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Make your own card!!!

Started by Bozo_Law, January 13, 2013, 11:53:02 PM

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izik99

Quote from: Frothandslosh on March 20, 2013, 12:08:56 AM
Tavat, Planar Core
Legendary Land

When CARDNAME enters the battlefield, search your library for a land card, reveal it, and exile it.

{T}: Add one mana of any color to your mana pool, as long as the land exiled with CARDNAME could produce that mana.

This is what they should have done for the mythic land in DMZ set. Except have its types be Swamp Mountain Forest Island Plains.

PS- If they actually make it someday make sure to play a 4 of and a couple {Transguild Promenade} to exile.

Birdbrain

I'm changing my ecosystem card

{G}{G}{3}

Thriving ecosystem

Enchantment

At tge beginin of your upkeep. If you control 10 or more creature types, you win the game

If a creature were to have more than one creature type, count only one of them

(The above clause is for one reason, and one reason only...changelings. It would make them incredibly broken)

Frothandslosh

{R}{R}{R}{W}{W}
Helion, Hand of Justice
Legendary Creature- Angel Soldier

Flying, Double Strike, Lifelink, Haste, Vigilance

{T}: Target creature you control gains flying, double strike, lifelink, haste, and vigilance until end if turn.

3/4

Iandtormentor

Quote from: Frothandslosh on March 21, 2013, 12:51:03 PM
{R}{R}{R}{W}{W}
Helion, Hand of Justice
Legendary Creature- Angel Soldier

Flying, Double Strike, Lifelink, Haste, Vigilance

{T}: Target creature you control gains flying, double strike, lifelink, haste, and vigilance until end if turn.

3/4

::) wow

Frothandslosh

{1}{R}
Consumer of Flame
Creature- Human Wizard
Rare

Haste

When CARDNAME enters the battlefield, target opponent reveals the top card of their library. If it's a nonland card, deal damage to that player equal to its converted mana cost. If it's a land card, deal 3 damage to that player.

2/1

Frothandslosh

{W}{W}{W}
Gideon, Leader of the Meek
Planeswalker- Gideon
Loyalty: 3

+1 Until the beginning of your next upkeep, creatures your opponents control that attack don't untap during their next untap step.

0: Until end of turn, creatures you control become X/X until end of turn, where X is the number of loyalty counters on CARDNAME.

-8 You get an emblem with "All damage that would be dealt to you is reduced to 1 instead."

Frothandslosh

Mobius Waterfall
Land

CARDNAME enters the battlefield tapped unless you control an Island.

{T}: Add {U} to your mana pool.

{U}{U}, {T}, Put a blue instant or sorcery spell from your hand on the top of your library: Add {X} to your mana pool, where X is that spell's mana cost.

Iandtormentor

Undying greed
{B}{B}{2}
Enchantment
Pay 1 life: draw a card

{1}: draw a card


Frothandslosh

{U}
Thought Halt
Instant
Uncommon

Counter target nonsorcery, noncreature spell.

IntoFire

Quote from: Frothandslosh on March 22, 2013, 08:49:41 PM
{B}
Thought Halt
Instant
Uncommon

Counter target nonsorcery, noncreature spell.

In my opinion I think this spell should be blue.

Frothandslosh

Quote from: IntoFire on March 22, 2013, 10:02:26 PM
Quote from: Frothandslosh on March 22, 2013, 08:49:41 PM
{U}
Thought Halt
Instant
Uncommon

Counter target nonsorcery, noncreature spell.

In my opinion I think this spell should be blue.

Whoops, it was supposed to be XD No matter how much I try, I'll always mistake B for U -.-

Ageniv

It is basically a {Dispel}

FlickerYourOwnIdentity

Quote from: Ageniv on March 23, 2013, 10:48:48 PM
It is basically a {Dispel}
WRONG!

you see because dispel is common, while thought halt is UNcommon.

HUGE difference.

Ageniv

Oh yeah and it can counter enchantments!
How could I be so utterly dense!

Malachiracer

On crack
Mana cost: 4 of any color
target opponent sacrifices 1 permanent
Discards a card
And loses 3 life