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Make your own card!!!

Started by Bozo_Law, January 13, 2013, 11:53:02 PM

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LinkCelestrial


The Keeper

Quote from: redwolv on June 23, 2015, 01:28:05 PM
Quote from: LinkCelestrial on June 23, 2015, 11:57:33 AM
A sliver Planeswalker really doesn't make sense in the lore. It would be cool, but I play against enough slivers to be happy they don't have more fire power. xD

She'd for sure have to start at 3ish loyalty. Dying to {Shock} the turn she comes out is pretty pathetic. :P

I have to agree, lore wise a sliver walker wouldn't make sense unless something was done to address the whole shared traits. Either it makes other slivers walkers or there would need to be some reason why it can't. Also sparks are only found in highly inteligent beings, slivers are instinctual creatures.


@The Keeper
If it was real it could be planeswalker-sliver queen. The legend rule checks for the cards name for creatures, and walkers checks subtype. Creatures and walkers will never have an issue. Ex.{Narset}

I understand your point about them being instictual; however, the queen is quite intelligent as Karn was able to speak to her and reason with her to get the Legacy pieces back. And Sliver Overlord is a mutation of 3 or 4 slivers together, making it smarter. Plus, in M14 and M15, slivers had taken on a human like appearance and seemed pretty intelligent to me. So perhaps it could happen in a different set


Deebiia

{3} R/B R/B R/B

Sacrifice to Time
Sorcery

Sacrifice to Time can't be countered.

Deal 10 damage to yourself and until the end of turn you may cast nonland, noncreature cards without paying their mana costs unless a player skips their next turn.

"I have seen all of time. I'm sorry for your loss."

Deebiia

Forgot I wanted to make it not able to be countered. I love the idea for it. If you add {Enter the Infinite} in an Izzet burn deck you basically win.

LinkCelestrial

If it dealt damage to the opponent unless they skipped their turn and shaved off a mana or two we'd be in business.

FlickerYourOwnIdentity

Calling of the Moonfolk         {U}{U}
Sorcery

Return 2 target lands you control, to their owner's hand.
Draw 2 cards.

"I can hear it, even when it's soft glow is at its faintest."    ~Tamiyo

Brawler_1337

Quote from: FlickerYourOwnIdentity on June 27, 2015, 01:36:03 AM
Calling of the Moonfolk         {U}{U}
Sorcery

Return 2 target lands you control, to their owner's hand.
Draw 2 cards.

"I can hear it, even when it's soft glow is at its faintest."    ~Tamiyo
So, {Gush}, but actually balanced? Seems fine, if a little underwhelming.

I've just started designing a commander that represents my play style. Still needs work, though.

Brall, Wilt Leaf Dawnhand {1}{B}{G}{W}

Legendary Creature—Elf Shaman

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

{1}W/B: Choose any number of target creatures without +1/+1 counters on them. Each of those creatures gains persist until end of turn.

"I never really understood our obsession with beauty, but I'll be damned if I let the darkness take that which you have left!"

2/1

Mana cost and power/toughness are still being tweaked. I don't want this guy too good so he starts breaking formats, but I'm not sure I want to push his toughness above 1 because then people will really hate him being able to persist himself.

LinkCelestrial

What if removing the +1/+1 counter cost mana and was an upkeep triggered ability? Then he could have more P/T and be infinitely better in that he can save himself.

On that note, I feel like the Persist ability is a tad over-priced. Maybe shave off the {1}, and make the triggered ability cost green as well because then he's all his colours. Yay.

Brawler_1337

Quote from: LinkCelestrial on June 30, 2015, 08:22:07 PM
What if removing the +1/+1 counter cost mana and was an upkeep triggered ability? Then he could have more P/T and be infinitely better in that he can save himself.

On that note, I feel like the Persist ability is a tad over-priced. Maybe shave off the {1}, and make the triggered ability cost green as well because then he's all his colours. Yay.
I'm not trying to make him infinitely better. I'm trying to make him balanced. I went with one toughness because people get salty about how hard {Marchesa, the Black Rose} is to kill as a general, since she just puts a counter on herself, dies, goes to the grave, and then comes back with her own ability. I didn't necessarily want that to be the case with Brall, so I erred on the side of caution.

The persist ability is the exact cost of {Cauldron Haze}, so I think it's fair. And he is all of his colors because elves in Shadowmoor were always base green. Also, his first ability came from {Heartmender}, so that implies green.

LinkCelestrial

Gotcha. If you change it so he can save himself though all your opponent has to do is kill him twice before the upkeep trigger. Just a thought. He's pretty sweet as is.

Coolie2

Close the Door
5 Colorless Mana

Instant

If The Door to Nothingness is opened, close it and exile it.

Flavor text: The one who opened the door WAS an imbecile.

Kaylesh

Quote from: Coolie2 on July 02, 2015, 01:17:56 PM
Close the Door
5 Colorless Mana

Instant

If The Door to Nothingness is opened, close it and exile it.

Flavor text: The one who opened the door WAS an imbecile.
Lol, but unplayable. You could make it "this turn", so you can play it in response, but {stifle} works too...

FlickerYourOwnIdentity

Ominous Atmosphere       {B}{B}{U}
Enchantment

Creatures on the battlefield get -2/+1

"Frail, shaking hands lay upon your weapon of choice, your senses pick up on the mice crawling in the sewers below.  A resounding boom echoes in the distance, and you prepare to make a stand, and yet have not the slightest clue as to how you do such a thing."