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Make your own card!!!

Started by Bozo_Law, January 13, 2013, 11:53:02 PM

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Birdbrain

Quote from: Frothandslosh on May 01, 2013, 01:33:34 PM
{2}{R}{W}
Geist of Saint Taft
Legendary Creature- President
Mythic Rare
(Un-Card)
2/7

Hungerproof (Whenever you exile a creature token, you may eat a piece of that card then put a +1/+1 counter on CARDNAME.)

Whenever CARDNAME attacks, put a 2/7 red and white James Sherman creature token onto the battlefield tapped and attacking. Exile that token at end of combat.
lol. Referencing president's, and Vice President's?

Frothandslosh

{G}{G}
Cashmogoyf
Creature- Lhurgoyf
Rare
(Un-Card)
*/*+1

CARDNAME's power is equal to the number of cards in your deck that cost more than $30 and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's my wife!"
-Saffi Eriksdotter, after spending a month's salary on his Vintage deck.

Frothandslosh

{2}{R}{W}{U}
Nicol Bertlas, Planesbumper
Planeswalker- Bertlas
Mythic Rare
Loyalty: 4
(Un-Card)

+1: Your opponent skips their next combat step, if you make them laugh by the end of your turn.

-3: Put a white 1/1 Jay The Intern creature token onto the battlefield for each nonland permanent you control.

-8: You get an emblem with "You can give permanents you control the Nicol Bertlas Bump (Each turn, tell up to five other players about a permanent you control, and they must place a copy of that card onto the battlefield under their control.)"

Apathy Reactor

Troll            1Red

Creature-Troll

you win the game

flavor text: "trolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol "
                                                                  99/99

Apathy Reactor

XD I didn't know I could do that! scroll right! ->

FlickerYourOwnIdentity

Frozen In Time       {U}{U}{U}{6}
Enchantment          Mythic Rare

Players can't draw cards.
Players can't search their libraries.
Players can't lose life.
Creatures can't attack.
Spells can't be cast.

Every upkeep, place a frozen counter on respective player.

If a player has 10 frozen counters on them, they lose the game.

Exile your library: Exile CARDNAME and all other copies in target player's library.  Any player may activate this ability.


Flavor Text ~ The deep cold rushes down your clothing, then your skin, then your muscles, then your blood, then your heart, then your dead.
              ~Vishha, Master Icemage

FlickerYourOwnIdentity

Vishha, Master Icemage            {U}{U}{U}{U}{1}
Legendary Creature - Human Wizard      Mythic Rare

Each upkeep target player puts a Ice counter on a permanent they control.

A permanent with an Ice counter cannot tap, activate abilities, or be targeted by spells.

CARDNAME gains +1/+1 for each card with an Ice counter on it.

 
                                                                    1/1

Birdbrain

{R}{G}{G}

Immortal tree folk

Creature-tree folk

Haste, undying, first strike

At the beginning of each of your turns, if CARDNAME has a +1/+1 counter on it, remove them all, and you take 1 damage for each counter removed this way

3/1

FlickerYourOwnIdentity

Frozen Roots        {G}{G}{U}
Enchantment    Mythic Rare

You may play any number of lands during your turn.

Your lands can't tap for mana.

When you have 10 lands under your control, exile this card and all other copies in your library.


Flavor Text ~ Sure it is troublesome at first, but plant enough, then the freeze can't spread to all the roots.
            ~Renist, the Deep Rooted

Apathy Reactor

that's a pretty good idea, except if you uses it at the wrong time, you'll screw yourself

FlickerYourOwnIdentity

Renist, the Deep-Rooted               {G}{G}{G}{G}
Legendary Creature - Treefolk        Mythic Rare

Whenever you play a land, put a Root counter on target land.

Whenever a land with a root counter taps for mana, add {G} to you mana pool.

Whenever a land with a root counter is destroyed, destroy all other lands with root counters on them.


                                                                      2/6

FlickerYourOwnIdentity

Ok I'm debating on if I should make cards for an ice age block that is good.

This the last 4 cards I have designed.

Birdbrain

I want to take a crack at the ice age theme

{G}{4}

Marla, the survivor

Legendary creature: human shaman

Other creatures you control gain +1/+1

Tap three untapped creatures you control: put a creature from your hand into play. You gain life equal to its toughness

{T}, discard a card from your hand: reveal cards off the top or your library until you reveal cards whose converted mana cost are equal to the card discarded. Add those card to your hand, put the rest on the bottom of your library in any order

5/4

FlickerYourOwnIdentity

Quote from: Birdbrain on May 01, 2013, 09:48:38 PM
I want to take a crack at the ice age theme

{G}{4}

Marla, the survivor

Legendary creature: human shaman

Other creatures you control gain +1/+1

Tap three untapped creatures you control: put a creature from your hand into play. You gain life equal to its toughness

{T}, discard a card from your hand: reveal cards off the top or your library until you reveal cards whose converted mana cost are equal to the card discarded. Add those card to your hand, put the rest on the bottom of your library in any order

5/4
It's not really ice age, but this card feels like a selesniya card.  It has conspire, the life boost when creatures enter the battlefield.

Last ability seems like a BUG ability though.

FlickerYourOwnIdentity

You know I might make an ice age set now, because I'm interested in making this plane good.  But without the snow covered lands thing.