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Myr Mortals

Started by BlackJester, November 19, 2011, 02:39:47 AM

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BlackJester

Quote from: Prophylaxis on December 11, 2011, 05:37:33 PM
Do it on MTGSalvation, good trading post there.

I'll have to look into that. Thanks.

BlackJester

Bump to tha hiz-ump!

Keyeto

This mana base is almost exactly what I had for my eldrazi deck! Except I took out a few of the urza lands for 4 {Vesuva}. The mana gets pretty crazy pretty fast. Looks like a really fun deck, I've never tried myr, so I'd be really interested in seeing how this does.

BlackJester

This wasn't a very strong build, I confess. Needed more card drawing and other functionality. I took a couple of FFA games with it, but I never hit the Ulamog infinite mana combo. 😭

JaCe BeLeReN

What if someone hits you with a T1 {Extract}?

BlackJester

How would they know what I'm playing by T1? ???

Remember, I play FFA casual. Also, I know my guys' car pools. I doubt any of them would run it.

Besides, the deck can do serious work with other tools like Battlesphere.

Fenster

If you run with 4 spawnsire some {quicksilver amulet} and atleast 2 {Training grounds} you can pop an infinite mana combo straight from the spawnsire. Relativly early too if you're lucky.

BlackJester

True, true.  That wasn't the intention of the deck, just a goofy thing to do with infinite colorless mana rather than just {Goblin Cannon}.

Younghawk

Well I guess this deck would run better then myr tribal I built... Had all the colored Myrs plus 4 blinkmoth urns a staff of domination 3 of the matrix a soliva digger two beacon of immortality a play set of urza lands plus 4 temples of the false god 2 lattice memnarch doubling cube and 2 clock of omens and a dark steel forge. This was built during the mirrordin block (the first one) and my play group told me I couldn't run anymore for some reason. Most of the time the deck took off on turn 3 with turn 4 being the end of a 12 person game.