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Make your own card!!!

Started by Bozo_Law, January 13, 2013, 11:53:02 PM

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Birdbrain

I was trying to go for ingenuity and resourcefulness in mono green. And everyone working together to survive in harsh conditions. How would you suggest I change it?

FlickerYourOwnIdentity

Quote from: Birdbrain on May 01, 2013, 09:55:05 PM
I was trying to go for ingenuity and resourcefulness in mono green. And everyone working together to survive in harsh conditions. How would you suggest I change it?
Well I would say tap creatures that don't untapped until the next untap phase.  This sort of embraces the ice age theme to an extent

Maybe make it so you discard a card and only look at the top card of your library make it more fair.  Make sure that you have to discard something that is important to you though.  It makes that card have its pros and cons.

Instead of tap, make it so that you have to pay a certain mana cost, not tap.  BUT the lands you use for this ability don't untap until your next untap phase.

/ \
|   That could be a cool mechanic too.

Apathy Reactor

hmm, mono green is mostly about having the biggest creatures, I'd say add more blue or white-like effects to the creatures and make them slightly weaker overall

Birdbrain

Wait. What about...

{G}{G}{3}

Marla, the survivor

Tap CARDNAME and two untapped creatures you control: put a creature card from your hand into play, you gain life equal to its toughness

For every 1 point of damage you take, put a 1/1 green human creature token into play

3/4

Apathy Reactor

yeah! that one looks good! i run a green/black deck mostly, but if I had that card if sure use it! :)

FlickerYourOwnIdentity

Quote from: Birdbrain on May 01, 2013, 10:05:42 PM
Wait. What about...

{G}{G}{3}

Marla, the survivor

Tap three untapped creatures you control: put a creature card from your hand into play, you gain life equal to its toughness

For every 1 point of damage you take, put a 1/1 green human creature token into play

3/4
Sorry if I sound like I'm being mean, I just am a critical person.

That life gain is a white effect, doesn't really fit in.  This card even without the second effect whic doubles the madness of the first ability is broken.  Can you imagine going up against a card like that in EDH.  Everyone automatically thinks Eldrazi.

Cool thought process, purpose of mythics is to do something that hasn't been done before, and you did that.  Although there is a reason it hasn't been done before.

Apathy Reactor

maybe you should make it a green-white or green-white-blue type deck?

Birdbrain

Than {elvish piper} should be banned. It could play eldarazi more effectively

Also, there is lots of life gain in green

Apathy Reactor

Quote from: Birdbrain on May 01, 2013, 10:16:03 PM
Than {elvish piper} should be banned. It could play eldarazi more effectively

Apathy Reactor


FlickerYourOwnIdentity

Let me explain why this card that you made is better than {elvish piper}, this deck builds itself. 

Throw in a couple mana dorks, and some spells that ingure yourself, and other players.  Then throw in some draw, and big creatures, and you have a very broken deck.

Birdbrain

Alright. Ill remove the life gain

{G}{G}{3}

Marla the survivor

Legendary creature human

{T} tap two untaped creatures you control. Put a creature card from your hand into play

For every source of damage you take, you may reveal the top card of your library. If its a creature card, put it in your hand. Otherwise, put it at te bottom of your library

3/4

Apathy Reactor

hmm, personally I like this revision and I think it will fit the bill of mono green. good one.

FlickerYourOwnIdentity

Ok I made up a little story.  It is the beginning of the great freeze, an event that only happens every billion years.  Everybody is looking for ways to survive, and they manage, but their creatures take a change due to the harsh conditions.  Some for better, some for worse.  But each color is simulated into a faction.

Blue:  embraces the great freeze as an opportunity to use their true power, and to rule the plane.  Goal:  Extend life of their rule by expanding the lifespan of the great freeze.

Red:  fire mages.  They wander this frozen plane looking for their own kind, if enough are gathered, they can dmset this plane in a flame that will end the great freeze.  Goal:  End the Great Freeze.

Black:  They love the freeze as they slyly take over other stuggling clans with the power of manipulation, and sheer power.  They wish to live off the freeze and its power like leeches.   Goal:  take over others and leech off the great freeze.

White:   The poor angels have a hard time flying around, and keeping peace during the great freeze.  Without them havok will take over all of the plane.  But they can't thaw anything out by themselves.  So they must aid those in need so they can continue their reign of justice and peace over the plane.   Goal:   Aid those in need so they can continue justice system.

Green:  Although it was set back by the massive ice gathering, the mana lovers have adapted accordingly so they can survive.  In fact they have made improvements upon the original designs.  Although they have been cut off from their mana supply, only their leader was able to grow long enough roots to reach past the ice and gather mana.  The green society needs their mana, but they have made amazing creature improvements.  What will they do?    Goal:   Choose a side, and fight for it.

_____________________________________

Thoughts, it's a rough idea, but still.

Apathy Reactor

Potential! it's a great start!