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Plus => Chat Threads => Topic started by: TNTitan on August 04, 2015, 10:52:50 PM

Title: What the next best draw card to ancestral recall?
Post by: TNTitan on August 04, 2015, 10:52:50 PM
I am making a blue deck and need some card advantage, but AR is way to expensive for me, what would you do?
Title: Re: What the next best draw card to ancestral recall?
Post by: Rass on August 05, 2015, 01:17:51 PM
I always liked  {Brainstorm}  Or if your heavy mana  {Braingeyser}  But really depends on format. There is also one form time spiral  {Ancestral Vision}
Title: Re: What the next best draw card to ancestral recall?
Post by: Kaylesh on August 05, 2015, 04:36:05 PM
I think the best way to get card advantage is to use cards that both draw, AND do something, aka cantrips. Often not too expensive (mana-wise) and replace themselves in your hand.
{remand} is a nice example, or {gitaxian probe}
Or things that make you set up what you draw.
{Preordain} for example, or {interpret the signs} if you have the mana.
Another nice one is {think twice}.
Title: Re: What the next best draw card to ancestral recall?
Post by: LinkCelestrial on August 06, 2015, 03:28:04 PM
{Treasure Cruise} and {Dig Through Time}. As long as you're filling your graveyard these are arguably the best draw spells.
Title: Re: What the next best draw card to ancestral recall?
Post by: MuggyWuggy on August 09, 2015, 03:47:18 AM
Shardless agent + ancestral VisioN :)
Title: Re: What the next best draw card to ancestral recall?
Post by: theravenseye on August 28, 2015, 04:19:01 AM
One of the most fun probably are:
{Stroke of Genius}
{Blue Sun's Zenith}
{Sphinx's Revelation}

Yes I know they need a lot of mana to work, but with things like {Teferi, Temporal Archmage}, {Turnabout}, and even {Twiddle}, it's really easy to abuse and win the game by using {Nykthos} a bunch of times
Title: Re: What the next best draw card to ancestral recall?
Post by: Mattacheu on August 28, 2015, 07:01:08 AM
{Rhystic study}!!
Title: Re: What the next best draw card to ancestral recall?
Post by: theravenseye on August 28, 2015, 10:39:18 AM
Quote from: Mattacheu on August 28, 2015, 07:01:08 AM
{Rhystic study}!!

Yes!
Title: Re: What the next best draw card to ancestral recall?
Post by: Popper23345 on August 28, 2015, 10:40:42 AM
{consecrated sphinx} for late game

If ur playing commander
And its multiplayer
And you can draw like 8 cards per rotation
Title: Re: What the next best draw card to ancestral recall?
Post by: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?
Title: Re: What the next best draw card to ancestral recall?
Post by: LinkCelestrial on August 29, 2015, 08:54:06 PM
Quote from: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?

{Notion Thief}. *drops mic*
Title: Re: What the next best draw card to ancestral recall?
Post by: Kaylesh on August 30, 2015, 04:40:04 AM
Quote from: LinkCelestrial on August 29, 2015, 08:54:06 PM
Quote from: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?

{Notion Thief}. *drops mic*
But, but nombo with Sphinx...
Title: Re: What the next best draw card to ancestral recall?
Post by: blackychan1 on August 30, 2015, 02:02:15 PM
Quote from: Kaylesh on August 30, 2015, 04:40:04 AM
Quote from: LinkCelestrial on August 29, 2015, 08:54:06 PM
Quote from: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?

{Notion Thief}. *drops mic*
But, but nombo with Sphinx...
Wait, if they have Sphinx, and you have notion thief, don't you just die?
Title: Re: What the next best draw card to ancestral recall?
Post by: rarehuntertay on August 30, 2015, 03:10:29 PM
Quote from: blackychan1 on August 30, 2015, 02:02:15 PM
Quote from: Kaylesh on August 30, 2015, 04:40:04 AM
Quote from: LinkCelestrial on August 29, 2015, 08:54:06 PM
Quote from: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?

{Notion Thief}. *drops mic*
But, but nombo with Sphinx...
Wait, if they have Sphinx, and you have notion thief, don't you just die?
Sphinx is a may. They may choose to not draw, so notion thief stops
Title: Re: What the next best draw card to ancestral recall?
Post by: Brawler_1337 on August 30, 2015, 03:37:23 PM
Quote from: rarehuntertay on August 30, 2015, 03:10:29 PM
Quote from: blackychan1 on August 30, 2015, 02:02:15 PM
Quote from: Kaylesh on August 30, 2015, 04:40:04 AM
Quote from: LinkCelestrial on August 29, 2015, 08:54:06 PM
Quote from: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?

{Notion Thief}. *drops mic*
But, but nombo with Sphinx...
Wait, if they have Sphinx, and you have notion thief, don't you just die?
Sphinx is a may. They may choose to not draw, so notion thief stops
But why would they stop when they can just kill you? And by doing so, that puts more Sphinx triggers on the stack that will resolve once you die, so they get to draw buttloads of cards.

As for the best card draw spells, I'd argue the top three are:

1. Ancestral Recall. No explanation needed.

2. Brainstorm + fetch lands. On its own, Brainstorm can be very mediocre. But once you add fetches into the mix, you can draw three, put two cards on top that you never want to see again, and then fetch to shuffle them away. It's really close to Ancestral. It also has the utility of hiding cards from spells that reveal your hand, and it can dig you into a desperately needed answer at instant speed. There's a reason the card is so widely played in Legacy.

3. Treasure Cruise. The sorcery speed and high graveyard commitment make this a little less universally awesome as the previous two, but it's still bonkers. In competitive decks, you play lots of cheap spells and fetches, filling your yard so you can cast Treasure Cruise super early to refill on lots of cheap spells and fetches to fuel future Cruises. There is quite a bit of overlap with Dig Through Time, since Dig gets better card quality at instant speed, but Cruise provided very aggressive decks with a way to trivially refuel and last into the midgame. It was way too strong. Hell, burn splashed blue just to run Cruise.
Title: Re: What the next best draw card to ancestral recall?
Post by: Kaalia with haste on September 02, 2015, 04:48:40 PM
Quote from: Brawler_1337 on August 30, 2015, 03:37:23 PM
Quote from: rarehuntertay on August 30, 2015, 03:10:29 PM
Quote from: blackychan1 on August 30, 2015, 02:02:15 PM
Quote from: Kaylesh on August 30, 2015, 04:40:04 AM
Quote from: LinkCelestrial on August 29, 2015, 08:54:06 PM
Quote from: Kaylesh on August 29, 2015, 06:30:53 PM
Quote from: Noblellama on August 28, 2015, 05:55:41 PM
Quote from: Taysby on August 28, 2015, 05:17:54 PM
Quote from: Noblellama on August 28, 2015, 04:35:25 PM
Quote from: Taysby on August 28, 2015, 04:29:31 PM
Pssh, noobs. {howling mine} for dayz

go all the way man
{Font of Mythos}

Costs too much mana bro.

4 {Dictate of Kruphix}
4 {Howling Mine}
4 {Font of Mythos}
4 {Consecrated Sphinx}

DRAW ALL THE CARDS (each turn)
Might I suggest 4 {laboratory maniacs} to go with that?

{Notion Thief}. *drops mic*
But, but nombo with Sphinx...
Wait, if they have Sphinx, and you have notion thief, don't you just die?
Sphinx is a may. They may choose to not draw, so notion thief stops
But why would they stop when they can just kill you? And by doing so, that puts more Sphinx triggers on the stack that will resolve once you die, so they get to draw buttloads of cards.

As for the best card draw spells, I'd argue the top three are:

1. Ancestral Recall. No explanation needed.

2. Brainstorm + fetch lands. On its own, Brainstorm can be very mediocre. But once you add fetches into the mix, you can draw three, put two cards on top that you never want to see again, and then fetch to shuffle them away. It's really close to Ancestral. It also has the utility of hiding cards from spells that reveal your hand, and it can dig you into a desperately needed answer at instant speed. There's a reason the card is so widely played in Legacy.

3. Treasure Cruise. The sorcery speed and high graveyard commitment make this a little less universally awesome as the previous two, but it's still bonkers. In competitive decks, you play lots of cheap spells and fetches, filling your yard so you can cast Treasure Cruise super early to refill on lots of cheap spells and fetches to fuel future Cruises. There is quite a bit of overlap with Dig Through Time, since Dig gets better card quality at instant speed, but Cruise provided very aggressive decks with a way to trivially refuel and last into the midgame. It was way too strong. Hell, burn splashed blue just to run Cruise.
Id argue cruise > brainstorm but I can see arguments either way