mage
{R}{2}
Creature-elemental wizard
{T}: add {R} to your mana pool
{G}: untap CARDNAME
1/1
Lol Infinit tap untap!!!
yes. But combine them with {mesmeric orb} in a deck that uses te graveyard with a resource, and its broken beyond belief. Also, they can help {Tarmogoyf} reach full power the turn there free from summoning sickness if you have {mesmeric orb}
Here's something
Super clone
Creature-shapeshifter
When you play CARDNAME, card name becomes any card you own (including mana cost) while its on the stack/battlefield. You must show the original card to your opponent, even if its outside the game
{R}{R}{1}
Deal 1 damage to each creature target player controls. For each creature dealt damage this way, deal 1 damage to that creatures controler
Quote from: Birdbrain on May 07, 2013, 02:02:04 PM
Here's something
Super clone
Creature-shapeshifter
When you play CARDNAME, card name becomes any card you own (including mana cost) while its on the stack/battlefield. You must show the original card to your opponent, even if its outside the game
No. Too good. It's like being able to sideboard G1.
{R}
Tectonic Collapse
Sorcery
Rare
Destroy target land. You lose 5 life.
{U}
Mind Shatter
Instant
Rare
Counter target spell. You lose 5 life.
{B}
Mass Grave
Sorcery
Rare
Target opponent discards three cards at random from his or her hand. You lose 5 life.
{G}
Burst of Nature
Instant
Rare
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You lose 5 life.
Quote from: Frothandslosh on May 08, 2013, 08:38:44 PM
{G}
Burst of Nature
Instant
Rare
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You lose 5 life.
Basically {rampant growth} fr one less and a big downside? If this could fetch nonbasics it would be excellent.
{W}
Persecution
Sorcery
Rare
Put three 1/1 white Human Soldier creature tokens onto the battlefield. You lose 5 life.
Quote from: Xaol on May 08, 2013, 08:40:59 PM
Quote from: Frothandslosh on May 08, 2013, 08:38:44 PM
{G}
Burst of Nature
Instant
Rare
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You lose 5 life.
Basically {rampant growth} fr one less and a big downside? If this could fetch nonbasics it would be excellent.
Ugh, just re-read the effect and realized how weak it is for 5 life. Time to fix it.
{G}
Burst of Nature
Sorcery
Rare
Search your library for a land card and put that card onto the battlefield. Then shuffle your library. You lose 5 life.
Quote from: Frothandslosh on May 08, 2013, 08:49:56 PM
{G}
Burst of Nature
Sorcery
Rare
Search your library for a land card and put that card onto the battlefield. Then shuffle your library. You lose 5 life.
Much better.
Explosion {R}{R}{4}
Sorcery Rare
Creatures gain +3/+3 until your next upkeep.
At the beginning of your next upkeep, destroy all creatures.
Whenever a creature is destroyed during your next upkeep, deal one damage to all players.
"Sadly, they saw the monstrosity coming, so they became brave. Then they violently exploded to the amusement of the ones that could stand the pain."
~Goblin Chief
Implosion {B}{B}{4}
Sorcery Rare
Until your next upkeep, creatures gain -3/-3.
At the beginning of your next upkeep, destroy all creatures.
Creatures that die at the beginning of your next upkeep deal 3 damage to target player.
"What survives the first wave, will leave a lasting impression on someone else."
{1}{R}{G}{W}
Eilea, Voice of the Wild
Legendary Creature- Elf Warrior
Rare
Trample
If you control three or more green, red, or white creatures, CARDNAME gets +1/+1 and double strike.
3/3
{G}{G}{2}
Natures cleaning
Enchantment
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment with a converted mana cost less than the creature played. If you do, you gain 1 life
How about
Darker ritual
⚫⚫
Sorcery
Add ⚫⚫⚫⚫⚫⚫ to your mana pool. Lose 1 life for each spell you cast this turn.
Flavor: They knew what they were doing was evil, but the benefits were overwhelming.
Me {B}
"wow, you suck!"
1/1
{2}{W}{U}{U}
Cloudtide Sphinx
Creature- Sphinx
Rare
Flying, Shroud
Whenever CARDNAME attacks, put two 1/1 Bird creature tokens onto the battlefield tapped and attacking.
4/5
{X}{U}{B}
Mind Under Matter
Instant
Rare
Target player puts two times the top X cards of his or her library into his or her graveyard.
Draw X cards.
Cloudscape {U}{U}{W}
Enchantment Rare
Creatures with Flying don't deal combat damage when attacking.
Creatures with flying can't be the targets if spells or abilities.
"They may have flown out of range in those clouds, but can they manuver their way out of them too?
~Battle Stratagist
Dark Invitation {B}
Sorcery Rare
Target player gains 10 life, then you gain target permanent that player controllers.
"The key is to dangle a shiny thing in their face, and wait for them to give into their desires."
~Venfear
Venfear, Temptor of Many {B}{B}{B}{1}
Planeswalker - Venfear Mythic Rare
[+2] Target opponent draws 2 cards, and loses 2 life.
[-4] Gain control of target permanent target player controls. You lose life equal to that permanent's converted mana cost.
[-8] Each player exchanges permanents with another target player. You gain an emblem that says, "Whenever a player taps a permanent they don't own, you gain 1 life."
[3]
???
{6}{W}{W}{B}
Put any number of 2/1 soldier tokens onto the battle field you Lose 1 life for each token put onto the battle field this way at the end of your next combat phase gain life = to the life lost this way.
Crackin Skulls {B}{B}
enchantment
whenever a creature you control deals damage to an opponent or an opponent's creature, put a +1/+1 counter on that creature
"What's that ruckus?! the next time I have to come in here, I'm Crackin Skulls!
🔴🔴🔴🔴 Piercing Strike
Instant
Piercing strike reduces target creatures toughness to 0.
Overload 🔴🔴🔴🔴3⃣
Quote from: CrackaLacka on May 20, 2013, 12:00:20 PM
🔵🔵🔵🔵 Piercing Strike
Instant
Piercing strike reduces target creatures toughness to 0.
Overload 🔵🔵🔵🔵3⃣
I think this should be red...
Quote from: Iandtormentor on May 20, 2013, 12:47:20 PM
Quote from: CrackaLacka on May 20, 2013, 12:00:20 PM
🔵🔵🔵🔵 Piercing Strike
Instant
Piercing strike reduces target creatures toughness to 0.
Overload 🔵🔵🔵🔵3⃣
I think this should be red...
That would make a lot more sense. Thanks
Here's something that's just as good as {lightning bolt}
{R}
Spray fire
Instant
Deal 2 damage divided as you choose among any number of target creatures/players
Rainbow Pegrarm 0⃣
0.1/0.1 Creature - Pegrarm
The art is of a rainbow ant about to get stepped on
You can have as many of these as you want in a deck
You can play as many of these as you want each turn
Any creature can block as many of these equal to that creatures power-The amount of Rainbow Pegrarms attacking divided by two
At the begining of your upkeep for each pegrarm you control put a 0.1/0.1 Rainbow Pegrarm token onto the battlefield with all the same abilities of rainbow pegrarm
(It takes 10 rainbow pegrarms not blocked to deal 1 damage to target player}
(http://i984.photobucket.com/albums/ae321/BeautifulKhaos69/DeadRinger_zps27ba93d7.png) (http://s984.photobucket.com/user/BeautifulKhaos69/media/DeadRinger_zps27ba93d7.png.html)
A convo with infinitedivinity reminded me of a tape I used to fall asleep to when I was young
Ill make a card inspired by it
{R}{R}{G}{G}
Prayer for the wild things
Sorcery
When a creature enters the battlefield under your control this turn, add mana equal to its casting cost to your mana pool.
Infinitive, this use to be great removal.
They need to veto that rule change, AND make this card.
Quote from: FlickerYourOwnIdentity on May 24, 2013, 11:25:53 PM
Infinitive, this use to be great removal.
They need to veto that rule change, AND make this card.
I still think it's great removal. Kinda. It can still potentially wipe part of his board.
Quote from: InfinitiveDivinity on May 25, 2013, 02:25:55 AM
Quote from: FlickerYourOwnIdentity on May 24, 2013, 11:25:53 PM
Infinitive, this use to be great removal.
They need to veto that rule change, AND make this card.
I still think it's great removal. Kinda. It can still potentially wipe part of his board.
what if it copied, made stuff ledgendary, and switched control of users?
Quote from: Birdbrain on May 25, 2013, 11:15:55 AM
Quote from: InfinitiveDivinity on May 25, 2013, 02:25:55 AM
Quote from: FlickerYourOwnIdentity on May 24, 2013, 11:25:53 PM
Infinitive, this use to be great removal.
They need to veto that rule change, AND make this card.
I still think it's great removal. Kinda. It can still potentially wipe part of his board.
what if it copied, made stuff ledgendary, and switched control of users?
Then I lose my guy! As of now, he's amazing. Once the rule hits, he's a very cheap clone and semi board wipe. If he switches sides then they still get to keep their dude by the ruling, I think they'd just sac mine tbh.
Quote from: InfinitiveDivinity on May 24, 2013, 11:51:52 AM
(http://i984.photobucket.com/albums/ae321/BeautifulKhaos69/DeadRinger_zps27ba93d7.png) (http://s984.photobucket.com/user/BeautifulKhaos69/media/DeadRinger_zps27ba93d7.png.html)
This guys from OoT?
My card has more combo potential then you'd realize. Even more than burning tree emissary
A planeswalker I just made up
(No name yet)
{G}{G}{1}
+1: target land becomes a 3/3 beast until the beginning of your next turn
0: destroy target land you control. Then, search your library for a basic land card and put it on the battlefield tapped. Then, shuffle your library.
-5: for each land in your graveyard. Draw a card and add {G} to your mana pool
Starting loyalty: 3
Quote from: Birdbrain on May 25, 2013, 07:29:41 PM
A planeswalker I just made up
(No name yet)
{G}{G}{1}
+1: target land becomes a 3/3 beast until the beginning of your next turn
0: destroy target land you control. Then, search your library for a basic land card and put it on the battlefield tapped. Then, shuffle your library.
-5: for each land in your graveyard. Draw a card and add {G} to your mana pool
Starting loyalty: 3
I love this guy he combos great with {Knight of the Reliquary}
Funny. I just gave her the name "terra, keeper of ruins"
{U}{U}{2}
Spell bend
Instant
Counter target spell. You may then put a copy of that spell on the stack
{R}
Ready, fire, AIM!
Deal X damage divided at random among any number of creatures/players were X is the number of creatures you control
RBW2
Forced treason
When Forced Treason enters the battlefield, for each player, gain control of their creature with the highest power and the highest toughness and all Equipment attached to that creature. It gets -1-0 or -0-1 and gains hexproof. If that would give a creature zero power or toughness, do not do that. If that players highest power and toughness are in one creature, repeat this process for only this player.
{U}{4}
Flock of crows
Creature-bird
Whenever you draw a card, put a 1/1 blue bird creature token with flying into play.
CARDNAME's power and toughness is equal to the number of birds you control
Tap three untapped birds you control: tap target creature
*/*
Council of Five {U}{U}{W}{1}
Legendary Creature - Human Mythic Rare
Council of Five enters the battlefield with five verdict counters on it.
Whenever a player casts a spell, remove a verdict counter from Council of Five, and counter it, and put a 2/2 Human Knight on the battlefield under the countered spell's controller
When Council of Five has no more Verdict counters on it, sacrifice it.
"We must send troops to oversee the criminal's future activity.
We have no troops though!
We can improvise."
-Council Meeting
1/1
How are the verdict counters removed?
Quote from: Birdbrain on June 01, 2013, 08:14:51 PM
How are the verdict counters removed?
{Vampire Hexmage}?
Fixed it sorry. :)
Quote from: FlickerYourOwnIdentity on June 01, 2013, 08:24:57 PM
Fixed it sorry. :)
ooh. I like that card seems fun. :) long live control!!!!!!!!
Quote from: Iandtormentor on June 01, 2013, 08:27:12 PM
Quote from: FlickerYourOwnIdentity on June 01, 2013, 08:24:57 PM
Fixed it sorry. :)
ooh. I like that card seems fun. :) long live control!!!!!!!!
Yay! I just realized that bant control got very good with this card.
{Vorel, the Hull Clade}
Quote from: FlickerYourOwnIdentity on June 01, 2013, 08:29:40 PM
Quote from: Iandtormentor on June 01, 2013, 08:27:12 PM
Quote from: FlickerYourOwnIdentity on June 01, 2013, 08:24:57 PM
Fixed it sorry. :)
ooh. I like that card seems fun. :) long live control!!!!!!!!
Yay! I just realized that bant control got very good with this card.
{Vorel, the Hull Clade}
lol what you where gonna cast that {swagtusk} sorry man...:D
{U}{U}{{R}
Choice Reflection
Instant
Gold-rare
Change the target if target spell or ability. Exile [CARDNAME] with 3 reflection counters on it. At the beginning of your upkeep remove a reflection counter from [CARDNAME]. When the last counter is removed return [CARDNAME] to your hand.
Sorin, the Torn {B}{W}{2}
Planeswalker - Sorin Mythic Rare
[+2] Deal 2 damage to target creature you control. You gain 2 life
[-3] Destroy target creature, that creature's controller gains life equal to its toughness.
[-X] Sacrifice Sorin the Torn, put +X/+X counters on creatures you control.
[4]
_____________________________________
Well, I like Sorin. I also like the idea of him being a vampire. Torn between his needs, and what is right. I have always seen him as the holy vampire, and I wondered when his feeling of what is right, finally overlap his need for blood. Seeing as he is either killing that person, or turning them into what is considered, an unholy creature. Finally he does what he knows, not only killing himself to satisfy his need for justice, but to aid those around him.
Thoughts
Planar Shift {G}{G}{4}
Sorcery Rare
Exchange control of your land(s) with target player's land(s).
"Do you feel that my lord?
Yes, it seems the tides have changed. The tables have turned. The plane has shifted."
-War Scroll XXVI
Frenzied Visionary {R}{G}
Creature - Elf Shamen Uncommon
When Frenzied Visionary enters the battlefield, reveal the top card of your library. If the revealed card is a land, put it in your hand. If the revealed card is a nonland, put it in your graveyard, then lose 2 life.
2/1
_____________________________________
I wanted to look back on the ice age idea we had going.
{G}{G}{W}
Rhea the Nurturing
Planeswalker- Rhea (MR)
Loyalty: 4
(+1) You gain 6 life.
(-4) Populate, then put a +1/+1 counter on each creature you control.
(-8) Add {G}{G}{G}{W}{W}{W} to your mana pool, then draw four cards.
Should have been made in Gatecrash for Gruul:
Wildbeast Shaman {G}{R}
Creatures you control cost {1} less to cast.
2/2
{G}
Iona, one with nature
+ 1: add {G} to your mana pool
-3: put a creature from your hand into play
-6: you get an emblem with "creatures you control have: {T}: add 1 colored mana in this creatures casting cost to your mana pool
Starting loyalty: 1
Rage Quit {4}
Mythic Rare
{T}: Restart the Game.
Fissure {G}{G}{4}
Sorcery Rare
You may only cast Fissure if you control a creature with power 5 or greater.
Destroy all creatures without flying, and deal 6 damage to all players.
"Some say there was a beast so powerful, it leveled a mountain into a plain. This is a beast who could split that mountain in half."
-Elvish Ranger
{3}{U}
Wash Away
Sorcery (Common)
Return a creature to its owner's hand for each Island you control.
Citadel of Heroes
Legendary Land
As CARDNAME comes into play, exile up to three legendary creatures from your library.
{T}: Add {X} to your mana pool, where X is the number of creatures exiled with CARDNAME.
{5}, {T}: Put a creature exiled with CARDNAME onto the battlefield.
Home of the Laymen
Legendary Land
{T}: Add {1} to your mana pool.
{T}: Add three mana of any color to your mana pool. Spend this mana only to cast a common creature spell.
Sarkov the Enlighted
{2}{G}{W}
Loyalty:3
+1 put X 1/1 white green soldier tokens where X is the highest power among creatures you control
0 Sarkov the Enlighted becomes an X/X soldier token where X is the number of creatures you control. Prevent all damage that would be dealt to him this turn
-8 you get an emblem that says creature tokens you control get +2/+2 and double strike
{X}{X}
Swarm of Constructs
Sorcery (Uncommon)
Put X X/X colorless Golem creature tokens onto the battlefield.
{X}
Crown of the Suns
Legendary Artifact- Equipment (R)
CARDNAME comes into play with X charge counters on it.
Equipped creature gets +X/+X and has "{T}: Add one mana of any color to your mana pool for each charge counter on CARDNAME."
Equip {4}
{1}
Sundial Amulet
Artifact (Rare)
{7}, {T}: End the turn.
{2}{R}
Chandra, Flamebringer
Planeswalker- Chandra
Loyalty: 3
(+1) Discard a card and draw a card.
(+0) Put two 2/1 red Elemental creature token with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
(-2) CARDNAME deals 1 damage to target creature or player for each red instant and sorcery in your graveyard.
(-7) Destroy all lands. Add {R} to your mana pool for each land destroyed this way, then each player discards their hand and draws seven cards.
Ally paratrooper {R}{W}{1}
Creature-human ally paratrooper
{3} ally paratrooper gets +2/+0 and flying until end of turn.
2/1
{U}{U}{5}
Aether morphing
This spell costs {1} less to cast for each instant and/or sorcery in all graveyard's
Counter target spell
Search your library for an instant or sorcery with a converted mana cost equal to or less than the countered spell, and play it without paying its mana cost. Shuffle your library afterward
Bonding experience
1 white
Pay 15 life
Search your library and place a chosen card onto the field it cannot be removed by any means until the game has ended.
"Bitches please, this man loves me, why I took a shotgun blast for him, course I was holding the shotgun, ain't that right bigs-pets a large anomaly"
-said by an anonymous drunk in the presence of avacyn... both now deceased.
Day of Shadows {B}{B}{B}{B}(X)
All players remove reveal the next X creature cards from their libraries and place them in their graveyards.
Each player puts a 2/2 zombie creature token on the battlefield for each card discarded this way. They then shuffle their libraries afterwards.
All that was left to see were the bodies of the slain who slowly began to rise again.
Passonite thinkers
{R}{1}
Sorcery
Exile the top two cards of your library. You may play those cards this turn
I'm excited about pure card draw coming to red!
The dead bury there dead
{W}{W}{2}
At the beginning of each of your upkeeps, exile a creature in your graveyard. Put X 1/1 flying spirit tokens into play, were X is that creatures toughness
When a creature you control dies, you may pay {W}. If you do, you may shuffle another creature in your graveyard into your library
{W}{1}
Civilized conduct
Enchantment
Creature's can't attack. Any player may pay {2} to negate this ability
{3}: put three 1/1 white citizen tokens into play. Any player may use this ability
{4}: sacrifice CARDNAME. Any player may use this ability
Quote from: Charbelchers rage on July 02, 2013, 01:04:29 AM
Bonding experience
{W}
Pay 15 life
Search your library and place a chosen card onto the field it cannot be removed by any means until the game has ended.
"Bitches please, this man loves me, why I took a shotgun blast for him, course I was holding the shotgun, ain't that right bigs-pets a large anomaly"
-said by an anonymous drunk in the presence of avacyn... both now deceased.
You can use squiggly brackets to make colors and colorless (including x)
U = {U}
B = {B}
R = {R}
G = {G}
W = {W}
1 = {1}
2 = {2}
3 = {3}
X = {X}
Quote from: FlickerYourOwnIdentity on June 01, 2013, 11:24:20 PM
Sorin, the Torn {B}{W}{2}
Planeswalker - Sorin Mythic Rare
[+2] Deal 2 damage to target creature you control. You gain 2 life
[-3] Destroy target creature, that creature's controller gains life equal to its toughness.
[-X] Sacrifice Sorin the Torn, put +X/+X counters on creatures you control.
[4]
_____________________________________
Well, I like Sorin. I also like the idea of him being a vampire. Torn between his needs, and what is right. I have always seen him as the holy vampire, and I wondered when his feeling of what is right, finally overlap his need for blood. Seeing as he is either killing that person, or turning them into what is considered, an unholy creature. Finally he does what he knows, not only killing himself to satisfy his need for justice, but to aid those around him.
Thoughts
That's OP. If you use his final ability right away, it's practically {2}{W}{B} for put 4 +1/+1 counters on each of your creatures.
But the other abilities are great.
{U}{U}{B}{2}
Epic fail
Instant
Counter target spell. It's controler discards the top X cards of there library were X is three times its converted mana cost. For each card discarded this way that is the same type as the countered card, its controler loses 1 life
Oh. And no more than 3 to 6 life would be lost this way, most of the time
Me an friends joke about this all the time cause they don't play magic a lot.
Psychic (insert name here) {3}
Destroy target card named (insert name here)
There would be an infinite number of these cards, each made for every card made.
Just have like 1 of these for each card in the other players deck, no matter what they cast you can destroy it. Would make knowing ur friends deck hilarious to play against, a couple {reliquary tower}s and you can take care of whatever that have to throw at you.*
*until they change decks
{quicken} and {savage summoning} got me thinking about a cycle.
Blessing {W}
Instant
The next enchantment spell you cast this turn may be cast as though it had flash.
You gain 2 life.
Flare {R}
Instant
The next instant spell you cast this turn has split second.
Add {R} to your mana pool.
Coerce {B}
Instant
The next planeswalker spell you cast this turn you may cast as though it ha flash.
You lose 3 life.
I REALLY like ^that idea!
Cursed Codex {X}{U}{B}
Uncommon
Draw X cards and you lose X life.
Soul exchange {B}{B}{X}{X}
Choose X players and exchange their life totals with another player. (X must be the same)
Quote from: Destore117 on July 12, 2013, 08:51:33 PM
Soul exchange {B}{B}{X}{X}
Choose X players and exchange their life totals with another player. (X must be the same)
Seems to cheap, I'd say make it {B}{B}{B}{B}{X}{X}
Yeah I was thinking something like {Reverse The Sands} but I'm always terrible with deciding a mana cost for a card I'd like to see :/
Zap {R}
Zap deals 13 damage to target creature or player.
{B}{U}{W}{G}{R}
You lose this game.
You win target game that you can see a card of from in your seat., while sitting. If your seat is more than .25 meters away from the table you are playing at, or the table is more than 1 meter away from where it was 5 hours ago, you lose that game instead.
{U}{R}{G}{9}
The most useless card ever
Enchantment
Permanents you control are considered to be in play
{U}{U}
Bag of holding
Artifact
You can exile a card from your hand at any time you could play an instant
{T}: return a card exiled with bag of holding to your hand. Then, draw a card.
Auroland, Master of the Forge
Mana Cost 3 colorless 2 white
Type- creature- human artificer
P/T 3/5
Equipped creatures you control get +2/+2
Equipment you control are/have hexproof
3 colorless 1 white- search your library for and equipment and shuffle your library, put that card on top.
2 colorless 1 white- put target equipment in your graveyard on the bottom of your library
{U/P} {U/P} {B/P} {B/P} {R/P} {R/P} {G/P} {G/P} {W/P} {W/P}
You gain 20 life.
Edit: U/P B/P R/P G/P and W/P are the phyrexian mana symbols.
Wham {B}{W}
Instant
Destroy target creature with hexproof.
Aethral conjuring
{U}{2}
Sorcery
Each player puts a permanent with a converted mana cost of X or less from there hand into play, were X is the number of lands that player controls
Terrashift {G}{U}{3}
Sorcery Uncommon
Exchange control of a two target lands.
"The mana is more abundant on the other side."
~Philisophical Statement
Life {0}
You win the game.
Quote from: DrainCleaner on July 15, 2013, 07:36:07 PM
Wham {B}{W}
Instant
Destroy target creature with hexproof.
How would you target the creature in the first place?
{X}{1}{W}{G}{R}{B}{U}
Remove X target players from the game.
{U}{B}{4}
Rot, the defiler
Ledgebdary Creature-zombie wizard
For each point of combat damage CARDNAME deals to a player, discard the top card of there library. You may put a creature discarded this way onto the battlefield under your control. Its a zombie in addition to its other types
{U}{B}: target zombie gains CARDNAME's abilities till the end of the turn.
4/4
{3}{B}
Spreading Death
Enchantment
Whenever a creature dies for the first time each turn, that creatures controller may destroy target creature.
{G}{G}{2}
Lizard
Creature-lizard
CARDNAME comes into play with two 1/+1 counters on it.
If CARDNAME were to take damage, prevent that damage and remove a +1/+1 counter from CARDNAME
When CARDNAME deals combat damage to a player, if it has less than two +1/+1 counters on it, put a +1/+1 counter on it.
0/0
Quote from: Millionlittlee on July 16, 2013, 04:16:17 PM
(Card name ), Group leader {R}{R}{G}{G}
--------——-------------------------------------------------| | | | | | | | | (Insert picture here) | | | | | | |
--------------------------------------------------------------
| Legendary Creature-- Human werewolf |
--------------------------------------------------------------
| When (card name), group leader enters the | | battlefield, put three 1/1 human werewolf on |
| to the battlefield. |
| | | Transform: werewolf ability |
| | | | | | | | | 4/4> | | 1/1 |
_____________________________________
When this card is transformed into (card name) change all 1/1 human werewolfs tokens into 4/4 werewolfs tokens. When this card transforms or dies back change the 4/4 into 1/1
Quote this to see my hard work. Lol
Poop.
Legendary Artifact
Poop on target player
Quote from: Millionlittlee on July 16, 2013, 04:16:17 PM
(Card name ), Group leader {R}{R}{G}{G}
--------——-------------------------------------------------
| |
| |
| |
| |
| (Insert picture here) |
| |
| |
| |
| |
| |
--------------------------------------------------------------
| Legendary Creature-- Human werewolf |
--------------------------------------------------------------
| When (card name), group leader enters the |
| battlefield, put three 1/1 human werewolf on |
| to the battlefield. |
| |
| When (card name), group leader is |
| transformed make all 4/4 werewolfs into 1/1 |
| Human werewolfs. |
| |
| Transform: werewolf ability. |
| |
| |
| 4/4> |
| 1/1 |
_____________________________________
(Card name ), Alpha Wolf
--------——-------------------------------------------------
| |
| |
| |
| |
| (Insert picture here) |
| |
| |
| |
| |
| |
--------------------------------------------------------------
| Legendary Creature-- Werewolf |
--------------------------------------------------------------
| When this card transforms into (card name), |
| alpha wolf change all 1/1 human werewolfs. |
| tokens into 4/4 werewolfs tokens. |
| |
| When this card dies change all 4/4 werewolf |
| into 1/1 humans. |
| |
| Transform: werewolf ability. |
| |
| |
| |
| 4/4 |
---------------------------------------------------------------
Fixed it
Yay cool slendybro.
Super smash {5}
Choose any number of players. You all play a 5 man survival free-for-all match in Super Smash Bros Brawl or Super Smash Bros Melee
Whoever wins that game wins this game.
Ermm...
My last black card for a while
{B}{B}
Ravenous mind eater
Creature-zombie
At the beginning of each of your upkeeps, put a +1/+1 counter on CARDNAME. Than, discard two cards off the top of your library for every +1/+1 counter on CARDNAME.
1/2
Quote from: Mlerner12 on July 19, 2013, 01:11:07 PM
Ermm...
Was a joke ;) I was playing super smash bros and was like. There should be a card that makes people play this game.
Super smash brothers free for all
{R}{R}{X}
Sorcery
You and target opponent each pick X creatures. Then, starting with you, you take turns flipping a coin. For each flip a player wins, target creature they selected fights another target creature another player selected, until each player flipped X coins, or each creature they selected was put into the graveyard.
{U}{R}
Spell tinkerer mage
Creature-human wizard
Flash
Counter target spell you control. Reveal cards off the top of your library until you reveal a spell of the same type that was countered. Put that card in your hand, and put all other cards revealed this way in your graveyard
1/2
{U}{R}
Spell blaster Mage
Creature-human wizard
Flash
Counter target spell you control. Deal X damage to target creature or player, were X is the converted mana cost of the countered spell.
1/2
{U}{R}
Spell Disector Mage
Creature-human wizard
Flash
Counter target spell you control. Draw X cards. X is the countered spells converted mana cost
1/1
{U}{R}
Spell reshaper Mage
Creature-human wizard
Flash
Counter target non-creature spell you control. Target opponent chooses a spell of the same card type in your graveyard. You may cast that spell without paying its mana cost
1/1
{U}{R}
Resonator Mage
Flash
Counter target triggered ability you control. then, Flip a coin until you lose the flip. For each flip you won, copy that ability.
1/1
{U}{R}
Compulsive artificer Mage
Flash
Counter target artifact spell you control. Reveal the top X cards of your library. For each artifact spell revealed this way, put that artifact into play. And the rest into your graveyard. Creatures played this way have haste, sacrifice all cards played this way at the end of the turn. X is the countered spells converted mana cost
1/1
{U}{R}
Flash
Counter target spell you control. Target player puts the top X cards of there library into there graveyard. You may cast an instant or sorcery spell from among those without paying its mana cost. X is the countered spells converted mana cost
1/1
{U}{R}
Spell blazer Mage
Creature-human wizard
Flash
Counter target instant or sorcery you control. Exile cards off the top of our library untill you reveal an instant or sorcery. You may cast that card without paying its mana cost. If you do, copy it once
1/1
Undergrowth Mage {G}{B}
Creature - Human Wizard Uncommon
When CARDNAME enters the battlefield, if a land entered the graveyard this turn, target a land in a graveyard. Put the targeted land onto the battlefield under your control.
"The roots beneath us rot, useless. That is until I pull them up, and use them for fertilizer."
~Golgari Gardener
1/1
{R} {R} {R} {R} {R} {R} {R} {R}
Down in Flames
Down in Flames cannot be countered
each creature and each player each take 20 damage, if the caster of this card has less than 10 life, each creature and player take 50 damage instead
OP {1}
OP can't be countered.
You win the round.
{U}{R}{1}
Aether wing, swooping talon
Creature-bird wizard
Flying, flash, haste
Whenever CARDNAME enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Whenever CARDNAME deals combat damage to a player, you may pay {2}. If you do, return CARDNAME to your hand
2/2
Quote from: Mlerner12 on July 21, 2013, 12:26:52 PM
OP {1}
OP can't be countered.
You win the round.
You can have as many OP in your deck as you want
If OP is in your opening hand you win the game.
You can start the game with your library exiled. If you do, put OP in your opening hand
I think it's not good enough 😋
It should be more like this
OP {0}
Instant. Common
OP can't be countered
When you play OP, you win the game and your opponent(s) lose the game.
You can have any number of copies of this card in your deck
Quote from: Millionlittlee on July 21, 2013, 03:57:35 PM
Quote from: Mlerner12 on July 21, 2013, 12:26:52 PM
OP {1}
OP can't be countered.
You win the round.
You can have as many OP in your deck as you want
You may only have one land in a deck containing OP
Quote from: Birdbrain on July 21, 2013, 04:01:50 PM
You can start the game with your library exiled. If you do, put OP in your opening hand
Roles a 1, loses the game for going second lol
Lolnope {W}{U}{B}{R}{G}
Instant
If you would lose the game this turn, you win the game instead.
Thisisthelongestcardnameevermwahahahahaitisalsoonewordsoitbeatsourmarketresearchshowsthatplayerslikereallylongcardnamesso cecadethiscardtohavetheabsolutelongest cardnameeverelemental {R}
At the beginning of your turn say Thisisthelongestcardnameevermwahahahahaitisalsoonewordsoitbeatsourmarketresearchshowsthatplayerslikereallylongcardnamesso cecadethiscardtohavetheabsolutelongest cardnameeverelemental if you don't you lose the game.
1/1
Unfairness {69}
You lose 69 of your games.
{U}{R}{1}
Aether wing sniper
Creature- bird wizard
Flash, flying, first strike
When CARDNAME enters the battlefield, deal 2 damage to target creature
2/2
The above is for control builds to have a defense against aggro
{W}{G}{2}
Voice of the meek
Creature-elf shaman
Whenever you play a non-creature spell that costs 1 mana or less, shuffle it back into your library as it resolves. than, draw a card.
Whenever you play a creature spell that costs 3 mana or less, you may look at the top card of your library. If its a creature, reveal it and add it to your hand. Otherwise, you may put it at the bottom of your library.
3/3
Jazal, Ajani's brother {2}{U}{B}{R}
Planeswalker- Jazal
+3) Choose a creature you control, Jazal deals damage to target creature equal to the power of the creature you choosed
-4) Destroy target permanent
-10) Creatures you control get +7/+7 and gain First strike, Lifelink and Trample until end of turn
Loyalty [4]
The reason this is {U}, {B} and {R} is because Nicol Bolas revived Jazal from the dead to fight Ajani so he's a Zombie ({B}), the blue is because Bolas is controling him and red because is more aggressive then Ajani (you can see him in the art for {Soul's Fire})
Professional hitman
{B}{B}{B}{B}{B}
Flash, deathtouch, reach, first strike, shroud
1/1
I can't comprehend {3}
Target player forfeits hus next turn.
Quote from: IntoFire on August 05, 2013, 05:40:35 AM
I can't comprehend {3}
Target player forfeits hus next turn.
thats way over powered. Consider {time walk}. Basically does the same thing for 1 less
Agrus Kos, Enforcer of Truth {2}{W}{R}
+2-Red creatures get +2/+0 and white creatures get +0/+2 until end of turn.
-3-Agrus Kos, Enforcer of Truth deals 5 damage to target creature or player and you gain 5 life.
-9-Red creatures gain +3/+1, first strike and haste and white creatures get +1/+3, vigilance and lifelink until the end of turn
5
{R}{R}{G}{G}{3}
Violent Planer expansion
Sorcery
Each player searches his or her library for two basic land cards and puts them on the battlefield tapped. Then, deal X damage divided as you choose among any number of creatures, were X is the number of lands on the battlefield.
Bolas Infiltrator {U}{B}{R}
Creature- Specter
Rare
Flying, Haste
When Bolas Specter deals damage to a player, that player reveals his or her hand, you choose a card from among them, he/she discards that card.
3/2
{3}U}{U}
Draw cards equal to the number of cards in your hand.
Traitorous Backstab {3}{U}{B}
Look at target opponents hand and choose a card from it, that player discards it.
Scry 3
Draw 2 cards.
I do t want to make my own card, I want {B.F.M. (Big Furry Monster Left)} and {B.F.M. (Big Furry Monster Right)} in standard!
Laaaaand raaaaaaamp
{G}{G}
Lessons from nature
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card and put it in your hand. Put the rest at the bottom of your library. The next time a creature or land card enters the battlefield this turn. Gain 2 life
Quote from: Birdbrain on August 06, 2013, 09:59:48 AM
{G}{G}
Lessons from nature
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card and put it in your hand. Put the rest at the bottom of your library. The next time a creature or land card enters the battlefield this turn. Gain 2 life, and draw a card.
I really liked this one until the draw card. It went from very good uncommon to broken powerful mythic.
Quote from: Kaleo42 on August 06, 2013, 03:41:45 PM
Quote from: Birdbrain on August 06, 2013, 09:59:48 AM
{G}{G}
Lessons from nature
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card and put it in your hand. Put the rest at the bottom of your library. The next time a creature or land card enters the battlefield this turn. Gain 2 life, and draw a card.
I really liked this one until the draw card. It went from very good uncommon to broken powerful mythic.
how do you suggest changing it?
Gaea's Gift {G}{G}{G}
Instant
Gaea's Gift can't be countered
Search your library for any land. You may play it as if it were an instant.
The next time a land enters the battlefield, gain 3 life.
Banen, Leader of the Dark Realms
{B}{W}{2}
+1: Target Opponent loses 1 life. you gain one life and put a decay counter on target permanent.
-2: Destroy target permanent with a decay counter on it. You gain 3 life.
-8: Destroy all permanents with decay counters. Return all of those permanents to the battlefield under your control.
Loyalty: 3
Quote from: All-Mana Mania on August 06, 2013, 04:04:24 PM
Banen, Leader of the Dark Realms
{B}{W}{2}
+1: Target Opponent loses 1 life. you gain one life and put a decay counter on target permanent.
-2: Destroy target permanent with a decay counter on it. You gain 3 life.
-8: Destroy all permanents with decay counters. Return all of those permanents to the battlefield under your control.
Loyalty: 3
Decay counters sound more green/black so I'd make the planeswalker Junk. {W}{B}{G}
Yea I was thinking that but it would limit it playability in decks. But if they do make wedge colors in a set, this'll be perfect
You could pull it off as {G}{B} because {G} has some life gain.
Quote from: Birdbrain on August 06, 2013, 03:53:27 PM
Quote from: Kaleo42 on August 06, 2013, 03:41:45 PM
Quote from: Birdbrain on August 06, 2013, 09:59:48 AM
{G}{G}
Lessons from nature
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card and put it in your hand. Put the rest at the bottom of your library. The next time a creature or land card enters the battlefield this turn. Gain 2 life, and draw a card.
I really liked this one until the draw card. It went from very good uncommon to broken powerful mythic.
how do you suggest changing it?
{G}{G}
Scorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
The next time this turn a creature or land enters the battlefield under your control you may gain 2 life.
Ok cool. I was trying to go for greens wanting to just sit back and look for answers right in front of it. To find knowledge that's already there. And green does have draw like {elvish visionary} but yea, I now can see how the original was grossly overpowered. Nets you two cards for two, and gives you two life?
(Just for fun since I just beat Megaman X)
Rolling shield {3}
This card comes into play with 10 shield charge counters
{2}Tap remove a shield charge counter: Target creature becomes indestructible until end of turn and creatures your opponent control may only attack this creature
If creature(s) attack target creature you may remove a shield counter to divide damage among the creature(s) equal to your life total (this effect only happens once per turn)
~This shield will keep you safe from all incoming attacks~
The last part is kinda like once you get attacked how the shield runs out.
Creatures dont attack eachother in magic.
Birdbrain- im glad you saw where I was coming from on that. I realize I might seem a little critical of your ideas sense I have commented on so many of them. I only comment because I like the idea, the criticism is because you tend to package great ideas in overpowered shells.
Learning the grey zone between good and overpowered is very difficult, especially when you additionally acount for the over all intended meta. For example I am working on a pokemon set with my teammate and rightfully so the set will be very creature heavy, this means a card like {supreme verdict} would be downright broken in the metagame of the set.
Kaelo: I enjoy critisicm and wish more people would critisise my ideas. I suppose I should watch the power level of my ideas in magic. Makes me rethink the cyborgs I'm putting in my set. Basically they can't attack unless equipped or enchanted. And if they have two or more equipment and/or auras. They gain an effect/ability
Dark Desires {B}{R}
Sorcery Rare
Pay 3 life.
Search your library for a card, and put it into your hand. Shuffle your library.
"They wanted everything, but forgot about the toll."
I would actually love to see a pay to counter tutor.
Using your template. +1
{R}{B}
Sorcery
As an additional cost to cast pay 3 life.
Search your library for a card an put it into your hand. Shuffle your library.
Any opponent may counter this spell by paying 6 life.
One with the aether
{U}{U}{U}{3}
Enchantment
Whenever you cast a spell, or attack or block with a creature, or activate a ability, or an ability on a permanent you control is activated, scry 1
Whenever a non-land permanent you control becomes tapped, put a charge counter on CARDNAME.
Remove five charge counters from CARDNAME: untap all non-land permanents you control. Then, draw a card
Quote from: Kaleo42 on August 08, 2013, 12:35:15 PM
I would actually love to see a pay to counter tutor.
Using your template. +1
{R}{B}
Sorcery
As an additional cost to cast pay 3 life.
Search your library for a card an put it into your hand. Shuffle your library.
Any opponent may counter this spell by paying 6 life.
Nice job! :)
I love it when people have cool ideas. :)
Frozen In Time {U}{U}
Enchantment - Aura Uncommon
Enchant target permanent.
Enchanted permanent cannot attack, block, tap, be targeted by spells or abilities, and activate abilities.
"The true meaning of 'Still Life.'"
Tectonic Burst {3}{G}{G}
Search your library for up to three basic land cards then shuffle your library.
Quote from: IntoFire on August 08, 2013, 11:59:03 PM
Tectonic Burst {3}{G}{G}
Search your library for up to three basic land cards then shuffle your library.
What do you do with those lands ??
Quote from: IntoFire on August 08, 2013, 11:59:03 PM
Tectonic Burst {3}{G}{G}
Search your library for up to three basic land cards,put two one onto the battlefield and the other in your hand.Then shuffle your library.
Quote from: Mizark on August 09, 2013, 12:05:11 AM
Quote from: IntoFire on August 08, 2013, 11:59:03 PM
Tectonic Burst {3}{G}{G}
Search your library for up to three basic land cards then shuffle your library.
What do you do with those lands ??
Sorry,fixed it.
Quote from: IntoFire on August 09, 2013, 12:07:55 AM
Quote from: Mizark on August 09, 2013, 12:05:11 AM
Quote from: IntoFire on August 08, 2013, 11:59:03 PM
Tectonic Burst {3}{G}{G}
Search your library for up to three basic land cards then shuffle your library.
What do you do with those lands ??
Sorry,fixed it.
Oh, that's actually pretty nice as an uncommon
Quote from: Mizark on August 09, 2013, 12:09:24 AM
Quote from: IntoFire on August 09, 2013, 12:07:55 AM
Quote from: Mizark on August 09, 2013, 12:05:11 AM
Quote from: IntoFire on August 08, 2013, 11:59:03 PM
Tectonic Burst {3}{G}{G}
Search your library for up to three basic land cards then shuffle your library.
What do you do with those lands ??
Sorry,fixed it.
Oh, that's actually pretty nice as an uncommon
Thanks!
{R}
Pressure bubble
Creature-bubble
When CARDNAME dies, deal 1 damage to target creature or player
0/3
Quote from: Birdbrain on August 09, 2013, 12:31:00 PM
{R}
Pressure bubble
Creature-bubble
When CARDNAME dies, deal 1 damage to target creature or player
0/3
Lol, such a cute card 😆
And flavorful too !!
Quote from: Birdbrain on August 09, 2013, 12:31:00 PM
{R}
Pressure bubble
Creature-bubble
When CARDNAME dies, deal 1 damage to target creature or player
0/3
Flavor text: "just don't let it pop!"
Quote from: Mizark on August 09, 2013, 01:10:26 PM
Quote from: Birdbrain on August 09, 2013, 12:31:00 PM
{R}
Pressure bubble
Creature-bubble
When CARDNAME dies, deal 1 damage to target creature or player
0/3
Lol, such a cute card 😆
And flavorful too !!
combine it with {Kiki jiki, mirror breaker} and {intruder alarm}. Then just end your turn
Mixture Plan {U}{U}{U}
Sorcery
Search your opponents hand and library for a card and put it in your hand, your opponent searches your hand and library for a card and puts it in his hand.
"-Why do you think you can beat me ?"
"-Because you're better."
"Jace talking to Garruk"
Quote from: Mizark on August 09, 2013, 03:15:45 PM
Mixture Plan {U}{U}{U}
Sorcery
Search your opponents hand and library for a card and put it in your hand, your opponent searches your hand and library for a card and puts it in his hand.
"-Why do you think you can beat me ?"
"-Because you're better."
"Jace talking to Garruk"
wouldnt they just take there card back, and then you down on tempo and card advantage, and haven't even accomplished anything from your sacrifice
Quote from: Birdbrain on August 09, 2013, 03:21:53 PM
Quote from: Mizark on August 09, 2013, 03:15:45 PM
Mixture Plan {U}{U}{U}
Sorcery
Search your opponents hand and library for a card and put it in your hand, your opponent searches your hand and library for a card and puts it in his hand.
"-Why do you think you can beat me ?"
"-Because you're better."
"Jace talking to Garruk"
wouldnt they just take there card back, and then you down on tempo and card advantage, and haven't even accomplished anything from your sacrifice
They would search for a card at the same time and besides, that's the reason this card would be riscky and unique
It would suck if you weren't running the same colors, you would end up with card in your hand you could never use. That being said, it's definitely something you sideboard in as a hail mary.
I know, i'm not saying it's a good card, i just think it would be an interesting concept
I think it could have some fun results 😄
Quote from: Mizark on August 09, 2013, 10:00:39 PM
I know, i'm not saying it's a good card, i just think it would be an interesting concept
I think it could have some fun results 😄
what about one that causes players to switch decks? And lands?
Quote from: Birdbrain on August 09, 2013, 10:02:59 PM
Quote from: Mizark on August 09, 2013, 10:00:39 PM
I know, i'm not saying it's a good card, i just think it would be an interesting concept
I think it could have some fun results 😄
what about one that causes players to switch decks? And lands?
Maybe a Planechase !!
Quote from: Mizark on August 09, 2013, 10:12:41 PM
Quote from: Birdbrain on August 09, 2013, 10:02:59 PM
Quote from: Mizark on August 09, 2013, 10:00:39 PM
I know, i'm not saying it's a good card, i just think it would be an interesting concept
I think it could have some fun results 😄
what about one that causes players to switch decks? And lands?
Maybe a Planechase !!
huh?
Quote from: Birdbrain on August 09, 2013, 10:13:29 PM
Quote from: Mizark on August 09, 2013, 10:12:41 PM
Quote from: Birdbrain on August 09, 2013, 10:02:59 PM
Quote from: Mizark on August 09, 2013, 10:00:39 PM
I know, i'm not saying it's a good card, i just think it would be an interesting concept
I think it could have some fun results 😄
what about one that causes players to switch decks? And lands?
Maybe a Planechase !!
huh?
Do you know what Planechase is ??
http://wiki.mtgsalvation.com/article/Planechase
Obelisk of the Sky {3}
Artifact Uncommon
{T}: Add {W} or {U} to your mana pool. Target creature gains flying until the end of the turn.
{1}{T}: Creatures with flying gain +0/+1 until the end of the turn.
Lol a plainchase card
Oblivion
When you plains walk to or from oblivion, each player sacrifices all non land permanents he or she owns
(Plain symbol) when you roll a (plain symbol) each player sacrifices all lands, or has Oblivion deal 15 damage to him/her
*would be like, oh poo, not this place again!*
Quote from: IceScythe on August 09, 2013, 11:23:48 PM
Lol a plainchase card
Oblivion
When you plains walk to or from oblivion, each player sacrifices all non land permanents he or she owns
(Plain symbol) when you roll a (plain symbol) each player sacrifices all lands, or has Oblivion deal 15 damage to him/her
*would be like, oh poo, not this place again!*
Dawn !! That would be a hardcore one !! 😝
Cake {2}
Sacrifice Cake : You gain 8 life.
Quote from: IntoFire on August 10, 2013, 12:07:43 AM
Cake {2}
Sacrifice Cake : You gain 8 life.
I WOULD RUN A PLAYSET!!!!!
INDEED!!!!
I cast {Cake}, I'm at 300,000 life. Would you like to scoop?
I could see that. Also a camel cake sounds DELICIOUS!!!!
Caramel Cake {3}
Sacrifice Caramel Cake: You gain 8 life.If you control a card named Cake,you gain 12 life instead.
{4}
Doc browns time machine
Artifact
{1}: put a charge counter on CARDNAME
Remove 8 charge counters on CARDNAME: take an extra turn after this one. Return to play all permanents put in your graveyard this turn.
Remove 8 charge counters on CARDNAME: end the turn. Each player puts a permanent from there hand into play
{U}{1}
Even the odds
Instant
Counter target spell with an odd numbered converted mana cost
Quote from: Birdbrain on August 10, 2013, 11:07:42 PM
{U}{1}
Even the odds
Instant
Counter target spell with an odd numbered converted mana cost
I like this! Even a very suitable card name
Is it worth it... {U} {3}
Counter the next spell you play you adds any mana your mana pool equal to the spells mana cost to your mana base
Flavor text: is it worth it..
Annihilate the Darkness {3}{W}{W}{G}{G}
Instant
Mythic Rare
Annihilate the Darkness can't be countered.
Counter target black spell.
Destroy all black permanents. You gain one life for each permanent destroyed this way.
Make a full set of enemy color haters.
Potato {0}
Tap, sacrifice potato you gain 2 life.
Flavor text: om nom nom that was tasty.
I could make a food set:P
Veil of Darkness {B}{B}
Enchantment - Aura Rare
Enchant target creature
Enchanted creature is black in addition to any other colors.
Enchanted creature has shroud and is unblockable
"Have you seen one?"
Masticore (Not the Urza's Destiny One) {5}
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore (Not the Urza's Destiny One) unless you pay 1 life.
{2}: Deal 1 damage to each creature target player controls.
{2}: Regenerate Masticore (Not the Urza's Destiny One).
"Seeing its face, you have two choices; Flee in terror, or enter infinite darkness."
4/4
Pissed Off {R}{R}{R}{R}{R}
Instant
Target player rage-quits (to rage-quit the player must swear, throw something, flip the table and leave).
Quote from: Agrus Kos, Enforcer of Truth on August 10, 2013, 11:21:58 PM
Pissed Off {R}{R}{R}{R}{R}
Instant
Target player rage-quits (to rage-quit the player must swear, throw something, flip the table and leave).
I lol'd
Quote from: EvACiDe on August 10, 2013, 11:21:46 PM
Masticore (Not the Urza's Destiny One) {5}
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore (Not the Urza's Destiny One) unless you pay 1 life.
{2}: Deal 1 damage to each creature target player controls.
{2}: Regenerate Masticore (Not the Urza's Destiny One).
"Seeing its face, you have two choices; Flee in terror, or enter infinite darkness."
4/4
YES!!! I love masticores!!! :3
Its fun killing people with them in cube.
Quote from: EvACiDe on August 10, 2013, 11:24:13 PM
Quote from: Agrus Kos, Enforcer of Truth on August 10, 2013, 11:21:58 PM
Pissed Off {R}{R}{R}{R}{R}
Instant
Target player rage-quits (to rage-quit the player must swear, throw something, flip the table and leave).
I lol'd
I also Lol'd, double lol!!!
Dormant Masticore {4}
Artifact Creature - Masticore Mythic Rare
Defender
{3}: Regenerate Dormant Masticore.
Whenever a creature deals damage to Dormant Masticore, flip this card.
"Let's go poke it with a stick!"
~Squee
[4/4]
////////////////////////////
Incited Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Incited Masticore unless you pay 2 life.
{2}: Deal 3 damage to target creature or player.
{2}: Deal 1 damage to each creature, and player.
If Incited Masticore didn't attack by your end step, flip this card.
"Next time, we should poke it softer."
~Squee
[5/3]
Quote from: FlickerYourOwnIdentity on August 10, 2013, 11:32:46 PM
Dormant Masticore {4}
Creature - Masticore Mythic Rare
Defender
{3}: Regenerate Dormant Masticore.
Whenever a creature deals damage to Dormant Masticore, flip this card.
[4/4]
////////////////////////////
Incited Masticore
Creature - Masticore
At the beginning of your upkeep, sacrifice Incited Masticore unless you pay 2 life.
{2}: Deal 3 damage to target creature or player.
{2}: Deal 1 damage to each creature, and player.
If Incited Masticore didn't attack by your end step, flip this card.
[5/3]
If this was legal I would make a masticore tribal deck :P
One can only dream...
Wizards need to make a new unset...
Quote from: FlickerYourOwnIdentity on August 10, 2013, 11:32:46 PM
Dormant Masticore {4}
Artifact Creature - Masticore Mythic Rare
Defender
{3}: Regenerate Dormant Masticore.
Whenever a creature deals damage to Dormant Masticore, flip this card.
"Let's go poke it with a stick!"
~Squee
[4/4]
////////////////////////////
Incited Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Incited Masticore unless you pay 2 life.
{2}: Deal 3 damage to target creature or player.
{2}: Deal 1 damage to each creature, and player.
If Incited Masticore didn't attack by your end step, flip this card.
"Next time, we should poke it softer."
~Squee
[5/3]
I also love masticores! Creative how you made it a flip card! And the flavor text is great, I <3 Squee! +1
If only we could make them real cards:/
Why couldn't they make masticores better?!
I wish I had one of those machines that prints cards hahah
There are websites that let you make cards and order them.
Wizards should make an Un- set of all cards made by fans.
We should be on magic's card design team.
That would be awsome
Could you imagine...they talk about power creep, we would have power explosion!
Lol
Quote from: FlickerYourOwnIdentity on August 10, 2013, 11:45:06 PM
We should be on magic's card design team.
I've always thought that! Just give me a beer and ill come up with some awesome ideas for wizards ;)
Quote from: EvACiDe on August 10, 2013, 11:48:22 PM
Quote from: FlickerYourOwnIdentity on August 10, 2013, 11:45:06 PM
We should be on magic's card design team.
I've always thought that! Just give me a beer and ill come up with some awesome ideas for wizards ;)
And we would get paid;)
Hey MaRo, Christmas is coming up...?
Lol'd^
They should allow card idea submissions I think they'd find themselves making ALOT of player made cards
Quote from: Destore117 on August 10, 2013, 11:55:20 PM
They should allow card idea submissions I think they'd find themselves making ALOT of player made cards
Yeah players make good cards., well that is how we got snap.
Quote from: FlickerYourOwnIdentity on August 11, 2013, 12:14:27 AM
I've always wondered how you are selected to be an mtg card designer. I mean positions in that area, do open up from time to time. So what would you specialize in to get that selected for that job.
The interview would probably go like...
"OK, we are looking for a sexy female, who must be a gamer, who knows how to cook, and can completely be taken advantage of.
*In enters so creepy guy*
Hey! That person fits our parameters! Your hired!!!
Lol weird.
Because .love. You, that's why! {R}
Set target players eyebrows on fire.
Well,you have that to find out...
MaRo said the collage requirements were a two year degree I think. Either that or graduate. They like to have people with different degrees so they can have different viewpoints. MaRo for instance, studied to write for and produce tv shows. But through a chain series of events ended up working at wizards
Anybody study music?
No. ._.
Study? No, but I played trumpet for like 7 years back in middle/high school.
Quote from: FlickerYourOwnIdentity on August 11, 2013, 01:19:18 PM
Anybody study music?
Yep! I'm in high school taking band, chorus and music (I think its a college music class). Also in an all-guys chorus (we call ourselves the Ape-Men) and a select chorus (Westwinds). We are one of the best schools for music in the country and do some weird stuff. We actually just went to All-Eastern last year (like All-County and All-State but for the entire northeast).
here is a video of Poker Face on handbells https://www.youtube.com/watch?v=nLy-DrDWN08 (and yes, there are guys in the handbell ensemble)
Quote from: Agrus Kos, Enforcer of Truth on August 11, 2013, 01:29:31 PM
Quote from: FlickerYourOwnIdentity on August 11, 2013, 01:19:18 PM
Anybody study music?
Yep! I'm in high school taking band, chorus and music (I think its a college music class). Also in an all-guys chorus (we call ourselves the Ape-Men) and a select chorus (Westwinds). We are one of the best schools for music in the country and do some weird stuff. We actually just went to All-Eastern last year (like All-County and All-State but for the entire northeast).
here is a video of Poker Face on handbells https://www.youtube.com/watch?v=nLy-DrDWN08 (and yes, there are guys in the handbell ensemble)
I play handbells too. So it's ok :)
We should start firing up some resumes for the card design team.
And some samples... So that means...
MAKE MORE CARDS!!!!
{U}
Road block
Sorcery
The next card target opponent plays is countered. Draw a card.
Essence of Blue {U}{U}{U}{U}
Instant
Mythic Rare
Essence of Blue can't be countered
Draw a card.
Counter each spell you don't control.
Counter the next spell your opponent casts.
{U}{2}
Perception
Sorcery
Scry 1. Draw a card. Look at target opponents hand. Untap a permanent you control.
{G}{2}
Animal caller
Creature-human shaman
Whenever a non-token creature with no abilities enters the battlefield, you may look at the top card of your library. If its a creature card. Put it onto the battlefield, otherwise, put it at the bottom of your library.
2/3
Ripen {B}{B}{1}
Enchantment - Aura Uncommon
Enchant target creature.
Cumulative Upkeep: Put a Ripen counter on the enchanted creature.
When the enchanted creature dies, target creature gains X +1/+1 counters, where X is equal to the creatures power, and the number of ripen counters on it.
"Haven't you known, the richest blood, is the type you have to wait for."
~Blood Baron of Stromkirk
Avatar of Mana {W}{U}{B}{R}{G}
Legendary creature- Avatar soldier
Haste, Vigilance, Trample, Hexproof, Deadtouch
{W}{U}{B}{R}{G}: deal 3 damage to target creature, target player discards a card, gain 3 life, draw a card and put a +1/+1 counter on target creature
"He doesn't control mana, mana controls him,...I control mana!"
~Nicol Bolas
5/5
Wall of Mysteries {1}{W}{U}{B}
Defender, flying, indestructible, Bushido 2
1/4
The Triforce {0}
Instant
You may only cast the Triforce if you have the zora's sapphire, the goron's ruby and the kokiri's emerald in play.
Choose one: search your deck for any card and play it or take a card from outside of the game and play it, take 2 extra turns after this one or creatures you control get +3/+3 and trample, hast, indestructible, and first strike.
Pillar of the Mind's Destruction {R/G}{R/G}
Artifact
Whenever an target opponent draws a card, put a charge counter on Pillar of the Mind's Destruction.
When Pillar of Mind's Destruction has five charge counters on it flip it.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Mind's Death
Artifact
All blue sources of damage are reduced by 1.
All blue spells cost {1} more to cost.
{T}: Target player discards a card.
Die. {B}{B}{B}{B}{B}{B}{B}
Kill target player
Quote from: IceScythe on August 25, 2013, 09:29:07 PM
Die. {B}{B}{B}{B}{B}{B}{B}
Kill target player
MaRo wanted {Door to Nothingness} to say "Destroy target creature" but the rule people wouldn't let him
Quote from: Agrus Kos, Enforcer of Truth on August 25, 2013, 09:44:10 PM
Quote from: IceScythe on August 25, 2013, 09:29:07 PM
Die. {B}{B}{B}{B}{B}{B}{B}
Kill target player
MaRo wanted {Door to Nothingness} to say "Destroy target creature" but the rule people wouldn't let him
Creature or player?
Player, sorry. MaRo wanted {Door to Nothingness} to say "Destroy target player"
Quote from: Agrus Kos, Enforcer of Truth on August 25, 2013, 09:51:14 PM
Player, sorry. MaRo wanted {Door to Nothingness} to say "Destroy target player"
Lol!!!!!
Quote from: Agrus Kos, Enforcer of Truth on August 25, 2013, 09:51:14 PM
Player, sorry. MaRo wanted {Door to Nothingness} to say "Destroy target player"
lol
Quote from: Agrus Kos, Enforcer of Truth on August 25, 2013, 09:51:14 PM
Player, sorry. MaRo wanted {Door to Nothingness} to say "Destroy target player"
That would have been AWESOME !!!!
Yeah I have a feeling it would have been played more that way. But back to making cards...
Essence of Flame {R}{R}
Essence of Flame deals X damage to target creature or player equal to the number of red instants and sorceries in all graveyards.
Lol. I was making cards in magic set editor and I accidentally made an instant with a power and toughness :P
Isn't that goofy? How would one make that work?
It wouldn't, because an instant is not a permanent. The closest you could get is a creature with flash and an ETB ability ({Snapcaster Mage}), unless the rules were tweaked.
Or maybe it could be played as a creature for an alternate cost, had haste, and was sacrificed at the end of the turn?
{Spark Trooper}!!!
Nature's Wrath {2}{G}{G}
Destroy all artifacts.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
The most useless card ever
Enchantment
Permanents you control are considered to be on the battlefield.
Quote from: Birdbrain on August 28, 2013, 10:03:46 AM
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
The most useless card ever
Enchantment
Permanents you control are considered to be on the battlefield.
...in phyrexian mana...lol
Quote from: Birdbrain on August 27, 2013, 08:22:45 AM
Lol. I was making cards in magic set editor and I accidentally made an instant with a power and toughness :P
Isn't that goofy? How would one make that work?
I've got it!
{R}
Instant
Deal 2 damage to target creature or player
(Mechanic name) {R}{R}{1}: you may play CARDNAME for its (mechanic name) cost. If you do, it's a 2/2 red elemental creature and deals 2 damage to target creature or player when it enters the battlefield.
Quote from: Birdbrain on August 28, 2013, 10:03:46 AM
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
The most useless card ever
Enchantment
Permanents you control are considered to be on the battlefield.
but what if a permanent you control is not on the battlefield? What if its on the table instead?
Quote from: Birdbrain on August 28, 2013, 10:49:36 AM
Quote from: Birdbrain on August 27, 2013, 08:22:45 AM
Lol. I was making cards in magic set editor and I accidentally made an instant with a power and toughness :P
Isn't that goofy? How would one make that work?
I've got it!
{R}
Instant
Deal 2 damage to target creature or player
(Mechanic name) {R}{R}{1}: you may play CARDNAME for its (mechanic name) cost. If you do, it's a 2/2 red elemental creature and deals 2 damage to target creature or player when it enters the battlefield.
Or you could go for a devotion type thing
{W}{G}
Instant
Maternal instincts
Your mom gains +2/+2, vigilance and protection from black till the end of the turn
Quote from: Birdbrain on October 18, 2013, 09:35:33 AM
{W}{G}
Instant
Maternal instincts
Your mom gains +2/+2, vigilance and protection from black till the end of the turn
Pro black lol...I...I can't even say anything...
{G}/{R}
The most broken card ever
Sorcery
Add two mana of any color to your mana pool. Draw a card. Return CARDNAME to your hand
^^^^^^^
Cast your entire deck turn 1
:P
Quote from: Birdbrain on October 23, 2013, 09:02:45 PM
^^^^^^^
Cast your entire deck turn 1
:P
Not sure how you could cast your deck. You could however DRAW your deck. If you can cast you deck, can someone explain?
Its mana of any color, combo {Omniscience}?
Quote from: CrackaLacka on October 23, 2013, 09:10:30 PM
Quote from: Birdbrain on October 23, 2013, 09:02:45 PM
^^^^^^^
Cast your entire deck turn 1
:P
Not sure how you could cast your deck. You could however DRAW your deck. If you can cast you deck, can someone explain?
notice it costs 1. Yet adds 2 mana
And I ask why?{0}
You win the game.This spell cannot be countered.
Quote from: Birdbrain on October 23, 2013, 10:18:30 PM
Quote from: CrackaLacka on October 23, 2013, 09:10:30 PM
Quote from: Birdbrain on October 23, 2013, 09:02:45 PM
^^^^^^^
Cast your entire deck turn 1
:P
Not sure how you could cast your deck. You could however DRAW your deck. If you can cast you deck, can someone explain?
notice it costs 1. Yet adds 2 mana
Ok. Saw the 2 mana symbols, thought it meant that it costed 2
Quote from: CrackaLacka on October 24, 2013, 07:42:37 AM
Quote from: Birdbrain on October 23, 2013, 10:18:30 PM
Quote from: CrackaLacka on October 23, 2013, 09:10:30 PM
Quote from: Birdbrain on October 23, 2013, 09:02:45 PM
^^^^^^^
Cast your entire deck turn 1
:P
Not sure how you could cast your deck. You could however DRAW your deck. If you can cast you deck, can someone explain?
notice it costs 1. Yet adds 2 mana
Ok. Saw the 2 mana symbols, thought it meant that it costed 2
Piotr hasn't added hybrid mana yet, so we have to settle for putting a almost indistinguishable "/" in between
{R}{R}{U}{U}{G}{G}{W}{W}{B}{B} ultra being
Indestructible haste trample double strike
When ultra being enters the beattlefield, tap all creatures destroy all legendary permanents and planeswalkers and take an extra turn.
When ultra being leaves the battle field deal 10 damage to all permanents and exile target players land until next end step.
If ultra being enters any field except your hand, your library, or the battlefield, reveal him than shuffle him in to your library than shuffle your library.
10/10
Flavor text: If he hates any one, it would be the planes walkers and the big guys.
-nicol bolas to jace the
Minefeild Runner {2}{R}
Rare Creature-Human Soldier
Haste,first strike.
Whenever Minefeild Runner deals combat damage,it deals 2 damage to taget creature.
"The minefeild runners are dauntless,fearful enemies.They make the best soldiers look like beginners"
-Askylm, commander of the 5th legion.
{7} Dallas
Legendary Creature - Crime Lord
First Strike
{3} Tap target creature
Criminal creatures you control get +2/+2 and first strike
5/5
"It's payday boys!"
(I couldn't let this thread go untouched by cross-over characters.)
Nobody Wins Unless You Concede Elemental
(Non-existent mana costs can't be payed.)
Protection from everything. If Nobody Wins Unless You Concede Elemental is in your deck, you may start with it on the battlefield.
If Nobody Wins Unless You Concede Elemental would be put into a graveyard from anywhere, instead put it onto the battlefield.
0/0
Quote from: Dragn_rdr on October 24, 2013, 04:49:33 PM
{R}{R}{U}{U}{G}{G}{W}{W}{B}{B} ultra being
Indestructible haste trample double strike
When ultra being enters the beattlefield, tap all creatures destroy all legendary permanents and planeswalkers and take an extra turn.
When ultra being leaves the battle field deal 10 damage to all permanents and exile target players land until next end step.
If ultra being enters any field except your hand, your library, or the battlefield, reveal him than shuffle him in to your library than shuffle your library.
10/10
Flavor text: If he hates any one, it would be the planes walkers and the big guys.
-nicol bolas to jace the
Give it super haste!!!!!
Sarkhan, Dragon Paramount {2}{B}{R}{G}
+2: Sarkhan deals damage to each creature and each player equal to the number of loyalty counters on him.
-X: Gain control of up to X target creatures until end of turn. Untap them. Creatures you control get +X/+0 and haste until end of turn.
-7: You may search your deck for any number of dragon creatures, then put them onto the battlefield tapped.
1 Loyalty
Quote from: abstractApathist on October 26, 2013, 10:07:02 PM
Sarkhan, Dragon Paramount {2}{B}{R}{G}
+2: Sarkhan deals damage to each creature and each player equal to the number of loyalty counters on him.
-X: Gain control of up to X target creatures until end of turn. Untap them. Creatures you control get +X/+0 and haste until end of turn.
-7: You may search your deck for any number of dragon creatures, then put them onto the battlefield tapped.
1 Loyalty
That's is really powerful. I think the imtg community should put together a set. Like based on planes walkers and legendary creatures, we're we become planes walkers as well.
Battle of twits
{U}{U}{2}
Enchantment
At the beginning of your upkeep. If you have seventy cards in your graveyard, you win the game
Quote from: Mlerner12 on August 10, 2013, 12:12:28 AM
I cast {Cake}, I'm at 300,000 life. Would you like to scoop?
Plays {master of cruelties} naw I'm good bra
{Indecisive Destruction} {R}
Flip a coin: If tails, Indecisive Destruction does nothing.
Roll a six-sided die: Indecisive Destruction deals X damage to each creature and each player where X is the number rolled.
{R}{2}
A broken creature
Creature- creature
Haste
When a creature deals damage to an opponent, deal 1 damage to target player
{T}: deal 1 damage to target player
1/1
Nissa's Familiar {G}{G}{3}
Creature - Antelope Spirit
Vigilance
{T}: Tap or untap target elf.
{T}{1}: Tap target attacking or blocking creature.
{T}{G}{2}: Search your Library, Graveyard, or Hand for a Green creature or Planeswalker and put it only the battlefield tapped.
4/5
Quote from: LadyGrixis on November 19, 2013, 10:22:03 AM
Nissa's Familiar {G}{G}{3}
Creature - Antelope Spirit
Vigilance
{T}: Tap or untap target elf.
{T}{1}: Tap target attacking or blocking creature.
{T}{G}{2}: Search your Library, Graveyard, or Hand for a Green creature or Planeswalker and put it only the battlefield tapped.
4/5
this would be useless in theros draft sense there are no elves in theros
Okay? There are elves in Standard, as well as EDH. Theros isn't the only set out there that's being played silly.
Quote from: Noblellama on November 19, 2013, 04:08:52 PM
That "or planeswalker" ability could be nasty if someone digs out garruk...
Or {Worldspine Wurm} for 3 mana seems a little silly :P
And what's the use of planeswalkers being tapped? I guess stuff that cares about tapped or untapped permanents
Hollowbeast Monger {3}{G}{G}
Rare
Hexproof
{2}{G}{G}, {T} : Search your library for a creature card and put that card into your hand.
{G}{G}, {T} : Creatures you control gain trample until end of turn.
3/3
Geez, this is MY card guys! Who cares!?
I'll just stop posting from now on. Have fun.
Quote from: LadyGrixis on November 20, 2013, 09:11:42 AM
Geez, this is MY card guys! Who cares!?
I'll just stop posting from now on. Have fun.
It's ok, everybodies a critic.
Quote from: FlickerYourOwnIdentity on November 20, 2013, 12:35:14 PM
Quote from: LadyGrixis on November 20, 2013, 09:11:42 AM
Geez, this is MY card guys! Who cares!?
I'll just stop posting from now on. Have fun.
It's ok, everybodies a critic.
Also making cards that are creative, intreresting, balanced, and most of all wanted by others to exist for real is very hard. I havent see you on this thread much Lady so you might not know that having so many responses ggood or bad means you at least captured peoples attention enough for them to question it and that is no easy feat.
Quote from: LadyGrixis on November 20, 2013, 09:11:42 AM
Geez, this is MY card guys! Who cares!?
I'll just stop posting from now on. Have fun.
I personally love it :) the untap target elf one is great with {Elvish Mystic} and the like :)
Quick Thinking {U}
Instant
Counter target spell. You lose 2 life.
Quote from: LordJanova on November 21, 2013, 05:15:45 PM
Quick Thinking {U}
Instant
Counter target spell. You lose 2 life.
(;~;) my head is filled with false hopes nkw
Thy card you hast made reminds me of a card not so long ago. {Mental Mistep}.... That card was banned very quickly.
Lol it's just an idea, a very powerful idea. I actually originally thought of making that one blue mana symbol phyrexian mana instead but that is absolutely too powerful.
Quote from: LordJanova on November 21, 2013, 10:52:54 PM
Lol it's just an idea, a very powerful idea. I actually originally thought of making that one blue mana symbol phyrexian mana instead but that is absolutely too powerful.
Lol, I would have bought 20 playsets. :)
Stinging of Ten Thousand Sands {R}{R}{R}{3}
Sorcery Mythic Rare
Destroy all non-enchantment permanents.
Deal damage to each player for each permanent destroys.
"The sands shift like the tides, only a lot more painfully."
_____________________________________
Sand hurts, feel its sandy wrath.
Would totes put in my mono red burn deck^
Quote from: IceScythe on November 21, 2013, 11:05:42 PM
Would totes put in my mono red burn deck^
Made me laugh because ice is playing burn
Quote from: FlickerYourOwnIdentity on November 21, 2013, 11:07:11 PM
Quote from: IceScythe on November 21, 2013, 11:05:42 PM
Would totes put in my mono red burn deck^
Made me laugh because ice is playing burn
lol burn is my fav, then Izzet, then azorous or mono blue control or illusion
Ezio, Florentine Mentor {3}{W}{W}
Legendary Creature - Human Assassin
First Strike, Deathtouch, Vigilance
Whenever Ezio, Florentine Mentor attacks, put a 2/2 white Assassin Recruit token with First Strike onto the battlefield tapped and attacking.
{5}, tap 5 untapped Assassins you control: destroy target legendary creature or Planeswalker.
6/5
Quote from: xStrayKnightx on December 03, 2013, 08:17:32 PM
Ezio, Florentine Mentor {3}{W}{W}
Legendary Creature - Human Assassin
First Strike, Deathtouch, Vigilance
Whenever Ezio, Florentine Mentor attacks, put a 2/2 white Assassin Recruit token with First Strike onto the battlefield tapped and attacking.
{5}, tap 5 untapped Assassins you control: destroy target legendary creature or Planeswalker.
6/5
I'd think this was a black card.
Assassins wear white, thanks very much. They're the good guys! XD
Edward Kenway {4}{W}{R}{R}
Legendary Creature - Human Pirate
Double Strike, reach, deathtouch.
Edward Kenway can block up to two creatures.
{4}: Deal 4 damage to up to four target creatures divided as you choose. Tap those creatures. Use this ability once per turn.
{12}: Search your library for a card named The Jackdaw and put it onto the battlefield.
5/4
"Do you ever dream of the big score?"
- Edward Kenway
The Jackdaw {12}
Legendary Artifact
At the beginning of each upkeep, choose one: Untap all pirates and assassins you control, put a +1/+1 counter on each creature you control, or put an amount of 2/2 human pirate tokens onto the battlefield equal to half the number of creatures you control.
Pirates you control gain vigilance and first strike.
"I think I'll call her the Jackdaw."
"A dark little creature, no?"
- Edward Kenway and Adéwalé.
{G}{G}{1}
Squirrel propegator
Creature-squirrel
When CARDNAME enters the battlefield, search your library for a forest and put it on the battlefield tapped. Then, shuffle your library
2/2
Flavor text: "if squirrels bury nuts in the ground, what happens to the ones they forget?"
The Arkenstone {5}
Enters the battlefield tapped.
{T}: add one mana of each colour to your mana pool. If this was spent to cast a Dwarf creature, it etb's with 3 time counters on it. When the last is removed, put a madness counter on it.
Dwarves with Madness counters can't block.
One card in a Hobbit set I'm designing. Built for flavor :)
Artificer's Legacy {8}
{T}:Sacrifice Artificer's legacy and exile it. Search your library for 3 artifact cards put one into play tapped, add one to your hand, then reveal one and put it in your library 2nd from the top.
For the next 2 turns, artifacts you play from your hand are indestructible until end of turn.
"The world has long forgotten these great creations, let us remind them of their power."
{B}{B}{B}{5} Mr. Popo
Legendary creature - Popo
Intimidate
{T} throw target creature card named Krillen off the table
7/7
"At the bottom there's you, then the dirt, then the worms in the dirt, then Kami's stool, then Kami, then Popo. Any questions?"
Quote from: IceScythe on February 01, 2014, 03:59:00 PM
{B}{B}{B}{5} Mr. Popo
Legendary creature - Popo
Intimidate
{T} throw target creature card named Krillen off the table
7/7
"At the bottom there's you, then the dirt, then the worms in the dirt, then Kami's stool, then Kami, then Popo. Any questions?"
Jinx Jinx XD
Quote from: FlickerYourOwnIdentity on February 01, 2014, 10:32:02 PM
Quote from: IceScythe on February 01, 2014, 03:59:00 PM
{B}{B}{B}{5} Mr. Popo
Legendary creature - Popo
Intimidate
{T} throw target creature card named Krillen off the table
7/7
"At the bottom there's you, then the dirt, then the worms in the dirt, then Kami's stool, then Kami, then Popo. Any questions?"
Jinx Jinx XD
I also made him in Soul Calibur 5. Oh yes... It's glorious. Everyone else < Popo
Which character is Popo?
And I noticed you said Krillen so I'm assuming its dragonball related.
Favorite character is Picallo and his SPECIAL BEAM CANNON!
------H
-------A
--------O
¡HaOWoAh!
------O
-----A
----H
Quote from: Destore117 on February 02, 2014, 02:51:14 AM
Which character is Popo?
And I noticed you said Krillen so I'm assuming its dragonball related.
Favorite character is Picallo and his SPECIAL BEAM CANNON!
------H
-------A
--------O
¡HaOWoAh!
------O
-----A
----H
dude, the mystical 1000+ year old black genie who lives on the lookout with Kami. he killed Garlic and beat the crap out of kid goku. just go on youtube and watch Mr. popo abridged, you'll understand why he is the best character
{R}
Artful tutor
Instant
Search your library for a card with the same artist as a card on the battlefield, shuffle your library, than put that card on top
Quote from: Birdbrain on February 21, 2014, 12:03:31 PM
{R}
Artful tutor
Instant
Search your library for a card with the same artist as a card on the battlefield, shuffle your library, than put that card on top
Haha that's such an Un-card.
Quote from: InfinitiveDivinity on February 21, 2014, 02:06:13 PM
Quote from: Birdbrain on February 21, 2014, 12:03:31 PM
{R}
Artful tutor
Instant
Search your library for a card with the same artist as a card on the battlefield, shuffle your library, than put that card on top
Haha that's such an Un-card.
thats kind of the point. I thought of the name and looked it up and didn't find it. So I decided to make it
Quote from: Birdbrain on February 21, 2014, 03:02:38 PM
Quote from: InfinitiveDivinity on February 21, 2014, 02:06:13 PM
Quote from: Birdbrain on February 21, 2014, 12:03:31 PM
{R}
Artful tutor
Instant
Search your library for a card with the same artist as a card on the battlefield, shuffle your library, than put that card on top
Haha that's such an Un-card.
thats kind of the point. I thought of the name and looked it up and didn't find it. So I decided to make it
10/10 would play
Steam Defense {R}{U}
Artifact Uncommon
Creatures have -1/-0.
(Still debating on flavor text, so tell me which one you like, and make suggestions.)
Funny how the simplistic ideas, seem to be the most effective.
~Melek, Izzet Paragon
-or-
Unsuccessful weirds are definently just as effective as semi-successful weirds.
~Yemid, Chemical Madman
Quote from: FlickerYourOwnIdentity on February 21, 2014, 10:36:39 PM
Steam Defense {R}{U}
Artifact Uncommon
Creatures have -1/-0.
(Still debating on flavor text, so tell me which one you like, and make suggestions.)
Funny how the simplistic ideas, seem to be the most effective.
~Melek, Izzet Paragon
-or-
Unsuccessful weirds are definently just as effective as semi-successful weirds.
~Yemid, Chemical Madman
Gotta go with Melek on this one...
Here's a mechanic I came up with for the izzet
{R}{2}
Playing with fire
Instant
Deal 4 damage to target creature or player
Experiment-- when you cast this spell, flip a coin. If you lose the flip, deal 1 damage to each creature target player controls instead. Those creatures can't block this turn
Don't use melek use niv mizzet. In the books melek is legitimately only alive for about 24 hours
{U}{1}
Ethereal pull
Instant
Counter target spell
Experiment-- when casting this spell, flip a coin. If you lose the flip, tap target permanent and draw a card instead
{U}{R}{2}
Spatial bending
Sorcery
Take an extra turn after this one
Experiment-- when casting this spell, flip a coin. If you lose the flip, exile all creatures instead
{U}
Inspired thinking
Look at the top three cards of your library. Put one in your hand, and the rest back ontop in and order
Experiment-- when you cast this spell, flip a coin. If you lose the flip, draw two cards than discard two cards instead
Mishra, Lord of the Machines {R}{U}{B}{2}
Planeswalker- Mishra
+1: you may put a non creature artifact from your hand onto the battlefield.
-4: Return X target artifact cards from your graveyard to your hand, where X is the number if artifacts ofthe battlefield.
-16: search your library for any amount of artifact cards, and put them onto the battlefield, then shuffle your library.
Starting: 4
Note I'm not showing my true power, just so I don't blow your minds.
Alternative Payment {W}{B}
Instant
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Soooo broken
Maybe 4 mana?
Quote from: Destore117 on February 22, 2014, 04:16:34 PM
Alternative Payment {W}{W}{B}{B}
Instant
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Quote from: Destore117 on February 23, 2014, 08:57:20 PM
Quote from: Destore117 on February 22, 2014, 04:16:34 PM
Alternative Payment {W}{W}{B}{B}
Sorcery
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort. Put 2 -1/-1 counters on it.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Trying to find another way to balance this out a bit.
Quote from: Destore117 on February 23, 2014, 08:57:20 PM
Quote from: Destore117 on February 22, 2014, 04:16:34 PM
Alternative Payment {W}{W}{B}{B}
Sorcery
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Also, I think you may need to give extort a defined cost. Although all the extort costs in RTR are hybrid WB, I don't think the cost for extort is in the rules. I think it has to be on each card.
Mutavela, Alluring Spellsinger {W}{W}{U}{1}
Planeswalker - Mutavela
[+2] Target creature cannot attack, block, or activate abilities until the beginning of your next upkeep.
[-3] Gain control of target creature, as long as you control this creature, it is a 1/1, and loses all of its abilities.
[-7] Gain control of all creatures, you gain an emblem, "Creatures that a player controls, but does not own is a 1/1 and loses all of it's activated abilities."
[4]
I wanted to try my hand at a siren planeswalker, but this siren doesn't allure you into attacking, it uses it's song to either posses your thoughts, or to temporarily hypnotize you. I have the ultimate that way because I wanted to balance it out, and have some flavor to it. Because if you are controlling something, you don't really know how to work it. You just have it. Plus, if you are controlling something, I suspect that it is basically a shell of its former self, basically a zombie. Therefore why they are 1/1s
Please help!
Isn't the +2 just detain?
Quote from: E.kann1 on February 23, 2014, 11:08:58 PM
Isn't the +2 just detain?
Yes, but I don't like the sound of detain, it sounds too orderly.
Quote from: E.kann1 on February 23, 2014, 09:04:51 PM
Quote from: Destore117 on February 23, 2014, 08:57:20 PM
Quote from: Destore117 on February 22, 2014, 04:16:34 PM
Alternative Payment {W}{W}{B}{B}
Sorcery
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort. Put 2 -1/-1 counters on it.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Trying to find another way to balance this out a bit.
what if you lost life equal to its CMC?
Decarabia, Archdemon of Pride {2}{B}{B}{B}{B}
Legendary Creature-Demon
Flying, intimidate
Whenever Decarabia deals combat damage, target player sacrifices a creature and discards a card.
5/6
"You mistake me for a mere devil? I shall stop you there"
Quote from: Birdbrain on February 24, 2014, 08:15:47 AM
Quote from: E.kann1 on February 23, 2014, 09:04:51 PM
Quote from: Destore117 on February 23, 2014, 08:57:20 PM
Quote from: Destore117 on February 22, 2014, 04:16:34 PM
Alternative Payment {W}{W}{B}{B}
Sorcery
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort. Put 2 -1/-1 counters on it.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Trying to find another way to balance this out a bit.
what if you lost life equal to its CMC?
I'll work on it
Quote from: Destore117 on February 24, 2014, 09:03:26 AM
Quote from: Birdbrain on February 24, 2014, 08:15:47 AM
Quote from: E.kann1 on February 23, 2014, 09:04:51 PM
Quote from: Destore117 on February 23, 2014, 08:57:20 PM
Quote from: Destore117 on February 22, 2014, 04:16:34 PM
Alternative Payment {W}{W}{B}{B}
Sorcery
Destroy target creature, then return it to the battlefield under your control as a spirit in addition to its other types. It gains Extort. Put 2 -1/-1 counters on it.
"Not what I had in mind. However-"
-Orzhovian Tax Collector
Trying to find another way to balance this out a bit.
what if you lost life equal to its CMC?
I'll work on it
im thinking it could not only balance out stealing the creature, but be a nice balanced exchange for giving the creature extort, beautifully tying It together, and possibly allowing for a cheaper CMC. Like 4 or possibly 3? But 3 would have to be all colored mana. Maybe one white, one black and one hybrid between the two
Up In the Air {2}{U}{U}
Instant (Uncommon)
Counter target spell unless its controller pays {1}.
Draw two cards.
Ajani, Wrathborn R/W G/W R/G
Planeswalker- Ajani
+1: Put a +1/+1 counter on target creature. You gain 1 life.
-2: Put a 3/3 green and red Beast token with trample onto the battlefield.
-9: You get an emblem with, "At the beginning of your upkeep, put an 8/8 red and white Hero creature token with trample and haste onto the battlefield. Sacrifice that token at the beginning of the end step."
Starting loyalty: 3
"Cough cough broken as heck cough cough"
*Hack wheeze considered making the ultimate -12, no temple but has lifelink cough retch*
Lol. There are +1s for counters, and +1s for lifegain. Yours does both
But less life/counters, only one each.
Tibalt, the Pain Schemer {B}{R}
Planeswalker- Tibalt (Mythic)
[+1] Target player that lost life this turn loses 2 life.
[-1] Tibalt, the Pain Schemer deals 1 damage to target player. That player discards a card at random.
[-7] You get an emblem with "Whenever an opponent loses life, he or she sacrifices a permanent for each 1 life he or she lost."
[2]
Oh. My. God.
You made tibalt good! I didn't think it was possible!
He deserves a second chance. He's such a cool character, and he really got the short end of the stick with his card.
Agreed
Here's a little something to help him out:
Slow Bleed {B}{B}
Enchantment (Rare)
At the beginning of your upkeep, each player loses 1 life.
"My dark influence is ever-present in the scars I leave behind." -Tibalt, the Pain Schemer
Barack Obama, Presidential Failure kkk. 5Colorless{B}
+1 - Barack Obama, Presidential Failure sends Navy SEALs to destroy your home. (Destroy target creature)
-4 - Barack Obama, Presidential Failure fires Joe Biden and puts him in prison. (Destroy creature with power less than the number of loyalty counters on Barack Obama, Presidential Failure)
-69 - Barack Obama, Presidential Failure deals 7689876987654567876543567 to target player. America is now in debt.
Quote from: MtgCollector666 on April 09, 2014, 08:30:44 PM
Barack Obama, Presidential Failure
+1 - Barack Obama, Presidential Failure sends Navy SEALs to destroy your home. (Destroy target creature)
-4 - Barack Obama, Presidential Failure fires Joe Biden and puts him in prison. (Destroy creature with power
...
Quote from: Death, the Kid on April 09, 2014, 08:52:34 PM
Quote from: MtgCollector666 on April 09, 2014, 08:30:44 PM
Barack Obama, Presidential Failure
+1 - Barack Obama, Presidential Failure sends Navy SEALs to destroy your home. (Destroy target creature)
-4 - Barack Obama, Presidential Failure fires Joe Biden and puts him in prison. (Destroy creature with power
...
Is that bad?
Quote from: MtgCollector666 on April 09, 2014, 09:31:59 PM
Quote from: Death, the Kid on April 09, 2014, 08:52:34 PM
Quote from: MtgCollector666 on April 09, 2014, 08:30:44 PM
Barack Obama, Presidential Failure
+1 - Barack Obama, Presidential Failure sends Navy SEALs to destroy your home. (Destroy target creature)
-4 - Barack Obama, Presidential Failure fires Joe Biden and puts him in prison. (Destroy creature with power
...
Is that bad?
How does that pertain to Obama?
Also I request you keep your political opinions
off a casual thread like this.
Quote from: Death, the Kid on April 09, 2014, 09:47:53 PM
Quote from: MtgCollector666 on April 09, 2014, 09:31:59 PM
Quote from: Death, the Kid on April 09, 2014, 08:52:34 PM
Quote from: MtgCollector666 on April 09, 2014, 08:30:44 PM
Barack Obama, Presidential Failure
+1 - Barack Obama, Presidential Failure sends Navy SEALs to destroy your home. (Destroy target creature)
-4 - Barack Obama, Presidential Failure fires Joe Biden and puts him in prison. (Destroy creature with power
...
Is that bad?
How does that pertain to Obama?
Also I request you keep your political opinions off a casual thread like this.
Sorry.
Quote from: MtgCollector666 on April 09, 2014, 09:48:57 PM
Quote from: Death, the Kid on April 09, 2014, 09:47:53 PM
Quote from: MtgCollector666 on April 09, 2014, 09:31:59 PM
Quote from: Death, the Kid on April 09, 2014, 08:52:34 PM
Quote from: MtgCollector666 on April 09, 2014, 08:30:44 PM
Barack Obama, Presidential Failure
+1 - Barack Obama, Presidential Failure sends Navy SEALs to destroy your home. (Destroy target creature)
-4 - Barack Obama, Presidential Failure fires Joe Biden and puts him in prison. (Destroy creature with power
...
Is that bad?
How does that pertain to Obama?
Also I request you keep your political opinions off a casual thread like this.
Sorry.
No problem.
I mean you might as well say
U.S. Congress {7}
Legendary artifact
{T}: Put a filibuster counter on any number of target creatures, they can't attack or block, then take an extra turn after your next turn.
"This is gonna take awhile..."
Quote from: Destore117 on April 09, 2014, 09:53:11 PM
I mean you might as well say
U.S. Congress {7}
Legendary artifact
{T}: Put a filibuster counter on any number of target creatures, they can't attack or block, then take an extra turn after your next turn.
"This is gonna take awhile..."
I get it.
XDXDXD I think I pooped myself
Meant to be used with {Azor's Elocutors} :p
Quote from: Destore117 on April 09, 2014, 10:16:29 PM
Meant to be used with {Azor's Elocutors} :p
i know the card. Its just a funny reference
.politics.? In my M:tG? No bueno.
Veto {2}{U}
Instant (Uncommon)
Counter target spell.
Put a filibuster counter on target creature.
Bankruptcy {B}{B}
Discard your entire library. Your life total becomes 1.
"I told you we shouldn't have bought all those items from China!"
And avoiding that bandwagon.
Blessed Roots {G}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature cannot attack.
At the beginning of the enchanted creature's controller's upkeep, he/she gains 3 life.
"The trees in the sanctuaries of Vinura could do the vilest of things, and still be considered blessed as long as there is an upside."
Psychic Eruption {3}{B}{U}
Sorcery
Target player discards two cards, loses two life, and Grinds 2. (Target player puts the top two cards of their library into their graveyard.)
^picturing an individual considering then not, but considering, bursting into dance XD
Seal of forgotten kings {1}{R}{R}{W}{W}
Legendary Artifact
Attacking creatures you control gain +1/+0 for each charge counter on seal of forgotten kings and gain first strike
Blocking creatures you control gain +0/+1 for each charge counter on seal of forgotten kings and gain lifelink
Whenever you play a red or white creature spell, put a charge counter on seal of forgotten kings
(Kinda like {Door to Destinies} but with ability buffs.)
Area 51 {R}{7}
Legendary Enchantment Artifact Mythic Rare
{T}- Add 1 of any mana color to your mana pool. This can be played as an interrupt.
{R}{9}{T}- Sacrifice Elector's Charge: Destroy all creatures your opponent controls. They can not be regenerated. Target opponent loses life equal to the the power of all creatures combined. You gain life equal to the amount of damage dealt to target player.
Quote from: Taysby on April 10, 2014, 05:30:45 PM
Congress planeswalker wgubr {2}{W}{W}
+1 Do nothing. (Take an extra turn after this one)
-1 hype about something. (destroy target creature)
-8 do nothing, but make it look like its a lot of work. (Destroy all other permanents)
Starting loyalty 9
Should have made it like this, just saying. I edited it for you
Quote from: Taysby on April 11, 2014, 09:24:12 AM
I could have, but that way it looks like congress (crappy) and I was lazy, just like congress.
I agree
Haha i do congressional debate for speech and debate andbi laughed so hard in my round when i had read that
{Contract of Souls} {2}{B}{B}{W}{W}
Enchantment-Aura
Enchant creature
You control enchanted creature
Enchanted creature has "whenever this creature dies, attach {Contract of Souls} to another target creature and you lose 2 life."
"The Orzhov never tolerate a lack of payment."
-Citizen of Orzhova
You control THEM?? BY GOLLY! "GO RUN A LAP NOW!"
(http://mtgcardsmith.com/view/cards/1397664154.png)
Quote from: Juvia, Water Woman on April 16, 2014, 06:42:04 PM
You control THEM?? BY GOLLY! "GO RUN A LAP NOW!"
If only that actually worked! {Mindslaver} and {Sorin Markov} would cost a lot more.
{R}{U}{G}{B}
Diseased Phalnax
Creature-Soldier
Infect
Corruption-Whenever this card attacks, you may discard a card. If you do, look at target opponent's hand and discard a card with converted mana cost equal to or less than this card.
3/3
I was thinking of making a new set with 4 mana pairings, and wanted to test one.
{R}{G}{B}{W}
Raging Goliath
Creature-Goliath
Raging Goliath attacks each turn if able
Chaos 3-On your upkeep, flip 3 coins. For each coun that comes up heads, Raging goliath deals 4 damage to target creature or player of your choice. For each tails, Raging goliath deals 4 damage to target creature or player of an opponent's choice.
4/4
{B}{G}{U}{W}
Merfolk Mentor
Creature-Mentor
Hexproof, Reach
Neutrality- At your upkeep, if this card did not block last turn, draw 3 cards.
0/7
{W}{R}{G}{U}
Enlightened Scholar
Creature-Human
Vigilance
Purity-Whenever this card attacks, you may prevent the damage it would deal. If you do, draw that many cards.
{W}{R}{U}{B}
Krakulinonium
Creature-Krak
Trample
Abnormality-Every upkeep, roll a six sided die and put that many +1/+1 counters on this card. Every end step, roll a six sided die and put that many-1/-1 counters on this card.
4/4
Nice cards guys
Aethros's Judgement {B}{B}{W}{3}
Sorcery Mythic Rare
Choose one - Exile all creatures on the battlefield and in each graveyard; Each player chooses three creatures in their graveyard, and puts them on the battlefield.
"Your deeds of good and evil shall not be missed by your final judge."
Mantris, Ingenuity of Grixis {2}{B}{U}{R}
Legendary Artifact Creature - Construct MYTHIC RARE
Artifacts you control have flash.
Whenever another artifact enters the battlefield, choose one — Target creature gains shroud until end of turn;or Mantris deals 3 damage to target creature; or destroy target nonartifact, nonland permanent.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put it's +1/+1 counters onto target artifact creature)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it)
Shakara, Uniter of the Woodlands {4}{G}{G}
Legendary creature- Elf Mystic Mythic Rare
Whenever Shakara enters the battlefield, for each green token under target player's control, put another one of those tokens into play under that player's control.
{G}{G}{X}{X}: Regenerate {X} target creatures you control
1/3
Quote from: IntoFire on May 03, 2014, 12:49:45 AM
Mantris, Ingenuity of Grixis {2}{B}{U}{R}
Legendary Artifact Creature - Construct MYTHIC RARE
Artifacts you control have flash.
Whenever another artifact enters the battlefield, choose one — Target creature gains shroud until end of turn;or Mantris deals 3 damage to target creature; or destroy target nonartifact, nonland permanent.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put it's +1/+1 counters onto target artifact creature)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it)
Hmmm. That seems cool. May I ask why not Esper?
The Master {G}
Creature-avatar Mythic rare
Indestructible
Hexproof
Can't be countered
Can't be exiled
When ~ enters the battlefield exile your library hand and graveyard. Your life total becomes 1.
16/16
Fated desire {3}{G}{W}{R}
Instant
If you cast this on your opponents upkeep they lose the game
What you want, you shall receive
Quote from: Mozilla butcher on June 29, 2014, 10:32:58 AM
The Master {G}
Creature-avatar Mythic rare
Indestructible
Hexproof
Can't be countered
Can't be exiled
When ~ enters the battlefield exile your library hand and graveyard. Your life total becomes 1.
16/16
I wonder what happens if you have {elderscale worm} on the battlefield when he hits
Quote from: Skyshadow731 on June 29, 2014, 05:34:22 PM
Quote from: Mozilla butcher on June 29, 2014, 10:32:58 AM
The Master {G}
Creature-avatar Mythic rare
Indestructible
Hexproof
Can't be countered
Can't be exiled
When ~ enters the battlefield exile your library hand and graveyard. Your life total becomes 1.
16/16
I wonder what happens if you have {elderscale worm} on the battlefield when he hits
You'd go to one
"Damage that reduces life below 7"
"Life total becomes 1" is life loss. Not damage
Quote from: Destore117 on June 29, 2014, 05:49:18 PM
Quote from: Skyshadow731 on June 29, 2014, 05:34:22 PM
Quote from: Mozilla butcher on June 29, 2014, 10:32:58 AM
The Master {G}
Creature-avatar Mythic rare
Indestructible
Hexproof
Can't be countered
Can't be exiled
When ~ enters the battlefield exile your library hand and graveyard. Your life total becomes 1.
16/16
I wonder what happens if you have {elderscale worm} on the battlefield when he hits
You'd go to one
"Damage that reduces life below 7"
"Life total becomes 1" is life loss. Not damage
You wouldn't say it's too powerful would you
I'm sensing a {Lab Maniac} deck if he were a card :|
Scourge of Jwar-Isle {U}{B}
Creature - Zombie Uncommon
Islandwalk, intimidate.
When Scourge of Jwar-Isle enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.
Conceit (When this creature enters the battlefield, you may {1}{U}{B}. If you do, put a +1/+1 counter on each other creature woth the same name as this creature)
Quote from: TreeSmoker on June 29, 2014, 10:46:30 AM
Fated desire {3}{G}{W}{R}
Instant
If you cast this on your opponents upkeep they lose the game
What you want, you shall receive
Make it sorcery speed and {3}{B}{B}{B}. If you can't give it flash then you don't deserve to win for six mana. Or make it all five colours.
Quote from: LinkCelestrial on July 01, 2014, 04:36:09 PM
Quote from: TreeSmoker on June 29, 2014, 10:46:30 AM
Fated desire {3}{G}{W}{R}
Instant
If you cast this on your opponents upkeep they lose the game
What you want, you shall receive
Make it sorcery speed and {3}{B}{B}{B}. If you can't give it flash then you don't deserve to win for six mana. Or make it all five colours.
You cant cast sorcery on opponents upkeep unless it had flash
I wanted to do naya because it's unique and there will probably never be anything like that in those colors.
Quote from: TreeSmoker on July 01, 2014, 06:00:11 PM
Quote from: LinkCelestrial on July 01, 2014, 04:36:09 PM
Quote from: TreeSmoker on June 29, 2014, 10:46:30 AM
Fated desire {3}{G}{W}{R}
Instant
If you cast this on your opponents upkeep they lose the game
What you want, you shall receive
Make it sorcery speed and {3}{B}{B}{B}. If you can't give it flash then you don't deserve to win for six mana. Or make it all five colours.
You cant cast sorcery on opponents upkeep unless it had flash
I wanted to do naya because it's unique and there will probably never be anything like that in those colors.
Exactly, if you're winning for six you should have a hoop to jump through. I just don't think the flavour fits those colours, but hey.
Blak is to overrated :p
That's why I chose naya. (I rock gr a lot)
Making an AOT and FMA: B set on my computer... Watch out! 8)
Mad Librarian {U}{R}{1}
Creature - Human
Whenever Mad Librarian deals combat damage, put the top 10 cards of your library into your graveyard.
"He believes in order to use the power of knowledge, you must physically throw books at your problems."
~Head Librarian Drivari
[6/3]
Quote from: FlickerYourOwnIdentity on July 30, 2014, 11:30:07 PM
Mad Librarian {U}{R}{1}
Creature - Human
Whenever Mad Librarian deals combat damage, put the top 10 cards of your library into your graveyard.
"He believes in order to use the power of knowledge, you must physically throw books at your problems."
~Head Librarian Drivari
[6/3]
I like this. I like this a lot.
Quote from: LinkCelestrial on August 01, 2014, 08:09:22 PM
Quote from: FlickerYourOwnIdentity on July 30, 2014, 11:30:07 PM
Mad Librarian {U}{R}{1}
Creature - Human
Whenever Mad Librarian deals combat damage, put the top 10 cards of your library into your graveyard.
"He believes in order to use the power of knowledge, you must physically throw books at your problems."
~Head Librarian Drivari
[6/3]
I like this. I like this a lot.
Me too. Mostly the flavor text...
Librarian's Weird {2}{R}{U}
Creature - Weird uncommon
Defender
Whenever you draw a card if it's not the first card you've drawn this turn, Weird of the Archive gets +3/+0 and can attack as though it didn't have defender until end of turn.
1/4
"It was once a peaceful watcher until guild wizards taught it the true power of knowledge."
This came about on the Cockatrice chat. Don't ask.
Random Bear Planeswalker [Cost TBD]
Planeswalker - Random Bear Planeswalker
+ ?: Put a 2/2 green Bear creature token named Grizzly Bears onto the Battlefield
- ?: Any number of target Bear creatures you control fight target creature. If that creature dies this turn, its controller puts a 2/2 green Bears creature token named Grizzly Bear onto the Battlefield
- ?: You get an emblem with, "All permanents not named Random Bear Planeswalker are 2/2 green Bear creatures named Grizzly Bears and lose all other types and abilities."
Quote from: Remillo on August 02, 2014, 12:44:36 AM
Random Bear Planeswalker 1G
Planeswalker - Random Bear Planeswalker
+1: Put a 2/2 green Bear creature token named Grizzly Bears onto the Battlefield
-2: Any number of target Bear creatures you control fight target creature. If that creature dies this turn, its controller puts a 2/2 green Bears creature token named Grizzly Bear onto the Battlefield
-7: You get an emblem with, "All permanents not named Random Bear Planeswalker are 2/2 green Bear creatures named Grizzly Bears and lose all other types and abilities."
3
Scattered Pages {1}{U}{U}
Enchantment
At the beginning of your upkeep, flip a coin, if you get heads, draw a card.
"In this place, idle thoughts form entities as pages. If you find them all, you may know everything pointless in the world."
~Head Librarian Drivari
Calculated Denial {U}
Sorcery
Counter target spell.
"Drivari has a vast mind, and a large resource of mana. However it does take him awhile to use more powerful spells.
~Drivari's Archavist
Quote from: FlickerYourOwnIdentity on August 03, 2014, 09:22:07 AM
Calculated Denial {U}
Sorcery
Counter target spell.
"Drivari has a vast mind, and a large resource of mana. However it does take him awhile to use more powerful spells.
~Drivari's Archavist
Interesting...
Quote from: The1337Magician on August 03, 2014, 10:42:08 AM
Quote from: FlickerYourOwnIdentity on August 03, 2014, 09:22:07 AM
Calculated Denial {U}
Sorcery
Counter target spell.
"Drivari has a vast mind, and a large resource of mana. However it does take him awhile to use more powerful spells.
~Drivari's Archavist
Interesting...
So it would only work if given flash?
Quote from: Spencer Addington on August 03, 2014, 12:26:32 PM
Quote from: The1337Magician on August 03, 2014, 10:42:08 AM
Quote from: FlickerYourOwnIdentity on August 03, 2014, 09:22:07 AM
Calculated Denial {U}
Sorcery
Counter target spell.
"Drivari has a vast mind, and a large resource of mana. However it does take him awhile to use more powerful spells.
~Drivari's Archavist
Interesting...
So it would only work if given flash?
Yup
Archive of Misery {3}{B}{B}
Artifact
At the beginning of your upkeep, each player must sacrifice a permanent, lose 1 life, and discard a card.
"In the Library of Amenion, archives are usually revered, and praise for their knowledge. The keyword being, 'usually.'"
~Excerpt from, "The Scholar"
Quote from: FlickerYourOwnIdentity on August 03, 2014, 08:06:12 PM
Archive of Misery {3}{B}{B}
Artifact
At the beginning of your upkeep, each player must sacrifice a permanent, lose 1 life, and discard a card.
"In the Library of Amenion, archives are usually revered, and praise for their knowledge. The keyword being, 'usually.'"
~Excerpt from, "The Scholar"
Seems like an Enchantment personally
Broodmother's Cavern
Legendary Land Mythic Rare
{Tap}: Add two mana of any color to your mana pool. Spend this mana only to cast Dragon creature spells or activate abilities of dragons.
{2}{R}{G}: Target dragon gains trample and haste until end of turn.
"Under the Broodmother, even the tiniest whelp can become a ruler of the skies."
I was inspired to make a new set and here's a key card from it:
Vythis, King of Nobles {2}{W}{B}
Legendary Creature -- Human Noble M
Lifelink
Whenever a nonland permanent enters the battlefield under an opponent's control, that player sacrifices that permanent unless they pay {X} where X is the number of permanents they control of that type.
5/3
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Banish- do all creatures have to enter at same time? Also. It being {B}{W} I might make it Spirit creatures but depends on your set really.
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Well the {B}{W} could use a little tweaking. Not because of the card itself, but because of the keyword banish. When working with creature types, you must be wary of the bane of creature type abilities, changelings. Without them, this ability would need slight tweaking to make it more balanced, but with them, it becomes a problem.
My suggestion is to do something like this;
Banish 4 (Whenever a creature enters the battlefield and there are at least 4 creatures that share a type with this creature, exile target creature)
Quote from: FlickerYourOwnIdentity on August 05, 2014, 09:59:59 PM
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Well the {B}{W} could use a little tweaking. Not because of the card itself, but because of the keyword banish. When working with creature types, you must be wary of the bane of creature type abilities, changelings. Without them, this ability would need slight tweaking to make it more balanced, but with them, it becomes a problem.
My suggestion is to do something like this;
Banish 4 (Whenever a creature enters the battlefield and there are at least 4 creatures that share a type with this creature, exile target creature)
That is perfect, thanks for the help!
How's the {B}{G} creature
Quote from: Mozilla Butcher on August 05, 2014, 10:30:46 PM
Quote from: FlickerYourOwnIdentity on August 05, 2014, 09:59:59 PM
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Well the {B}{W} could use a little tweaking. Not because of the card itself, but because of the keyword banish. When working with creature types, you must be wary of the bane of creature type abilities, changelings. Without them, this ability would need slight tweaking to make it more balanced, but with them, it becomes a problem.
My suggestion is to do something like this;
Banish 4 (Whenever a creature enters the battlefield and there are at least 4 creatures that share a type with this creature, exile target creature)
That is perfect, thanks for the help!
How's the {B}{G} creature
I like that mechanic. Fits the flavor and the colors and themes very well. {Regrowth} on a stick :-)
Quote from: Mozilla Butcher on August 05, 2014, 10:30:46 PM
Quote from: FlickerYourOwnIdentity on August 05, 2014, 09:59:59 PM
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Well the {B}{W} could use a little tweaking. Not because of the card itself, but because of the keyword banish. When working with creature types, you must be wary of the bane of creature type abilities, changelings. Without them, this ability would need slight tweaking to make it more balanced, but with them, it becomes a problem.
My suggestion is to do something like this;
Banish 4 (Whenever a creature enters the battlefield and there are at least 4 creatures that share a type with this creature, exile target creature)
That is perfect, thanks for the help!
How's the {B}{G} creature
Maybe make the creature a 1/6, and saying all other treefolks get +1/+1. I don't see anything wrong with Regrow personally.
In the end all of them are just minor suggestions, nice job :)
In response to the enchantment thing envolving the archive(s) Dostore (and I am so sorry for botching that name up if I did) is that the archives are physical things, in Drivari's Library (I've been making this my new project).
Archive of Fortune {2}{R}{R}
Artifact
At the beginning of each players' upkeep, that player must discard their hand, then draw seven cards, then discard 3 cards at random.
"I don't usually participate in games of chance, but when I do, I usually study here first."
~Drivari
Quote from: FlickerYourOwnIdentity on August 05, 2014, 11:35:04 PM
In response to the enchantment thing envolving the archive(s) Dostore (and I am so sorry for botching that name up if I did) is that the archives are physical things, in Drivari's Library (I've been making this my new project).
Archive of Fortune {2}{R}{R}
Artifact
At the beginning of each players' upkeep, that player must discard their hand, then draw seven cards, then discard 3 cards at random.
"I don't usually participate in games of chance, but when I do, I usually study here first."
~Drivari
May I ask what's the whole Drivari thing?
I don't know, I'm forming his character overtime. It's an interesting process for me. :)
Quote from: FlickerYourOwnIdentity on August 06, 2014, 02:10:14 PM
I don't know, I'm forming his character overtime. It's an interesting process for me. :)
Seems to me he's a scholar of some sort dabbling in Grixis colors?
Well, I haven't really made the other archives. There's one for each color. Looks like he either owns the library, or he just has leadership of it. He is a very critical thinker with an answer to everything. In time. He is a very slow thinker too, so he has a great answer but it takes him awhile.
Suspend maybe?
Quote from: FlickerYourOwnIdentity on August 06, 2014, 03:08:17 PM
Well, I haven't really made the other archives. There's one for each color. Looks like he either owns the library, or he just has leadership of it. He is a very critical thinker with an answer to everything. In time. He is a very slow thinker too, so he has a great answer but it takes him awhile.
Suspend maybe?
Sounds like it...
Oh. Here are some cards using a mechanic I made for a set:
Notorious Benefactor {1}{W}{B}
Creature -- Human Noble R
Bribe (At the beginning of your upkeep, you may put a corruption counter on target creature an opponent controls.)
At the beginning of your upkeep, each opponent loses life equal to twice the number of creatures they control with corruption counters on them. You gain life equal to the life lost this way.
1/5
Degraded Palace
Land R
Degraded Palace enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
Bribe (At the beginning of your upkeep, you may put a corruption counter on target creature an opponent controls.)
Opponents can't activate abilities of creatures with a corruption counter on them unless they're mana abilities.
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Maybe banish could be worded like:
Banish 6- when a creature comes Into play under your control that shares at least one creature type with (card name), put a Banishing Counter on (card name). When (card name) has six or more Banishing counters on it, remove them and exile target creature.
Just a thought...
Quote from: blackychan1 on August 06, 2014, 05:19:16 PM
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think
https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg
https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg
Maybe banish could be worded like:
Banish 6- when a creature comes Into play under your control that shares at least one creature type with (card name), put a Banishing Counter on (card name). When (card name) has six or more Banishing counters on it, remove them and exile target creature.
Just a thought...
It'd have to be worded seperately for each creature that had Banish (number) so like Banish 2 would only require 2 counters. Or Banishing 1 equals instant exile.
Perhaps it could be like this.
Banish 6 - (When this creature enters the battlefield if there are six or more creatures on the battlefield that share a creature type with this creature, Exile six creatures.)
Archive of Equality {4}{W}{W}
Artifact
Each creature loses their typing, abilities, and becomes a creature with base power/toughness of 1/1.
"You are only as strong as your weakest link."
Vedalken Repairs {3}{U}{U}{U}
Sorcery U
If there is an artifact card in your graveyard you may cast an artifact card from your hand without paying its mana cost if it's converted mana cost is equal to or less than target artifact in your graveyard.
Quote from: Destore117 on August 07, 2014, 02:37:03 AM
Vedalken Repairs {3}{U}{U}{U}
Sorcery U
If there is an artifact card in your graveyard you may cast an artifact card from your hand without paying its mana cost if it's converted mana cost is equal to or less than target artifact in your graveyard.
Sorry, but in what way is this useful? It costs 6, 3 of which are blue, to... Cast an artifact for "free" how many artifacts would you have in your graveyard with greater cost than 7 to make it somewhat wort it. Anyway, if you had an artifact that cost 7 in your graveyard, can't you afford another? Is this supposed to be an enchantment?
Quote from: The1337Magician on August 07, 2014, 10:04:11 AM
Quote from: Destore117 on August 07, 2014, 02:37:03 AM
Vedalken Repairs {3}{U}{U}{U}
Sorcery U
If there is an artifact card in your graveyard you may cast an artifact card from your hand without paying its mana cost if it's converted mana cost is equal to or less than target artifact in your graveyard.
Sorry, but in what way is this useful? It costs 6, 3 of which are blue, to... Cast an artifact for "free" how many artifacts would you have in your graveyard with greater cost than 7 to make it somewhat wort it. Anyway, if you had an artifact that cost 7 in your graveyard, can't you afford another? Is this supposed to be an enchantment?
I originally had it at {2}{U}{U}mana. But pictured someone being like "this is OP" cuz you could just use a bunch of {U}{R} card draw/discard a high cost artifact and play whatever you want for 4.
I keep doing that. Putting B for blue instead of U >.>
Archive of Vigor {1}{G}{G}
Artifact
At the beginning of each precombat step, target creature gets +3/+0 until the end of the turn. At the end of the turn, you lose life equal to the creature's toughness.
"The youthful are so bold in their endeavors. However I still find their endeavors to be dripping with stupidity."
Quote from: FlickerYourOwnIdentity on August 07, 2014, 11:36:43 PM
Archive of Vigor {1}{G}{G}
Artifact
At the beginning of each precombat step, target creature gets +3/+0 until the end of the turn. At the end of the turn, you lose life equal to the creature's toughness.
"The youthful are so bold in their endeavors. However I still find their endeavors to be dripping with stupidity."
I like the card, but I don't think the life loss is a thing in green. It likes the +3/+0 but the loss seems very black to me. Maybe up the cost by one and take out the loss clause. {Xenagos, God of Revels} is a thing. What rarity is the cycle at?
Quote from: The1337Magician on August 08, 2014, 12:13:54 AM
Quote from: FlickerYourOwnIdentity on August 07, 2014, 11:36:43 PM
Archive of Vigor {1}{G}{G}
Artifact
At the beginning of each precombat step, target creature gets +3/+0 until the end of the turn. At the end of the turn, you lose life equal to the creature's toughness.
"The youthful are so bold in their endeavors. However I still find their endeavors to be dripping with stupidity."
I like the card, but I don't think the life loss is a thing in green. It likes the +3/+0 but the loss seems very black to me. Maybe up the cost by one and take out the loss clause. {Xenagos, God of Revels} is a thing. What rarity is the cycle at?
Yeah I thought the life loss was a little out of character. Maybe just do berserk style effect where it is either +X/+0 (power) or +3/+0 and then it gets sacrificed or exiled at the end of combat. I'd like to keep the mana cost the same though.
The rarity... it's up in the air. That cycle feels quite mythical, but for some reason, the simple artifact removal and the time it takes to play those things is quite apparent.
Plus I just realized the great drawback with vigor to make it a rare. I should word it, at the beginning of each combat step target creature gets +Etc/+etc and gets destroyed/sacrificed/exiled at the end of the turn, or when it leaves the battlefield. That way, if you just went through a board wipe and can play like two, three creatures maybe, you have to sacrifice them overtime each turn. It is constantly dwindling your creature base. Plus if you get someone to play this card wrong, they could play it during the first main phase and have to sacrifice a creature for no effect.
Yeah, {Berserk} words it well. "Target creature gets +X/+0 and trample, where X is its power. At the beginning of the end step, destroy it if it attacked this turn."
Maybe you could make it each combat to target opponents creatures to deter attacks or target blockers and not have to sac them.
Siriark, Political Mastermind {U}{U}{W}{W}{3}
Legendary Dragon- counselmember
flying
{U}{U}{3}:counter target spell; its controller draws a card
{W}{W}{3}: tap target creature, it doesn't untap during its controllers next untap step
abilities of tapped creature you don't control can't be activated
"Did you really think any being, especially humans, could stand against the authority of the Dark Counsel?"
5/5
Zeshra, owner of souls {B}{B}{W}{W}{3}
Legendary Dragon- counselmember
flying
{W}{W}{3}: gain 1 life foe each creature on the battlefield
{B}{B}{3}: each opponent loses one life for each creature on the battlefield
5/5
"The Dark Counsel grants power over life and death. How can mortal humans possibly stand aginst us?"
Silvinra, The All-seeing Eye {B}{B}{U}{U}{3}
Legendary Dragon- counselmember
flying
{U}{U}{3}: look at the top 3 cards of target opponents library and put each on the top or bottom. For each card put on the top, draw a card
{B}{B}{3}: chose one-each opponent discards two cards or sacrifices two permanents; either way, each opponent draw a card
5/5
"The Dark Counsel knows what you will do before you do. What could posssibly defeat such power?"
Intrepnia, Master Scientist {R}{R}{U}{U}{3}
Legendary dragon- counselmember
flying
{U}{U}{3}: copy two instants or sorceries cast this turn, you may choose new tagets for the copies
{R}{R}{3}: target creature does damage to itself equal to its CMC and to its controller equal to half its power plus its toughness
5/5
"This has the potential to be quite spectacular, if it works."
"It also has the potential to be quite dangerous."
"Only to your precious humans, the Dark Counsel does not fear my experiments."
Intrepnia, to Esplin.
Casronor, Bringer of Chaos {B}{B}{R}{R}{3}
Legendary Dragon- counselmember
flying
{B}{B}{3}: If a permanent is sacrified this turn it is not. Instead, its owner placs a copy of that permanent onto the battlefield under their control. Cards discarded this turn may be cast without paying their mana costs.
{R}{R}{3}: choose 5 permanents on the battlefield randomly. Randomly decide heads or tails, then flip a coin for each permanent chosen. Permanents whose coins land on the chosen side are sacrificed. Each player then discards 2 cards.
5/5
"I like chaos, and as long as the Dark Counsel rules I can create as much of it as I want."
Gonlel, The Recycler {G}{G}{B}{B}{3}
Legendary Dragon- counselmember
flying
{G}{G}{3}-add one mana of any color to your mana pool for each creature or land in a graveyard
{B}{B}{3}-exile a card from a graveyard. You may cast it this turn. If you don't, gain life equal to its power or toughness, whichever is greater.
Everytime a card enters an opponents graveyard, you may have them lose a life.
5/5
"Waste! How do you expect the Dark Counsel to keep everything running smoothly if humans are running amok, using everything in sight?
Banfeild, He Who Smashes {G}{G}{R}{R}{3}
Legendary Dragon- Counselmember
flying
{R}{R}{3}: Up to two target creatures gain first strike, haste, and +2/+0 until end of turn.
{G}{G}{3}: Up to 2 target creatures get +3/+3 until end of turn. Regenerate each creature you control.
5/5
"Humans are fun to smash, but Dragons are ever funnier. And with the Dark Counsel in control, I can smash everything I want!"
Arcren, Leader of Legions {R}{R}{W}{W}{3}
Legendary Dragon- Counselmember
Flying
{R}{R}{3}: Creatures you control gain first strike and vigilence until end of turn.
{W}{W}{3}: Creatures you control gain +2/+2 until end of turn
5/5
""Even the Dark Counsel fears my armies, that's why they let me lead theirs."
Quote from: The1337Magician on August 08, 2014, 10:12:00 AM
Yeah, {Berserk} words it well. "Target creature gets +X/+0 and trample, where X is its power. At the beginning of the end step, destroy it if it attacked this turn."
Maybe you could make it each combat to target opponents creatures to deter attacks or target blockers and not have to sac them.
I see what your saying here and I get it. However, in order to be a balanced card, it has to have a drawback if I want to keep that low mana cost. Even at a higher mana cost it could still very well win games. In order to make a card (for me anyway) I make a list of things I want it to do, and possible drawbacks. Here was my list for this card.
Want(s)
1. Low mana cost
2. Quick damage in short amount of time
3. Make creatures bigger
Possible drawback(s)
1. Exile the targeted creature at the end of the turn/at the end of combat.
2. Opponent gains life equal to the targeted creature's toughness at the end of combat.
3. Deal damage equal to creatures power to owner.
4. Must effect that only targets your creatures, and doesn't give them haste.
5. Can only target green creatures
And that's my list. I went with the third one at first, but I realize my mistake in that, imagine {Ball Lightning} being played the next turn. Then again that would also be a problem in general so I added that last possible drawback to the list. Right now I have crossed off both 2. And 3. from my list, and the rest I will use. However I am a little bit iffy on the 5th one. Thoughts?
Lenthra, The Reduplicator {W}{W}{G}{G}{3}
Legendary Dragon- Counselor
{G}{G}{3}:choose one: put 2 3/3 beast tokens on the battlefield; or put 2 2/2 knight tokens with vigalance on the battlefield; or put 1 5/5 elemental token with trample on the battlefield
{W}{W}{3}: For every token on the battlefield, put a token under your control on the batlefield as a copy of that token.
5/5
"Bonte thinks his homegrown armies are the most powerful force on this plane. Let's see his forces compete with my endless armies and we'll see which the Dark Counsel should purchase."
Bonte, The strengthener {G}{G}{U}{U}{3}
Legendary Dragon- Counselmember
Flying
{G}{G}{3}: place 3 +1/+1 counters on up to 2 target creatures.
{U}{U}{3}: Draw cards equal to target creatures power.
5/5
"Lenthra thinks her armies of wealkings can compete with my projects. Let the Dark Counsel see the power of biotechnology as I crush them all."
Archive of Manipulation {2}{U}{U}
Artifact
At the beginning of your upkeep, put a Mastery counter on Archive of Manipulation
At the beginning of each players' upkeep, that player taps X permanent(s), where X is equal to the number of Mastery counters on Archive of Manipulation
"Obey."
Quote from: FlickerYourOwnIdentity on August 08, 2014, 06:54:35 PM
Archive of Manipulation {2}{U}{U}
Artifact
At the beginning of your upkeep, put a Mastery counter on Archive of Manipulation
At the beginning of each players' upkeep, that player taps X permanent(s), where X is equal to the number of Mastery counters on Archive of Manipulation
"Obey."
This is really nice, I like
Eren, Wild Titan {R}{W}{G}
Planeswalker- Eren
+1: Destroy target creature with power 5 or greater.
-3: Eren becomes a 6/6 Titan creature with haste and first strike until end of turn. If he were to die, instead tap him and remove him from combat.
-9: You get an emblem that says, "Whenever a creature with power 5 or greater attacks you, if you control a Human, destroy that creature.
Loyalty: 4
Quote from: Levi, Human Legion on August 08, 2014, 07:12:10 PM
Eren, Wild Titan {R}{W}{G}
+1: Destroy target creature with power 5 or greater.
-3: Eren becomes a 6/6 Titan creature with haste and first strike until end of turn. If he were to die, instead tap him and remove him from combat.
-9: You get an emblem that says, "Whenever a creature with power 5 or greater attacks you, if you control a Human, destroy that creature.
Annie, Intelligent Titan {R}{G}{B}{2}
Lgendary Creature - Titan
{B} destroy target creature with toughness 1
{G}{G}Annie, Intelligent Titan gains +3 toughness and hexproof until the end of the turn
{R}{R}{R}{T} destroy target artifact or non-basic land
Quote from: Levi, Human Legion on August 08, 2014, 07:12:10 PM
Eren, Wild Titan {R}{W}{G}
+1: Destroy target creature with power 5 or greater.
-3: Eren becomes a 6/6 Titan creature with haste and first strike until end of turn. If he were to die, instead tap him and remove him from combat.
-9: You get an emblem that says, "Whenever a creature with power 5 or greater attacks you, if you control a Human, destroy that creature.
Types rarity starting loyalty?
Quote from: IceScythe on August 08, 2014, 08:54:51 PM
Quote from: Levi, Human Legion on August 08, 2014, 07:12:10 PM
Eren, Wild Titan {R}{W}{G}
+1: Destroy target creature with power 5 or greater.
-3: Eren becomes a 6/6 Titan creature with haste and first strike until end of turn. If he were to die, instead tap him and remove him from combat.
-9: You get an emblem that says, "Whenever a creature with power 5 or greater attacks you, if you control a Human, destroy that creature.
Annie, Intelligent Titan {R}{G}{B}{2}
Lgendary Creature - Titan
{B} destroy target creature with toughness 1
{G}{G}Annie, Intelligent Titan gains +3 toughness and hexproof until the end of the turn
{R}{R}{R}{T} destroy target artifact or non-basic land
Female titan yo, there's 5 shifters.
Quote from: Destore117 on August 08, 2014, 09:15:35 PM
Quote from: Levi, Human Legion on August 08, 2014, 07:12:10 PM
Eren, Wild Titan {R}{W}{G}
+1: Destroy target creature with power 5 or greater.
-3: Eren becomes a 6/6 Titan creature with haste and first strike until end of turn. If he were to die, instead tap him and remove him from combat.
-9: You get an emblem that says, "Whenever a creature with power 5 or greater attacks you, if you control a Human, destroy that creature.
Types rarity starting loyalty?
Better?
Quote from: Levi, Human Legion on August 08, 2014, 10:18:57 PM
Quote from: Destore117 on August 08, 2014, 09:15:35 PM
Quote from: Levi, Human Legion on August 08, 2014, 07:12:10 PM
Eren, Wild Titan {R}{W}{G}
+1: Destroy target creature with power 5 or greater.
-3: Eren becomes a 6/6 Titan creature with haste and first strike until end of turn. If he were to die, instead tap him and remove him from combat.
-9: You get an emblem that says, "Whenever a creature with power 5 or greater attacks you, if you control a Human, destroy that creature.
Types rarity starting loyalty?
Better?
Yessir! Haha.
Deeper Thoughts {U}{U}{2}
Enchantment
Whenever a player casts a spell, remove that spell from the game and put 1 suspend counter on it.
"I just need some time to think."
Quote from: FlickerYourOwnIdentity on August 09, 2014, 10:32:17 PM
Deeper Thoughts {U}{U}{2}
Enchantment
Whenever a player casts a spell, remove that spell from the game and put 1 suspend counter on it.
"I just need some time to think."
Lol, GET WRECKED MILL DECKS
Beckon the Levelers {10}
Sorcery R
Destroy all Noncreature permanents target player controls.
Exile all lands under your control.
You may put 4 Leveler creature tokens into play under your control, these tokens are 10/10 with trample and indestructible.
"When their master calls, they answer."
Caged Spark {B}{G}{R}{U}{W}{2}
Artifact
Planeswalkers may activate abilities two times per turn.
Abilities that would add loyalty counters to a planeswalker add X+1 instead, where X is equal to the number of loyalty counter that would have been originally added.
"In the heart of the library, exists Drivari's biggest accomplishment."
Quote from: FlickerYourOwnIdentity on August 12, 2014, 01:58:25 PM
Caged Spark {B}{G}{R}{U}{W}{2}
Artifact
Planeswalkers may activate abilities two times per turn.
Abilities that would add loyalty counters to a planeswalker add X+1 instead, where X is equal to the number of loyalty counter that would have been originally added.
"In the heart of the library, exists Drivari's biggest accomplishment."
Does this allow you to use them on opponents turns too? Cool!
Mocking Stance {2}{W}{W}
Enchantment-Aura
Enchant creature
Enchanted creature has Vigilance
Enchanted creature must be blocked each turn if able and block each turn if able.
Someone had the idea of a jar jar binks planeswalker being in the magic movie
I brought it even further
Jar Jar, Deterrer of Progress - (1)(U)(G)
3
+1 target player shuffles 1 card from his or her hand into his or her library and draws a card
0 target creature gets +3/+3 and loses all abilities until end of turn
-2 all creatures are 0/1 tadpoles until end of turn, all activated abilities and instants cost (2) more
-6 Each player shuffles his or her hand, graveyard, all permanents on the battlefield and any spells or permanents that have been exiled into their library, then each player draws seven cards, then remove all infect counters and set each players life total to 20. Then search your library for a spell named "Jar, Jar, Deterrer of Progress" and put it into play on the battlefield.
"Meesa Nevva Nevva gonna give you up!"
Lucky Mythic Rare
You gain 30 life.
Miracle {W}{U}{B}{R}{G}
Quote from: Gleemax on August 17, 2014, 12:43:42 AM
Lucky Mythic Rare
You gain 30 life.
Miracle {W}{U}{B}{R}{G}
No cmc? Just the miracle, I kinda like that.
Illario, Master Assassin {4}{W}{W}{W}{B}
Legendary Creature - Human Assassin
Mythic Rare
Double strike, haste.
Illario must be blocked each turn if able.
Illario can block up to three creatures.
Whenever a spell or ability an opponent controls would target Illario, tap Illario and counter that spell or ability.
{R}{R}{R}: Illario, Master Assassin loses double strike and gains deathtoutch till end of turn.
5/4
P'an Fayan, the Hidden Dragon- {2}{W}{R}{U}
Legendary Creature- Dragon
Flying, Protection from Black
When P'an Fayan enters the battlefield counter target spell or activated ability. If you do, you may deal 1 to target creature or player and draw a card.
{W}{R}{U}: Exile P'an Fayan and then return it to play.
4/5
Essence Parasite {1}{B}{U}
Creature - Insect
When Essence Parasite enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, lose 2 life unless you pay {2}.
Essence Parasite can't block.
"Feed it blood or feed it soul, but feed it you will."
0/1
Shared Bindings {W}
Enchantment
When Shared Bindings enters the battlefield, choose target creature you control, and target creature you don't control.
Chosen creatures cannot attack, block, or activate abilities.
"I would say that you two had better get along, but you can't really do that with bound appendages and gagged mouths now can you?"
~Ovear
Shared Pestilence {B}
Enchantment
When Shared Pestilence enters the battlefield, choose target creature you control, and target creature you don't control.
At the beginning of your upkeep, put a -1/-1 counters on the chosen creatures.
"I believe everyone should share, so it seems only fitting I should help them do as such.
~Ciphla
Shared Madness {R}
Enchantment
When Shared Madness enters the battlefield, choose target creature you control, and target creature you don't control.
Chosen creatures get +1/-1 and attack each turn if able.
"Watch them! Oh the glorious fun it is to just watch them!"
~Rah
I love those Shared (Insert Word Here) cards! Makes me think of the Increasing spells from Dark Ascension.
Areskos, the Dishonoured {5}{R}{W}{B}
Planeswalker - Areskos
+1} Place two +1/+1 counters on target creature you control. It gains first strike till end of turn.
-2} Put a creature token that is a copy of target nonlegendary Angel, Demon or Dragon you control onto the battlefield under your control. It gains haste. Exile it at the beginning of your end step.
-7} You get an emblem that has "At the beginning of your upkeep, put an Angel, Demon or Dragon into play from your hand or graveyard."
Starting loyalty: 3
Randomality matrix {3}{U}{B}{R}
Artifact
Miracle {U}{B}{R}
Indestructable
Whenever a card is cast or played, random player gains control of it. The new controller can change the cards target(s) if they wish before it resolves.
If a cards activated ability is activated, random player gains control of it. The new controller can change the cards target(s) if they wish before it resolves.
"Let's change things up alittle."
Hot potato! {G}{R}
Enchantment
At begining of each players upkeep they gain control of hot potato.
At end of turn place a heat counter on hot potato then deal damage to it's controler equal to the number of heat counters on it.
Quote from: redwolv on October 30, 2014, 03:11:39 PM
Hot potato! {G}{R}
Enchantment
At begining of each players upkeep they gain control of hot potato.
At end of turn place a heat counter on hot potato then deal damage to it's controler equal to the number of heat counters on it.
Love the flavor
Quote from: DylanW18 on October 30, 2014, 04:23:12 PM
Quote from: redwolv on October 30, 2014, 03:11:39 PM
Hot potato! {G}{R}
Enchantment
At begining of each players upkeep they gain control of hot potato.
At end of turn place a heat counter on hot potato then deal damage to it's controler equal to the number of heat counters on it.
Love the flavor
of potatoes in general or the card?
Quote from: mickeven on October 30, 2014, 04:44:17 PM
Quote from: DylanW18 on October 30, 2014, 04:23:12 PM
Quote from: redwolv on October 30, 2014, 03:11:39 PM
Hot potato! {G}{R}
Enchantment
At begining of each players upkeep they gain control of hot potato.
At end of turn place a heat counter on hot potato then deal damage to it's controler equal to the number of heat counters on it.
Love the flavor
of potatoes in general or the card?
Potatoes are pretty neat
Disdainful Revelation {2}{R}{B}{W}{W}
Instant
Disdainful Revelation deals 4 damage to each attacking creature. If that creature would die this turn, exile it instead. You draw X cards and gain X life where X is the number of creatures that died this turn.
Expanding Cog Machine {1}
Artifact
{1}{T}: Put a charge counter on Expanding Cog Machine.
{T}: Remove all charge counters from Expanding Cog Machine, then add X mana into your mana pool, where X is equal to the number of charge counters removed.
"It's fun to just pick up and tinker with it every now and then."
~Tezzeret
Quote from: FlickerYourOwnIdentity on November 11, 2014, 11:22:44 PM
Expanding Cog Machine {1}
Artifact
{1}{T}: Put a charge counter on Expanding Cog Machine.
{T}: Remove all charge counters from Expanding Cog Machine, then add X mana into your mana pool, where X is equal to the number of charge counters removed.
"It's fun to just pick up and tinker with it every now and then."
~Tezzeret
Would be great for those times you only have one mana and nothing to play with it.
Ridiculous speed {2}{U}{R}{R}
Enchantment
After a player draws their first card on their turn they have 15 seconds to end their turn. If they fail to they discard their hand and take damage equal to the number of cards discarded.
Players may draw additional cards until they have seven cards in hand during their draw step.
Players can not activate abilities, or play cards during their opponents turns.
"I began to move so fast the world blurred around me...
and then I tripped."
Quote from: redwolv on November 12, 2014, 05:03:33 PM
Ridiculous speed {2}{U}{R}{R}
Enchantment
After a player draws their first card on their turn they have 15 seconds to end their turn. If they fail to they discard their hand and take damage equal to the number of cards discarded.
Players may draw additional cards until they have seven cards in hand during their draw step.
Players can not activate abilities, or play cards during their opponents turns.
"I began to move so fast the world blurred around me...
and then I tripped."
Lolol +1 for the flavor text
Mind Manipulation {U}{U}{3}
Sorcery
Exile any amount of cards from your hand, then draw X cards, where X is equal to the number of cards exiled this way.
"Poor lion, it pains me to watch you grieve for your brother. Allow me to relieve you of such pain.
~Jace to Ajani
Quote from: DrainCleaner on November 12, 2014, 05:19:36 PM
Quote from: redwolv on November 12, 2014, 05:03:33 PM
Ridiculous speed {2}{U}{R}{R}
Enchantment
After a player draws their first card on their turn they have 15 seconds to end their turn. If they fail to they discard their hand and take damage equal to the number of cards discarded.
Players may draw additional cards until they have seven cards in hand during their draw step.
Players can not activate abilities, or play cards during their opponents turns.
"I began to move so fast the world blurred around me...
and then I tripped."
Lolol +1 for the flavor text
Thanks!
Tone Deaf Sirens {U}{U}{2}
Creature - Siren
{T}: Sing your favorite song as horribly as you possibly can, if an opponent stops you, destroy target creature, if they don't, target creature attacks or blocks this turn if able.
"THE EARPLUGS AREN'T WORKING!!!"
[1/1]
Quote from: DrainCleaner on November 12, 2014, 05:19:36 PM
Quote from: redwolv on November 12, 2014, 05:03:33 PM
Ridiculous speed {2}{U}{R}{R}
Enchantment
After a player draws their first card on their turn they have 15 seconds to end their turn. If they fail to they discard their hand and take damage equal to the number of cards discarded.
Players may draw additional cards until they have seven cards in hand during their draw step.
Players can not activate abilities, or play cards during their opponents turns.
"I began to move so fast the world blurred around me...
and then I tripped."
Lolol +1 for the flavor text
Yea, +1
All of your card ideas are ridiculously creative and awesome
Taproot {2}{G}
Sorcery
Add {U}{U}{U} to your mana pool.
I've been working on some cards in my spare time. Here's one of the planeswalkers I'm almost finished with.
Athrix, [some title] {2}{B}{B}{B}
Planeswalker—Athrix
0: Reveal the top card of your library and put that card into your hand. You lose X life and put X loyalty counters on Athrix, [some title], where X is that card's converted mana cost.
-5: You may play target card in your graveyard this turn. If that card would be put into a graveyard from anywhere this turn, exile it instead.
-10: You get an emblem with "Pay 1 life: Draw a card."
Athrix can be your commander.
Starting loyalty: 4.
I'm still working on some kinks and this guy's flavor. I'm thinking he may have something to do with Yawgmoth, considering his -5 is a mini {Yawgmoth's Will} and his ultimate is {Yawgmoth's Bargain} (and I'm thinking of adding the "skip your draw step" clause to it). I'm also considering an alternate version where his -5 is "Until end of turn, whenever an opponent loses life, you gain that much life" as a counterbalance to all the life you'll be losing to his 0 and emblem.
Thoughts? Recommendations?
Quote from: Popper23345 on November 15, 2014, 02:05:20 PM
Quote from: DrainCleaner on November 12, 2014, 05:19:36 PM
Quote from: redwolv on November 12, 2014, 05:03:33 PM
Ridiculous speed {2}{U}{R}{R}
Enchantment
After a player draws their first card on their turn they have 15 seconds to end their turn. If they fail to they discard their hand and take damage equal to the number of cards discarded.
Players may draw additional cards until they have seven cards in hand during their draw step.
Players can not activate abilities, or play cards during their opponents turns.
"I began to move so fast the world blurred around me...
and then I tripped."
Lolol +1 for the flavor text
Yea, +1
All of your card ideas are ridiculously creative and awesome
Thank you. I love the idea of cards that greatly shake up the game.
Eating contest {2} R/G G/B B/R
(Insert picture of werewolf and vampire glaring at eachother while a goblin chows down between them, at a table)
Sorcery
You and target player each select a creature they control. You then exile cards from your hand or lands on the battlefield, then they do.
Players Put a +1/+1 counter on their selected creature, for each card they exiled.
Gain life equal to the number of cards the exiled.
Draw cards equal to the number of cards they exiled
And can play an additional land on their next turn.
"I feel like I could eat a mountain, or two..... Or twelve"
Memory swiping {2}{B}{U}
Enchantment
Whenever a player would draw a card they may exile the top two cards from an opponent's library instead. You may play cards you exiled with CARDNAME.
"I may not know as much as you master, but I soon will."
Quote from: redwolv on November 12, 2014, 05:03:33 PM
Ridiculous speed {2}{U}{R}{R}
Enchantment
After a player draws their first card on their turn they have 15 seconds to end their turn. If they fail to they discard their hand and take damage equal to the number of cards discarded.
Players may draw additional cards until they have seven cards in hand during their draw step.
Players can not activate abilities, or play cards during their opponents turns.
"I began to move so fast the world blurred around me...
and then I tripped."
another good name: Ludicrous Speed. Flavor text: "They've gone plaid!"
Quote from: redwolv on November 18, 2014, 12:51:19 PM
Memory swiping {2}{B}{U}
Enchantment
Whenever a player would draw a card they may draw two cards from an opponent's library instead.
"I may not know as much as you master, but I soon will."
If this is supposed the be an Un-set card, that is fine, but there is no way you can draw someone else's cards in real Magic.
You could say:
"If a player would draw a card, instead they may exile the top two cards of an opponent's library.
Players may play cards exiled with ~."
Quote from: The1337Magician on November 18, 2014, 09:38:53 PM
Quote from: redwolv on November 18, 2014, 12:51:19 PM
Memory swiping {2}{B}{U}
Enchantment
Whenever a player would draw a card they may draw two cards from an opponent's library instead.
"I may not know as much as you master, but I soon will."
If this is supposed the be an Un-set card, that is fine, but there is no way you can draw someone else's cards in real Magic.
You could say:
"If a player would draw a card, instead they may exile the top two cards of an opponent's library.
Players may play cards exiled with ~."
Thanks, i like this better and will change it. I just wanted to make a card which was about playing the other persons deck.
What the what is going on? {9}
This card does absolutely nothing. Why the hell are you playing it?
-"Sometimes I forget to...wait what?"
Because Ugin stuffs.
Ugin, Ghostfire Wielder {7}
+2 Ugin, Ghostfire Wielder does two damage divided as you chose among any number of target creatures and/or players.
0 Turn target face down permanent face up.
-2 Turn target nonland permanent face down. It becomes a colorless 2/2 creature with morph {X}, where {X} is its converted mana cost.
-10 You get an emblem with, "Permanents and spells you control are colorless. Whenever a permanent would be put into your graveyard, from anywhere, you may shuffle it into your library. Creatures your opponents control lose Annihilator. Creatures your opponents control can't have or gain Annihilator."
Starting loyalty 5
I'm happiest with the middle abilities, honestly.
{3}{G}{R}
Wild summonings
Enchantment
Whenever you summon a creature, put X 1/1 green and red boar tokens with haste onto the battlefield. During your next upkeep, sacrifice them.
Quote from: Splicer on December 20, 2014, 07:51:58 PM
{3}{G}{R}
Wild summonings
Enchantment
Whenever you summon a creature, put X 1/1 green and red boar tokens with haste onto the battlefield. During your next upkeep, sacrifice them.
What's X set as? Or is it just a placeholder as you find a good constant number?
Quote from: Gleemax on December 21, 2014, 01:21:36 AM
Quote from: Splicer on December 20, 2014, 07:51:58 PM
{3}{G}{R}
Wild summonings
Enchantment
Whenever you summon a creature, put X 1/1 green and red boar tokens with haste onto the battlefield. During your next upkeep, sacrifice them.
What's X set as? Or is it just a placeholder as you find a good constant number?
My guess is X is the creatures CMC
Yeah, it's CMC
I loyk it :D
Invisibility potion
{W}{W}{U}{U}{1}
Artifact equipment
Equip: {3}
Equipped creature can attack after your opponents have declared blockers
"Tip toeeeee, by the windoooooow..."
Spell Rob {3}{R}{U}{U}
Counter target spell.
Exile countered spell,
you may cast spells exiled this way for free.
"This might be of use."
Carnivorous Habits
{G}{R}{3}: enchantment
At the beginning of your upkeep, you and a target opponent each sacrifice a creature you control. You gain life equal to the CmC of opponents sacrificed creature and you put X +1/+1 counters on target creature you control where X is the toughness of opponents sacrificed creature. The chosen opponent does the same for your sacrificed creature.
Distorted Vision {1}{R}{B}
Sorcery
Gain control of target creature until end of turn. It gains haste and lifelink. Sacrifice it at the end of the turn.
"This world will not end lest I make every living soul experience eternal suffering."
-Last words of Tibalt.
Quote from: theravenseye on March 14, 2015, 03:48:00 AM
Distorted Vision {1}{R}{B}
Sorcery
Gain control of target creature until end of turn. It gains haste and lifelink. Sacrifice it at the end of the turn.
That would have to be more mana or rare/mythic ({Slave of Bolas} for reference.)
I'd be rocking four. Sick card.
Zoning Laws {W}{U}{4}
Enchantment
Whenever a land comes into play, destroy it, unless its controller pays {2}.
"I'm sorry, you didn't file section 5.721, subsection 80.05 properly. A destruction crew will be there in the morning, have a nice day."
~Azorius Notice
Quote from: FlickerYourOwnIdentity on March 14, 2015, 11:57:33 PM
Zoning Laws {W}{U}{4}
Enchantment
Whenever a land comes into play, destroy it, unless its controller pays {2}.
"I'm sorry, you didn't file section 5.721, subsection 80.05 properly. A destruction crew will be there in the morning, have a nice day."
~Azorius Notice
Love the flavor of the taxing and bureaucracy of Azorius, but WU definitely doesn't do land destruction. {Armageddon} is not really in white's color pie anymore. It's more red's job now. Maybe you could reflavor it for enchantments?
Quote from: LinkCelestrial on March 14, 2015, 01:56:34 PM
Quote from: theravenseye on March 14, 2015, 03:48:00 AM
Distorted Vision {1}{R}{B}
Sorcery
Gain control of target creature until end of turn. It gains haste and lifelink. Sacrifice it at the end of the turn.
That would have to be more mana or rare/mythic ({Slave of Bolas} for reference.)
I'd be rocking four. Sick card.
Why thank you Link.
Quote from: The1337Magician on March 15, 2015, 12:04:51 AM
Quote from: FlickerYourOwnIdentity on March 14, 2015, 11:57:33 PM
Zoning Laws {W}{U}{4}
Enchantment
Whenever a land comes into play, destroy it, unless its controller pays {2}.
"I'm sorry, you didn't file section 5.721, subsection 80.05 properly. A destruction crew will be there in the morning, have a nice day."
~Azorius Notice
Love the flavor of the taxing and bureaucracy of Azorius, but WU definitely doesn't do land destruction. {Armageddon} is not really in white's color pie anymore. It's more red's job now. Maybe you could reflavor it for enchantments?
Yeah, they don't do land destruction, I just have no idea what to do with it otherwise. 😂
Quote from: FlickerYourOwnIdentity on March 15, 2015, 08:35:23 AM
Quote from: The1337Magician on March 15, 2015, 12:04:51 AM
Quote from: FlickerYourOwnIdentity on March 14, 2015, 11:57:33 PM
Zoning Laws {W}{U}{4}
Enchantment
Whenever a land comes into play, destroy it, unless its controller pays {2}.
"I'm sorry, you didn't file section 5.721, subsection 80.05 properly. A destruction crew will be there in the morning, have a nice day."
~Azorius Notice
Love the flavor of the taxing and bureaucracy of Azorius, but WU definitely doesn't do land destruction. {Armageddon} is not really in white's color pie anymore. It's more red's job now. Maybe you could reflavor it for enchantments?
Yeah, they don't do land destruction, I just have no idea what to do with it otherwise. 😂
Maybe make it tap and not untap during its next untap step? That's well in WU.
Insatiable Ingignation {2}{B}{U/R}
Sorcery
Destroy target creature. You lose life equal to its toughness. At the beginning of the next upkeep, return that creature to the batttlefield under your control. It becomes a blue and black Illusion Zombie in addition to its other types.
Pool of Leeches {X}{X}{B}
Sorcery
While casting this spell each basic swamp you tap can provide {B} or {2}
Put X number of 0/1 leeches with lifelink and {T} this creature deals 1 damage to target creature or playe, onto the battlefield.
(Edit to fix some working)
Quote from: redwolv on April 11, 2015, 11:02:33 AM
Pool of Leeches {X}{X}{B}
Sorcery
While casting this spell each basic swamp you tap can provide {B} or {2}
Put X number of 0/1 leeches with lifelink and {T} this creature deals 1 damage to target creature or playe, onto the battlefield.
(Edit to fix some working)
Instead of the sort of awkward "while casting" sentence, you could just use 1 {X} and say that "only black mana may be used to cast this card."
Dallas Winston
{2}{R}{G}
Legendary Creature- Greaser
At the beginning of your upkeep, if your opponent controls a Soc card, flip a coin. If you win, destroy that creature. If you lose, sacrifice a creature. If a creature named Johnny Cade is sacrificed this way, destroy Dallas.
5/4
I'll make one for everyone later.
Link the Hyrule Warrior {1}{R}{W}
Plainswalker
+2: Put {X} 5/5 Warrior Creature tokens with Haste, First Strike and Vigilance onto the battlefield where {X} is the number of loyalty counters on Link the Hyrule Warrior
-2: Tap all Lands and Creatures target opponents control
-8: You get an emblem: When target opponent casts a spell that target opponent must sacrifice {X} Permanents {X} Lands and Lose {X} life where {X} is that spells converted mana cost
3
Quote from: LinkToThePast on April 13, 2015, 12:02:19 AM
Link the Hyrule Warrior {1}{R}{W}
Plainswalker
+2: Put {X} 5/5 Warrior Creature tokens with Haste, First Strike and Vigilance onto the battlefield where {X} is the number of loyalty counters on Link the Hyrule Warrior
-2: Tap all Lands and Creatures target opponents control
-8: You get an emblem: When target opponent casts a spell that target opponent must sacrifice {X} Permanents {X} Lands and Lose {X} life where {X} is that spells converted mana cost
3
OP as heck.
What does OP mean
Meghan's Vengeance{2}{W}{W}(from my new set)
Sorcery
Destroy alll nonwhite, nonblue, nongreen creatures.
Couldn't create my Plainswalker, but this is just as good
Pool of leeches {X}{B}{B}
Sorcery
True Mana (only mana generated by basic lands can be used to cast this spell)
Place X 0/1 black leech creature tokens with lifelink and {T}: deal 1 damage to target creature or player, onto the battlefield
Goblin hoard {X}{R}{R}
Sorcery
Trueland
Place X 0/1 red, goblin creature tokens with warcry and this creature can't block alone, onto the battlefield.
Shield Wall! {X}{W}{W}{W}
Instant
Trueland
Place X 1/1 white, human soldier creature tokens with first strike and vigilance onto the battlefield.
(More to come shortly tonight. plan to have one for each color using the true mana mechanic. Up next i am not sure.)
Link, what software did you use to create that card?
Quote from: Splicer on April 13, 2015, 08:19:28 PM
Link, what software did you use to create that card?
No software I went to constructacard.com
Quote from: LinkToThePast on April 13, 2015, 11:25:49 AM
Couldn't create my Plainswalker, but this is just as good
I feel like
Link, Warrior of Hyrule {2}{R}{W}{W}
First Strike, Protection from Black
Whenever Link, Warrior of Hyrule blocks or becomes blocked he gets +X/+X until end of turn where X is the power of the creature blocked by or blocking Link, Warrior of Hyrule
Whenever Link, Warrior of Hyrule becomes the target of a spell or ability he gains Indestructible until end of turn.
3/3
First strike and the blocked/blocking clause for his combat prowess.
Protection from black because of The Master Sword's ability to repel darkness.
Situational Indestructibility because Hylian Shield.
Shouldn't link have green in some form or fashion?
http://www.constructacard.com/images/temp/f18.jpg
http://www.constructacard.com/images/temp/f40.jpg?a=1900551376
Quote from: Splicer on April 14, 2015, 12:06:43 AM
Shouldn't link have green in some form or fashion?
What part of him is green besides physical color?
That's what I mean.. The hero always wears green.
But none of his attributes justify him being a green Mage IMO.
Thought Stalker {1}{U/B}{U/B}
Creature - Illusion
When Thought Stalker enters the battlefield, target plater receals his or her hand. You choose a nonland card from it, then exile that card for as long as Thought Stalker remains in play.
When Thought Stalker leaves the battlefield, you may cast the exiled spell without paying its mana cost.
Quote from: theravenseye on April 16, 2015, 02:37:05 PM
Thought Stalker {1}{U/B}{U/B}
Creature - Illusion
When Thought Stalker enters the battlefield, target plater receals his or her hand. You choose a nonland card from it, then exile that card for as long as Thought Stalker remains in play.
When Thought Stalker leaves the battlefield, you may cast the exiled spell without paying its mana cost.
I like it.
Quote from: The1337Magician on March 15, 2015, 09:49:22 AM
Quote from: FlickerYourOwnIdentity on March 15, 2015, 08:35:23 AM
Quote from: The1337Magician on March 15, 2015, 12:04:51 AM
Quote from: FlickerYourOwnIdentity on March 14, 2015, 11:57:33 PM
Zoning Laws {W}{U}{4}
Enchantment
Whenever a land comes into play, destroy it, unless its controller pays {2}.
"I'm sorry, you didn't file section 5.721, subsection 80.05 properly. A destruction crew will be there in the morning, have a nice day."
~Azorius Notice
Love the flavor of the taxing and bureaucracy of Azorius, but WU definitely doesn't do land destruction. {Armageddon} is not really in white's color pie anymore. It's more red's job now. Maybe you could reflavor it for enchantments?
Yeah, they don't do land destruction, I just have no idea what to do with it otherwise. 😂
Maybe make it tap and not untap during its next untap step? That's well in WU.
Or perhaps not untap for as long as you control Zoning Laws
Meritas, Idea of Nightmares {2}{W}{U}{B}
Legendary Artifact Creature-Avatar
Hexproof, lifelink, vigilance, flying
Other artifacts you control are indestructible.
Whenever Meritas deals combat damage to a player, search your library for an artifact card, reveal it, and put it into your hand. Shuffle your library.
4/6
Volina, Emodiment of Dreams {W}{U}{B}{R}{G}
Legendary Creature - Avatar
Flying, first strike, lifelink, trample, vigilance.
Other creatures you control are indestructible.
5/5
Land of Exile {2}
Artifact
{T} Put a charge counter on Land of Exile then target player exiles {X} Permanents, exiles {X} cards from there hand, loses {X} life and exiles the top {X} cards of there library. Where {X} is equal to the number of charge counters on Land of Exile
Quote from: LinkToThePast on April 18, 2015, 02:33:49 AM
Land of Exile {2}
Artifact
{T} Put a charge counter on Land of Exile then target player exiles {X} Permanents, exiles {X} cards from there hand, loses {X} life and exiles the top {X} cards of there library. Where {X} is equal to the number of charge counters on Land of Exile
Way to over powered. If you start the game and play this turn two the game is over.
Quote from: redwolv on April 18, 2015, 02:46:38 PM
Quote from: LinkToThePast on April 18, 2015, 02:33:49 AM
Land of Exile {2}
Artifact
{T} Put a charge counter on Land of Exile then target player exiles {X} Permanents, exiles {X} cards from there hand, loses {X} life and exiles the top {X} cards of there library. Where {X} is equal to the number of charge counters on Land of Exile
Way to over powered. If you start the game and play this turn two the game is over.
Unless they have removal, yeah.
Quote from: LinkCelestrial on April 19, 2015, 11:20:22 PM
Quote from: redwolv on April 18, 2015, 02:46:38 PM
Quote from: LinkToThePast on April 18, 2015, 02:33:49 AM
Land of Exile {2}
Artifact
{T} Put a charge counter on Land of Exile then target player exiles {X} Permanents, exiles {X} cards from there hand, loses {X} life and exiles the top {X} cards of there library. Where {X} is equal to the number of charge counters on Land of Exile
Way to over powered. If you start the game and play this turn two the game is over.
Unless they have removal, yeah.
That costs one mana or less. If this was real you would see decks of 4 of thoses, a few tutors and the rest being counter spells.
The Ultimate Cane of Walking {3}
Artifact. Back in my day we didn't have a mythic rare.
Equipped creature gains +X/+X, where X is equal to the number of turns the creature has been on the battlefield.
Equip {5}
"YOU WHIPPERSNAPPERS, GET OFF MY DAMN LAWN, I WILL CALL THE AZORIUS IF I HAVE TO!"
Quote from: FlickerYourOwnIdentity on April 20, 2015, 07:50:16 PM
The Ultimate Cane of Walking {3}
Artifact. Back in my day we didn't have a mythic rare.
Equipped creature gains +X/+X, where X is equal to the number of turns the creature has been on the battlefield.
Equip {5}
"YOU WHIPPERSNAPPERS, GET OFF MY DAMN LAWN, I WILL CALL THE AZORIUS IF I HAVE TO!"
I love it
Quote from: FlickerYourOwnIdentity on April 20, 2015, 07:50:16 PM
The Ultimate Cane of Walking {3}
Artifact. Back in my day we didn't have a mythic rare.
Equipped creature gains +X/+X, where X is equal to the number of turns the creature has been on the battlefield.
Equip {5}
"YOU WHIPPERSNAPPERS, GET OFF MY DAMN LAWN, I WILL CALL THE AZORIUS IF I HAVE TO!"
10/10 would tell punks to get off my grass.
Gruul DMV
Land Rare
Creatures enter the battlefield tapped.
Creatures do not untap at the beginning of their controller's upkeep.
When there are 8 creatures on the battlefield, destroy Gruul DMV.
When Gruul DMV is destroyed, all creatures are untapped, gain haste, and +3/+3
"Even a place as lively as Gruul, has to deal with the DMV. They try to be patient, but eventually, everyone destroys the damn place and turns it into a fighting ring."
Quote from: FlickerYourOwnIdentity on April 21, 2015, 11:29:36 AM
Gruul DMV
Land Rare
Creatures enter the battlefield tapped.
Creatures do not untap at the beginning of their controller's upkeep.
When there are 8 creatures on the battlefield, destroy Gruul DMV.
When Gruul DMV is destroyed, all creatures are untapped, gain haste, and +3/+3
"Even a place as lively as Gruul, has to deal with the DMV. They try to be patient, but eventually, everyone destroys the damn place and turns it into a fighting ring."
I like the fact that your opponent can activate it too. And the flavour text is on point.
LARGE ROCK OF THROWING {5}
Artifact-Equipment Rare
Creatures with power less than 3, cannot have LARGE ROCK OF THROWING equipped to it.
When equipped creature attacks, negate the attack, and untap that creature. Destroy LARGE ROCK OF THROWING, and deal 10 damage to target creature or player.
Equip {4}
"LOOK OUT."
~Innocent Bystander who will be in our thoughts, rest in peace.
Quote from: FlickerYourOwnIdentity on April 22, 2015, 10:39:09 PM
LARGE ROCK OF THROWING {5}
Artifact-Equipment Rare
Creatures with power less than 3, cannot have LARGE ROCK OF THROWING equipped to it.
When equipped creature attacks, negate the attack, and untap that creature. Destroy LARGE ROCK OF THROWING, and deal 10 damage to target creature or player.
Equip {4}
"LOOK OUT."
~Innocent Bystander who will be in our thoughts, rest in peace.
Would totally fetch with {Stoneforge Mystic}.
Izzet Instruction Manuel {3}
Artifact Rare
Players play with their hands and top card of their library revealed.
"The ultimate tool of a builder and/or scientist. Yet it shall never be opened, for the Izzet population, "...doesn't need no god damn instructions, I got this."
Unagi, the Unscathed {W}{W}{3}
Legendary Creature - Samuri
Bushido 3
Whenever Unagi, the Unscathed attacks, choose up to two creatures that will block Unagi if able.
"Thousands divulge onto a single point, and yet their target still stands with a sword in hand, and blood upon his brow."
2/2
Invasive Vines {2}{G}{G}{G}
Creature- plant
Persist
This_Card enters the battlefield with two +1/+1 counters on it.
At the start of your upkeep, double the number of +1/+1 counters on This_Card.
Whenever This_Card would be dealt damage prevent that damage then remove a +1/+1 counter for each point of damage prevented.
0/1
"We've tried axes, fire, poison, and more. It ALWAYS grows back."
Quote from: redwolv on June 21, 2015, 06:55:15 PM
Invasive Vines {2}{G}{G}{G}
Creature- plant
indestructable
This_Card enters the battlefield with two +1/+1 counters on it.
At the start of your upkeep, double the number of +1/+1 counters on This_Card, if This_Card has no +1/+1 counters on it, place one on it.
Whenever This_Card would be dealt damage prevent that damage then remove a +1/+1 counter for each point of damage prevented.
0/1
"We've tried axes, fire, poison, and more. It grows faster then we can kill it."
Seems weird to have Indestructible too.
Quote from: LinkCelestrial on June 21, 2015, 09:13:16 PM
Quote from: redwolv on June 21, 2015, 06:55:15 PM
Invasive Vines {2}{G}{G}{G}
Creature- plant
indestructable
This_Card enters the battlefield with two +1/+1 counters on it.
At the start of your upkeep, double the number of +1/+1 counters on This_Card, if This_Card has no +1/+1 counters on it, place one on it.
Whenever This_Card would be dealt damage prevent that damage then remove a +1/+1 counter for each point of damage prevented.
0/1
"We've tried axes, fire, poison, and more. It grows faster then we can kill it."
Seems weird to have Indestructible too.
I added that because i wanted a "unkillable" effect to tie into how hard it is to kill an invasive species. Actually now that i think about it persist would be an much better effect. Changing the card to use that. What do you think of the mana cost? Should it be more?
Quote from: redwolv on June 21, 2015, 11:01:34 PM
Quote from: LinkCelestrial on June 21, 2015, 09:13:16 PM
Quote from: redwolv on June 21, 2015, 06:55:15 PM
Invasive Vines {2}{G}{G}{G}
Creature- plant
indestructable
This_Card enters the battlefield with two +1/+1 counters on it.
At the start of your upkeep, double the number of +1/+1 counters on This_Card, if This_Card has no +1/+1 counters on it, place one on it.
Whenever This_Card would be dealt damage prevent that damage then remove a +1/+1 counter for each point of damage prevented.
0/1
"We've tried axes, fire, poison, and more. It grows faster then we can kill it."
Seems weird to have Indestructible too.
I added that because i wanted a "unkillable" effect to tie into how hard it is to kill an invasive species. Actually now that i think about it persist would be an much better effect. Changing the card to use that. What do you think of the mana cost? Should it be more?
Now that I think about it Indestructible makes a lot of sense. The mana cost seems reasonable.
I like persist for flavor. With its etb effect it would mean he gets 1 counter to start with and never really dies, but you can weed it back.
Quote from: Kaylesh on June 22, 2015, 02:32:48 AM
I like persist for flavor. With its etb effect it would mean he gets 1 counter to start with and never really dies, but you can weed it back.
I do too, and if you look at the quoted one verse the current version i had a cluncky bit of mechanic, to place a counter back on after being weeded down to a 0/1. Persist cleans it right up, organically. Also a persistant vine sounds better the indestructable. I also like that now it's two biggest weakness are now kill spells and counters, effects that primarily come from it's enemy colors.
I would totally play that card.
Backlash {1}{U}{R}
Instant
Counter target spell. Backlash deals X - 2 damage to that spells controller where X is the countered spell's converted mana cost.
"Catastrophic failure is my speciality."
I've been thinking about this for a while. I think it's badass. Inspired in part by {Essence Backlash}
Quote from: LinkCelestrial on June 22, 2015, 04:13:31 PM
I would totally play that card.
The vine? If so thank you!
Quote from: LinkCelestrial on June 22, 2015, 04:17:58 PM
Backlash {1}{U}{R}
Instant
Counter target spell. Backlash deals X - 2 damage to that spells controller where X is the countered spell's converted mana cost.
"Catastrophic failure is my speciality."
I've been thinking about this for a while. I think it's badass. Inspired in part by {Essence Backlash}
I like it. Would so run in counter burn.
How about this?
Absorb essense {W}{U}{U}
Counter target creature spell.
Gain life equal to that creatures toughness.
Quote from: redwolv on June 22, 2015, 06:30:48 PM
Quote from: LinkCelestrial on June 22, 2015, 04:17:58 PM
Backlash {1}{U}{R}
Instant
Counter target spell. Backlash deals X - 2 damage to that spells controller where X is the countered spell's converted mana cost.
"Catastrophic failure is my speciality."
I've been thinking about this for a while. I think it's badass. Inspired in part by {Essence Backlash}
I like it. Would so run in counter burn.
How about this?
Absorb essense {W}{U}{U}
Counter target creature spell.
Gain life equal to that creatures toughness.
I'd kinda rather
{Absorb} (is this already a card?) {W}{U}{U}
Counter target spell. If it's a non-creature spell you gain life equal to that spell's mana cost. If it's a creature spell you gain life equal to its toughness.
"The power you'd use to destroy I use for life. My life; but as you're trying to destroy me it only seemed fitting."
Quote from: LinkCelestrial on June 22, 2015, 10:42:12 PM
Quote from: redwolv on June 22, 2015, 06:30:48 PM
Quote from: LinkCelestrial on June 22, 2015, 04:17:58 PM
Backlash {1}{U}{R}
Instant
Counter target spell. Backlash deals X - 2 damage to that spells controller where X is the countered spell's converted mana cost.
"Catastrophic failure is my speciality."
I've been thinking about this for a while. I think it's badass. Inspired in part by {Essence Backlash}
I like it. Would so run in counter burn.
How about this?
Absorb essense {W}{U}{U}
Counter target creature spell.
Gain life equal to that creatures toughness.
I'd kinda rather
{Absorb} (is this already a card?) {W}{U}{U}
Counter target spell. If it's a non-creature spell you gain life equal to that spell's mana cost. If it's a creature spell you gain life equal to its toughness.
"The power you'd use to destroy I use for life. My life; but as you're trying to destroy me it only seemed fitting."
Would totally play this^ absorb over {absorb} :P
You could call it {absorbb} so that you could have four of those, and four of the regular absorbs :)
Is there a site or something that supports making your own set? I've been thinking about it for a while.
No clue, if there is first project will be ever lol champion as a planeswalker.
Quote from: LinkCelestrial on June 23, 2015, 12:45:42 AM
Is there a site or something that supports making your own set? I've been thinking about it for a while.
Magicseteditor.com (http://magicseteditor.com)
Quote from: redwolv on June 23, 2015, 02:46:43 AM
No clue, if there is first project will be ever lol champion as a planeswalker.
Ooo I'd like to see those.
Quote from: Handsome Jack on June 23, 2015, 10:34:03 AM
Quote from: LinkCelestrial on June 23, 2015, 12:45:42 AM
Is there a site or something that supports making your own set? I've been thinking about it for a while.
Magicseteditor.com (http://magicseteditor.com)
Site for sale and lots of links I was not gonna try..
While this isn't my own card idea, I think it should be shared. The name is Sliver Queen, Brood Mother. She's a planeswalker Sliver 😈 thats costs RUBWG and starts at 1.
+1 - put a 1/1 colorless sliver creature token onto the battlefield.
-1 - Put target sliver card from your graveyard into your hand
-7 - All slivers have either Haste, Trample, Lifelink, Deathtouch, Flying or First Strike
I have always said to my group that if a sliver planeswalker was ever made, I would pay any price for it. And this one doesn't seem too broken lol :)
Also, I would make her archetype something like Planeswalker - Brood Mother so as to not conflict with the legendary Sliver Queen and perhaps raising her start from 1 to maybe 3 so that way she is on par with all of the other planeswalkers in speed. Any other thoughts on it? (Btw, no, she doesnt share abilities with other slivers and they dont share with her)
Quote from: Kaylesh on June 23, 2015, 11:31:49 AM
Quote from: Handsome Jack on June 23, 2015, 10:34:03 AM
Quote from: LinkCelestrial on June 23, 2015, 12:45:42 AM
Is there a site or something that supports making your own set? I've been thinking about it for a while.
Magicseteditor.com (http://magicseteditor.com)
Site for sale and lots of links I was not gonna try..
I may have the link wrong. There's a program that does this. Let me see if I can find it
A sliver Planeswalker really doesn't make sense in the lore. It would be cool, but I play against enough slivers to be happy they don't have more fire power. xD
She'd for sure have to start at 3ish loyalty. Dying to {Shock} the turn she comes out is pretty pathetic. :P
Correct link:
http://magicseteditor.sourceforge.net/ (http://magicseteditor.sourceforge.net/)
Quote from: LinkCelestrial on June 23, 2015, 11:57:33 AM
A sliver Planeswalker really doesn't make sense in the lore. It would be cool, but I play against enough slivers to be happy they don't have more fire power. xD
She'd for sure have to start at 3ish loyalty. Dying to {Shock} the turn she comes out is pretty pathetic. :P
I have to agree, lore wise a sliver walker wouldn't make sense unless something was done to address the whole shared traits. Either it makes other slivers walkers or there would need to be some reason why it can't. Also sparks are only found in highly inteligent beings, slivers are instinctual creatures.
@The Keeper
If it was real it could be planeswalker-sliver queen. The legend rule checks for the cards name for creatures, and walkers checks subtype. Creatures and walkers will never have an issue. Ex.{Narset}
Quote from: Handsome Jack on June 23, 2015, 12:04:26 PM
Correct link:
http://magicseteditor.sourceforge.net/ (http://magicseteditor.sourceforge.net/)
Thank you!
Quote from: redwolv on June 23, 2015, 01:29:39 PM
Quote from: Handsome Jack on June 23, 2015, 12:04:26 PM
Correct link:
http://magicseteditor.sourceforge.net/ (http://magicseteditor.sourceforge.net/)
Thank you!
Looks awesome. Would anybody be interested in building/playing a set with me?
Quote from: LinkCelestrial on June 23, 2015, 02:23:30 PM
Quote from: redwolv on June 23, 2015, 01:29:39 PM
Quote from: Handsome Jack on June 23, 2015, 12:04:26 PM
Correct link:
http://magicseteditor.sourceforge.net/ (http://magicseteditor.sourceforge.net/)
Thank you!
Looks awesome. Would anybody be interested in building/playing a set with me?
Must you ask?
Quote from: redwolv on June 23, 2015, 02:38:12 PM
Quote from: LinkCelestrial on June 23, 2015, 02:23:30 PM
Quote from: redwolv on June 23, 2015, 01:29:39 PM
Quote from: Handsome Jack on June 23, 2015, 12:04:26 PM
Correct link:
http://magicseteditor.sourceforge.net/ (http://magicseteditor.sourceforge.net/)
Thank you!
Looks awesome. Would anybody be interested in building/playing a set with me?
Must you ask?
Yes? I think I'll make a new thread so we can discuss it.
Quote from: redwolv on June 23, 2015, 01:28:05 PM
Quote from: LinkCelestrial on June 23, 2015, 11:57:33 AM
A sliver Planeswalker really doesn't make sense in the lore. It would be cool, but I play against enough slivers to be happy they don't have more fire power. xD
She'd for sure have to start at 3ish loyalty. Dying to {Shock} the turn she comes out is pretty pathetic. :P
I have to agree, lore wise a sliver walker wouldn't make sense unless something was done to address the whole shared traits. Either it makes other slivers walkers or there would need to be some reason why it can't. Also sparks are only found in highly inteligent beings, slivers are instinctual creatures.
@The Keeper
If it was real it could be planeswalker-sliver queen. The legend rule checks for the cards name for creatures, and walkers checks subtype. Creatures and walkers will never have an issue. Ex.{Narset}
I understand your point about them being instictual; however, the queen is quite intelligent as Karn was able to speak to her and reason with her to get the Legacy pieces back. And Sliver Overlord is a mutation of 3 or 4 slivers together, making it smarter. Plus, in M14 and M15, slivers had taken on a human like appearance and seemed pretty intelligent to me. So perhaps it could happen in a different set
Quote from: LinkCelestrial on June 23, 2015, 02:51:49 PM
Quote from: redwolv on June 23, 2015, 02:38:12 PM
Quote from: LinkCelestrial on June 23, 2015, 02:23:30 PM
Quote from: redwolv on June 23, 2015, 01:29:39 PM
Quote from: Handsome Jack on June 23, 2015, 12:04:26 PM
Correct link:
http://magicseteditor.sourceforge.net/ (http://magicseteditor.sourceforge.net/)
Thank you!
Looks awesome. Would anybody be interested in building/playing a set with me?
Must you ask?
Yes? I think I'll make a new thread so we can discuss it.
Did you make the thread?
{3} R/B R/B R/B
Sacrifice to Time
Sorcery
Sacrifice to Time can't be countered.
Deal 10 damage to yourself and until the end of turn you may cast nonland, noncreature cards without paying their mana costs unless a player skips their next turn.
"I have seen all of time. I'm sorry for your loss."
Forgot I wanted to make it not able to be countered. I love the idea for it. If you add {Enter the Infinite} in an Izzet burn deck you basically win.
If it dealt damage to the opponent unless they skipped their turn and shaved off a mana or two we'd be in business.
Calling of the Moonfolk {U}{U}
Sorcery
Return 2 target lands you control, to their owner's hand.
Draw 2 cards.
"I can hear it, even when it's soft glow is at its faintest." ~Tamiyo
Quote from: FlickerYourOwnIdentity on June 27, 2015, 01:36:03 AM
Calling of the Moonfolk {U}{U}
Sorcery
Return 2 target lands you control, to their owner's hand.
Draw 2 cards.
"I can hear it, even when it's soft glow is at its faintest." ~Tamiyo
So, {Gush}, but actually balanced? Seems fine, if a little underwhelming.
I've just started designing a commander that represents my play style. Still needs work, though.
Brall, Wilt Leaf Dawnhand {1}{B}{G}{W}
Legendary Creature—Elf Shaman
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
{1}W/B: Choose any number of target creatures without +1/+1 counters on them. Each of those creatures gains persist until end of turn.
"I never really understood our obsession with beauty, but I'll be damned if I let the darkness take that which you have left!"
2/1
Mana cost and power/toughness are still being tweaked. I don't want this guy too good so he starts breaking formats, but I'm not sure I want to push his toughness above 1 because then people will really hate him being able to persist himself.
What if removing the +1/+1 counter cost mana and was an upkeep triggered ability? Then he could have more P/T and be infinitely better in that he can save himself.
On that note, I feel like the Persist ability is a tad over-priced. Maybe shave off the {1}, and make the triggered ability cost green as well because then he's all his colours. Yay.
Quote from: LinkCelestrial on June 30, 2015, 08:22:07 PM
What if removing the +1/+1 counter cost mana and was an upkeep triggered ability? Then he could have more P/T and be infinitely better in that he can save himself.
On that note, I feel like the Persist ability is a tad over-priced. Maybe shave off the {1}, and make the triggered ability cost green as well because then he's all his colours. Yay.
I'm not trying to make him infinitely better. I'm trying to make him balanced. I went with one toughness because people get salty about how hard {Marchesa, the Black Rose} is to kill as a general, since she just puts a counter on herself, dies, goes to the grave, and then comes back with her own ability. I didn't necessarily want that to be the case with Brall, so I erred on the side of caution.
The persist ability is the exact cost of {Cauldron Haze}, so I think it's fair. And he is all of his colors because elves in Shadowmoor were always base green. Also, his first ability came from {Heartmender}, so that implies green.
Gotcha. If you change it so he can save himself though all your opponent has to do is kill him twice before the upkeep trigger. Just a thought. He's pretty sweet as is.
Close the Door
5 Colorless Mana
Instant
If The Door to Nothingness is opened, close it and exile it.
Flavor text: The one who opened the door WAS an imbecile.
Quote from: Coolie2 on July 02, 2015, 01:17:56 PM
Close the Door
5 Colorless Mana
Instant
If The Door to Nothingness is opened, close it and exile it.
Flavor text: The one who opened the door WAS an imbecile.
Lol, but unplayable. You could make it "this turn", so you can play it in response, but {stifle} works too...
Ominous Atmosphere {B}{B}{U}
Enchantment
Creatures on the battlefield get -2/+1
"Frail, shaking hands lay upon your weapon of choice, your senses pick up on the mice crawling in the sewers below. A resounding boom echoes in the distance, and you prepare to make a stand, and yet have not the slightest clue as to how you do such a thing."
Quote from: FlickerYourOwnIdentity on July 03, 2015, 03:59:05 AM
Ominous Atmosphere {B}{B}{U}
Enchantment
Creatures on the battlefield get -2/+1
"Frail, shaking hands lay upon your weapon of choice, your senses pick up on the mice crawling in the sewers below. A resounding boom echoes in the distance, and you prepare to make a stand, and yet have not the slightest clue as to how you do such a thing."
Nice flavor text.
Friends with benefits {G}{G}{W}{W}
Enchantment
At the begining of your upkeep flip a coin. If heads gain 1 life for each creature token you control. If tails at your endstep populate.
"What do you mean the condom broke?!"
Quote from: LinkCelestrial on July 02, 2015, 01:05:49 PM
Gotcha. If you change it so he can save himself though all your opponent has to do is kill him twice before the upkeep trigger. Just a thought. He's pretty sweet as is.
I'm just erring on the side of caution. I've heard numerous people complain about {Marchesa, the Black Rose} as a commander and how she is quite hard to kill.
Hakar, the Drunken King {B}{R}{R}{U}{2}
Legendary Creature - Human
At the beginning of each upkeep, randomly select a nonland permanent, then roll a die. One of the following effects will happen to the selected card.
1: Destroy the selected permanent(s).
2: The selected permanent(s) is industructible until the end of the turn.
3: Selected permanent(s) may not attack, block, or activate abilities until the end of the turn
4: Gain control of the selected permanent(s) until the end of the turn, if it is a creature, it gains haste until the end of the turn.
5: Search the owner(s) of the selected permanent's library for a card of the same name. Exile that card.
6: Randomly select another target, along with other targets already chosen this turn by Hakar, the Drunken King, and reroll the die.
"Where did all alcohol dissapear to?! Fetch me more, servants! I have kingly duties to attend to."
~Makar
[3/6]
Quote from: FlickerYourOwnIdentity on July 04, 2015, 12:54:47 AM
Hakar, the Drunken King {B}{R}{R}{U}{2}
Legendary Creature - Human
At the beginning of each upkeep, randomly select a nonland permanent, then roll a die. One of the following effects will happen to the selected card.
1: Destroy the selected permanent(s).
2: The selected permanent(s) is industructible until the end of the turn.
3: Selected permanent(s) may not attack, block, or activate abilities until the end of the turn
4: Gain control of the selected permanent(s) until the end of the turn, if it is a creature, it gains haste until the end of the turn.
5: Search the owner(s) of the selected permanent's library for a card of the same name. Exile that card.
6: Randomly select another target, along with other targets already chosen this turn by Hakar, the Drunken King, and reroll the die.
"Where did all alcohol dissapear to?! Fetch me more servants! I have kingly duties to attend to."
~Makar
[3/6]
Unglued commander!!
A box
{1}
{1}:Open this Box(flip it over)
"I wonder what's in it?"
Flipped side
An open box
{1}: Close this box(flip it over)
"Oh"
The Guy {2}{R}{B}
Legendary Creature - Human Beast
Intimidate, deathtouch
When The Guy enters the battlefield, return up to three target creature cards from a graveyard. Those creatures gain haste until end of turn. Exile them at the beginning of the next endstep.
{3}:The Guy is indestructible and gains hexproof until end of turn.
"His eyes, glowing red... I remember him. It is true... he has returned from his slumber, The Vengeful One... The Dark Messiah".
—Sergeant Hakar, Infantry Leader
#Immortalized
Bump
Selfless Offering {W}{W}{1}
Sorcery
Each player chooses any number of creatures they control.
Player(s) gain life equal to the total toughness of their chosen creatures.
Sacrifice chosen creatures.
"Undying loyalty, to the enigmatic deity."
A barrel
{1}
{1}: Open the barrel(turn it face down)
EEEVVVIIIIILLLLL!!!!
Sacrifice CARDNAME: Exile all permanents, hands, graveyards, and librarys. Each player chooses a black card from outside the game and gives it to their opponent. Then the game ends with the winner being the player who gave the most expensive card to their opponent.
"Barrels!"
-PEWDIEPIE
Thanks for the inspiration splicer.
Barrel {0}
Artifact
{8} Tap: place a "monkeying" counter on barrel.
When a monkeying counter is placed on barrel flip it.
Backside
Barrel Of Monkeys
Arifact
At the begining of your upkeep place an "around" counter on this card then place X 1/1 green monkeys onto the battlefield equal to the number of "monkeying" counters times "around " counters.
Nice. Time for some Un-Cards!(well, more un-cards)
Fire Exit
{2}{R}
Flip a coin. If heads, deal 6 damage to each creature your opponents control. If tails, deal 6 damage to each creature you control. If a creature you control dies this way, it gives you an accusing look.
"But I could have sworn the fire wasn't on that side..."
Un-cards? My time to shine.
Bigger is Better {5}{G}{G}{G}
Sorcery
Choose one—
• You may choose a creature card with power 7 or greater you own from outside of the game, reveal that card, and put it into your hand.
• You may choose an oversized creature card you own from outside of the game and put that card onto the battlefield.
First day of school
Enchantment
{W}{U}{R}
When this card enters the battlefield, tap all creatures.
Whenever a creature enters the battlefield, tap it.
Creatures don't untap during their controller's untap step.
When this card has been in play for 180 turns, sacrifice it.
Chaos Swap {6}{R}{R}{R}
Instant
Exile all permanents. You and target opponent switch life totals and decks and you each put into play all cards exiled from opponents board state
Potato {0}
Artifact - Equipment
Equipped creature gains Potatotouch and Spudlink.
Equip (Eat a full potato)
It's really just a potato.
- Potato Farmer
Quote from: Popper23345 on August 25, 2015, 01:01:19 PM
Chaos Swap {6}{R}{R}{R}
Instant
Exile all permanents. You and target opponent switch life totals and decks and you each put into play all cards exiled from opponents board state
Lovely interaction with Phage there..
It would need some rule alterations as cards in exile don't remember where they came from..
Quote from: Kaylesh on August 26, 2015, 04:03:10 AM
Quote from: Popper23345 on August 25, 2015, 01:01:19 PM
Chaos Swap {6}{R}{R}{R}
Instant
Exile all permanents. You and target opponent switch life totals and decks and you each put into play all cards exiled from opponents board state
Lovely interaction with Phage there..
It would need some rule alterations as cards in exile don't remember where they came from..
Yea lol, it took me a while to word the exile part of that card, and i still dont think it came iut the way i was thinking it should have... :P
Quote from: Popper23345 on August 26, 2015, 09:21:45 AM
Quote from: Kaylesh on August 26, 2015, 04:03:10 AM
Quote from: Popper23345 on August 25, 2015, 01:01:19 PM
Chaos Swap {6}{R}{R}{R}
Instant
Exile all permanents. You and target opponent switch life totals and decks and you each put into play all cards exiled from opponents board state
Lovely interaction with Phage there..
It would need some rule alterations as cards in exile don't remember where they came from..
Yea lol, it took me a while to word the exile part of that card, and i still dont think it came iut the way i was thinking it should have... :P
You and that opponent put into play all permanents put into exile by the other (player) this way
??
More un-set
No laughing matter. {3}{B}{B}
Enchantment
At the begining of a players upkeep that player must tell a joke. Each opponent that laughs must exiles all cards in thier hand and libary and all permanents they control.
"You can bet i'll be laughing last."
Quote from: redwolv on August 27, 2015, 02:45:44 PM
More un-set
No laughing matter. {3}{B}{B}
Enchantment
At the begining of a players upkeep that player must tell a joke. Each opponent that laughs must exiles all cards in thier hand and libary and all permanents they control.
"You can bet i'll be laughing last."
Is totally play that. xD
Soda pop
Artifact
(U/R hybrid)(U/R hybrid)
{T}: untap this permenent
(U/R hybrid): deal damage to target creature equal to the number of times Soda Pop was untapped divided by 10.
"KEEP SHAKING!!!!!!!"
Quote from: Popper23345 on August 27, 2015, 03:02:44 PM
Soda pop
Artifact
(U/R hybrid)(U/R hybrid)
{T}: untap this permenent
(U/R hybrid): deal damage to target creature equal to the number of times Soda Pop was untapped divided by 10.
"KEEP SHAKING!!!!!!!"
Round up or down after dividing?
Lets say down, so it isnt broken :P
;)
Camules,Twilight Sheperd {2}{G}{B}{W}
Legendary Creature - Elf Cleric
Camules, Twilight Shepherd enters the battlefield with X +1/+1 counters on it for each creature card in your graveyard.
{1}{W}, {T}, Remove two +1/+1 counters from Camules: Put a +1/+1 counter on each green, black, an white creature you control.
{2}{B}, {T}: Destroy target creature you control without a +1/+1 counter on it.
{1}{G}{G}, Return Camules to your hand: Search your library for a basic land card and put it onto the battlefield tapped
"Our armies have fallen, I merely exist to maintain peace among the restless souls"
0/0
Quote from: theravenseye on August 28, 2015, 04:00:22 AM
Camules,Twilight Sheperd {2}{G}{B}{W}
Legendary Creature - Elf Cleric
Camules, Twilight Shepherd enters the battlefield with X +1/+1 counters on it for each creature card in your graveyard.
{1}{W}, {T}, Remove two +1/+1 counters from Camules: Put a +1/+1 counter on each green, black, an white creature you control.
{2}{B}, {T}: Destroy target creature you control without a +1/+1 counter on it.
{1}{G}{G}, Return Camules to your hand: Search your library for a basic land card and put it onto the battlefield tapped
"Our armies have fallen, I merely exist to maintain peace among the restless souls"
0/0
Why a tap ability to kill your own creature?
^^
Maybe if its a commander, he can put small 1/1's in his graveyars, so that when he comes back in, it will come in with more counters?
Quote from: Popper23345 on August 28, 2015, 10:48:29 AM
^^
Maybe if its a commander, he can put small 1/1's in his graveyars, so that when he comes back in, it will come in with more counters?
Exactly. And I gave him the bounce ramp so he can keep doing it whist getting bigger.
Oh. Did't pick up on that the first time.
So what do you guys think?
Last question. Is his first ability meant to add a counter to each creature if each color you control? So a G and B guy would get two? And he would net himself one? (-2+3) or just one per creature as long as they are one of those colors?
Quote from: redwolv on August 28, 2015, 01:33:59 PM
Last question. Is his first ability meant to add a counter to each creature if each color you control? So a G and B guy would get two? And he would net himself one? (-2+3) or just one per creature as long as they are one of those colors?
Oh crap. I misworded that. Yes is would add 2 countes if say a Dreg Mangler were to ETB. And I forgot to put each other
Quote from: theravenseye on August 28, 2015, 04:00:22 AM
Camules,Twilight Sheperd {2}{G}{B}{W}
Legendary Creature - Elf Cleric
Camules, Twilight Shepherd enters the battlefield with X +1/+1 counters on it for each creature card in your graveyard.
{1}{W}, {T}, Remove a +1/+1 counter from Camules: Put a +1/+1 counter on each other creature you control.
{B}: Sacrifice a creature you control.
{1}{G}{G}, Return Camules to your hand: Search your library for a basic land card and put it onto the battlefield tapped.
"Our armies have fallen, I merely exist to maintain peace among the restless souls"
0/0
Edited the quote to show the wording I would use for the first ability, and changed cost to only one counter removed as two seemed alot when their are cards with this kind of effect for as little as {T}
Decreaced cost of ability two by {2} and temoved the tapping effect. This is an ability to kill one of your own guys and there are cards out there that will reward you for sacing guys by giving you cards,life, buffing the creature.
I understand "destorying" might fit his flavor better but sacrifice is normally used in this place as you can't "destroy" something with indestructible and would only be using it on your own stuff.
All in all. With these changes i would use him as my abazan 1/1 counter deck's commander over guru.
Quote from: redwolv on August 28, 2015, 11:00:21 PM
Quote from: theravenseye on August 28, 2015, 04:00:22 AM
Camules,Twilight Sheperd {2}{G}{B}{W}
Legendary Creature - Elf Cleric
Camules, Twilight Shepherd enters the battlefield with X +1/+1 counters on it for each creature card in your graveyard.
{1}{W}, {T}, Remove a +1/+1 counter from Camules: Put a +1/+1 counter on each other creature you control.
{B}: Sacrifice a creature you control.
{1}{G}{G}, Return Camules to your hand: Search your library for a basic land card and put it onto the battlefield tapped.
"Our armies have fallen, I merely exist to maintain peace among the restless souls"
0/0
Edited the quote to show the wording I would use for the first ability, and changed cost to only one counter removed as two seemed alot when their are cards with this kind of effect for as little as {T}
Decreaced cost of ability two by {2} and temoved the tapping effect. This is an ability to kill one of your own guys and there are cards out there that will reward you for sacing guys by giving you cards,life, buffing the creature.
I understand "destorying" might fit his flavor better but sacrifice is normally used in this place as you can't "destroy" something with indestructible and would only be using it on your own stuff.
All in all. With these changes i would use him as my abazan 1/1 counter deck's commander over guru.
Wow. Thanks for the feedback man. Also, you can try him out in your commander deck if you want. Just proxy a copy. Let me know if he's any fun.
MORE UN-CARDS!!!!!
Tornado
Instant {U}{2}
Target creature gets tossed up in the air.
-If it lands upside down, destroy it.
-If it lands sideways or upside down, tap it. It doesnt untap during your next untap step
-If it lands rightside up, it gains +3/+3 and becomes a superhero in additon to its other types
"Wait a second, im still alive!"
Emergence of the Sun God {2}{W}{W}
Enchantment
When Emergence of the Sun God enters the battlefield, you may exile a creature you control.
2W: You gain X life where X is the exiled creature's power.
Just had an awful idea pop into my head. A creature you just can't get rid of:
Filthy backstabber
{1}{B}
2/2
Whenever filthy backstabber would leave the battlefield, sacrifice another permanent instead
- He'll do ANYTHING to stay alive.
😱
10/10 would run in {kresh the bloodbraided} edh
Curse of the Fallen {B}{B}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature's type is now Angel.
Whenever enchanted creature deals damage to a creature or player, put a fallen counter onto it.
When the enchanted creature has 5 fallen counters on it, change its base power and toughness to 6/4, enchanted creature gains flying, and "Pay 3 life: This creature gains +3/-1."
"Angels whom harm others must feel the ultimate judgement, losing their wings of purity, in exchange for wings of anguish and pain."
Quote from: FlickerYourOwnIdentity on September 20, 2015, 06:05:05 PM
Curse of the Fallen {B}{B}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature's type is now Angel.
Whenever enchanted creature deals damage to a creature or player, put a fallen counter onto it.
When the enchanted creature has 5 fallen counters on it, change its base power and toughness to 6/4, enchanted creature gains flying, and "Pay 3 life: This creature gains +3/-1."
"Angels whom harm others must feel the ultimate judgement, losing their wings of purity, in exchange for wings of anguish and pain."
That flavor text though..
Yeah lol, that's my whole plan, even if I can't make a good card, the flavor text must be on point
Quote from: Popper23345 on September 20, 2015, 05:07:46 PM
😱
10/10 would run in {kresh the bloodbraided} edh
He will never die, or bounce, or go to exile. His leaving the battlefield for any other zone is replaced..
Does make a lot of spells into "player sacrifices a permanent". Hi there {boomerang}, {oblivion ring} etc... Totally wonky.
Elvish Seer {1}{G}
{T}: Add {G} to your mana pool. Scry 2.
Quote from: Kaylesh on September 21, 2015, 01:28:18 AM
Quote from: Popper23345 on September 20, 2015, 05:07:46 PM
😱
10/10 would run in {kresh the bloodbraided} edh
He will never die, or bounce, or go to exile. His leaving the battlefield for any other zone is replaced..
Does make a lot of spells into "player sacrifices a permanent". Hi there {boomerang}, {oblivion ring} etc... Totally wonky.
I know, so you get him out, and then ylu have a sack machine :)
Clock of Ages {5}
Legendary Artifact
Indestructible
At the beginning of each upkeep, put a time counter on each nonland permanent.
At the end of each turn, if an enchantment has 5 or more time counters on it, exile it.
At the end of each turn if a creature, or planeswalker has 10, or more time counters on it, exile it.
At the end of each turn if an artifact has 20 or more time counters on it, exile it.
"Time is the number one cause of death."
Phyrexian Transmuter {4}
Legendary Artifact
{1}, {T}, Sacrifice target creature: Search your library for a creature card with converted mana cost equal to the sacrificed creature's mana cost and put it into your hand. Shuffle your library.
"New life. New terrors. All within reach"
Edited
What do you do with the creature you searched for?
More un-set like cards!
shifting allegiances {4}{R}
Exile all creatures and planeswalkers. Then each card is returned to the battlefield one at a time and a random player is given control of the card.
(A random player will be pick per card)
"Triators, the lot of you!"
Fear of death {3}{B}{G}
Enchantment
If a creature is blocks or is blocked by a creature that has power equal to or higher then their thoughness, remove it from combat and give control of it to the player who it was just attacking or blocking against.
"Screw this, I won't die for you."
(Imagine two 1/1's constantly flip-floping control)
Shifting Allegiance could be a thing if properly balanced. I mean, it's like a random {thieves' auction}...
Fear of Death sounds really fun. Not too sure about it fitting in the Golgari colors though.
Quote from: Kaylesh on September 22, 2015, 05:30:30 PM
Shifting Allegiance could be a thing if properly balanced. I mean, it's like a random {thieves' auction}...
Fear of Death sounds really fun. Not too sure about it fitting in the Golgari colors though.
Shifting was meant to just be chaotic but with a good mana cost i would have to agree. Only issue is i don't like the wording even though i came up with it.
I picked GB cause green often checks and cares about stuff like things power. Black just for flavor. Do you have a suggestion for coloring?
Quote from: redwolv on September 22, 2015, 06:06:39 PM
Quote from: Kaylesh on September 22, 2015, 05:30:30 PM
Shifting Allegiance could be a thing if properly balanced. I mean, it's like a random {thieves' auction}...
Fear of Death sounds really fun. Not too sure about it fitting in the Golgari colors though.
Shifting was meant to just be chaotic but with a good mana cost i would have to agree. Only issue is i don't like the wording even though i came up with it.
I picked GB cause green often checks and cares about stuff like things power. Black just for flavor. Do you have a suggestion for coloring?
B/R works great flavour wise. {Might Makes Right} kind of idea for the red flavour.
Quote from: LinkCelestrial on September 22, 2015, 06:54:49 PM
Quote from: redwolv on September 22, 2015, 06:06:39 PM
Quote from: Kaylesh on September 22, 2015, 05:30:30 PM
Shifting Allegiance could be a thing if properly balanced. I mean, it's like a random {thieves' auction}...
Fear of Death sounds really fun. Not too sure about it fitting in the Golgari colors though.
Shifting was meant to just be chaotic but with a good mana cost i would have to agree. Only issue is i don't like the wording even though i came up with it.
I picked GB cause green often checks and cares about stuff like things power. Black just for flavor. Do you have a suggestion for coloring?
B/R works great flavour wise. {Might Makes Right} kind of idea for the red flavour.
Sounds good to me.
Biomass pit {3}{G}{B}{U}
Artifact
Whenever a creature you control dies place biomass counters on ~this card~ equal to it's CMC
Remove any number of biomass counters from ~this card~: you may put a creature card from your hand onto the battlefield with a cmc equal to half of the biomass counters removed this way.
"We can rebuild him. We have the technology.
We can make him better then before."
Quote from: redwolv on September 22, 2015, 06:06:39 PM
Shifting was meant to just be chaotic but with a good mana cost i would have to agree. Only issue is i don't like the wording even though i came up with it.
The wording could be pretty much like {thieves auction} but "chooses" would become "chooses randomly" and the permanents wouldn't come in tapped.
Suggestion:
Quote from: redwolv on September 22, 2015, 03:44:24 PM
More un-set like cards!
shifting allegiances {4}{R}
Exile all creatures and planeswalkers. Then, starting with you, each player chooses a card exiled this way at random and returns it to the battlefield. Repeat this until all cards exiled this way are chosen.
"Traitors, the lot of you!"
Quote from: Kaylesh on September 23, 2015, 01:14:22 AM
Quote from: redwolv on September 22, 2015, 06:06:39 PM
Shifting was meant to just be chaotic but with a good mana cost i would have to agree. Only issue is i don't like the wording even though i came up with it.
The wording could be pretty much like {thieves auction} but "chooses" would become "chooses randomly" and the permanents wouldn't come in tapped.
Suggestion:
Quote from: redwolv on September 22, 2015, 03:44:24 PM
More un-set like cards!
shifting allegiances {4}{R}
Exile all creatures and planeswalkers. Then, starting with you, each player chooses a card exiled this way at random and returns it to the battlefield. Repeat this until all cards exiled this way are chosen.
"Traitors, the lot of you!"
Much better. Thank you.
Forsaken Architect {2}{R}
Creature - Human Artificer
When Forsaken Architect enters the battlefield, search your library for an artifact card then flip a coin. If the coin comes up heads, put that artifact onto the battlefield, if it comes up tails, put it into your graveyard.
"Some inventions were meant to be created. Others, to be forgotten."
2/1
Insomnia {U}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature has vigilance.
At the beginning of each upkeep, put a -1/-0 counted on the enchanted creature.
"Who needs sleep anyway?!"
Quote from: FlickerYourOwnIdentity on September 24, 2015, 12:52:00 AM
Insomnia {U}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature has vigilance.
At the beginning of each upkeep, put a -1/-0 counted on the enchanted creature.
"Who needs sleep anyway?!"
Guilt {R}{B}
Enchantment - Aura
Enchant target creature.
Whenever enchanted creature attacks, put a -0/-1 counter on it. You cannot prevent damage dealt this way.
"If only I didn't do......" "If only i didn't take......."
"If only...." "If only...."
Quote from: Popper23345 on September 24, 2015, 09:16:22 AM
Quote from: FlickerYourOwnIdentity on September 24, 2015, 12:52:00 AM
Insomnia {U}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature has vigilance.
At the beginning of each upkeep, put a -1/-0 counted on the enchanted creature.
"Who needs sleep anyway?!"
Guilt {R}{B}
Enchantment - Aura
Enchant target creature.
Whenever enchanted creature attacks, put a -0/-1 counter on it. You cannot prevent damage dealt this way.
"If only I didn't do......" "If only i didn't take......."
"If only...." "If only...."
?? What damage??
Do you mean damage dealt by enchanted creature? Because the counters don't damage..
Quote from: Kaylesh on September 25, 2015, 05:33:38 AM
Quote from: Popper23345 on September 24, 2015, 09:16:22 AM
Quote from: FlickerYourOwnIdentity on September 24, 2015, 12:52:00 AM
Insomnia {U}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature has vigilance.
At the beginning of each upkeep, put a -1/-0 counted on the enchanted creature.
"Who needs sleep anyway?!"
Guilt {R}{B}
Enchantment - Aura
Enchant target creature.
Whenever enchanted creature attacks, put a -0/-1 counter on it. You cannot prevent damage dealt this way.
"If only I didn't do......" "If only i didn't take......."
"If only...." "If only...."
?? What damage??
Do you mean damage dealt by enchanted creature? Because the counters don't damage..
I was gonna make him deal 1 damage to himself and that damge couldnt be regenerated at end steps,
But i forgot to change it to
You cannot remove or add counters to this creature
Quote from: Popper23345 on September 25, 2015, 09:30:07 AM
Quote from: Kaylesh on September 25, 2015, 05:33:38 AM
Quote from: Popper23345 on September 24, 2015, 09:16:22 AM
Quote from: FlickerYourOwnIdentity on September 24, 2015, 12:52:00 AM
Insomnia {U}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature has vigilance.
At the beginning of each upkeep, put a -1/-0 counted on the enchanted creature.
"Who needs sleep anyway?!"
Guilt {R}{B}
Enchantment - Aura
Enchant target creature.
Whenever enchanted creature attacks, put a -0/-1 counter on it. You cannot prevent damage dealt this way.
"If only I didn't do......" "If only i didn't take......."
"If only...." "If only...."
?? What damage??
Do you mean damage dealt by enchanted creature? Because the counters don't damage..
I was gonna make him deal 1 damage to himself and that damge couldnt be regenerated at end steps,
But i forgot to change it to
You cannot remove or add counters to this creature
Ah, I see where you want to go.
"-0/-1 counters cannot be removed from enchanted creature" would work. Otherwise the counters you want to place, wouldn't.
Quote from: FlickerYourOwnIdentity on September 24, 2015, 12:52:00 AM
Insomnia {U}{W}
Enchantment - Aura
Enchant target creature.
Enchanted creature has vigilance.
At the beginning of each upkeep, put a -1/-0 counted on the enchanted creature.
"Who needs sleep anyway?!"
Me.
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Quote from: Kaylesh on November 20, 2015, 03:15:47 AM
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Hello blue/green counter/turbo fog deck. Tutor, draw for it. Cast. Stalk for 5 turns with counters and fogs. I love it!
Quote from: redwolv on November 20, 2015, 02:34:03 PM
Quote from: Kaylesh on November 20, 2015, 03:15:47 AM
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Hello blue/green counter/turbo fog deck. Tutor, draw for it. Cast. Stalk for 5 turns with counters and fogs. I love it!
Just realized Narset can cheat this out anyway and let you win. Design is not 100% what I wanted it to do. (The card it inspired on had you pay 2000 life points, and have you win in 6 turns, just counting from there).
Glad you like the concept though.
Sure narset can cheat it out but is your enemy scores a hit with narset they would combo to the win anyway. At least in edh
Quote from: redwolv on November 20, 2015, 04:57:02 PM
Sure narset can cheat it out but is your enemy scores a hit with narset they would combo to the win anyway. At least in edh
True.
Just some morning ramblings of DotA 2 and Magic:
Nevermore, the Shadow Fiend {2}{B}{B}{B}
Legendary Creature
{B}: Nevermore, the Shadowfiend deals 2 damage to each creature target opponent controls.
{1}{B}{B}: Shadowfiend deals 4 damage to each creature target opponent controls.
{3}{B}{B}: Shadowfiend deals 6 damage to each creature target opponent controls
Whenever a creature dealt damage by Shadowfiend dies this turn, put a soul counter on him for each creature that died this way.
Shadowfiend gets +1/+1 for each soul counter on him.
2/2
Quote from: theravenseye on November 21, 2015, 04:28:15 PM
Just some morning ramblings of DotA 2 and Magic:
Nevermore, the Shadow Fiend {2}{B}{B}{B}
Legendary Creature
{B}: Nevermore, the Shadowfiend deals 2 damage to each creature target opponent controls.
{1}{B}{B}: Shadowfiend deals 4 damage to each creature target opponent controls.
{3}{B}{B}: Shadowfiend deals 6 damage to each creature target opponent controls
Whenever a creature dealt damage by Shadowfiend dies this turn, put a soul counter on him for each creature that died this way.
Shadowfiend gets +1/+1 for each soul counter on him.
2/2
Why would I pay for the other abilities when I could just use the first multiple times...also op. One sided {Pyroclasm} for {B}‽
Quote from: LinkCelestrial on November 21, 2015, 10:14:31 PM
Quote from: theravenseye on November 21, 2015, 04:28:15 PM
Just some morning ramblings of DotA 2 and Magic:
Nevermore, the Shadow Fiend {2}{B}{B}{B}
Legendary Creature
{B}: Nevermore, the Shadowfiend deals 2 damage to each creature target opponent controls.
{1}{B}{B}: Shadowfiend deals 4 damage to each creature target opponent controls.
{3}{B}{B}: Shadowfiend deals 6 damage to each creature target opponent controls
Whenever a creature dealt damage by Shadowfiend dies this turn, put a soul counter on him for each creature that died this way.
Shadowfiend gets +1/+1 for each soul counter on him.
2/2
Why would I pay for the other abilities when I could just use the first multiple times...also op. One sided {Pyroclasm} for {B}‽
Forgot the tap. It was supposed to redesign his Shadowrazes.
The Titans, Unbound {R}{W}{U}{B}{G}{5}
Legendary Creature - Titan
An additional cost to casting The Titans, Unbound is to sacrifice a Titan of each color.
Erebos must be on the battlefield in order to cast The Titans, Unbound.
Protection from non-God creatures.
When The Titans, Unbound enters the battlefield, exile all other nonland permanents.
Whenever The Titans, Unbound attack, exile all nonland permanents the defending player controls.
"We sealed them for the sake of humanity, no wonder Erebos sought to free them from their shackles."
30/30
Chained Titan of Time {U}{U}{4}
Legendary Creature - Titan
Shroud
{T}: Gain an extra turn after this one, put 5 Exhaustion counters on Chained Titan of Time.
As long as Chained Titan of Time has one or more Exhaustion counter(s) on it, it cannot untap.
At the beginning of each of the controller's upkeep remove an Exhaustion Counter from Chained Titan of Time.
"I used to travel the cosmos from an omnipotent view, sometimes watching the same events unfold for an eternity, and now I'm reduced to the equivalent of a parlor trick."
[4/8]
Chained Titan of Pestilence {B}{B}{B}{3}
Legendary Creature - Titan
At the beginning of each upkeep each player discards a card.
As long as Chained Titan of Pestilence is on the battlefield, eat he other creature gets -2/-2.
"While I may miss my former power, I do appreciate the extended time in which I can make victims suffer.
[5/4]
So i Love undertale. So i think i am gonna make a few undertale inspired cards atarting with. Some of these are going to be OP or Un-set styled.
Frisk, the genocidal. {3}{B}{B}{B}
Planeswalker - Frisk
+1 destory target non-human creature
0. Until EoT Frisk becomes a human? 1/1 creature with infect and indestructibility.
-10 exile all creatures and each players health total becomes 1, Frisk becomes a 1/1 demon with "when this creature deals combat damage to a player it deals that much damage to each other opponent".
5 loyalty.
-10 should bounce him so your opponents get the traditional 1 turn to not die. You could do "exile him and out a token named..." Or "tap Frisk" would work too.
+1 and 0 should trade abilities IMO.
Quote from: LinkCelestrial on December 02, 2015, 05:59:20 PM
-10 should bounce him so your opponents get the traditional 1 turn to not die. You could do "exile him and out a token named..." Or "tap Frisk" would work too.
+1 and 0 should trade abilities IMO.
Looking it over i agree with the second sugesstion. Having the creature mode be the +1 reminds me of how you just want to move onward like how he says at one point "in my way" and the creature killing being the 0 as he is just merily farming/murdering the random enemies.
I know his ulti is powerful but i feel like there is decent counterplay. It also drops your hp to 1. And many walks with very powerful effects (like ugin and bolas have +2s)
I guess that's fair. It's just that you ult pre combat then win unless somebody casts something.
Quote from: LinkCelestrial on December 04, 2015, 10:17:03 AM
I guess that's fair. It's just that you ult pre combat then win unless somebody casts something.
Hmmm maybe have it be a flip effect Like in Ori walkers but back to a creature or something so it has summon sickness
Just realized if it stays a walker and you go down to 0 it'll die even though it's a creature.
Quote from: LinkCelestrial on December 04, 2015, 04:55:58 PM
Just realized if it stays a walker and you go down to 0 it'll die even though it's a creature.
Yeah, it needs to either not be a walker or all damage prevented, as has been done with Giddy or Sarkhan.
Quote from: LinkCelestrial on December 04, 2015, 04:55:58 PM
Just realized if it stays a walker and you go down to 0 it'll die even though it's a creature.
True, that needs to be fixed. Ok here is the new draft.
Frisk, the genocidal. {3}{B}{B}{B}
Planeswalker - Frisk
+1 Until EoT Frisk becomes a 1/1 human creature with deathtouch and indestructibility
0 destroy target non-human creature
-10 exile all creatures and each players health total becomes 1, then tap frisk, he loses all card types and becomes a 1/1 legendary creature - demon with "when this creature deals combat damage to a player, it deals that much damage to each other opponent"
5 loyalty.
10/10. But heavy on black for Superfriemds but I'd run it in mono black devotion and black EDH.
Quote from: LinkCelestrial on December 05, 2015, 03:34:55 PM
10/10. But heavy on black for Superfriemds but I'd run it in mono black devotion and black EDH.
Thanks for the criquies earlier. Gonna be posting a few more ideas later. Still trying to figure out the coloring for alot of the characters. Expect one card for each main character and a good frisk.
Ok time for the next one. This one is basicly meant to be a direct counter to the first.
Frisk, Friend of Monsters. {2}{W}{W}{W}
Planeswalker - frisk
+1 return up to one target creature from the graveyard to the battlefield under it's owners control and tapped. If you return a creature owned by an opponent gain life equal to it's converted mana cost.
0 until your next turn if target permanent would deal damage it deals 0 damage instead.
-9 Each player with health less then their starting amount gains life equal to the difference. Then if a player other then you gained life this way you gain life equal to the amount they gained. You get an emblem with "at the being of your upkeep if your life is twice its starting amount you win the game"
So i was reading the lore trend and the post about how eldrazi could be a projection of some higher being spun out of control in my mind. This higher being using the eldrazi as a way of gaining mana/food. And how their spawn can be sacrificed to provide extra mana.
So i came up with an idea for a new card effect drawing on that idea and delve(one of my personal favorites)
Only on creature cards.
Consume- when you cast this spell you may sacrifice any number of creatures you control. Reduce the cost of this spell equal to the total cmc of creatures sacrificed this way.
Quote from: redwolv on December 16, 2015, 12:04:55 AM
So i was reading the lore trend and the post about how eldrazi could be a projection of some higher being spun out of control in my mind. This higher being using the eldrazi as a way of gaining mana/food. And how their spawn can be sacrificed to provide extra mana.
So i came up with an idea for a new card effect drawing on that idea and delve(one of my personal favorites)
Only on creature cards.
Consume- when you cast this spell you may sacrifice any number of creatures you control. Reduce the cost of this spell equal to the total cmc of creatures sacrificed this way.
Check out the "offering" ability for templating: {patron of nezumi} for example.
Quote from: Noblellama on December 16, 2015, 08:04:07 PM
Eldrazi, the Blind Eternities {15}
Creature - Eldrazi
As an additional cost to cast Eldarzi, the Blind Eternities, search your deck and exile at least one copy of Ulamog the Ceaseless Hunger, Kozilek the Great Distortion and Emrakul NEW VERSION.
All Lands are Wastes.
Hexproof
When Eldrazi the Blind Eternities enters the battlefield, put ten 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add <> to your mana pool."
37/37
Why 37/37?
Quote from: redwolv on December 17, 2015, 04:45:15 PM
Quote from: Noblellama on December 16, 2015, 08:04:07 PM
Eldrazi, the Blind Eternities {15}
Creature - Eldrazi
As an additional cost to cast Eldarzi, the Blind Eternities, search your deck and exile at least one copy of Ulamog the Ceaseless Hunger, Kozilek the Great Distortion and Emrakul NEW VERSION.
All Lands are Wastes.
Hexproof
When Eldrazi the Blind Eternities enters the battlefield, put ten 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add <> to your mana pool."
37/37
Why 37/37?
12/12 + 15/15 + 10/10. Sum of original Eldrazi Titan's power and toughness.
Quote from: Kaylesh on November 20, 2015, 03:44:18 PM
Quote from: redwolv on November 20, 2015, 02:34:03 PM
Quote from: Kaylesh on November 20, 2015, 03:15:47 AM
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Hello blue/green counter/turbo fog deck. Tutor, draw for it. Cast. Stalk for 5 turns with counters and fogs. I love it!
Just realized Narset can cheat this out anyway and let you win. Design is not 100% what I wanted it to do. (The card it inspired on had you pay 2000 life points, and have you win in 6 turns, just counting from there).
Glad you like the concept though.
It's easier just to pull it with {Bring to Light}.
Quote from: Brawler_1337 on December 18, 2015, 02:08:22 AM
Quote from: Kaylesh on November 20, 2015, 03:44:18 PM
Quote from: redwolv on November 20, 2015, 02:34:03 PM
Quote from: Kaylesh on November 20, 2015, 03:15:47 AM
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Hello blue/green counter/turbo fog deck. Tutor, draw for it. Cast. Stalk for 5 turns with counters and fogs. I love it!
Just realized Narset can cheat this out anyway and let you win. Design is not 100% what I wanted it to do. (The card it inspired on had you pay 2000 life points, and have you win in 6 turns, just counting from there).
Glad you like the concept though.
It's easier just to pull it with {Bring to Light}.
Wizards broke my card :'( ;)
Quote from: Kaylesh on December 18, 2015, 05:05:12 AM
Quote from: Brawler_1337 on December 18, 2015, 02:08:22 AM
Quote from: Kaylesh on November 20, 2015, 03:44:18 PM
Quote from: redwolv on November 20, 2015, 02:34:03 PM
Quote from: Kaylesh on November 20, 2015, 03:15:47 AM
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Hello blue/green counter/turbo fog deck. Tutor, draw for it. Cast. Stalk for 5 turns with counters and fogs. I love it!
Just realized Narset can cheat this out anyway and let you win. Design is not 100% what I wanted it to do. (The card it inspired on had you pay 2000 life points, and have you win in 6 turns, just counting from there).
Glad you like the concept though.
It's easier just to pull it with {Bring to Light}.
Wizards broke my card :'( ;)
Make it into a enchantment
FCD {0}
Enchantment
When it enters the battlefield you lose 5 life.
At the begining of your upkeep place a countdown counter on ~TC
If there are 5 or more CD counters on ~TC you win the game
Shroud
Quote from: redwolv on December 18, 2015, 01:53:55 PM
Quote from: Kaylesh on December 18, 2015, 05:05:12 AM
Quote from: Brawler_1337 on December 18, 2015, 02:08:22 AM
Quote from: Kaylesh on November 20, 2015, 03:44:18 PM
Quote from: redwolv on November 20, 2015, 02:34:03 PM
Quote from: Kaylesh on November 20, 2015, 03:15:47 AM
Inspired by the card "The Final Countdown" from some other TCG:
Final Countdown
-- (unpayable cost)
Suspend 5 - pay 5 life.
While FC is exiled, it has shroud.
If you cast FC from anywhere, except from exile, you lose the game.
You win the game.
Hello blue/green counter/turbo fog deck. Tutor, draw for it. Cast. Stalk for 5 turns with counters and fogs. I love it!
Just realized Narset can cheat this out anyway and let you win. Design is not 100% what I wanted it to do. (The card it inspired on had you pay 2000 life points, and have you win in 6 turns, just counting from there).
Glad you like the concept though.
It's easier just to pull it with {Bring to Light}.
Wizards broke my card :'( ;)
Make it into a enchantment
FCD {0}
Enchantment
When it enters the battlefield you lose 5 life.
At the begining of your upkeep place a countdown counter on ~TC
If there are 5 or more CD counters on ~TC you win the game
Shroud
The five life should be an additional cost to cast it. And even then, it would still have functional differences from Yugioh, since enchantment wipes can hit it and proliferate effects can speed up the clock.
I think the best way to get it to work would be to template it like {All Hallow's Eve}.
To elaborate:
The Final Countdown {0}
As an additional cost to cast ~, pay 5 life.
Exile ~ with twenty countdown counters on it.
At the beginning of each end step, if ~ is exiled with a countdown counter on it, remove a countdown counter from it. If there are no more countdown counters on it, put it into your graveyard and you win the game.
This makes it as close to its Yugioh incarnation as possible. You pay a quarter of your normal starting life total to cast it, and then you win after a total of twenty turns pass. I changed the trigger to the end step because that's when Final Countdown counts the turn in Yugioh. You also can't proliferate it because proliferate only affects permanents and players. {Clockspinning} and friends can't hit it because they rely on the card actually being suspended with suspend. The only ways to interact with it are {Pull from Eternity}, {Riftsweeper}, {Strionic Resonator} and {Mirror of Fate}.
Tx Brawler. It sure helps knowing the context of the card when making a substitute.
20 turns in magic is huge, so I think it needs less to be remotely playable.
Also remember Eldrazi processors can just rip it out of exile, making it a dead enchantment on the board.
Maybe remove the if exiled clause, give it shroud & a clause that states it keeps counters if it would change zones except for hand, graveyard & library?
Inspired by a movie I just saw for the umpteenth time:
Elsa's eruption. {2}{U}{U}{U}:
~ deals 1 damage to all creatures. Then tap each creature dealt damage this way and put a frost counter on it.
As long as these creatures have a frost counter, they gain: "at the beginning of your upkeep, put a frost counter on this creature."
"This creature gets -0/-X, where X is the number of frost counters on it"
And "this creature does not untap during your untap step"
So basicly its a ticking wrath effect. Slowly boardwiping the whole battlefield
Quote from: redwolv on December 24, 2015, 12:58:08 PM
So basicly its a ticking wrath effect. Slowly boardwiping the whole battlefield
The "No I can't" fragment just reminded me of {Chandra's ignition}, but reworked to ice means {U}. That included some changes like the keep it tapped. Yet I wanted to include the slowly turning to ice of Anna. Yet an act of love (removing the counters) will restore a frozen heart.
In effect it's pushing it for mono blue, since it mostly is a blue board wipe, though.
Adding {W} seems called for, if looking at the color pie.
Quote from: Kaylesh on December 24, 2015, 03:10:42 AM
Tx Brawler. It sure helps knowing the context of the card when making a substitute.
20 turns in magic is huge, so I think it needs less to be remotely playable.
Also remember Eldrazi processors can just rip it out of exile, making it a dead enchantment on the board.
Maybe remove the if exiled clause, give it shroud & a clause that states it keeps counters if it would change zones except for hand, graveyard & library?
The way I worded Final Countdown is likely already pushing how much text you can put on a Magic card and have it still be reasonably readable. That, IMHO, trumps having the card work exactly like it does in Yugioh.
That said, I might be able to make this work that way.
The Final Countdown {0}
As an additional cost to cast ~, pay 5 life.
You get an emblem with "At the beginning of the first cleanup step of each turn, put a countdown counter on this emblem" and "If there are twenty or more countdown counters on this emblem, you win the game."
Bam. Nothing can interact with emblems. I also changed the trigger to the cleanup step so turn-ending effects don't skip the trigger. This does require adding the "first cleanup step," because triggers that happen during the cleanup step cause a round of priority followed by an additional cleanup step. Now, the only thing that can screw with its functionality is Strionic Resonator.
Jace, Breaker of Oaths {3}{U}{B}
Planeswalker- Jace (Mythic)
[+1]: Draw two cards, then discard a card.
[-2]: Target creature gets -X/-X until your next turn, where X is equal to that creature's power.
[-8]: You get an emblem with "Whenever you draw a card, each opponent sacrifices a permanent."
[4]
Blind Hairstylist {W}{W}{1}
Creature - Human
When Blind Hairstlyist enters the battlefield, target creature gets -5/-0 until the end of your fifth turn after playing this card.
"Even a planeswalker wouldn't leave the house with a bad haircut."
~Nicol Bolas
[2/1]
Traga, Layer of Laws {U}{W}{W}
Legendary Creature - Human
Spells cost {1} more to cast.
Creatures cannot attack unless their controller pays {2}.
"I believe in the equality of all, for everyone is to be judged the same."
[2/3]
Grave Robbery {B}{B}{B/U}{3}
Sorcery
Return all artifacts from your graveyard to your hand.
If you control a Stitcher, exile all creatures in your graveyard, and put a 2/2 blue zombie token onto the battlefield for each creature exiled this way.
"Bodies rot, but possessions live forever. That is, unless you are me."
-Geralf
Quote from: Miss Cadaverous on March 24, 2016, 08:43:49 PM
Chris Cerulli, the Motionless {B}{B}{3}
Planeswalker - Chris
+1 Put 2 1/1 black Super Hot Goth Dudes with flying onto the battlefield
-3 Chris Cerulli, the Motionless, and all other black permanents you control gain indestructible until your next turn
-7 You get an emblem with all Gothic Fangirls have Heartthrob (If damage would be dealt to them by any black source, double that damage)
[4]
I get that this is a joke card, but keep in mind that indestructible doesn't work very intuitively with planeswalkers. You can still put them to zero loyalty and they will die due to state-based actions.
I am bored at work, let's make some lol champions into cards!
Tahm Kench. {1}{W}{G}{B}
Creature - demon
Lifelink
{W}{B}:choose one;
Exile target creature you control, return it to the battlefield at end of turn. ~ gets power equal to that creatures power, and toughness equal to that creatures toughness until end of turn. OR
Exile target creature you don't control. Return it to the battlefield at end of turn. Deal damage to it equal to ~'s power.
Active this ability only once per turn.
2/4
Up next the one and only.
Draaaven, {W}{R}{B}
Creature- Human Berserker
~ enters the battlefield with a +1/+1 counter on it.
Firststrike
When ~ deals combat damage double the amount of +1/+1 counters on him.
1/0
Quote from: redwolv on April 23, 2016, 11:03:50 PM
I am bored at work, let's make some lol champions into cards!
Tahm Kench. {1}{W}{G}{B}
Creature - demon
Lifelink
{W}{B}:choose one;
Exile target creature you control, return it to the battlefield at end of turn. ~ gets power equal to that creatures power, and toughness equal to that creatures toughness until end of turn. OR
Exile target creature you don't control. Return it to the battlefield at end of turn. Deal damage to it equal to ~'s power.
Active this ability only once per turn.
2/4
Nice one. One question: is the creature supposed to come back and then battered, or during the exile?
Come back then get smacked. Just like what tahm does in the game after eating an enemy. Plus you can't really damage something in exile.
I was trying to show as much of his character as possible. his tankyness via the exile damage combined with his lifelink, and his self buffing effect. his ability to eat both friends to save them, and enemy to hurt them.
Quote from: redwolv on April 23, 2016, 11:03:50 PM
I am bored at work, let's make some lol champions into cards!
Tahm Kench. {1}{W}{G}{B}
Creature - demon
Lifelink
{W}{B}:choose one;
Exile target creature you control, return it to the battlefield at end of turn. ~ gets power equal to that creatures power, and toughness equal to that creatures toughness until end of turn. OR
Exile target creature you don't control. Return it to the battlefield at end of turn. Deal damage to it equal to ~'s power.
Active this ability only once per turn.
2/4
I'd change the second ability.
Exile target creature you don't control. Return it to the battlefield under its owners control at the beginning of the next end step. If a creature enters the battlefield this way, it deals damage to itself equal to its power.
Dealing damage to itself because of the % max health effect.
Syndra. {2}{B}{U}
Legendary Creature - Human Champion
{B}: Syndra deals 1 damage to target creature. Put a Dark Sphere token onto the battlefield it has "Sacrifice Dark Sphere: Ball deals 1 damage to target creature or player". Activate this ability only once each turn.
{1}{U}, Sacrifice a Dark Sphere: Remove target creature an opponent controls from combat. Activate this ability only once each turn.
{2}{U}{B}, Sacrifice any number of Dark Spheres: Syndra deals three damage to target creature or player for each Dark Sphere sacrificed this way. Activate this ability only once each turn.
When a creature dealt damage by Syndra dies, put an item counter on Syndra. Syndra may activate each of her abilities an additional time each turn for each item counter on Syndra.
4/3
Wording is a bit clunky at parts but I would play the crap out of this.
Quote from: LinkCelestrial on April 24, 2016, 03:49:24 PM
Syndra. {2}{B}{U}
Legendary Creature - Human Champion
{B}: Syndra deals 1 damage to target creature. Put a Ball (needs a better name} token onto the battlefield it has "Sacrifice Ball: Ball deals 1 damage to target creature or player". Activate this ability only once each turn.
{1}{U}, Sacrifice a Ball: Remove target creature an opponent controls from combat. Activate this ability only once each turn.
{2}{U}{B}, Sacrifice any number of Balls: Syndra deals three damage to target creature or player for each Ball sacrificed this way. Activate this ability only once each turn.
When a creature dealt damage by Syndra dies, put an item counter on Syndra. Syndra may activate each her abilities an additional time each turn for each item counter on Syndra.
4/3
Wording is a bit clunky at parts but I would play the crap out of this.
Call the ball, dark sphere. Just like in game. And call the item counters, charge counters, considering they fit fine and are already used in te game.
I do like links idea of adding a champion subtype to these guys.
Nami {1}{U}
Legendary creature- merfolk champion
{U}{U}; tap target creature.
2/2
Annie {1}{R}
Legendary creature- human champion
Tap: deal 1 damage to target creature or player
{2}{R} tap: deal 4 damage divided between 2 creatures.
{2}{R}{R} tap: place a 4/4 Legendary creature token called Tibbers, with haste and "when Tibbers attacks, deal 1 damage to each creature controled by the defending player", onto the battlefield.
2/2
Viktor, The Evolution {B}{U}{R}
Legendary Artifact Creature - Human Champion
At the beginning of each upkeep, put an evolution counter on Viktor, The Evolution.
If there are 5 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of each upkeep deal 2 damage to target creature, and Viktor, The Evolution gets +0/+2 until the end of the turn."
If there are 10 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of your upkeep, tap target creature, it doesn't untap at the owner's next untap step.
If there are 20 or more evolution counters on Victor, The Evolution, it gains, "At the beginning of your upkeep choose target opponent, then deal 2 damage to each creature and 2 to the chosen opponent.
If there are 25 or more evolution counters on Viktor, The Evolution, flip Victor, The Evolution
[1/3]______________________________
Victor, The Evolved
Legendary Artifact Creature - Human Champion
Hexproof
At the beginning of each upkeep, deal 3 damage to target creature or player, tap up to 3 target creatures, deal 2 damage to each creature target player controls and to the owner of those creatures, and deal 3 damage to all creatures you don't control.
[2/3]
Quote from: FlickerYourOwnIdentity on April 25, 2016, 12:14:12 AM
Viktor, The Evolution {B}{U}{R}
Legendary Artifact Creature - Human Champion
At the beginning of each upkeep, put an evolution counter on Viktor, The Evolution.
If there are 5 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of each upkeep deal 2 damage to target creature, and Viktor, The Evolution gets +0/+2 until the end of the turn."
If there are 10 or more evolution counters on Viktor, The Evolution, it gains, "At the beginning of your upkeep, tap target creature, it doesn't untap at the owner's next untap step.
If there are 20 or more evolution counters on Victor, The Evolution, it gains, "At the beginning of your upkeep choose target opponent, then deal 2 damage to each creature and 2 to the chosen opponent.
If there are 25 or more evolution counters on Viktor, The Evolution, flip Victor, The Evolution
[1/3]______________________________
Victor, The Evolved
Legendary Artifact Creature - Human Champion
Hexproof
At the beginning of each upkeep, deal 3 damage to target creature or player, tap up to 3 target creatures, deal 2 damage to each creature target player controls and to the owner of those creatures, and deal 3 damage to all creatures you don't control.
[2/3]
Seems like alittle to much. 20 counters means having him around for 10 turns. That is a long time. I think the levelup mechanic would be better suited for him.
I agree. I like the tap ability.
Aurelion Sol {3}{U}{R}
Legendary Creature - Dragon Champion
Flying
Whenever Aurelion Sol blocks or becomes blocked, he deals 2 damage to each creature blocking or blocked by him.
{X}{R}{U}: Aurelion Sol deals X damage to each of up to X target creatures. Tap those creatures. Activate this ability only if Aurelion Sol is attacking.
{U}{U}{R}{R}: Aurelion Sol deals 5 damage to target creature. You may remove that creature from combat. Activate this ability only once each turn.
2/5
Quote from: LinkCelestrial on April 25, 2016, 05:25:25 PM
Aurelion Sol {3}{U}{R}
Legendary Creature - Dragon Champion
Flying
Whenever Aurelion Sol blocks or becomes blocked, he deals 2 damage to each creature blocking or blocked by him.
{X}{R}{U}: Aurelion Sol deals X damage to each of up to X target creatures. Tap those creatures. Activate this ability only if Aurelion Sol is attacking.
{U}{U}{R}{R}: Aurelion Sol deals 5 damage to target creature. You may remove that creature from combat. Activate this ability only once each turn.
2/5
I love it!
Zyra {3}{G}
Legendary creature- plant champion
Start of your upkeep place a 0/1 plant creature token onto the battefield.
{G}{G} tap, sacrifice another plant you control: choose one put a 2/4 plant creature token onto the battlefield, or put a 4/2 plant creature token onto the battlefield.
3/3
I dig that Zyra. Maybe add her ult as some temporary +X/+0. Like,
{2}{G}{G}: Plant creatures you control get +2/+0 until end of turn. Activate this ability only once each turn.
Quote from: LinkCelestrial on April 25, 2016, 08:14:10 PM
I dig that Zyra. Maybe add her ult as some temporary +X/+0. Like,
{2}{G}{G}: Plant creatures you control get +2/+0 until end of turn. Activate this ability only once each turn.
Maybe, i had also been thinking of a janky idea based off her passive.
When zyra dies, deal damage equal to the number of plants you control.
On a side note i love how much fun this is. I think i might make it into a custom set, fill out the set with item equipments/artifacts. Map based enchantments, and spells based on summoner spells and maserties.
Would make a fun, creature heavy set Imo
Dunk Masta, Darius {2}{R}
Legendary creature- human champion
When Darius attacks you may have target creature the defending player controls block Darius if you pay {5} minus X, where X is that creatures toughness.
If Darius kills a creature with toughtness equal to Darius's current power, put a +1/+1 on him, and tap all non-legendary minions you don't control, they don't untap during your opponents next uptap step.
2/5
Terragorger {X}
Enters the battlefield with X +1/+1 counters
Sacrifice a land: put a counter on terragorger
Remove a counter from terragorger: search library for a basic land and put it into hand, shuffle library.
[0/0]
Quote from: Skullguy725 on April 26, 2016, 06:59:29 PM
Terragorger {X}
Enters the battlefield with X +1/+1 counters
Sacrifice a land: put a counter on terragorger
Remove a counter from terragorger: search library for a basic land and put it into hand, shuffle library.
[0/0]
After playing with this a few times I realized it may be broken...
Quote from: Skullguy725 on April 26, 2016, 07:00:12 PM
Quote from: Skullguy725 on April 26, 2016, 06:59:29 PM
Terragorger {X}
Enters the battlefield with X +1/+1 counters
Sacrifice a land: put a counter on terragorger
Remove a counter from terragorger: search library for a basic land and put it into hand, shuffle library.
[0/0]
After playing with this a few times I realized it may be broken...
Agreed. It could basicly be read as "double the amount of lands you have." Anything that gets you land from your library is very powerful. The best land ramp cards normally give you about one land for every 2 mana, this guy lets you clean your whole deck of lands.
Quote from: Skullguy725 on April 26, 2016, 07:00:12 PM
Quote from: Skullguy725 on April 26, 2016, 06:59:29 PM
Terragorger {X}
Enters the battlefield with X +1/+1 counters
Sacrifice a land: put a counter on terragorger
Remove a counter from terragorger: search library for a basic land and put it into hand, shuffle library.
[0/0]
After playing with this a few times I realized it may be broken...
Definitely. Infinite landfall triggers and deck thinning?
Quote from: LinkCelestrial on April 27, 2016, 12:59:36 AM
Quote from: Skullguy725 on April 26, 2016, 07:00:12 PM
Quote from: Skullguy725 on April 26, 2016, 06:59:29 PM
Terragorger {X}
Enters the battlefield with X +1/+1 counters
Sacrifice a land: put a counter on terragorger
Remove a counter from terragorger: search library for a basic land and put it into hand, shuffle library.
[0/0]
After playing with this a few times I realized it may be broken...
Definitely. Infinite landfall triggers and deck thinning?
True but it only puts the land into your hand, so you still can't play more than one.... Of course that opens up many outlets to break it with cards like {magmatic insight} and {oradle of mul data}.... Haha ok hmm I'll change it
If you change the land search to only once a turn and/or add a mana cost plus lower the mana efficiency it should be good.
IE {Endless One} with upside is kinda bonkers. So maybe {X}{1}
Quote from: LinkCelestrial on April 27, 2016, 08:47:02 PM
If you change the land search to only once a turn and/or add a mana cost plus lower the mana efficiency it should be good.
IE {Endless One} with upside is kinda bonkers. So maybe {X}{1}
Hmm ok thanks
Riddler's Journal
{W}{U}{B}{R}{G}{9}
Instant
When Riddler's Journal is played, all players halves their library and gives a half to the player to their left.
Quote from: André Maartens on April 30, 2016, 06:18:48 PM
Riddler's Journal
{W}{U}{B}{R}{G}{9}
Instant
When Riddler's Journal is played, all players halves their library and gives a half to the player to their left.
The effect sounds awesome, but the wording is kinda UN-set. You could reword it like:
Each player exiles the top X cards of their library, where X is half the number of cards remaining, rounded up, face down.
As long as the player to your right owns cards exiled this way, instead of drawing a card you turn the top card of the pile face up. You may play cards turned face up this way.
Quote from: Kaylesh on May 10, 2016, 08:56:52 AM
Quote from: André Maartens on April 30, 2016, 06:18:48 PM
Riddler's Journal
{W}{U}{B}{R}{G}{9}
Instant
When Riddler's Journal is played, all players halves their library and gives a half to the player to their left.
The effect sounds awesome, but the wording is kinda UN-set. You could reword it like:
Each player exiles the top X cards of their library, where X is half the number of cards remaining, rounded up, face down.
As long as the player to your right owns cards exiled this way, instead of drawing a card you turn the top card of the pile face up. You may play cards turned face up this way.
I like that. It was meant to be Un-Set, but yours sounds better.
Repeating strike {R}
Deal 2 damage to target player
If a another spell was cast before this spell, this turn, you may pay {1}. If you do return it to your hand instead of placing it in the graveyard.
When the storm of blows ended, where once stood a man, was nothing more then a smear on the ground
Muramasa, the cursed blade. {4}
Picture of sheathed sword
Artifact, equipment
equip{1}
Equipped creature has +2/+0
If equipped creature would die, regenerate it and transform ~
<I>Once the blade is drawn...</I>
Flip side
Muramasa, unleashed.
Picture of unsheathed sword
Equipped creature has +3/+0, first strike, death touch, trample, and attacks each turn it can.
Whenever equipped creature kills another creature, or ~ is not equipped to a creature, transform it.
<i>...someone must die</i>
Quote from: redwolv on July 07, 2016, 05:19:06 PM
Muramasa, the cursed blade. {4}
Picture of sheathed sword
Artifact, equipment
equip{1}
Equipped creature has +2/+0
If equipped creature would die, regenerate it and transform ~
<I>Once the blade is drawn...</I>
Flip side
Muramasa, unleashed.
Picture of unsheathed sword
Equipped creature has +3/+0, first strike, death touch, trample, and attacks each turn it can.
Whenever equipped creature kills another creature, or ~ is not equipped to a creature, transform it.
<i>...someone must die</i>
That would be really cool. Maybe they'll do a return to kamigawa and do something like this :)
Hmmm I don't remember when making this giving the flipped form trample. Trample makes it to good, IMO.
DT + First Strike + Trample makes it quite the powerhouse. Even if you need something more advanced then a sac outlet to get the sword.
Yeah, that's why I don't remember adding trample to it originally. DT + trample on anything is just two strong.
One With Nyx {B}{B}{U}{2}
Enchantment
At the beginning of each upkeep, remove the top 5 cards from your library from the game.
{B}{B}{B}: Deal 3 damage to target creature.
{U}{U}{2}: Remove the top 5 cards from target player's library from the game.
"I will save you Elspeth, even if I may not be there to greet you when you get home."
~Ajani
Quote from: FlickerYourOwnIdentity on July 15, 2016, 08:39:29 PM
One With Nyx {B}{B}{U}{2}
Enchantment
At the beginning of each upkeep, remove the top 5 cards from your library from the game.
{B}{B}{B}: Deal 3 damage to target creature.
{U}{U}{2}: Remove the top 5 cards from target player's library from the game.
"I will save you Elspeth, even if I may not be there to greet you when you get home."
~Ajani
Ajani no!
Godly Dismissal {1}{W}{U}{U}
Exile target spell from the stack.
"Can't be countered? Do you know who I am?"
Unearthly Tremors
Enchantment
🏮🏮5
When it enters, exile all legendary creatures on the battlefield and in all graveyards until it leaves the battlefield.
🏮🏮🏮🏮, Sacrifice Unearthly Tremors: Search your library for a creature with power 8 or greater and put it onto the battlefield under your control.
Jace's Mindset
When Jace's Mindset enters the battlefield, things become five times more complicated.......................or ELSE
Death incarnate {R}{B}
Creature- horror
When ~ dies, choose a creature at random, it becomes a copy of Dearh incarnate.
1/1
"It's best not to harm it, or you risk being it's next host"
Thought tank{4}{U}
Enchantment.
All players play with their hands revealed, and can play cards from anyone's hand.
/Sure, you can learn all kinds of things from it, but it will learn things from you./
Quote from: redwolv on October 26, 2016, 01:42:51 PM
Thought tank{4}{U}
Enchantment.
All players play with their hands revealed, and can play cards from anyone's hand.
/Sure, you can learn all kinds of things from it, but it will learn things from you./
I like it! Priority will be a pain, though.
Quote from: Kaylesh on October 30, 2016, 04:42:37 PM
Quote from: redwolv on October 26, 2016, 01:42:51 PM
Thought tank{4}{U}
Enchantment.
All players play with their hands revealed, and can play cards from anyone's hand.
/Sure, you can learn all kinds of things from it, but it will learn things from you./
I like it! Priority will be a pain, though.
Maybe I would add something like, can only play cards during your turn.
Host of Death {5}{B}{B}{B}
Enchantment.
When you cast ~ Discard your hand.
You can only only draw cards from mind siphon.
You can cast mind siphon, body siphon, and soul siphon for free.
At the start of your upkeep select a card in your graveyard named; mind siphon, body siphon, or soul siphon. Return that card to your hand.
Mind siphon. {2}{B}{B}
Sorcery
Target player discards a card, if they do you draw a card.
Body siphon. {3}{B}{B}
Sorcery
Destroy target creature. If a creature died this way, put a 2/2 zombie creature token onto the battlefield under your control.
Soul siphon. {2}{B}
Deal 3 damage to target player, you gain life equal to the damage dealt.
Xaylek, Kaalia's Lieutenant {R}{B}{W}{4}
Legendary Creature - Angel Demon
Flying, first strike, vigilance.
If a creature would enter the battlefield under your control tapped, untap it.
Whenever a creature you control untaps, choose one:
- Gain 2 life.
- Target player draws a card and loses 2 life.
- Deal 2 damage to target creature or player.
4/4
Cailin Renave {R}{R}{B}{B}{W}{W}{2}
Planeswalker - Cailin
[+1] Put a token copy of target Angel, Demon or Dragon you control onto the battlefield under your control. It gains haste till end of turn. Exile that token at the beginning of the next end step.
[-3] Gain control of all Angels, Demons or Dragons till the end of your turn. They gain haste till end of turn.
[-6] You get an emblem with "At the end of your first combat phase, untap all creatures you control. You gain another combat step after the first one."
{3} Loyalty
Quote from: xStrayKnightx on April 17, 2017, 01:35:05 AM
Cailin Renave {R}{R}{B}{B}{W}{W}{2}
Planeswalker - Cailin
[+1] Put a token copy of target Angel, Demon or Dragon you control onto the battlefield under your control. Exile that token at the beginning of the next end step.
[-3] Gain control of all Angels, Demons or Dragons till the end of your turn. They gain haste till end of turn.
[-6] You get an emblem with "At the end of your first combat phase, untap all creatures you control. You gain another combat step after the first one."
{3} Loyalty
For the +1 you might want to add haste to the tokens.
Piotr {2}{B}{B}
Legendary Creature - Troll
Uncensored Power
(This creature has indestructible, shroud, vigilance, and deathtouch. Any effects that would remove Piotr from play or prevent its activated abilities are invalid)
{B} Exile target creature
{B}{B} Exile all creatures and all permanents attached to them, in addition to any other permanents you find offensive.
0/1
Blooming Flowers
G1
Add G to your mana pool equal to the amount of life you've gained this turn