Here is a thread for infinite combos only. Combos that have no end until someone loses or the user decides to stop. This is for commander so obviously one of each card. No more than four cards please as the realism and utility when building is lost at that point.
If you don't understand or think a combo doesn't work post it in rules or discuss in the combo section so this isn't cluttered.
{grand architect} + {pili-pala}
Infinite colored mana
{Arcanis, the Omnipotent} + {Mind Over Matter} + {Elixir of Immortality} is infinite life.
Draw 3 with Arcanis (Arc), discard one with MoM to untap Arc. Do that until your deck is drawn. Tap all your lands, discard your hand/deck except for Elixir to untap and retap lands a ton and play and crack elixir. Do this infinitely.
Here's one that accidentally made it into my {Karador} deck I made for one of LadyGrixis's challenges. It's more or less my win con now.
What you need:
• {Phyrexian Altar} on field
• {Eternal Witness} either on field or in the grave
• {Blood Artist} either on field or in the grave
• {Living Death} in hand
• At least three other creatures on field or in grave
What to do:
1. Do whatever you need to do to get enough mana to cast {Living Death}.
2. Sacrifice all your creatures to {Phyrexian Altar} for whatever color mana you need. (I just go with {B}.)
3. Cast {Living Death}, getting back all your creatures.
4. For {Eternal Witness}'s ETB, get back the {Living Death} that's now in your grave.
5. Sacrifice all your creatures to {Phyrexian Altar} for {B}{B} and whatever else you want.
6. Recast {Living Death}, getting back all your creatures.
7. Repeat ad infinitum until you kill everyone with {Blood Artist}.
Yeah, it's a bad combo, but it's unexpected, and it embraces my deck's philosophy of sacrificing your creatures to gain value and to win.
Was gonna neg you kaleo for putting this nonsense up but ill resort to:
BOO-URNS!
BOO-URNS!
(Infinite combos and lockdown decks = dick EDH)
It's equally as important to those who do and dont play them. You dont want to get blind sided when they show you half the combo and you think nothing of it till it's too late.
{deadeye navigator} + creature that untaps something when it enters ({pestermite}, {zealous conscripts}, etc.) + {gilded lotus} or a land that taps for 3+ mana (easily done with {simic growth chamber} and {vorenclex voice of hunger}
Quote from: Kaleo42 on January 31, 2014, 05:28:03 PM
It's equally as important to those who do and dont play them. You dont want to get blind sided when they show you half the combo and you think nothing of it till it's too late.
{deadeye navigator} + creature that untaps something when it enters ({pestermite}, {zealous conscripts}, etc.) + {gilded lotus} or a land that taps for 3+ mana (easily done with {simic growth chamber} and {vorenclex voice of hunger}
To make it simpler: {Deadeye Navigator} + {Palinchron} = infinite mana on the spot.
More to the point, Deadeye Comboenabler + just about anything makes a combo.
{Grislebuddy} {Laboratory Maniac} {Horizon Chimera} I think it counts.
{Archmage Ascension}+{Beacon of Tomorrows}+{Howling Mine} or any thing tht makes you draw extra cards.
search for 2 cards each turn use beacon for infinite turns
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
Quote from: Mishra, Artificer Extraordinaire on February 01, 2014, 02:02:06 PM
{Grislebuddy} {Laboratory Maniac} {Horizon Chimera} I think it counts.
Sorry to burst your bubble, but your buddy is banned in commander :(
{Griselbrand} is. {Gristleback} isn't. Depends on which "Griselbuddy" he meant. ;)
(Yeah, I know he meant {Griselbrand}.)
Well, commander is a casual format, and I know no-one at either of my LGS's care about the ban list.
It's the opposite for me. Where I go, everyone follows the ban list.
I just discovered a new combo in my Karador deck today, though I already knew a variant of it.
{Mikaeus, the Unhallowed} + {Wickerbough Elder} + {Greater Good} = infinite draw
Or, more generally:
{Mikaeus, the Unhallowed} + {Wickerbough Elder} or any creature with persist + sac outlet = infinite sacking and infinite of whatever that sac outlet does
You may already know why it works with persist creatures (just alternate persist and undying triggers), but why does this work with {Wickerbough Elder}? Well, it's been ruled that +1/+1 counters and -1/-1 counters negate each other, and {Wickerbough Elder} always ETBs with a -1/-1 counter. When he dies with Mikaeus on the board, he gets the +1/+1 counter from the undying trigger, but it gets negated by the -1/-1 counter. Hence, undying never actually sees a +1/+1 counter on {Wickerbough Elder}, and so he can undie infinitely.
To be slightly more specific to avoid future confusion; they counters are removed as a statebased action so if it would die by a state based action such as having a +1/+1 counter and 30 -1/-1 counters on it. Under that case it would die having a +1/+1 counter as well as 30 -1/-1 counters on it.
{Unstable Mutation} + {Wickerbough Elder}
Not an unlimited combo for one turn, but a very large amount of artifact and enchantment removal. Which is huge in EDH
{Oloro, Ageless Ascetic}+ {Mind Over Matter}+ {Pristine Talisman} = infinite draw, then life gain and damage until you run out of cards to draw
Another one that's pretty simple: {Riptide Laboratory} on {Archaeomancer} to fetch {Time Stretch}. I actually nick named it. I call it "win"
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
Quote from: Younghawk on February 16, 2014, 03:17:34 PM
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
this actually doesn't work at all because conspiracy doesn't change the existing creature type it just add what you chose to it so a human will still be a human but it will be a human + whatever you chose when u play conspiracy
Quote from: AdamS on February 16, 2014, 04:37:16 PM
Quote from: Younghawk on February 16, 2014, 03:17:34 PM
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
this actually doesn't work at all because conspiracy doesn't change the existing creature type it just add what you chose to it so a human will still be a human but it will be a human + whatever you chose when u play conspiracy
We addressed this in rules recenty. It replaces all preexisting creature types
Quote from: Kaleo42 on February 16, 2014, 06:19:37 PM
Quote from: AdamS on February 16, 2014, 04:37:16 PM
Quote from: Younghawk on February 16, 2014, 03:17:34 PM
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
this actually doesn't work at all because conspiracy doesn't change the existing creature type it just add what you chose to it so a human will still be a human but it will be a human + whatever you chose when u play conspiracy
We addressed this in rules recenty. It replaces all preexisting creature types
{Conspiracy} i was going with the cards rulings. when did the rule change?
Quote from: AdamS on February 16, 2014, 06:47:35 PM
Quote from: Kaleo42 on February 16, 2014, 06:19:37 PM
Quote from: AdamS on February 16, 2014, 04:37:16 PM
Quote from: Younghawk on February 16, 2014, 03:17:34 PM
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
this actually doesn't work at all because conspiracy doesn't change the existing creature type it just add what you chose to it so a human will still be a human but it will be a human + whatever you chose when u play conspiracy
We addressed this in rules recenty. It replaces all preexisting creature types
{Conspiracy} i was going with the cards rulings. when did the rule change?
It doesn't look like it changed. As far as I read into it, it does indeed overwrite previous creature types.
Quote from: Brawler_1337 on February 16, 2014, 07:01:43 PM
Quote from: AdamS on February 16, 2014, 06:47:35 PM
Quote from: Kaleo42 on February 16, 2014, 06:19:37 PM
Quote from: AdamS on February 16, 2014, 04:37:16 PM
Quote from: Younghawk on February 16, 2014, 03:17:34 PM
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
this actually doesn't work at all because conspiracy doesn't change the existing creature type it just add what you chose to it so a human will still be a human but it will be a human + whatever you chose when u play conspiracy
We addressed this in rules recenty. It replaces all preexisting creature types
{Conspiracy} i was going with the cards rulings. when did the rule change?
It doesn't look like it changed. As far as I read into it, it does indeed overwrite previous creature types.
9/20/2013 Affected spells, cards, and creatures lose all of their other creature types.
The rules links are having issues lately. I alway hit gatherer to be sure.
My friend often times goes for {Tooth and Claw}, {Deathbringer Thoctar}, and {Parallel Lives}/ {Doubling Season}
Quote from: Kaleo42 on February 16, 2014, 08:55:04 PM
Quote from: Brawler_1337 on February 16, 2014, 07:01:43 PM
Quote from: AdamS on February 16, 2014, 06:47:35 PM
Quote from: Kaleo42 on February 16, 2014, 06:19:37 PM
Quote from: AdamS on February 16, 2014, 04:37:16 PM
Quote from: Younghawk on February 16, 2014, 03:17:34 PM
Quote from: Sparkle Ninja on February 01, 2014, 11:48:47 PM
{Melira's gatekeepers} + {Requiem Angel} + {Mikaeus the Unhallowed} + {Conspiracy} + Anything that allows you to keep sacrificing creatures for infinite spirits
It doesn't work if you look at {Mikaeus the unhallowed}'s effect it say all non-human creatures gain undying. If it wasn't for conspiracy this wouldn't work.
this actually doesn't work at all because conspiracy doesn't change the existing creature type it just add what you chose to it so a human will still be a human but it will be a human + whatever you chose when u play conspiracy
We addressed this in rules recenty. It replaces all preexisting creature types
{Conspiracy} i was going with the cards rulings. when did the rule change?
It doesn't look like it changed. As far as I read into it, it does indeed overwrite previous creature types.
9/20/2013 Affected spells, cards, and creatures lose all of their other creature types.
The rules links are having issues lately. I alway hit gatherer to be sure.
Hoorah, I knew it! ta da.
{Melira, Sylvok Outcast} and {Phyrexian Unlife} makes it so you can't ever die
I know {Platinum Archangel} does it the same but better but I love gimmicky crap like that
I'm about positive this is somewhere in the forum, but its still great! {Fathom Mage}, {Horizon Chimera}, and {Archangel of Thune} to draw, get counters, and gain life for as long as you want
Quote from: NikoCardMaster on February 16, 2014, 11:13:11 PM
I'm about positive this is somewhere in the forum, but its still great! {Fathom Mage}, {Horizon Chimera}, and {Archangel of Thune} to draw, get counters, and gain life for as long as you want
Its under standard combos
{Rooftop Storm} + {Grimgrin, Corpse-Born} + {Gravecrawler} = infinite counters for Grim.
Add {Diregraf Captain} for infinite life loss or {Blood Artist} for infinite life gain & loss.
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"
Which {Pull from Eternity} puts back in your graveyard.
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"
Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work
Quote from: Sparkle Ninja on February 23, 2014, 10:35:37 AM
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"
Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work
Which is exactly why it would work. You imprint {Pull from Eternity} on the {Isochron Scepter}, which then can bring back anything the whip exiles. Notably, it puts the exiled card back into your graveyard, which in turn allows the whip to target it and so on and so forth.
Why do you think it doesn't work?
Quote from: Sardok on February 23, 2014, 10:39:00 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:35:37 AM
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"
Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work
Which is exactly why it would work. You imprint {Pull from Eternity} on the {Isochron Scepter}, which then can bring back anything the whip exiles. Notably, it puts the exiled card back into your graveyard, which in turn allows the whip to target it and so on and so forth.
Why do you think it doesn't work?
Read the text on {Whip of Erebos} It states that if a card were to leave the battlefield, Exile it instead. The graveyard is not the battlefield. So therefore, whenever you would throw a card into the graveyard, it would get exiled instead. Making it so the Pull from eternity wouldn't do anything except exile your creature and screw you up
Quote from: Sparkle Ninja on February 23, 2014, 10:42:24 AM
Quote from: Sardok on February 23, 2014, 10:39:00 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:35:37 AM
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} + {Pull from Eternity} + {Isochron Scepter}
That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"
Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work
Which is exactly why it would work. You imprint {Pull from Eternity} on the {Isochron Scepter}, which then can bring back anything the whip exiles. Notably, it puts the exiled card back into your graveyard, which in turn allows the whip to target it and so on and so forth.
Why do you think it doesn't work?
Read the text on {Whip of Erebos} It states that if a card were to leave the battlefield, Exile it instead. The graveyard is not the battlefield. So therefore, whenever you would throw a card into the graveyard, it would get exiled instead. Making it so the Pull from eternity wouldn't do anything except exile your creature and screw you up
Actually, it states that if THE card leaves the battlefield, exile it instead. The card goes into exile. {Pull from Eternity} literally pulls it back into the graveyard. I believe that you believe that {Whip of Erebos} is a constant effect. It is not. It only affects the card it targets.
I thought we were talking about an infinite reanimator
Well it sort of is
Your creature dies, whip it back, it gets exiled
Use isochron with pull from eternity to throw it back into your GY
Whip it again, gets exiled
Scepter again
Whip it again
I don't see how this is not possible with the cards used
It's not unlimited in one turn but is unlimited until they pop your scepter or whip
Quote from: Sparkle Ninja on February 23, 2014, 12:03:11 PM
I thought we were talking about an infinite reanimator
It can reanimate as many times as you want.
Once a card is exiled, it's exiled, there are only 2 cards that allow for things to come back from exile land and that's pull from eternity and riftsweeper
Ok enough chatter on this. Take it to rules if you want to tackle it. Here is the infinite reanimators I know.
{ætherling} or {obzedat, ghost council} with {whip of erebos}. Both the creatures have ways to go to exile (satisfying the whip), but then returning to play later.
This is also standard... Shouldn't this be under standard combos?
That doesnt mean it doesnt work for commander
But all the standard combos work in commander....
Not true. Some combos require multiple of a single piece.
Ahhh. Ok. Sorry then
Even though it's banned:
{Panoptic Mirror} + {Time Walk}
Quote from: IntoFire on February 25, 2014, 06:07:13 AM
Even though it's banned:
{Panoptic Mirror} + {Time Walk}
Itd work with that miracle card that gives an extra turn!
Or is panoptic banned?
Quote from: Muggywuggy on February 23, 2014, 02:23:14 PM
Once a card is exiled, it's exiled, there are only 2 cards that allow for things to come back from exile land and that's pull from eternity and riftsweeper
At first I thought {Void Maw} allowed you to get back cards from exile, but then I read it more closely and found out why it's a crap rare. And I was so excited when I bought it...
As for the Panoptic Mirror combo, no, Panoptic Mirror is not banned, as far as I know.
Quote from: Kaleo42 on January 31, 2014, 05:28:03 PM
It's equally as important to those who do and dont play them. You dont want to get blind sided when they show you half the combo and you think nothing of it till it's too late.
{deadeye navigator} + creature that untaps something when it enters ({pestermite}, {zealous conscripts}, etc.) + {gilded lotus} or a land that taps for 3+ mana (easily done with {simic growth chamber} and {vorenclex voice of hunger}
This works well with {Derevi, Empyrial Tactician} as your commander. Then you only need to draw deadeye comboenabler and lotus to win.
Derivi with {Aurelia The Warleader} with an {Ischeron scepter} with {Cloudshift} imprinted on it. Infinite attack phases
Maybe 5 color deck?
I saw it done in a {cromat} deck. I just sat there in awe as he infinitely beat down my face
Quote from: LeavingEden102 on March 10, 2014, 08:08:48 PM
Then he cheated you. The effect of {Aurelia the warleader} states that the second main phase happens only when she attacks the FIRST time each turn. Exiling her dosen't reset the turn, so she still couldn't attack again. Even if she could, this combo is not infinite because it draws on mana, which you can't have infinite of(unless you put unglued cards in there)
It would have been the first time the reset Aurelia attacks though. Which is why it works. The one before it had attacked. This one had not. This is why it works
It resets the creature. Ask it in the rules
Quote from: Brawler_1337 on March 09, 2014, 02:50:49 PM
Quote from: Muggywuggy on February 23, 2014, 02:23:14 PM
Once a card is exiled, it's exiled, there are only 2 cards that allow for things to come back from exile land and that's pull from eternity and riftsweeper
At first I thought {Void Maw} allowed you to get back cards from exile, but then I read it more closely and found out why it's a crap rare. And I was so excited when I bought it...
As for the Panoptic Mirror combo, no, Panoptic Mirror is not banned, as far as I know.
Panoptic is banned...
Huh. Don't remember that. But that's fine.
As a reminder to everyone:
Check the wizards ban list for commander.
Please keep "combo debates" out of this thread.
If you posted a combo that is not valid: simply delete the post.
Quote from: Taysby on March 13, 2014, 12:45:47 PM
{maelstrom wanderer} as your commander! and the only dudes that cost less are {Kiki-jiki mirror breaker} and {pestermite}. Lololololol
Similarly, {Maelstrom Wanderer} + {Kiki-Jilki} + {Zealous Conscripts}. That way, after you make Graham's number worth or more dudes, you can steal someone else's thing just to shove it in their face.
Why has nobody said {Mikaeus, the Unhallowed} + {Triskelion} for infinite damage yet?
Quote from: DrainCleaner on March 20, 2014, 09:40:19 PM
Why has nobody said {Mikaeus, the Unhallowed} + {Triskelion} for infinite damage yet?
I thought someone did. They may have explained in a commander deck they built
{Grand Architect} + {Pili-Pala} + {Island} = Infinite Mana
{Riku of Two Reflection} and {Palinchron}?
Quote from: imFourth of Phils on April 07, 2014, 09:38:49 AM
{Riku of Two Reflection} and {Palinchron}?
Sadly, Riku says Non-Token, and his ability will only trigger ones when the real Palinchron enters, allowing you to only clone it once.
Quote from: Remillo on April 07, 2014, 09:45:02 AM
Quote from: imFourth of Phils on April 07, 2014, 09:38:49 AM
{Riku of Two Reflection} and {Palinchron}?
Sadly, Riku says Non-Token, and his ability will only trigger ones when the real Palinchron enters, allowing you to only clone it once.
but the real {Palichron} has a return to hand ability, and the new {Palinchron} untaps another seven lands, was wondering hows the timing or should have excess lands
Who would win in a fight?
A {Maelstrom Wanderer} deck, or an {Ezuri, Renegade Leader} deck? My money's on the elf.
Depends - let maelstrom ramp and its over fast
Ezuri
Just built a {Thraximundar} deck. Found more combos.
{Rooftop Storm} or {Omniscience} + {Grimgrin, Corpse-Born} or {Carrion Feeder} + {Gravecrawler} = infinite +1/+1 counters on your sac outlet.
{Rooftop Storm} or {Omniscience} + {Haakon, Stromgald Scourge} + {Ashes of the Fallen} declaring Knight + {Fleshbag Marauder} or a self-sacking Zombie + {Thraximundar} = infinite +1/+1 counters on Thrax.
For your first combo {Ominesceince} wouldn't work because it's not from your hand
Ah. Didn't know that. Good to know Omniscience is totally balanced! /s
not sure with this but
{Ertai, the Corrupted} and {Gift of Immortality}
sacrifice ertai? or any enchantment like {Despondecy}
{Sanguine Bond}
{Exquisite Blood}
Quote from: Brawler_1337 on April 12, 2014, 05:22:36 PM
Just built a {Thraximundar} deck. Found more combos.
{Rooftop Storm} or {Omniscience} + {Grimgrin, Corpse-Born} or {Carrion Feeder} + {Gravecrawler} = infinite +1/+1 counters on your sac outlet.
{Rooftop Storm} or {Omniscience} + {Haakon, Stromgald Scourge} + {Ashes of the Fallen} declaring Knight + {Fleshbag Marauder} or a self-sacking Zombie + {Thraximundar} = infinite +1/+1 counters on Thrax.
Add {Thraximundar} to your first combo and he gets +1/+1 counters as well.
Quote from: Nymuera on June 02, 2014, 09:46:30 PM
Quote from: Brawler_1337 on April 12, 2014, 05:22:36 PM
Just built a {Thraximundar} deck. Found more combos.
{Rooftop Storm} or {Omniscience} + {Grimgrin, Corpse-Born} or {Carrion Feeder} + {Gravecrawler} = infinite +1/+1 counters on your sac outlet.
{Rooftop Storm} or {Omniscience} + {Haakon, Stromgald Scourge} + {Ashes of the Fallen} declaring Knight + {Fleshbag Marauder} or a self-sacking Zombie + {Thraximundar} = infinite +1/+1 counters on Thrax.
Add {Thraximundar} to your first combo and he gets +1/+1 counters as well.
Also {Deathbringer Thoctar} for a win con.
Quote from: imFourth of Phils on April 14, 2014, 09:31:03 AM
not sure with this but
{Ertai, the Corrupted} and {Gift of Immortality}
sacrifice ertai? or any enchantment like {Despondecy}
Not quite infinite, but use {ferver} and {Daring Apprentice} to make it useable each turn
Quote from: Pi on June 11, 2014, 05:38:51 PM
Quote from: imFourth of Phils on April 14, 2014, 09:31:03 AM
not sure with this but
{Ertai, the Corrupted} and {Gift of Immortality}
sacrifice ertai? or any enchantment like {Despondecy}
Not quite infinite, but use {ferver} and {Daring Apprentice} to make it useable each turn
please tell me how to make it useable eah turn, i want to improve it, also, do you mean {Fervor}?? its red i guess
thanks
{Marchesa the Black Rose} and {Master Biomancer} your creatures live for a really long time
Quote from: Sparkle Ninja on June 12, 2014, 07:04:36 AM
{Marchesa the Black Rose} and {Master Biomancer} your creatures live for a really long time
Not an infinite combo tho
Quote from: Chargingswadger on June 12, 2014, 07:16:33 AM
Quote from: Sparkle Ninja on June 12, 2014, 07:04:36 AM
{Marchesa the Black Rose} and {Master Biomancer} your creatures live for a really long time
Not an infinite combo tho
barely anything on here is actually infinite. thats why we need a turns and synergies page!
This is actually an infinite commander combo page. Only infinite, commander legal combos.
Quote from: imFourth of Phils on June 12, 2014, 01:23:52 AM
Quote from: Pi on June 11, 2014, 05:38:51 PM
Quote from: imFourth of Phils on April 14, 2014, 09:31:03 AM
not sure with this but
{Ertai, the Corrupted} and {Gift of Immortality}
sacrifice ertai? or any enchantment like {Despondecy}
Not quite infinite, but use {ferver} and {Daring Apprentice} to make it useable each turn
please tell me how to make it useable eah turn, i want to improve it, also, do you mean {Fervor}?? its red i guess
thanks
Make your daring apprentice immortal, with gift of immortality, and the fervor so she can use her ability each time she comes back
{Darien king of something}+{healer of the pride}+{blasting station}=infinite life
Quote from: Spencer Addington on June 13, 2014, 05:06:41 PM
{Darien king of something}+{healer of the pride}+{blasting station}=infinite life
For people who don't get it: deal 1 to yourself get a token, gain two, untap station. Rinse and repeat
{thraximundar}+{phyrexian alter}+{gravecrawler}+zombie under your control=infinite counters on thraxi
Quote from: jonrox3 on June 18, 2014, 03:11:30 PM
{thraximundar}+{phyrexian alter}+{gravecrawler}+zombie under your control=infinite counters on thraxi
Don't even need another zombie Thraxi is one :)
Infinite damage with {Flayer of the Hatebound}, {Marchesa the Black Rose}, and {Blasting Station}
Quote from: Munchlax on June 18, 2014, 04:05:22 PM
Infinite damage with {Flayer of the Hatebound}, {Marchesa the Black Rose}, and {Blasting Station}
wont flayer only return at eot with marchesa. so you can only activate twice a turn?
Quote from: particle on June 18, 2014, 08:05:04 PM
Quote from: Munchlax on June 18, 2014, 04:05:22 PM
Infinite damage with {Flayer of the Hatebound}, {Marchesa the Black Rose}, and {Blasting Station}
wont flayer only return at eot with marchesa. so you can only activate twice a turn?
Misread Marchesa :(
{Tamiyo, the Moon Sage} + {Omniscience} + whatever you'd like to kill somebody with. With Tamiyo's emblem all the spells you cast go back into your hand. Then with {Omniscience} you recast those for free.
Quote from: LinkCelestrial on June 20, 2014, 11:43:39 AM
{Tamiyo, the Moon Sage} + {Omniscience} + whatever you'd like to kill somebody with. With Tamiyo's emblem all the spells you cast go back into your hand. Then with {Omniscience} you recast those for free.
i just want to see someone play this, and then either {shock} their opponents 20 times in a row or just keep {tendrils of agony} them.
Quote from: particle on June 20, 2014, 03:28:22 PM
Quote from: LinkCelestrial on June 20, 2014, 11:43:39 AM
{Tamiyo, the Moon Sage} + {Omniscience} + whatever you'd like to kill somebody with. With Tamiyo's emblem all the spells you cast go back into your hand. Then with {Omniscience} you recast those for free.
i just want to see someone play this, and then either {shock} their opponents 20 times in a row or just keep {tendrils of agony} them.
If/when I get my hands on those cards I intend to either {Traumatize} them to one card or {Grapeshot} them to death. Would it be too mean to hang onto a couple counters? :P
{myr matrix} {doubling cube} {clock of omens} infinite mana plus infinite Myrs as long as you ramp right.
{Devoted Druid} + {Melira, Sylvok Outcast}
Quote from: IntoFire on July 23, 2014, 05:05:52 AM
{Devoted Druid} + {Melira, Sylvok Outcast}
Doesn't work, you can't put -1/-1 counters in the first place.
{Karametra's Favor} + {Pemmin's Aura} + {Servant of Tymaret} win the game.
Enchant both on the Servant. Tap it for the Blue mana that you get from Karametra's Favor and then Untap it using that Blue mana with Pemmin's Aura. Rinse + Repeat forever.
Quote from: mickeven on August 27, 2014, 12:51:20 PM
{Karametra's Favor} + {Pemmin's Aura} + {Servant of Tymaret} win the game.
Enchant both on the Servant. Tap it for the Blue mana that you get from Karametra's Favor and then Untap it using that Blue mana with Pemmin's Aura. Rinse + Repeat forever.
If you wanna stay two colour {Paradise Mantal} instead of {Karametra's Favour}
I must say I have my first EDH event in a week I'm going for poison and {Platinum Angel} + {Shield of Kaldra}
Not infinite but {Glissa the traitor} + {executioners capsule} is good
Quote from: MMDecadence on September 04, 2014, 10:53:32 AM
I must say I have my first EDH event in a week I'm going for poison and {Platinum Angel} + {Shield of Kaldra}
This isn't infinite. It doesn't belong on this thread
Ya I just realised that
My bad
{presence of Gond}+{midnight guard
Any creature that has capability of producing mana in excess of {3} + {Umbral Mantle}; or, a creature with said ability in excess of {4} + {Staff of Domination}. Infinite mana and buffing with the first, also as long as your other creatures can tap for an ability, infinite buffing for them as well. The second allows you to draw your entire deck, and lockdown the entire field. This infinite combo is also an infinite combo enabler, allowing infinite creatures, infinite life, infinite mill (through {Altar of Dementia}/{Altar of the Brood} and a creature engine such as {Rhys the Redeemed}) etc. etc.
{Petals of Insight} + {Omniscience}.
Dig right down to your combo piece and stack your library. It's hypothetically infinite, and if you throw down {Staff of the Mind Magus} or {Tablet of the Guilds} it's infinite life. {Guttersnipe} infinite damage.
{mana echoes}+{marath, will of the wild} + counter doubler (like {primal vigor} or {doubling season})
Quote from: blackychan1 on September 13, 2014, 02:05:10 AM
{mana echoes}+{marath, will of the wild} + counter doubler (like {primal vigor} or {doubling season})
What am I missing here? How does this go infinite?
Quote from: InfinitiveDivinity on September 13, 2014, 08:13:36 AM
Quote from: blackychan1 on September 13, 2014, 02:05:10 AM
{mana echoes}+{marath, will of the wild} + counter doubler (like {primal vigor} or {doubling season})
What am I missing here? How does this go infinite?
I'm thinking it's pay one, get two mana and two tokens, sac one to get a counter back and repeat. It pays for itself and gives infinite tokens and +1/+1 counters.
Quote from: LinkCelestrial on September 13, 2014, 12:55:22 PM
Quote from: InfinitiveDivinity on September 13, 2014, 08:13:36 AM
Quote from: blackychan1 on September 13, 2014, 02:05:10 AM
{mana echoes}+{marath, will of the wild} + counter doubler (like {primal vigor} or {doubling season})
What am I missing here? How does this go infinite?
I'm thinking it's pay one, get two mana and two tokens, sac one to get a counter back and repeat. It pays for itself and gives infinite tokens and +1/+1 counters.
I don't see a sac engine though.
It goes infinite with {Ivy Lame Denizen}
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
lol... after asking about it in rules.
Quote from: particle on September 13, 2014, 07:27:56 PM
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
lol... after asking about it in rules.
Yep! I needed to make sure it was legit. This combo had been crushing it at my LGS and I just wanted to make sure it was legit
Quote from: Tabooist on September 13, 2014, 01:01:57 PM
Quote from: LinkCelestrial on September 13, 2014, 12:55:22 PM
Quote from: InfinitiveDivinity on September 13, 2014, 08:13:36 AM
Quote from: blackychan1 on September 13, 2014, 02:05:10 AM
{mana echoes}+{marath, will of the wild} + counter doubler (like {primal vigor} or {doubling season})
What am I missing here? How does this go infinite?
I'm thinking it's pay one, get two mana and two tokens, sac one to get a counter back and repeat. It pays for itself and gives infinite tokens and +1/+1 counters.
I don't see a sac engine though.
I messed up.
Activate ability, pay {1} get two 1/1s and {2}. Pay {1} for two +1/+1 counters, pay another for two 1/1 tokens and....just the new hardened scales is infinite. Pay {1} remove counter put two back on...nuts.
Quote from: LinkCelestrial on September 14, 2014, 02:23:40 AM
Quote from: Tabooist on September 13, 2014, 01:01:57 PM
Quote from: LinkCelestrial on September 13, 2014, 12:55:22 PM
Quote from: InfinitiveDivinity on September 13, 2014, 08:13:36 AM
Quote from: blackychan1 on September 13, 2014, 02:05:10 AM
{mana echoes}+{marath, will of the wild} + counter doubler (like {primal vigor} or {doubling season})
What am I missing here? How does this go infinite?
I'm thinking it's pay one, get two mana and two tokens, sac one to get a counter back and repeat. It pays for itself and gives infinite tokens and +1/+1 counters.
I don't see a sac engine though.
I messed up.
Activate ability, pay {1} get two 1/1s and {2}. Pay {1} for two +1/+1 counters, pay another for two 1/1 tokens and....just the new hardened scales is infinite. Pay {1} remove counter put two back on...nuts.
Precisely!
Just add {purphoros, god of the forge}! Or {soul warden}, {essence warden} and/ or {soul's attendant}!
Thought of a pretty dumb one today lol. Was looking at {Dark Heart of the Wood} and decided to make an infinite combo. That + {Fastbond} + {Crucible of Worlds}. Just because. 😁
Quote from: InfinitiveDivinity on September 15, 2014, 10:37:05 PM
Thought of a pretty dumb one today lol. Was looking at {Dark Heart of the Wood} and decided to make an infinite combo. That + {Fastbond} + {Crucible of Worlds}. Just because. 😁
Fastbond is not legal in commander
Quote from: Munchlax on September 15, 2014, 11:37:00 PM
Quote from: InfinitiveDivinity on September 15, 2014, 10:37:05 PM
Thought of a pretty dumb one today lol. Was looking at {Dark Heart of the Wood} and decided to make an infinite combo. That + {Fastbond} + {Crucible of Worlds}. Just because. 😁
Fastbond is not legal in commander
yea if it was someone would make an azusa deck with courser of kruphix and just keep playing bouncelands for free.
Quote from: particle on September 17, 2014, 03:43:16 PM
Quote from: Munchlax on September 15, 2014, 11:37:00 PM
Quote from: InfinitiveDivinity on September 15, 2014, 10:37:05 PM
Thought of a pretty dumb one today lol. Was looking at {Dark Heart of the Wood} and decided to make an infinite combo. That + {Fastbond} + {Crucible of Worlds}. Just because. 😁
Fastbond is not legal in commander
yea if it was someone would make an azusa deck with courser of kruphix and just keep playing bouncelands for free.
It would be too easy
{Doubling Season} + {Venser, The Sojourner} + {Sorin Markov}
Quote from: GamenDork on October 12, 2014, 10:44:53 PM
{Doubling Season} + {Venser, The Sojourner} + {Sorin Markov}
This isn't infinite....
it kinda is because they enter with double counters and you can keep bouncing sorin and using his -7 to take there turn then end take the opponents turn then repeat and the opponent doesnt get to take his own turn
{Omniscience} + {Guttersnipe} + {Archaeomancer} + {Cloudshift}
Quote from: AdamS on October 13, 2014, 09:02:41 AM
it kinda is because they enter with double counters and you can keep bouncing sorin and using his -7 to take there turn then end take the opponents turn then repeat and the opponent doesnt get to take his own turn
well assuming this is multiplayer commander you would need as many sorin activations on your turn as there are opponents. in a 1v1 game this does go infinite but not in a multiplayer game.
Quote from: particle on October 13, 2014, 10:12:46 AM
Quote from: AdamS on October 13, 2014, 09:02:41 AM
it kinda is because they enter with double counters and you can keep bouncing sorin and using his -7 to take there turn then end take the opponents turn then repeat and the opponent doesnt get to take his own turn
well assuming this is multiplayer commander you would need as many sorin activations on your turn as there are opponents. in a 1v1 game this does go infinite but not in a multiplayer game.
+ {chain veil}?
Quote from: blackychan1 on October 13, 2014, 04:15:15 PM
Quote from: particle on October 13, 2014, 10:12:46 AM
Quote from: AdamS on October 13, 2014, 09:02:41 AM
it kinda is because they enter with double counters and you can keep bouncing sorin and using his -7 to take there turn then end take the opponents turn then repeat and the opponent doesnt get to take his own turn
well assuming this is multiplayer commander you would need as many sorin activations on your turn as there are opponents. in a 1v1 game this does go infinite but not in a multiplayer game.
+ {chain veil}?
i dont think so, cause its only for "planeswalkers you control" so if you blink sorin afterwards he wont have memory of chain veil being active for him.
Also, Venser's ability says end return at end of turn. All this is is repeatable. It is not infinite. An infinite combo can go "infinite" in one turn. One great example is {Drogskol Reaver} and {Horizon Chimera} to draw your deck
Quote from: Noblellama on October 14, 2014, 11:51:25 AM
Quote from: Munchlax on October 13, 2014, 06:53:19 PM
Also, Venser's ability says end return at end of turn. All this is is repeatable. It is not infinite. An infinite combo can go "infinite" in one turn. One great example is {Drogskol Reaver} and {Horizon Chimera} to draw your deck
Reaver plus chimera = death unless you kill them because neither of those are "may" abilities right?
Ya so better hope to have lad maniac out lol :P
Quote from: Mattao19 on October 14, 2014, 12:25:11 PM
Quote from: Noblellama on October 14, 2014, 11:51:25 AM
Quote from: Munchlax on October 13, 2014, 06:53:19 PM
Also, Venser's ability says end return at end of turn. All this is is repeatable. It is not infinite. An infinite combo can go "infinite" in one turn. One great example is {Drogskol Reaver} and {Horizon Chimera} to draw your deck
Reaver plus chimera = death unless you kill them because neither of those are "may" abilities right?
Ya so better hope to have lad maniac out lol :P
or {platinum angel} type stuff.
Quote from: particle on October 14, 2014, 12:27:50 PM
Quote from: Mattao19 on October 14, 2014, 12:25:11 PM
Quote from: Noblellama on October 14, 2014, 11:51:25 AM
Quote from: Munchlax on October 13, 2014, 06:53:19 PM
Also, Venser's ability says end return at end of turn. All this is is repeatable. It is not infinite. An infinite combo can go "infinite" in one turn. One great example is {Drogskol Reaver} and {Horizon Chimera} to draw your deck
Reaver plus chimera = death unless you kill them because neither of those are "may" abilities right?
Ya so better hope to have lad maniac out lol :P
or {platinum angel} type stuff.
Or Niv Mizzet
{exquisite blood} + {Sanguin bond}
{Marath Will of The Wild}+{Mana Echoes}+{Cathar's Crusade}/{Ivy Lane Denizen} gives infinite dudes
{Jeskai Ascendancy} + {Springleaf Drum} + 2 creatures and {Retraction Helix}
Infinite pump and infinite loot
{Skirsdag High Priest}+{Intruder Alarm}+ 3 creature 1 of them needs do be a sac outlet for infinite 5/5 creatures to sac to your {Blood Artist} for infinite life and damage
{Brago, King Eternal} + {Strionic Resonator} + {Sol Ring}
Infinite blink
Quote from: Mato on December 02, 2014, 04:39:24 AM
{Brago, King Eternal} + {Strionic Resonator} + {Sol Ring}
Infinite blink
all you need after that is a good enter the battlefield effect to happen infinitely
for example {Palinchron} to untap you mana for an infinite {fireball}
Quote from: AdamS on December 02, 2014, 05:38:48 AM
Quote from: Mato on December 02, 2014, 04:39:24 AM
{Brago, King Eternal} + {Strionic Resonator} + {Sol Ring}
Infinite blink
all you need after that is a good enter the battlefield effect to happen infinitely
for example {Palinchron} to untap you mana for an infinite {fireball}
{reality acid} is also extremely powerful with these cards. Everytime you blink you get to shoot another permanent.
I'm not seeing the infinite part here it's has to deal combat damage no?
You use sol ring to pay for the triggered effect of Brago and blink the ring and anything else you wanna blink, like the enchant. Each time it comes back you target another permanent, wiping their board.
EDIT: w8, would that work? Unsure about rulings...
My favorite right now is {aphetto alchemist} + {illusionist's bracers} + {pyxis of pandemonium} = Exile all libraries face-down. If you have a mana rock and are feeling like a crazy person, you can then make infinite mana and crack the Pyxis with its second ability to vomit every permanent in everyone's deck onto the field at the same time. Then pass and watch them fail to draw for turn.
{Aluren} + {Stonecloaker} + {Altar of the Brood} = Infinite mill and exile of cards from graveyards.
Quote from: Bop on December 09, 2014, 05:39:57 AM
{Aluren} + {Stonecloaker} + {Altar of the Brood} = Infinite mill and exile of cards from graveyards.
Nice combo
Now add more enablers like {whitemane lion} and {enlightened tutor}
Duskmantle guildmage + mindcrank
Quote from: Bop on December 09, 2014, 05:39:57 AM
{Aluren} + {Stonecloaker} + {Altar of the Brood} = Infinite mill and exile of cards from graveyards.
That's how I won the City Wok invitational. Good combo.
Quote from: Bop on December 09, 2014, 05:34:35 AM
My favorite right now is {aphetto alchemist} + {illusionist's bracers} + {pyxis of pandemonium} = Exile all libraries face-down. If you have a mana rock and are feeling like a crazy person, you can then make infinite mana and crack the Pyxis with its second ability to vomit every permanent in everyone's deck onto the field at the same time. Then pass and watch them fail to draw for turn.
Bad idea, the cracking. Someone might have a lab assistant in their deck.
Quote from: Kaylesh on December 19, 2014, 06:33:20 AM
Quote from: Bop on December 09, 2014, 05:34:35 AM
My favorite right now is {aphetto alchemist} + {illusionist's bracers} + {pyxis of pandemonium} = Exile all libraries face-down. If you have a mana rock and are feeling like a crazy person, you can then make infinite mana and crack the Pyxis with its second ability to vomit every permanent in everyone's deck onto the field at the same time. Then pass and watch them fail to draw for turn.
Bad idea, the cracking. Someone might have a lab assistant in their deck.
Uh, odds are no. Only one deck I know consistently runs it and it's a T1 legacy deck.
Quote from: LinkCelestrial on December 19, 2014, 08:10:50 PM
Quote from: Kaylesh on December 19, 2014, 06:33:20 AM
Quote from: Bop on December 09, 2014, 05:34:35 AM
My favorite right now is {aphetto alchemist} + {illusionist's bracers} + {pyxis of pandemonium} = Exile all libraries face-down. If you have a mana rock and are feeling like a crazy person, you can then make infinite mana and crack the Pyxis with its second ability to vomit every permanent in everyone's deck onto the field at the same time. Then pass and watch them fail to draw for turn.
Bad idea, the cracking. Someone might have a lab assistant in their deck.
Uh, odds are no. Only one deck I know consistently runs it and it's a T1 legacy deck.
Oops All Spells! Check my list!
Midnight duelist + presence of gond
Or
Midnight duelist + retraction helix + altar of the brood + ornithopter
Quote from: Ebond on December 24, 2014, 07:48:24 PM
Midnight duelist + presence of gond
Or
Midnight duelist + retraction helix + altar of the brood + ornithopter
It's midnight guard. Otherwise all you have is protection from vampires and an elf
Quote from: Munchlax on December 24, 2014, 08:33:07 PM
Quote from: Ebond on December 24, 2014, 07:48:24 PM
Midnight duelist + presence of gond
Or
Midnight duelist + retraction helix + altar of the brood + ornithopter
It's midnight guard. Otherwise all you have is protection from vampires and an elf
Maybe that's the plan
Quote from: Munchlax on December 24, 2014, 08:33:07 PM
Quote from: Ebond on December 24, 2014, 07:48:24 PM
Midnight duelist + presence of gond
Or
Midnight duelist + retraction helix + altar of the brood + ornithopter
It's midnight guard. Otherwise all you have is protection from vampires and an elf
Oops haha yeah that's what I meant
Quote from: Ebond on December 24, 2014, 09:06:43 PM
Quote from: Munchlax on December 24, 2014, 08:33:07 PM
Quote from: Ebond on December 24, 2014, 07:48:24 PM
{Midnight guard} + {presence of gond}
Or
{Midnight duelist} + {tetraction helix}+ {altar of the brood} + {ornithopter}
Nice ones. Classic too. I run a deck comboing with tron and {golem foundry}. Only popped once. But the look on peoples faces when you say: "shortcut to 300.000 casts of orni. I now have enough counters to produce 100.000 3/3 golems. You yield?" (deck opposing was tapped out)
Quote from: Gadnuk, Breaker of Worlds on December 24, 2014, 09:05:53 PM
Quote from: Munchlax on December 24, 2014, 08:33:07 PM
Quote from: Ebond on December 24, 2014, 07:48:24 PM
Midnight duelist + presence of gond
Or
Midnight duelist + retraction helix + altar of the brood + ornithopter
It's midnight guard. Otherwise all you have is protection from vampires and an elf
Maybe that's the plan
Of course it's the plan. Who wouldn't want that. I mean really? That's awesome
{Intruder Alarm} + {Bloodline Keeper}
{Arcane Laboratory} + {Omen Machine}. I had this out during a 7 man EDH chaos. All of us got pissed including me. 😄😄😄
^ that sounds fun
Quote from: raixen on January 12, 2015, 09:52:49 AM
{Intruder Alarm} + {Bloodline Keeper}
{Arcane Laboratory} + {Omen Machine}. I had this out during a 7 man EDH chaos. All of us got pissed including me. 😄😄😄
Both of those sound stupid fun for edh lol. I have a fragile one some guys and I were talking about in the rules section about trying to make an inf blink combo for planeswalkers. This is the closest I've gotten so far.
{Soul Foundry} with {Clever Impersonator} exiled on it. You have {Rosheen Meanderer} Equipped with {Silverskin Armor}. Then have {Tezzeret the Seeker} plus targeting the two of them respond by pooping out a Impersonator token copying Tez and sac the old one. Rinse repeat you have an inf loop that does nothing!!... Unless you add something like an {Altar of the Brood} And mill them out of Tez at a time
{Duskmante Guildmge} + {Mindcrank}!
Quote from: Keagsterftw on February 21, 2015, 11:18:40 AM
{Duskmante Guildmge} + {Mindcrank}!
Congratulations you are the 500th person to post this! Click Here to recieve your FREE prize!
Quote from: Munchlax on February 21, 2015, 02:16:48 PM
Quote from: Keagsterftw on February 21, 2015, 11:18:40 AM
{Duskmante Guildmge} + {Mindcrank}!
Congratulations you are the 500th person to post this! Click Here to recieve your FREE prize!
lol
{Mind over Matter} and {Temple Bell}. I think that's it. If your opponents have a smaller library than you, YOU WIN!!! Sorry if this has been done recently and I missed it
Quote from: Balefire Hellkite on March 19, 2015, 05:44:27 PM
{Mind over Matter} and {Temple Bell}. I think that's it. If your opponents have a smaller library than you, YOU WIN!!! Sorry if this has been done recently and I missed it
I've seen plenty of ways to draw your whole library. Never one for everyone. Cool. 👍
Quote from: LinkCelestrial on March 19, 2015, 05:46:54 PM
Quote from: Balefire Hellkite on March 19, 2015, 05:44:27 PM
{Mind over Matter} and {Temple Bell}. I think that's it. If your opponents have a smaller library than you, YOU WIN!!! Sorry if this has been done recently and I missed it
I've seen plenty of ways to draw your whole library. Never one for everyone. Cool. 👍
What I like most is that you keep your options as well. You can just tutor and play your win cons even if you have a smaller library. No mana involved!
Quote from: Balefire Hellkite on March 19, 2015, 05:44:27 PM
{Mind over Matter} and {Temple Bell}. I think that's it. If your opponents have a smaller library than you, YOU WIN!!! Sorry if this has been done recently and I missed it
{Nekusar, the mindrazer} seal of approval.
Quote from: blackychan1 on March 20, 2015, 09:39:07 PM
Quote from: Balefire Hellkite on March 19, 2015, 05:44:27 PM
{Mind over Matter} and {Temple Bell}. I think that's it. If your opponents have a smaller library than you, YOU WIN!!! Sorry if this has been done recently and I missed it
{Nekusar, the mindrazer} seal of approval.
{Fate Unraveler} too.
{Spiteful Visions} if you just wanna watch the world burn.
{Maralen, the Mornsong} as commander. Run; {Sanguine Bond}, {Exquisite Blood}, and{Elixir of Immortality} and 96 swamp.
T3 Maralen
T4 Elixir
T5 search for blood/bond
T6 search for the other.
At the next upkeep, they lose 3 life, and bleed out.
Edit: added elixir for a reset, after the combo pieces are blown apart.
Quote from: Pi on March 22, 2015, 10:04:34 AM
{Maralen, the Mornsong} as commander. Run; {Sanguine Bond}, {Exquisite Blood}, 97 swamp.
T4 Maralen
T5 search for blood/bond
T6 search for the other.
At the next upkeep, they lose 3 life, and bleed out.
Better pray no one is running counter spells.
Dunno if it passed by already, but was thinking about infinite Krenko in mono red.
{liquimetal coating} on {krenko, mob boss}. Have {voltaic construct} and {skirk prospector} on the field. To actually profit you will need 1 additional goblin, or some etb/ltb effect.
Quote from: Kaylesh on April 10, 2015, 08:09:22 AM
Dunno if it passed by already, but was thinking about infinite Krenko in mono red.
{liquimetal coating} on {krenko, mob boss}. Have {voltaic construct} and {skirk prospector} on the field. To actually profit you will need 1 additional goblin, or some etb/ltb effect.
Also works with {Mana Echos} in place of {Skirk Prospector}. Nice find.
Quote from: LinkCelestrial on April 10, 2015, 03:37:47 PM
Quote from: Kaylesh on April 10, 2015, 08:09:22 AM
Dunno if it passed by already, but was thinking about infinite Krenko in mono red.
{liquimetal coating} on {krenko, mob boss}. Have {voltaic construct} and {skirk prospector} on the field. To actually profit you will need 1 additional goblin, or some etb/ltb effect.
Also works with {Mana Echos} in place of {Skirk Prospector}. Nice find.
Ooh, gotta get me one of those as well :)
And with echoes, you only need Krenko to go infinite. The one token he creates will make it 2 goblins, generating {2} to untap, and since you don't have to sac, you can take it from there. Infinite goblins, infinite colorless mana to fuel a {fireball}. Or {Skullclamp} for infinite draw.
{Gyre sage} with 4 counters, then an {umbral mantle} attached to it. Gg?
Quote from: Mattacheu on May 02, 2015, 06:39:17 PM
{Gyre sage} with 4 counters, then an {umbral mantle} attached to it. Gg?
Inf mana. Idk about gg. Add a {fireball} and you're set. And you get a huge dude but I can chump it. Add trample.
Quote from: particle on May 02, 2015, 08:02:43 PM
Quote from: Mattacheu on May 02, 2015, 06:39:17 PM
{Gyre sage} with 4 counters, then an {umbral mantle} attached to it. Gg?
Inf mana. Idk about gg. Add a {fireball} and you're set. And you get a huge dude but I can chump it. Add trample.
Or {fling}.
Quote from: Kaylesh on May 03, 2015, 07:28:50 AM
Quote from: particle on May 02, 2015, 08:02:43 PM
Quote from: Mattacheu on May 02, 2015, 06:39:17 PM
{Gyre sage} with 4 counters, then an {umbral mantle} attached to it. Gg?
Inf mana. Idk about gg. Add a {fireball} and you're set. And you get a huge dude but I can chump it. Add trample.
Or {fling}.
Real Mages use {Villanous Wealth}.
Vraska's ultimate tokens and the green unicorn that says all creatures must block it
Play near death experience, then play oblivion ring on the near death experience, then play worldfire
Quote from: Ebond on May 07, 2015, 08:07:57 AM
Play {near death experience}, then play {oblivion ring} on the {near death experience}, then play {worldfire}
Recommend flashing in world fire at opponents eot.
Quote from: GlowackAttack on May 07, 2015, 08:44:35 AM
Lol yeah just flash it in, nbd. It's just a sorcery
There are cards that can give your next sorcery flash... Just couldn't come up with the name, but {hypersonic dragon} in the field can make this work for example.
EDIT: or {quicken}.
Quote from: Kaylesh on May 07, 2015, 08:54:25 AM
Quote from: GlowackAttack on May 07, 2015, 08:44:35 AM
Lol yeah just flash it in, nbd. It's just a sorcery
There are cards that can give your next sorcery flash... Just couldn't come up with the name, but {hypersonic dragon} in the field can make this work for example.
EDIT: or {quicken}.
{Leyline of Anticipation} and {Vedalken Orrery} as well.
Cool combo but isn't {Worldfire} banned in EDH?
Quote from: Mattao19 on May 07, 2015, 02:02:06 PM
Cool combo but isn't {Worldfire} banned in EDH?
Yes. Yes it is.
{shaman of the forgotten ways} with something to boost his power to 8. {titanic growth} and {giant growth} would do the trick. Boardwipe, throw him on, activate just before your turn, hope for no shocks.
Quote from: Kaylesh on May 07, 2015, 03:09:32 PM
{shaman of the forgotten ways} with something to boost his power to 8. {titanic growth} and {giant growth} would do the trick. Boardwipe, throw him on, activate just before your turn, hope for no shocks.
Not to be a dick, but this isn't infinite. Or really a combo.
I know, I was expanding on the 1 life win combo above.
Which is not infinite as well, but will win you the game from any state, which kinda is the point of infinite combos.
{Rift Bolt} suspended, THEN {Worldfire}
Quote from: Munchlax on May 08, 2015, 07:11:51 AM
Quote from: LinkCelestrial on May 07, 2015, 02:02:50 PM
Quote from: Mattao19 on May 07, 2015, 02:02:06 PM
Cool combo but isn't {Worldfire} banned in EDH?
Well instead you could {Worldpurge}
Yes. Yes it is.
But the key is the one life left. I do like {Worldpurge} though.
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
Quote from: Munchlax on May 09, 2015, 04:40:02 PM
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
No it doesn't. It has no direct interaction with {Banishing Light} and {Near Death Experience}.
Quote from: LinkCelestrial on May 09, 2015, 05:18:08 PM
Quote from: Munchlax on May 09, 2015, 04:40:02 PM
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
No it doesn't. It has no direct interaction with {Banishing Light} and {Near Death Experience}.
Thing is, you wanna get your life total at 1 AND your opponents unable to react to that. {worldpurge} would return your {banishing light} to hand thus returning your Experienceto the field, however you still need to get yourself @ 1 life to win.
Quote from: Kaylesh on May 09, 2015, 05:31:16 PM
Quote from: LinkCelestrial on May 09, 2015, 05:18:08 PM
Quote from: Munchlax on May 09, 2015, 04:40:02 PM
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
No it doesn't. It has no direct interaction with {Banishing Light} and {Near Death Experience}.
Thing is, you wanna get your life total at 1 AND your opponents unable to react to that. {worldpurge} would return your {banishing light} to hand thus returning your Experienceto the field, however you still need to get yourself @ 1 life to win.
I thought we were talking about {Barren Glory}
And just so you know banishing lught can't hit your own stuff. You'd need an o ring
Quote from: Munchlax on May 09, 2015, 06:25:28 PM
Quote from: Kaylesh on May 09, 2015, 05:31:16 PM
Quote from: LinkCelestrial on May 09, 2015, 05:18:08 PM
Quote from: Munchlax on May 09, 2015, 04:40:02 PM
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
No it doesn't. It has no direct interaction with {Banishing Light} and {Near Death Experience}.
Thing is, you wanna get your life total at 1 AND your opponents unable to react to that. {worldpurge} would return your {banishing light} to hand thus returning your Experienceto the field, however you still need to get yourself @ 1 life to win.
I thought we were talking about {Barren Glory}
And just so you know banishing lught can't hit your own stuff. You'd need an o ring
That works. I just might brew a deck... I keep thinking {Oblivion Ring} and {Banishing Light} are interchangeable in my head. My bad.
Quote from: LinkCelestrial on May 09, 2015, 10:05:42 PM
Quote from: Munchlax on May 09, 2015, 06:25:28 PM
Quote from: Kaylesh on May 09, 2015, 05:31:16 PM
Quote from: LinkCelestrial on May 09, 2015, 05:18:08 PM
Quote from: Munchlax on May 09, 2015, 04:40:02 PM
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
No it doesn't. It has no direct interaction with {Banishing Light} and {Near Death Experience}.
Thing is, you wanna get your life total at 1 AND your opponents unable to react to that. {worldpurge} would return your {banishing light} to hand thus returning your Experienceto the field, however you still need to get yourself @ 1 life to win.
I thought we were talking about {Barren Glory}
And just so you know banishing lught can't hit your own stuff. You'd need an o ring
That works. I just might brew a deck... I keep thinking {Oblivion Ring} and {Banishing Light} are interchangeable in my head. My bad.
There's got to be a way to get an extort trigger to take their last life.
Quote from: Pi on May 12, 2015, 06:28:02 PM
Quote from: LinkCelestrial on May 09, 2015, 10:05:42 PM
Quote from: Munchlax on May 09, 2015, 06:25:28 PM
Quote from: Kaylesh on May 09, 2015, 05:31:16 PM
Quote from: LinkCelestrial on May 09, 2015, 05:18:08 PM
Quote from: Munchlax on May 09, 2015, 04:40:02 PM
Quote from: LinkCelestrial on May 08, 2015, 12:46:41 PM
{Mycosyth Lattice} + {Vandalblast} you were saying? {Worldpurge} hits you too.
But world purge wins the game with the things previously mentioned
No it doesn't. It has no direct interaction with {Banishing Light} and {Near Death Experience}.
Thing is, you wanna get your life total at 1 AND your opponents unable to react to that. {worldpurge} would return your {banishing light} to hand thus returning your Experienceto the field, however you still need to get yourself @ 1 life to win.
I thought we were talking about {Barren Glory}
And just so you know banishing lught can't hit your own stuff. You'd need an o ring
That works. I just might brew a deck... I keep thinking {Oblivion Ring} and {Banishing Light} are interchangeable in my head. My bad.
There's got to be a way to get an extort trigger to take their last life.
Nope
{Mycosynth Lattice} + {Zhur-Taa Druid} + {Pemmin's Aura}
{Fiend Hunter} + {Faceless Butcher} + {Faceless Devourer}. Infinite enter/leave triggers in {W}/{B}.
Quote from: Kaylesh on July 07, 2015, 08:33:32 AM
{Fiend Hunter} + {Faceless Butcher} + {Faceless Devourer}. Infinite enter/leave triggers in {W}/{B}.
how does it work? {Faceless Devourer} on exiles creatures with Shadow
Quote from: mickeven on July 07, 2015, 08:36:27 AM
Quote from: Kaylesh on July 07, 2015, 08:33:32 AM
{Fiend Hunter} + {Faceless Butcher} + {Faceless Devourer}. Infinite enter/leave triggers in {W}/{B}.
how does it work? {Faceless Devourer} on exiles creatures with Shadow
Ah, missed that.
You could use {fiend hunter} + {faceless butcher} and a creature with a flicker etb ability.
{fiend hunter} comes in, grabs the flicker guy, butcher eats hunter, flicker butcher, have him eat flicker. Etc.
If you get a flicker ability on a stick, ({cloudshift} on {isochron scepter} could work) you can even grab creatures for their etb ability, then get them back on the field. That's not infinite though, just toolboxing.
{Leonin Relic-Warder} + {Fiend hunter} + {oblivion ring} gets you pretty much the same cycle in mono {W}, I just realized.
warder exiles ring, hunter exiles warder, ring exiles hunter.
This one also gets you constellation triggers.
Quote from: Kaylesh on July 07, 2015, 09:14:18 AM
Quote from: mickeven on July 07, 2015, 08:36:27 AM
Quote from: Kaylesh on July 07, 2015, 08:33:32 AM
{Fiend Hunter} + {Faceless Butcher} + {Faceless Devourer}. Infinite enter/leave triggers in {W}/{B}.
how does it work? {Faceless Devourer} on exiles creatures with Shadow
Ah, missed that.
You could use {fiend hunter} + {faceless butcher} and a creature with a flicker etb ability.
{fiend hunter} comes in, grabs the flicker guy, butcher eats hunter, flicker butcher, have him eat flicker. Etc.
If you get a flicker ability on a stick, ({cloudshift} on {isochron scepter} could work) you can even grab creatures for their etb ability, then get them back on the field. That's not infinite though, just toolboxing.
{Leonin Relic-Warder} + {Fiend hunter} + {oblivion ring} gets you pretty much the same cycle in mono {W}, I just realized.
warder exiles ring, hunter exiles warder, ring exiles hunter.
This one also gets you constellation triggers.
This one dosen't work on creatures, but {Oblivion Ring}+{Oblivion Ring}+{Oblivion Ring}.
Quote from: Splicer on July 07, 2015, 09:49:38 AM
Quote from: Kaylesh on July 07, 2015, 09:14:18 AM
Quote from: mickeven on July 07, 2015, 08:36:27 AM
Quote from: Kaylesh on July 07, 2015, 08:33:32 AM
{Fiend Hunter} + {Faceless Butcher} + {Faceless Devourer}. Infinite enter/leave triggers in {W}/{B}.
how does it work? {Faceless Devourer} on exiles creatures with Shadow
Ah, missed that.
You could use {fiend hunter} + {faceless butcher} and a creature with a flicker etb ability.
{fiend hunter} comes in, grabs the flicker guy, butcher eats hunter, flicker butcher, have him eat flicker. Etc.
If you get a flicker ability on a stick, ({cloudshift} on {isochron scepter} could work) you can even grab creatures for their etb ability, then get them back on the field. That's not infinite though, just toolboxing.
{Leonin Relic-Warder} + {Fiend hunter} + {oblivion ring} gets you pretty much the same cycle in mono {W}, I just realized.
warder exiles ring, hunter exiles warder, ring exiles hunter.
This one also gets you constellation triggers.
This one dosen't work on creatures, but {Oblivion Ring}+{Oblivion Ring}+{Oblivion Ring}.
this one works in magic but doesnt work in this Infinite Commander thread 😭
Quote from: mickeven on July 07, 2015, 10:29:03 AM
Quote from: Splicer on July 07, 2015, 09:49:38 AM
Quote from: Kaylesh on July 07, 2015, 09:14:18 AM
Quote from: mickeven on July 07, 2015, 08:36:27 AM
Quote from: Kaylesh on July 07, 2015, 08:33:32 AM
{Fiend Hunter} + {Faceless Butcher} + {Faceless Devourer}. Infinite enter/leave triggers in {W}/{B}.
Whoops!
how does it work? {Faceless Devourer} on exiles creatures with Shadow
Ah, missed that.
You could use {fiend hunter} + {faceless butcher} and a creature with a flicker etb ability.
{fiend hunter} comes in, grabs the flicker guy, butcher eats hunter, flicker butcher, have him eat flicker. Etc.
If you get a flicker ability on a stick, ({cloudshift} on {isochron scepter} could work) you can even grab creatures for their etb ability, then get them back on the field. That's not infinite though, just toolboxing.
{Leonin Relic-Warder} + {Fiend hunter} + {oblivion ring} gets you pretty much the same cycle in mono {W}, I just realized.
warder exiles ring, hunter exiles warder, ring exiles hunter.
This one also gets you constellation triggers.
This one dosen't work on creatures, but {Oblivion Ring}+{Oblivion Ring}+{Oblivion Ring}.
this one works in magic but doesnt work in this Infinite Commander thread 😭
Whoops!
Well, looking at my three {faceless butcher}s did give me the idea.
{Transcendence} + {necropotence}: draw your deck next end step, infinite lives.
Make sure to kill trans once you let this resolve though, and have no max hand size, unless you want your library in exile.
Activate {necropotence}, again in response to the life gain trigger that would get you over 20, pay all your life, let the gain triggers resolve until you would get over 20. Create infinite stack of lifegain and exile your deck to be put in your hand next end step. Disenchant or sac {transcendence}.
{workhorse} + {mikaeus, the unhallowed}.
Infinite colorless mana, infinite etb, infinite die triggers.
Quote from: Kaylesh on July 30, 2015, 04:19:43 PM
{workhorse} + {mikaeus, the unhallowed}.
Infinite colorless mana, infinite etb, infinite die triggers.
Or {Triskellion}. But that's overdone.
Quote from: Splicer on July 30, 2015, 04:25:33 PM
Quote from: Kaylesh on July 30, 2015, 04:19:43 PM
{workhorse} + {mikaeus, the unhallowed}.
Infinite colorless mana, infinite etb, infinite die triggers.
Or {Triskellion}. But that's overdone.
How could I forget..
I've already mentioned {aphetto alchemist} + {illusionist's bracers} here I believe. But I like this one for a new abuse version.
fully tutorable by {Arcum dagsson}.
use the combo to charge {coalition relic} or {grindclock}, (though that can be a win in itself already if you like boring infi-mill).
Then, {power conduit} into {Darksteel Reactor}.
Surprise!
{Pili-Pala}, enchanted with {Presence of Gond}, and an {Ashnod's Altar} in play. Tap {Pili-Pala} for an elf, sacrifice the elf for {2}, use that to untap {Pili-Pala} and get an any-colored mana. Repeat for infinite mana of any color! :)
Quote from: Balefire Hellkite on August 08, 2015, 01:44:24 PM
{Pili-Pala}, enchanted with {Presence of Gond}, and an {Ashnod's Altar} in play. Tap {Pili-Pala} for an elf, sacrifice the elf for {2}, use that to untap {Pili-Pala} and get an any-colored mana. Repeat for infinite mana of any color! :)
Also infinite ETB. That's pretty sweet.
Infinite counters:
{experiment Kraj} + {gilder bairn} + {gilded lotus}, animated by {March of the machines}, or {Karn, silver golem} or whatnot.
Get +1/+1 on bairn and lotus, infinite tap/untap of Kraj, doubling any counter on any permanent (barring shroud).
{Aphetto alchemist} + {illusionist's bracers}+{goblin fireslinger} = fun
Quote from: Swamplord99 on August 24, 2015, 10:36:47 AM
{Aphetto alchemist} + {illusionist's bracers}+{goblin fireslinger} = fun
{Goblin Sharpshooter} + {basilisk collar} too.
Although aphetto is becoming my favorite workhorse for abusing {T} I admit.
Lol. While we're at it, {Tibor and Lumia} + {Basilisk Collar} or {Quietus Spike} and just cast a red spell.
Not infinite, but really annoying
Quote from: theravenseye on September 17, 2015, 12:39:53 PM
Lol. While we're at it, {Tibor and Lumia} + {Basilisk Collar} or {Quietus Spike} and just cast a red spell.
Not infinite, but really annoying
I'd recommend {Izzet Charm} on an {isochron scepter}. That way you'll save your commander. And you got a nice bag of tricks.
EDIT: scrap that: use {Alter Reality} to change the wording to twice "blue", then scepter {snap} or {twiddle}. Snap = {T} for wipe, {twiddle} = {2} for wipe, and you can respond to the first activation to save more creatures. (Those that don't fly by themselves).
Quote from: Kaylesh on September 17, 2015, 12:57:27 PM
Quote from: theravenseye on September 17, 2015, 12:39:53 PM
Lol. While we're at it, {Tibor and Lumia} + {Basilisk Collar} or {Quietus Spike} and just cast a red spell.
Not infinite, but really annoying
I'd recommend {Izzet Charm} on an {isochron scepter}. That way you'll save your commander. And you got a nice bag of tricks.
EDIT: scrap that: use {Alter Reality} to change the wording to twice "blue", then scepter {snap} or {twiddle}. Snap = {T} for wipe, {twiddle} = {2} for wipe, and you can respond to the first activation to save more creatures. (Those that don't fly by themselves).
Or you can try and flip {Student of Elements} to save everyone.
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
I don't get it how does this work for zombies am I missing something?
Quote from: Shroxian on September 21, 2015, 05:12:50 AM
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
I don't get it how does this work for zombies am I missing something?
It doesn't. Unless you make Thug a zombie.
Quote from: Kaylesh on September 21, 2015, 07:05:27 AM
Quote from: Shroxian on September 21, 2015, 05:12:50 AM
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
I don't get it how does this work for zombies am I missing something?
It doesn't. Unless you make Thug a zombie.
Even if {golgari thug} was a zombie, discarding him does not cause him to die. {golgari thug} will not trigger if you discard him to {necromancer's stockpile}.
Quote from: particle on September 21, 2015, 09:28:14 AM
Quote from: Kaylesh on September 21, 2015, 07:05:27 AM
Quote from: Shroxian on September 21, 2015, 05:12:50 AM
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
I don't get it how does this work for zombies am I missing something?
It doesn't. Unless you make Thug a zombie.
Even if {golgari thug} was a zombie, discarding him does not cause him to die. {golgari thug} will not trigger if you discard him to {necromancer's stockpile}.
It would because the draw would trigger the dredge allowing you to bring him back to hand to discard him again. but since he's not a zombie you dont get the zombie tokens
Edit: it would work with {Shambling Shell}.
Quote from: mickeven on September 21, 2015, 09:42:42 AM
Quote from: particle on September 21, 2015, 09:28:14 AM
Quote from: Kaylesh on September 21, 2015, 07:05:27 AM
Quote from: Shroxian on September 21, 2015, 05:12:50 AM
Quote from: Munchlax on September 13, 2014, 07:03:02 PM
{Necromancers Stockpile} and {Golgari Thug} as many zombies as you have mana
I don't get it how does this work for zombies am I missing something?
It doesn't. Unless you make Thug a zombie.
Even if {golgari thug} was a zombie, discarding him does not cause him to die. {golgari thug} will not trigger if you discard him to {necromancer's stockpile}.
It would because the draw would trigger the dredge allowing you to bring him back to hand to discard him again. but since he's not a zombie you dont get the zombie tokens
Edit: it would work with {Shambling Shell}.
I thought they were trying to do something with thug's triggered ability. Yea works.
I haven't seen any pos about this infinite combo I don't think {Mikaeus, The Unhallowed} + {Mindless Automaton}= Infinite card draw
Quote from: Shroxian on September 30, 2015, 03:55:55 AM
I haven't seen any pos about this infinite combo I don't think {Mikaeus, The Unhallowed} + {Mindless Automaton}= Infinite card draw
Haven't seen this version I think.
Mickey + {triskelion} = infinite damage
Mickey + {workhorse} = infinite mana
Are a few I did see before.
Quote from: Shroxian on September 30, 2015, 03:55:55 AM
I haven't seen any pos about this infinite combo I don't think {Mikaeus, The Unhallowed} + {Mindless Automaton}= Infinite card draw
Doesn't work without a sac outlet. He's a 1/1 without counters because Mickey gives him +1/+1.
{Workhorse} doesn't work either for the same reason. Trisk works because he can ping himself twice.
So it's probably posted at some point but {Sliver Queen} with {Training Grounds}/ {Heartstone}, {Gemhide Sliver}/ {Manaweft Sliver}, and {Heart Sliver}/ {Blur Sliver}. Inf 1/1 slivers which in a sliver based deck is terrifying
Quote from: griffin131 on September 30, 2015, 08:06:12 AM
Quote from: Shroxian on September 30, 2015, 03:55:55 AM
I haven't seen any pos about this infinite combo I don't think {Mikaeus, The Unhallowed} + {Mindless Automaton}= Infinite card draw
Doesn't work without a sac outlet. He's a 1/1 without counters because Mickey gives him +1/+1.
{Workhorse} doesn't work either for the same reason. Trisk works because he can ping himself twice.
Thanks. Totally missed the +1/+1 there..
{Omnath, Locus of Rage} {Intruder Alarm} {Sakura-Tribe Scout} {Gruul Turf} and {Altar of Dementia}
Quote from: Younghawk on December 07, 2015, 11:39:31 PM
{Omnath, Locus of Rage} {Intruder Alarm} {Sakura-Tribe Scout} {Gruul Turf} and {Altar of Dementia}
Even without altar you've got a pretty nasty elemental factory.
{Walking Atlas} is a nice backup plan.
{Animar, Soul of Elements} get Animar at least 4 counters and cast {Ancestral Statue} forever
Or get {Animar} to two counters, have a red land open, and play {grinning ignus}
Quote from: GlowackAttack on December 09, 2015, 09:32:46 AM
Doesn't quite work, you need to be able to to pay 1 red to cast and one red to bounce it back.
So 2 red sources. And then it's infinite mana and counters on Animar.
Quote from: griffin131 on December 09, 2015, 09:37:40 AM
Quote from: GlowackAttack on December 09, 2015, 09:32:46 AM
Doesn't quite work, you need to be able to to pay 1 red to cast and one red to bounce it back.
So 2 red sources. And then it's infinite mana and counters on Animar.
You'd need a repeatable red source in addition to Ignus. {treasonous ogre} + {Dragon's Claw} + {Iron Star} + {alhamarret's archive} would do. Infinite life too.
Now that I look at it, I see the problem. Dammit, so close :/ ah well, back to the drawing board XD
{Niv-Mizzet, the Firemind} + {Tandem Lookout} it might already be up here somewhere but I love it!
Quote from: ELLERfeller on January 22, 2016, 08:43:53 AM
{Niv-Mizzet, the Firemind} + {Tandem Lookout} it might already be up here somewhere but I love it!
If they have enough life, this will kill you first, as tandem does not say "may draw a card" {curiosity} does, however.
Haha that would suck!!! But yeah {Curiosity} works as well!
Niv is red. Run {Obstinate Familiar}. Then again, it just takes three opponents averaging 30-numbers of life to just deck you out while comboing.
Or run {laboratory maniac} and find a way to flash it in. I hear prophet... wait... (Too soon?)
Quote from: Kaylesh on January 22, 2016, 01:28:49 PM
Niv is red. Run {Obstinate Familiar}. Then again, it just takes three opponents averaging 30-numbers of life to just deck you out while comboing.
Or run {laboratory maniac} and find a way to flash it in. I hear prophet... wait... (Too soon?)
{Teferi, Mage of Zhalfir} Could fix that
{Palinchron} + {Mana Flare} to go infinite mana then summon your commander {Niv-Mizzet, Dracogenius} for the kill. As long as your mana base is six lands untapped to start (with two island and one mountain) this works.
I hedge with {Winding Canyons} or {Vedalken Orrery} and do it on the end step to make sure I have the best shot at pulling it off ;)
If you end up drawn out of your library have some answers to skip draw if they {Trickbind} you and then just do it again next turn.
Not sure if anyone already mentioned this one.
{Omnath, Locus of Rage} + {Perilous Forays} + {Amulet of Vigor}
Quote from: mickeven on May 16, 2016, 01:52:28 PM
Not sure if anyone already mentioned this one.
{Omnath, Locus of Rage} + {Perilous Forays} + {Amulet of Vigor}
That's nice filtering, even if it's limited to your lands with a land subtype.
Inspired has become quite abusable with {Cryptolith Rite} + {intruder alarm}.
Take {God-Favored General} + 2 other creatures. Untap, triggering the ability. Pay the mana by tapping the three creatures, get tokens.
Infinite tokens and untap triggers. Add {prodigal sorcerer} for a win right there.
EDIT: Easier way is {felhide Spiritbinder}. Since the copy has haste, it can be tapped for mana, requiring only {1} as setup cost.