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Infinite commander

Started by Kaleo42, January 31, 2014, 12:23:25 PM

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McAtoms

 {Rooftop Storm} + {Grimgrin, Corpse-Born} + {Gravecrawler} = infinite counters for Grim.

Add  {Diregraf Captain} for infinite life loss or  {Blood Artist} for infinite life gain & loss.

MuggyWuggy

 {Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

Sparkle Ninja

Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"

Sardok

Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"

Which {Pull from Eternity} puts back in your graveyard.

Sparkle Ninja

Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"

Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work

Sardok

Quote from: Sparkle Ninja on February 23, 2014, 10:35:37 AM
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"

Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work

Which is exactly why it would work. You imprint {Pull from Eternity} on the {Isochron Scepter}, which then can bring back anything the whip exiles. Notably, it puts the exiled card back into your graveyard, which in turn allows the whip to target it and so on and so forth.

Why do you think it doesn't work?

Sparkle Ninja

Quote from: Sardok on February 23, 2014, 10:39:00 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:35:37 AM
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"

Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work

Which is exactly why it would work. You imprint {Pull from Eternity} on the {Isochron Scepter}, which then can bring back anything the whip exiles. Notably, it puts the exiled card back into your graveyard, which in turn allows the whip to target it and so on and so forth.

Why do you think it doesn't work?
Read the text on {Whip of Erebos} It states that if a card were to leave the battlefield, Exile it instead. The graveyard is not the battlefield. So therefore, whenever you would throw a card into the graveyard, it would get exiled instead. Making it so the Pull from eternity wouldn't do anything except exile your creature and screw you up

Sardok

Quote from: Sparkle Ninja on February 23, 2014, 10:42:24 AM
Quote from: Sardok on February 23, 2014, 10:39:00 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:35:37 AM
Quote from: Sardok on February 23, 2014, 10:28:53 AM
Quote from: Sparkle Ninja on February 23, 2014, 10:12:18 AM
Quote from: Muggywuggy on February 23, 2014, 04:55:11 AM
{Whip of Erebos} +  {Pull from Eternity} +  {Isochron Scepter}

That wouldn't work due to the whip saying "If that card were to leave the battlefield, Exile it instead"

Which {Pull from Eternity} puts back in your graveyard.
yep thats why it wouldn't work

Which is exactly why it would work. You imprint {Pull from Eternity} on the {Isochron Scepter}, which then can bring back anything the whip exiles. Notably, it puts the exiled card back into your graveyard, which in turn allows the whip to target it and so on and so forth.

Why do you think it doesn't work?
Read the text on {Whip of Erebos} It states that if a card were to leave the battlefield, Exile it instead. The graveyard is not the battlefield. So therefore, whenever you would throw a card into the graveyard, it would get exiled instead. Making it so the Pull from eternity wouldn't do anything except exile your creature and screw you up

Actually, it states that if THE card leaves the battlefield, exile it instead. The card goes into exile. {Pull from Eternity} literally pulls it back into the graveyard. I believe that you believe that {Whip of Erebos} is a constant effect. It is not. It only affects the card it targets.

Sparkle Ninja

I thought we were talking about an infinite reanimator

MuggyWuggy

Well it sort of is

Your creature dies, whip it back, it gets exiled


Use isochron with pull from eternity  to throw it back into your GY

Whip it again, gets exiled

Scepter again

Whip it again

I don't see how this is not possible with the cards used

It's not unlimited in one turn but is unlimited until they pop your scepter or whip

DimirOverlord1300

Quote from: Sparkle Ninja on February 23, 2014, 12:03:11 PM
I thought we were talking about an infinite reanimator
It can reanimate as many times as you want.

MuggyWuggy

Once a card is exiled, it's exiled, there are only 2 cards that allow for things to come back from exile land and that's pull from eternity and riftsweeper

Kaleo42

Ok enough chatter on this. Take it to rules if you want to tackle it. Here is the infinite reanimators I know.

{ætherling} or {obzedat, ghost council} with {whip of erebos}. Both the creatures have ways to go to exile (satisfying the whip), but then returning to play later.

Sparkle Ninja

This is also standard... Shouldn't this be under standard combos?

Kaleo42

That doesnt mean it doesnt work for commander