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Make your own card!!!

Started by Bozo_Law, January 13, 2013, 11:53:02 PM

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FlickerYourOwnIdentity

Well, I haven't really made the other archives.  There's one for each color.  Looks like he either owns the library, or he just has leadership of it.  He is a very critical thinker with an answer to everything.  In time.  He is a very slow thinker too, so he has a great answer but it takes him awhile.

Suspend maybe?

The1337Magician

Quote from: FlickerYourOwnIdentity on August 06, 2014, 03:08:17 PM
Well, I haven't really made the other archives.  There's one for each color.  Looks like he either owns the library, or he just has leadership of it.  He is a very critical thinker with an answer to everything.  In time.  He is a very slow thinker too, so he has a great answer but it takes him awhile.

Suspend maybe?
Sounds like it...

The1337Magician

Oh. Here are some cards using a mechanic I made for a set:

Notorious Benefactor                          {1}{W}{B}
Creature -- Human Noble                                R
Bribe (At the beginning of your upkeep, you may put a corruption counter on target creature an opponent controls.)
At the beginning of your upkeep, each opponent loses life equal to twice the number of creatures they control with corruption counters on them. You gain life equal to the life lost this way.
                                                                      1/5

Degraded Palace
Land                                                                R
Degraded Palace enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
Bribe (At the beginning of your upkeep, you may put a corruption counter on target creature an opponent controls.)
Opponents can't activate abilities of creatures with a corruption counter on them unless they're mana abilities.

blackychan1

Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think

https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg

https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg

Maybe banish could be worded like:

Banish 6- when a creature comes Into play under your control that shares at least one creature type with (card name), put a Banishing Counter on (card name). When (card name) has six or more Banishing counters on it, remove them and exile target creature.


Just a thought...

Destore117

Quote from: blackychan1 on August 06, 2014, 05:19:16 PM
Quote from: Mozilla Butcher on August 05, 2014, 02:29:07 PM
These are two of the cards that i made for my set, they may need some tweaking let me know what you think

https://www.dropbox.com/s/ruhs902ittck71n/Set%20.jpg

https://www.dropbox.com/s/vdhnqcip93tqhli/Set%20.1.jpg

Maybe banish could be worded like:

Banish 6- when a creature comes Into play under your control that shares at least one creature type with (card name), put a Banishing Counter on (card name). When (card name) has six or more Banishing counters on it, remove them and exile target creature.


Just a thought...
It'd have to be worded seperately for each creature that had Banish (number) so like Banish 2 would only require 2 counters. Or Banishing 1 equals instant exile.

Perhaps it could be like this.

Banish 6 - (When this creature enters the battlefield if there are six or more creatures on the battlefield that share a creature type with this creature, Exile six creatures.)

FlickerYourOwnIdentity

Archive of Equality     {4}{W}{W}
Artifact

Each creature loses their typing, abilities, and becomes a creature with base power/toughness of 1/1.

"You are only as strong as your weakest link."

Destore117

Vedalken Repairs {3}{U}{U}{U}
Sorcery U
If there is an artifact card in your graveyard you may cast an artifact card from your hand without paying its mana cost if it's converted mana cost is equal to or less than target artifact in your graveyard.

The1337Magician

Quote from: Destore117 on August 07, 2014, 02:37:03 AM
Vedalken Repairs {3}{U}{U}{U}
Sorcery U
If there is an artifact card in your graveyard you may cast an artifact card from your hand without paying its mana cost if it's converted mana cost is equal to or less than target artifact in your graveyard.
Sorry, but in what way is this useful? It costs 6, 3 of which are blue, to... Cast an artifact for "free" how many artifacts would you have in your graveyard with greater cost than 7 to make it somewhat wort it. Anyway, if you had an artifact that cost 7 in your graveyard, can't you afford another? Is this supposed to be an enchantment?

Destore117

Quote from: The1337Magician on August 07, 2014, 10:04:11 AM
Quote from: Destore117 on August 07, 2014, 02:37:03 AM
Vedalken Repairs {3}{U}{U}{U}
Sorcery U
If there is an artifact card in your graveyard you may cast an artifact card from your hand without paying its mana cost if it's converted mana cost is equal to or less than target artifact in your graveyard.
Sorry, but in what way is this useful? It costs 6, 3 of which are blue, to... Cast an artifact for "free" how many artifacts would you have in your graveyard with greater cost than 7 to make it somewhat wort it. Anyway, if you had an artifact that cost 7 in your graveyard, can't you afford another? Is this supposed to be an enchantment?
I originally had it at {2}{U}{U}mana. But pictured someone being like "this is OP" cuz you could just use a bunch of {U}{R} card draw/discard a high cost artifact and play whatever you want for 4.


I keep doing that. Putting B for blue instead of U >.>

FlickerYourOwnIdentity

Archive of Vigor   {1}{G}{G}
Artifact

At the beginning of each precombat step, target creature gets +3/+0 until the end of the turn.  At the end of the turn, you lose life equal to the creature's toughness.

"The youthful are so bold in their endeavors.  However I still find their endeavors to be dripping with stupidity."

The1337Magician

Quote from: FlickerYourOwnIdentity on August 07, 2014, 11:36:43 PM
Archive of Vigor   {1}{G}{G}
Artifact

At the beginning of each precombat step, target creature gets +3/+0 until the end of the turn.  At the end of the turn, you lose life equal to the creature's toughness.

"The youthful are so bold in their endeavors.  However I still find their endeavors to be dripping with stupidity."
I like the card, but I don't think the life loss is a thing in green. It likes the +3/+0 but the loss seems very black to me. Maybe up the cost by one and take out the loss clause. {Xenagos, God of Revels} is a thing. What rarity is the cycle at?

FlickerYourOwnIdentity

Quote from: The1337Magician on August 08, 2014, 12:13:54 AM
Quote from: FlickerYourOwnIdentity on August 07, 2014, 11:36:43 PM
Archive of Vigor   {1}{G}{G}
Artifact

At the beginning of each precombat step, target creature gets +3/+0 until the end of the turn.  At the end of the turn, you lose life equal to the creature's toughness.

"The youthful are so bold in their endeavors.  However I still find their endeavors to be dripping with stupidity."
I like the card, but I don't think the life loss is a thing in green. It likes the +3/+0 but the loss seems very black to me. Maybe up the cost by one and take out the loss clause. {Xenagos, God of Revels} is a thing. What rarity is the cycle at?
Yeah I thought the life loss was a little out of character.  Maybe just do berserk style effect where it is either +X/+0 (power) or +3/+0 and then it gets sacrificed or exiled at the end of combat.  I'd like to keep the mana cost the same though.

The rarity... it's up in the air.  That cycle feels quite mythical, but for some reason, the simple artifact removal and the time it takes to play those things is quite apparent.

Plus I just realized the great drawback with vigor to make it a rare.  I should word it, at the beginning of each combat step target creature gets +Etc/+etc and gets destroyed/sacrificed/exiled at the end of the turn, or when it leaves the battlefield.  That way, if you just went through a board wipe and can play like two, three creatures maybe, you have to sacrifice them overtime each turn.  It is constantly dwindling your creature base.  Plus if you get someone to play this card wrong, they could play it during the first main phase and have to sacrifice a creature for no effect.

The1337Magician

Yeah, {Berserk} words it well. "Target creature gets +X/+0 and trample, where X is its power. At the beginning of the end step, destroy it if it attacked this turn."
Maybe you could make it each combat to target opponents creatures to deter attacks or target blockers and not have to sac them.

Demigoron

Siriark, Political Mastermind  {U}{U}{W}{W}{3}
Legendary Dragon- counselmember
flying
{U}{U}{3}:counter target spell; its controller draws a card
{W}{W}{3}: tap target creature, it doesn't untap during its controllers next untap step
abilities of tapped creature you don't control can't be activated
"Did you really think any being, especially humans, could stand against the authority of the Dark Counsel?"
5/5

Demigoron

Zeshra, owner of souls {B}{B}{W}{W}{3}
Legendary Dragon- counselmember
flying
{W}{W}{3}: gain 1 life foe each creature on the battlefield
{B}{B}{3}: each opponent loses one life for each creature on the battlefield
5/5
"The Dark Counsel grants power over life and death.  How can mortal humans possibly stand aginst us?"