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Four Horsemen(my version)

Started by Codester1991, March 30, 2017, 11:07:14 AM

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Codester1991


Four Horsemen(my version)

60 cards, 15 sideboard


4 {Polluted Delta}
3 {Flooded Strand}
4 {Ancient Tomb}
2 {Underground Sea}
6 {Island}
1 {Swamp}

20 lands


1 {Emrakul, the Aeons Torn}
1 {Sharuum the Hegemon}
4 {Narcomoeba}

6 creatures


1 {Blasting Station}
2 {Dread Return}
3 {Cabal Therapy}
4 {Lim-Dûl's Vault}
4 {Force of Will}
4 {Gitaxian Probe}
4 {Ponder}
4 {Brainstorm}
4 {Mesmeric Orb}
4 {Basalt Monolith}

34 other spells


1 {Crippling Fatigue}
2 {Ravenous Trap}
2 {Spell Pierce}
3 {Emrakul, the Aeons Torn}
3 {Echoing Truth}
4 {Show and Tell}
Sideboard


Notes:
Thinking about buying into legacy and after seeing the price of these cards(with the exception of underground sea) this seems very plausible and not to mention hilarious. Lol

Credit to MatthewD's list for inspiration.

ELLERfeller


Codester1991

It's a slow and trolley process. Basically you mesmeric orb and basalt monolith your deck repeatedly until you have 3 narcomeobas on board with dread return the spinx and blasting station in the grave and you dread return the sphinx which gets back your blasting station, then you continue to mesmeric orb till Emmy shuffles the narcos back in the deck and continue that process by bringing the narcos back to the field by milling and sac the narcos to blasting station and continue till you win.

ELLERfeller

Dang is there any huge weakness to the deck? Does it fall to aggro?

Codester1991


Mr_Fahrenheit


Codester1991