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Food chain question

Started by Jackson get out, November 18, 2013, 09:17:31 PM

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Butch1977

I have to agree with    
Stoneco1d869 second sentence in food chains says you get the mana from the removed creature. If you choose not to remove your commander then no mana because he was never removed to begin with. If you exile then yes. I think his statement of all rules proves his case.

Butch1977

I approached it from the emblem rules in regular play. Command zone is an active zone. Anything in it is never removed.

Kaleo42

Quote from: Anoobass on November 19, 2013, 07:35:37 PM
Also food chain is any "one color" to your mana pool.
Add one color each time then and rotate through the all three colors. It requires a little more mana to start but it does work.

I see where you are coming from but youre trying to draw a connection thqt is not related to this situation. By your logic here sacrificing a creature to {cartel aristocrat} with {rest in peace} in play would not give it protection from anything because the sacrificed creature did not go to the intended zone. As for using the reference material to determine the mana added if it can not be found in the intended zone then use it's last known existence as reference material.

Taken from {disciple of griselbrand} which is an even better example than {cartel aristocrat}.

Rulings
9/22/2011   The amount of life you gain is equal to the toughness of the creature as it last existed on the battlefield, not its toughness in the graveyard.

Butch1977

Quote from: Kaleo42 on November 19, 2013, 09:04:49 PM
Quote from: Anoobass on November 19, 2013, 07:35:37 PM
Also food chain is any "one color" to your mana pool.
Add one color each time then and rotate through the all three colors. It requires a little more mana to start but it does work.

I see where you are coming from but youre trying to draw a connection thqt is not related to this situation. By your logic here sacrificing a creature to {cartel aristocrat} with {rest in peace} in play would not give it protection from anything because the sacrificed creature did not go to the intended zone. As for using the reference material to determine the mana added if it can not be found in the intended zone then use it's last known existence as reference material.

Taken from {disciple of griselbrand} which is an even better example than {cartel aristocrat}.

Rulings
9/22/2011   The amount of life you gain is equal to the toughness of the creature as it last existed on the battlefield, not its toughness in the graveyard.

That one just really confused me. The quote you started with meant the X mana in {food chain} wording. You get x plus one mana of your color of choosing. So you pick blue, u get converted mana cost plus one of blue.


Recant blue argument. After reading gilded lotus. Any combination of mana what so ever is possible within commander rule of colorless outside identity rule. Still holding strong on replacement rule though. Card never removed from play, no mana produced. I think stonecold proved with rules quote.

Kaleo42

Quote from: Stoneco1d869 on November 19, 2013, 06:59:45 PM
This is what I was referring too:
614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can't be carried out, in which case the impossible instruction is simply ignored.
614.7. If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn't do anything.

Commander Rule
If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. Details

This is a replacement effect; the creature never goes to the graveyard and will not trigger such abilities.
Commanders will move to the library or hand as normal; only transitions to Exile or the Graveyard may be replaced.
The purpose of these rulings is to explain that effects such as {Child of Alara} can not be abused by simply putting it into the command zone. Should you choose to send it to the command zone do to a effect that says sacrifice, exile, or destroy you are not removing the origional effect from existance. {Path to Exile} on a commander sent to the command zone will still cause a land search. Sacrificing a creature with {rest in peace} in play does not cancel the resulting effect from the sacrifice.


As for that other quote I started by explaining that you can make a loop by exiling for blue, replaying and exiling for white, then replaying and exiling for green at which point you have enough of all three colors to continue doing this.

Jackson get out

Quote from: Kaleo42 on November 20, 2013, 12:11:52 AM
Quote from: Stoneco1d869 on November 19, 2013, 06:59:45 PM
This is what I was referring too:
614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can't be carried out, in which case the impossible instruction is simply ignored.
614.7. If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn't do anything.

Commander Rule
If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. Details

This is a replacement effect; the creature never goes to the graveyard and will not trigger such abilities.
Commanders will move to the library or hand as normal; only transitions to Exile or the Graveyard may be replaced.
The purpose of these rulings is to explain that effects such as {Child of Alara} can not be abused by simply putting it into the command zone. Should you choose to send it to the command zone do to a effect that says sacrifice, exile, or destroy you are not removing the origional effect from existance. {Path to Exile} on a commander sent to the command zone will still cause a land search. Sacrificing a creature with {rest in peace} in play does not cancel the resulting effect from the sacrifice.


As for that other quote I started by explaining that you can make a loop by exiling for blue, replaying and exiling for white, then replaying and exiling for green at which point you have enough of all three colors to continue doing this.
Sorry to bump this, but everyone is saying different things, which confused me as to the ruling on what the card could do!  Can we get a mod, or someone to finalize the ruling on the card?😊 thanks

Butch1977

Quote from: Jackson get out on December 09, 2013, 11:47:59 AM
Quote from: Kaleo42 on November 20, 2013, 12:11:52 AM
Quote from: Stoneco1d869 on November 19, 2013, 06:59:45 PM
This is what I was referring too:
614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can't be carried out, in which case the impossible instruction is simply ignored.
614.7. If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn't do anything.

Commander Rule
If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. Details

This is a replacement effect; the creature never goes to the graveyard and will not trigger such abilities.
Commanders will move to the library or hand as normal; only transitions to Exile or the Graveyard may be replaced.
The purpose of these rulings is to explain that effects such as {Child of Alara} can not be abused by simply putting it into the command zone. Should you choose to send it to the command zone do to a effect that says sacrifice, exile, or destroy you are not removing the origional effect from existance. {Path to Exile} on a commander sent to the command zone will still cause a land search. Sacrificing a creature with {rest in peace} in play does not cancel the resulting effect from the sacrifice.


As for that other quote I started by explaining that you can make a loop by exiling for blue, replaying and exiling for white, then replaying and exiling for green at which point you have enough of all three colors to continue doing this.
Sorry to bump this, but everyone is saying different things, which confused me as to the ruling on what the card could do!  Can we get a mod, or someone to finalize the ruling on the card?😊 thanks

Take the advice from Kaleo. He has more than experience with rules than me. Him and Gorzo are the mods that resolves rulings questions. I take these opputunities to get a better understanding from them

But wait there’s more

Quote from: Kaleo42 on November 19, 2013, 07:26:50 PM
Quote from: Stoneco1d869 on November 19, 2013, 07:01:17 PM
{Food Chain} does not combo with a commander such as  {Derevi, Empyrial Tactician} to create an infinite loop, at least not only with these two pieces.
Exile to add {G}{W}{U} + {1} to your mana pool. Since he was sent to exile you may place him in the command zone and then pay {1}{G}{W}{U} to put him back into play using his ability.

As for the origional question it would have i be worded as "Exile a creature you control: when a creature is PUT INTO exile this way add mana equal to...etc."

That put into statement would force a check to see if it made it there. There is no form of check in the food chain ability to confirm the card went anywhere. You performed and action of sending a creature to exile and modified that action by creating a different destination. You still met the cost of the ability by sending it toward exile.
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