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Predictable Miracles

Started by Aladormax, June 25, 2016, 12:01:37 PM

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Aladormax


Predictable Miracles

75 cards, 15 sideboard


4 {Scalding Tarn}
5 {Island}
3 {Plains}
2 {Polluted Delta}
1 {Volcanic Island}
4 {Flooded Strand}
1 {Mountain}
2 {Tundra}

22 lands


2 {Monastery Mentor}
3 {Snapcaster Mage}

5 creatures


4 {Force of Will}
4 {Counterbalance}
1 {Entreat the Angels}
4 {Ponder}
4 {Sensei's Divining Top}
2 {Jace, the Mind Sculptor}
4 {Terminus}
4 {Brainstorm}
2 {Predict}
4 {Swords to Plowshares}

33 other spells


Sideboard

3 {Vendilion Clique}
3 {Surgical Extraction}
2 {Flusterstorm}
1 {Pyroblast}
1 {Wear // Tear}
1 {Ruination}
2 {Red Elemental Blast}
2 {Izzet Staticaster}

15 sideboard cards



Notes:
This is a miracles list with predict and mentor. I'm building towards this but here is the current list I strive towards.

Themugz

If you have entreat or mentors, should get rid of the other one

4 entreats may be too much

More ponders or perhaps even 2 counter spells

Have you considered nahiri?

Blood moon should be in SB for sure
Hoses BUG

Mr_Fahrenheit

I have personally found nahiri underwhelming, but muggy is right, 4 x entreat is WAY too much, and to be honest, 3 x mentor probably is too. You could drop 1 x mentor, 2 x entreat (or move 1 to the sideboard) and probably even 1 x snapcaster too, as you see so many cards. That could free up some room for a couple more counter spells, or maybe even a {council's judgment}

Mr_Fahrenheit

And I know you have great selection in this deck, but you absolutely have to be making your land drops
20 is not enough. You can get by with 21 if you are playing 4 x ponder, otherwise you really do need 22

Aladormax

Update due to discussion

3 ponder added
1 island added
1 plains added
-1 snappy
-3 entreat
-1 mentor

Mr_Fahrenheit

That deck looks super awesome. The only other change I would recommend is very minor, but use {pyroblast} instead of red elemental blast, or have the split favouring pyroblast at least. Worst case scenario you can still cast it to trigger prowess even if there are no valid targets on your opponents side of the board.